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#1 Jan 20 2011 at 6:05 PM Rating: Decent
2 posts
This a thread made to create a big collection of different build.
Fell free to post here!!

Elemental Warrior
(PVP) with Paragon and some change in Champion

PVP Paragon Warrior
PvE and PVP Paragon Warrior

Edited, Jan 20th 2011 7:25pm by Murlocking1
#2 Jan 24 2011 at 2:41 PM Rating: Good
10,563 posts
So, I've made a few different possible builds. Two are mage builds and one is a melee rogue build. I'm interested in others' opinions - I've only done them up to level 33, with 44 points spent. For all 3 builds I have basically ignored the 3rd soul. I'm not sure if this is a good idea or not, but it seems to me I'd rather get higher up in 1 skill tree and partway up a 2nd then only partway up all 3.

Elementalist / Stormcaller Mage -
Stormcaller / Elementalist Mage -
Bladedancer / Assassin Rogue -
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#3 Jan 24 2011 at 3:34 PM Rating: Excellent
Inkie in Disguise
239 posts
Don't forget to report any issues or bugs you may find in this thread.
Creepy Girl Extraordinaire
#4 Jan 24 2011 at 4:38 PM Rating: Good
12,905 posts
This has probably already been asked elsewhere, but do talents in each soul stack? for example +15% endurance in the paladin tree and +15% in the reaver tree, does that equal 30%?
#5 Jan 24 2011 at 10:50 PM Rating: Good
10,563 posts
KTurner wrote:
This has probably already been asked elsewhere, but do talents in each soul stack? for example +15% endurance in the paladin tree and +15% in the reaver tree, does that equal 30%?

Probably. Otherwise, it would be an extra 15% on top of your already boosted stats... so not actually 30%, but slightly more.

As a simple example: first 15% of 100 would be 115. Then 15% of 115 makes it 132.
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#6 Jan 24 2011 at 11:02 PM Rating: Good
12,905 posts
#7 Jan 24 2011 at 11:14 PM Rating: Decent
4 posts
These are my 2 Rogue builds I'm thinking of using for pvp. Let me know what you guys think of them.
Shining Druid of the 11th Circle
#8 Jan 25 2011 at 5:56 PM Rating: Decent
2 posts
Potential traditional dungeon tank build:

Paladin / Reaver / Void Knight
#9 Jan 26 2011 at 12:33 PM Rating: Decent
92 posts
Sentinel Healer (Main Spec):
So, this is the current build that I have planned up to level 30.

Level 40:
This is going to be putting more points into the Purifier and the Warden tree for mana regen and the extra heal boosts.

Level 50 (Option 1):
This build will focus on more of a Rift Centered/Warfront where you will probably be trying to heal a friendly and taking damage yourself. So it would seem that the Sentinel tree has "the" ability, where you are healing say, a flag carrier, or something, and it will heal you as well. 40 mana really isn't that big of a deal.

Level 50 (Option 2):
This build is focused on you casting a massive heal frequently, but also having the mana regen stacking so much when you crit, that in theory, you should probably even be able to do what the next build I'm going to post is all about.

Level 50 AoE Master (Option 3):
This is my theoretical build (As I am not level 50 yet).

What this build is attempting to do, is make it so that you can actually spam the Healing Communion (It's a beast on mana usage), as well as some HoT buffs. There is a nice Water based healing spell buff in there as well, which will put a hot on 5 other party members, so you could use Ripple in conjuction with Soothing Stream for a 'omg put a big HoT on everyone' kind of effect.

Anyway, I'll go more into it in Clerics Corner. I'm going to be doing some overviews of the Cleric classes, the abilities in each of the trees, and how mixing/matching certain spells in the tree's is a good thing. There are definitely some really nice combination's.
-[ If it doesn't hurt, you're not doing it right ]-
#10 Jan 26 2011 at 5:19 PM Rating: Decent
This is my one build i feel like sticking to, Paladin/Beastmaster at level 50
#11 Jan 27 2011 at 10:50 AM Rating: Good
10,563 posts
Trying to come up with an offtanking rogue build mostly for dungeons. Riftstalker main obviously, then a little Bladedancer for dodge and Assassin for stealth / poisons / incapacitate. Still not sure how I want to assign the points in the other souls though... I just know I want the dodge from Bladedancer. Maybe I should look at something besides assassin? It's kind of completely separate from the concept, but I think still useful for dungeons.

Level 33:
Level 50:

edit: for a pure tanking build, Bard is a much better third choice! How about these:

Level 33:
Level 50:

Edited, Jan 27th 2011 10:57am by Vataro
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#12 Jan 28 2011 at 11:44 AM Rating: Decent
6 posts
Copying from my other thread, in response to pure PVE Rogue Tank. I think you get more out of the Bladedancer tree @ rather than filling up the Rift tree. You miss out on the "invuln tank" abilities, but you get a better overall tank with this build I think.

Rift Tree:
20% Armor, 50% Armor (Guardian Phase)
6% reduction Phantom Blow
15% Endurance
30% healing
30% reduction after crits for 10s
25% reduction after phasing or if you have rift guard up
50% reduction for 8s (2m cooldown)

Bard Tree:
10% Max health
Armor Anthem
3% less crit/hit on you

Bladedancer Tree:
5% Dodge
5% hit for combo point generation
15% dex
combo refund and 3% parry/dodge/hit/crit from Culmination
6% parry from and 5% dodge from false blade
50% dodge 2m cooldown


Lead with a warp, gain 25% reduction. Build combo points with Phantom Blow or you can use the bard combo generator which gives you 3 points real fast to get 5 points quick. 60s Armor finisher. Combo gain again into False blade for 5% dodge 6% parry. Combo up to 5 again and you can go for group dps (Dauntless Strike), self dps (Annihilate), absorbs so you don't have to keep teleporting (Rift Guard).

Tons of options, great tank (Level 30 version has worked very well in every instance so far, this might not be as effective @ 50.

I've been using a similar level 30 build in beta:

Level 30 Version

Edited, Jan 28th 2011 12:45pm by Feyyd
#13 Jan 28 2011 at 2:33 PM Rating: Good
10,563 posts
I like your build Feyyd, and might try a level 18-20 version out tonight in the Fae instance.
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#14 Jan 29 2011 at 3:52 AM Rating: Decent
Repressed Memories
20,908 posts
PvE Healing Cleric

It's a initial build plan based on what I've read and experienced so far. Primarily it is intended for 5 man instances. The build focuses on the warden's HoT abilities. If all the talents work as they seem, I should be getting +30% on my instant cast HoTs, +10% wisdom almost constantly (that's about another +10% healing), a fair amount of cost reduction (10% more mana, 6% reduced cost always, a proc to reduce cost by 30% on crit, 4% chance to have zero cast heals). I'm hoping surging flames will be a nice way to keep nonMT partiers topped off with little effort.

It's quite possible that warden will be nerfed though, and I'll have to rethink my build.
#15 Jan 29 2011 at 5:05 PM Rating: Decent
2 posts


Thanks everyone for suporting my thread!
#16 Jan 31 2011 at 12:44 PM Rating: Decent
42 posts
My Nightblade build, high DPS and a slew of CCs
#17 Feb 03 2011 at 6:16 AM Rating: Default
32 posts

Best pvp spec I can come up with for 1v1 control.

Greatest mobility you can get in this game:

Shadow Shift - forward movement(like mage blink in wow almost)
Shadow Stalk - teleport behind target + removes snares/stuns/roots(like shadowstep from rogues in wow)
Shadow Assault - teleport behind target + strong backstab
Shadow Warp - teleport anywhere within 25 yards (like heroic leap for warriors in wow)
Flash back + Memory capture - Pick a point within 50 yards to teleport back to at anytime for 5 minutes. Needs to be setup before hand.. amazing for escaping.(warlock teleport ability from wow.)
Shadow blitz - not sure how this one works, but appears to be teleport to target followed by an ae attack.

That's 90% of the best movement abilities in wow on one setup.

Open with paralyzing strike(4 sec stun + 3combo points talented) > puncture (2combo points + bleed) > fatal blow >>> foul play(4sec stun) > shadow assault(if in stalker phase then you get 15% bonus damage and 15% crit from ruthless stalker) > backstab >>>> slip away repeat.

You also get blind, rift prison, planar refuge, side step, etc. 100% gank mode.
#18 Feb 10 2011 at 1:56 PM Rating: Decent
1 post

Block/passive bonuses spec, go!

First time I've seen anything other than the name of this game. Let's see how well this tanking setup holds up when exposed to the eagle eyes of people who know more about this game than I do.
#19 Feb 11 2011 at 12:37 AM Rating: Decent
3 posts
my spec still playing with it but it feels like it might just work in in a dps spot

let me know if theres anything i could do it to make it better
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