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#1 Jan 20 2011 at 6:05 PM Rating: Decent
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This a thread made to create a big collection of different build.
Fell free to post here!!


Elemental Warrior
http://rift.zam.com/en/stc.html?t=1c...tdsrGtdz.ghczo
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(PVP) http://rift.zam.com/en/stc.html?t=1c...dcMrto.Ehc000o
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(PVP)http://rift.zam.com/en/stc.html?t=0c...tdcMrto.yhMz0M with Paragon and some change in Champion



PVP Paragon Warrior
http://rift.zam.com/en/stc.html?t=0c...R.xx.xexskA0cR
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http://rift.zam.com/en/stc.html?t=0c...0R.x.xexsuAzsR
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http://rift.zam.com/en/stc.html?t=0cumt.EetsuAusR..qVdo
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PvE and PVP Paragon Warrior
http://rift.zam.com/en/stc.html?t=0c...tsuAusR..xuoLz

Edited, Jan 20th 2011 7:25pm by Murlocking1
#2 Jan 24 2011 at 2:41 PM Rating: Good
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So, I've made a few different possible builds. Two are mage builds and one is a melee rogue build. I'm interested in others' opinions - I've only done them up to level 33, with 44 points spent. For all 3 builds I have basically ignored the 3rd soul. I'm not sure if this is a good idea or not, but it seems to me I'd rather get higher up in 1 skill tree and partway up a 2nd then only partway up all 3.

Elementalist / Stormcaller Mage - http://rift.zam.com/en/stc.html?t=0zqys.VtMxdszz.VGzt
Stormcaller / Elementalist Mage - http://rift.zam.com/en/stc.html?t=0zqys.VtMx.VGztr0so
Bladedancer / Assassin Rogue - http://rift.zam.com/en/stc.html?t=0MVMp.VVdVzsoR0dz.0VRrz
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#3 Jan 24 2011 at 3:34 PM Rating: Excellent
Inkie in Disguise
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Don't forget to report any issues or bugs you may find in this thread.
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#4 Jan 24 2011 at 4:38 PM Rating: Good
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This has probably already been asked elsewhere, but do talents in each soul stack? for example +15% endurance in the paladin tree and +15% in the reaver tree, does that equal 30%?
#5 Jan 24 2011 at 10:50 PM Rating: Good
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KTurner wrote:
This has probably already been asked elsewhere, but do talents in each soul stack? for example +15% endurance in the paladin tree and +15% in the reaver tree, does that equal 30%?


Probably. Otherwise, it would be an extra 15% on top of your already boosted stats... so not actually 30%, but slightly more.

As a simple example: first 15% of 100 would be 115. Then 15% of 115 makes it 132.
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#6 Jan 24 2011 at 11:02 PM Rating: Good
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intriguing.
#7 Jan 24 2011 at 11:14 PM Rating: Decent
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These are my 2 Rogue builds I'm thinking of using for pvp. Let me know what you guys think of them.

http://rift.zam.com/en/stc.html?t=1MMV_.GVofzsoqkbo.VibVzsoRodz
http://rift.zam.com/en/stc.html?t=1MbMV.gx0R.GVofzs0qkbo.Vi0Mzs
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#8 Jan 25 2011 at 5:56 PM Rating: Decent
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Potential traditional dungeon tank build:

Paladin / Reaver / Void Knight
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http://rift.zam.com/en/stc.html?t=1chAg.E0quRo.xzR.x0z
#9 Jan 26 2011 at 12:33 PM Rating: Decent
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Sentinel Healer (Main Spec): http://rift.zam.com/en/stc.html?t=00jeG.xedo0hc.xV0o.V
So, this is the current build that I have planned up to level 30.

Level 40: http://rift.zam.com/en/stc.html?t=00jeG.xedo0hc.xV0x.Vxx
This is going to be putting more points into the Purifier and the Warden tree for mana regen and the extra heal boosts.

Level 50 (Option 1): http://rift.zam.com/en/stc.html?t=00jeG.xedo0ucfz.xV0x.Exx000o
This build will focus on more of a Rift Centered/Warfront where you will probably be trying to heal a friendly and taking damage yourself. So it would seem that the Sentinel tree has "the" ability, where you are healing say, a flag carrier, or something, and it will heal you as well. 40 mana really isn't that big of a deal.

Level 50 (Option 2): http://rift.zam.com/en/stc.html?t=00jeG.xedo0ucchz.xVxx.Vxx
This build is focused on you casting a massive heal frequently, but also having the mana regen stacking so much when you crit, that in theory, you should probably even be able to do what the next build I'm going to post is all about.

Level 50 AoE Master (Option 3): http://rift.zam.com/en/stc.html?t=00jeG.xE0VI0c.xVxx00z.E0xz
This is my theoretical build (As I am not level 50 yet).

What this build is attempting to do, is make it so that you can actually spam the Healing Communion (It's a beast on mana usage), as well as some HoT buffs. There is a nice Water based healing spell buff in there as well, which will put a hot on 5 other party members, so you could use Ripple in conjuction with Soothing Stream for a 'omg put a big HoT on everyone' kind of effect.

Anyway, I'll go more into it in Clerics Corner. I'm going to be doing some overviews of the Cleric classes, the abilities in each of the trees, and how mixing/matching certain spells in the tree's is a good thing. There are definitely some really nice combination's.
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#10 Jan 26 2011 at 5:19 PM Rating: Decent
This is my one build i feel like sticking to, Paladin/Beastmaster at level 50

http://rift.zam.com/en/stc.html?t=1cmh_.xVx0q0uIo.EMVuMo0szrz
#11 Jan 27 2011 at 10:50 AM Rating: Good
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Trying to come up with an offtanking rogue build mostly for dungeons. Riftstalker main obviously, then a little Bladedancer for dodge and Assassin for stealth / poisons / incapacitate. Still not sure how I want to assign the points in the other souls though... I just know I want the dodge from Bladedancer. Maybe I should look at something besides assassin? It's kind of completely separate from the concept, but I think still useful for dungeons.

Level 33: http://rift.zam.com/en/stc.html?t=0MMpV.0m.xhthzsfRko.x0z
Level 50: http://rift.zam.com/en/stc.html?t=0MMpV.0Vo.EGtItqfRkk.e0z

edit: for a pure tanking build, Bard is a much better third choice! How about these:

Level 33: http://rift.zam.com/en/stc.html?t=0McpV.xo.xhthzsfRko.x
Level 50: http://rift.zam.com/en/stc.html?t=0McpV.xh.EGtItqfRkk.g

Edited, Jan 27th 2011 10:57am by Vataro
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#12 Jan 28 2011 at 11:44 AM Rating: Decent
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Copying from my other thread, in response to pure PVE Rogue Tank. I think you get more out of the Bladedancer tree @ rather than filling up the Rift tree. You miss out on the "invuln tank" abilities, but you get a better overall tank with this build I think.

http://rift.zam.com/en/stc.html?t=1MpcV.xut0tqcooz.thz.E0bVh000M


Rift Tree:
20% Armor, 50% Armor (Guardian Phase)
6% reduction Phantom Blow
15% Endurance
30% healing
30% reduction after crits for 10s
25% reduction after phasing or if you have rift guard up
50% reduction for 8s (2m cooldown)

Bard Tree:
10% Max health
Armor Anthem
3% less crit/hit on you

Bladedancer Tree:
5% Dodge
5% hit for combo point generation
15% dex
combo refund and 3% parry/dodge/hit/crit from Culmination
6% parry from and 5% dodge from false blade
50% dodge 2m cooldown

Usage:

Lead with a warp, gain 25% reduction. Build combo points with Phantom Blow or you can use the bard combo generator which gives you 3 points real fast to get 5 points quick. 60s Armor finisher. Combo gain again into False blade for 5% dodge 6% parry. Combo up to 5 again and you can go for group dps (Dauntless Strike), self dps (Annihilate), absorbs so you don't have to keep teleporting (Rift Guard).

Tons of options, great tank (Level 30 version has worked very well in every instance so far, this might not be as effective @ 50.

I've been using a similar level 30 build in beta:

Level 30 Version



Edited, Jan 28th 2011 12:45pm by Feyyd
#13 Jan 28 2011 at 2:33 PM Rating: Good
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I like your build Feyyd, and might try a level 18-20 version out tonight in the Fae instance.
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#14 Jan 29 2011 at 3:52 AM Rating: Decent
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PvE Healing Cleric

It's a initial build plan based on what I've read and experienced so far. Primarily it is intended for 5 man instances. The build focuses on the warden's HoT abilities. If all the talents work as they seem, I should be getting +30% on my instant cast HoTs, +10% wisdom almost constantly (that's about another +10% healing), a fair amount of cost reduction (10% more mana, 6% reduced cost always, a proc to reduce cost by 30% on crit, 4% chance to have zero cast heals). I'm hoping surging flames will be a nice way to keep nonMT partiers topped off with little effort.



It's quite possible that warden will be nerfed though, and I'll have to rethink my build.
#15 Jan 29 2011 at 5:05 PM Rating: Decent
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PLEASE FOLLOW THIS THREAD ON THIS LINK!
http://forums.riftgame.com/showthread.php?31865-Build-Collection-V2.0-(Post-Here)


:D

Thanks everyone for suporting my thread!
#16 Jan 31 2011 at 12:44 PM Rating: Decent
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My Nightblade build, high DPS and a slew of CCs

http://rift.zam.com/en/stc.html?t=1MMip.0Vkft0boz.V0tRzqxRos.V0x
#17 Feb 03 2011 at 6:16 AM Rating: Default
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http://rift.zam.com/en/stc.html?t=0MpMV.VMhcxqbRkz.MARctofokbo

Best pvp spec I can come up with for 1v1 control.

Greatest mobility you can get in this game:

Shadow Shift - forward movement(like mage blink in wow almost)
Shadow Stalk - teleport behind target + removes snares/stuns/roots(like shadowstep from rogues in wow)
Shadow Assault - teleport behind target + strong backstab
Shadow Warp - teleport anywhere within 25 yards (like heroic leap for warriors in wow)
Flash back + Memory capture - Pick a point within 50 yards to teleport back to at anytime for 5 minutes. Needs to be setup before hand.. amazing for escaping.(warlock teleport ability from wow.)
Shadow blitz - not sure how this one works, but appears to be teleport to target followed by an ae attack.

That's 90% of the best movement abilities in wow on one setup.

Open with paralyzing strike(4 sec stun + 3combo points talented) > puncture (2combo points + bleed) > fatal blow >>> foul play(4sec stun) > shadow assault(if in stalker phase then you get 15% bonus damage and 15% crit from ruthless stalker) > backstab >>>> slip away repeat.

You also get blind, rift prison, planar refuge, side step, etc. 100% gank mode.
#18 Feb 10 2011 at 1:56 PM Rating: Decent
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http://rift.zam.com/en/stc.html?t=1chAE.E0Ruc0Vc0M.x0V.eE000x0c

Block/passive bonuses spec, go!

First time I've seen anything other than the name of this game. Let's see how well this tanking setup holds up when exposed to the eagle eyes of people who know more about this game than I do.
#19 Feb 11 2011 at 12:37 AM Rating: Decent
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my spec still playing with it but it feels like it might just work in in a dps spot

http://rift.zam.com/en/stc.html?t=0MiVM.qhzRG0gRso.xVdV00MoM.0VMc

let me know if theres anything i could do it to make it better
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