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#102 Jul 26 2014 at 1:07 PM Rating: Good
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San Diego Comic Con MTG Panel so far: From The Vault: Annihilation coming August 2, mostly EDH cards including Portal 3 Kingdoms reprints which are way too expensive right now because of EDH.


Twitter Feed.


Also a new card in a "speed vs cunning" duel decks. as well as new commanders/new Commander set announced for Nov 7th. Mono coloured commander decks this time around.

edit edit: Khans will be 5 clans worshipping an aspect of dragons and they will be in enemy wedge colours (so a colour plus it's 2 enemy colours, green + black & blue etc.)

edit edit edit: Morph will be a mechanic in Khans. cue a sarcastic "yaaaay" from me. Not a mechanic I enjoyed at all.

Edited, Jul 26th 2014 9:48pm by Aethien
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#103 Jul 29 2014 at 11:56 AM Rating: Good
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SDCC this year was almost entirely about tv and movies.

This is a lame bump.
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#104 Jul 29 2014 at 2:07 PM Rating: Good
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Are there still another 1700 comic book hero movies in the making?
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#105 Jul 29 2014 at 2:25 PM Rating: Good
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Marvel has three announced and seven unannounced movies between 2015 and 2017, and DC has ... two. Marvel Fox has two, X-Men and Fantastic Four, Marvel Sony mentioned the next Spider-Man. There was also the next Hobbit movie, a King Kong movie, a sequel to the last Godzilla, and Galaxy Quest. DC had a panel for their tv shows, Arrow, Flash, Gotham, and Constantine and Marvel had Agent Carter and Agents of SHIELD. Some mention of the Marvel Netflix shows featuring Daredevil, Luke Cage, Iron Fist, and Jessica Jones.

That's about a rough summary I noticed. I'm sure there was much, much more.
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#106 Jul 29 2014 at 2:46 PM Rating: Good
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Are people really not bored of all the super hero movies yet? We've had a few dozen over the past 5 years or so now?






Also, to keep this sort of Mtg related: WotC announced a change in PTQ's, GP's and Pro Tours for next season due to the increased participation in events (Grand Prix Las Vegas 2014 had 4,500 players, GP Richmond 4,300).

tl;dr of the 3 articles:
1) Your local store will be able to hold one Preliminary Pro Tour Qualifier which sends the winner to the new Regional Pro Tour Qualifier (~100 players) of which the top 4 get paid airfare to the next Pro Tour. #5-8 are qualified for the next Regional PTQ. Players can play in only 1 RPTQ per season but in any region they wish regardless fo where they qualified.
2) Grand Prix will be increased from 46 per year to 54 per year, top 8 (top 4 for Team GP) invited to the next Pro Tour with paid airfare, anyone with 39 or more (36+ for team) match points gets a Pro Tour invitation but no airfare. Price money increased for larger events.
3) Pro Points awarded to anyone outside of the top 8 will change to a number based on their match record during the tournament rather than the placings, the same goes for invitations and airfare to the next Pro Tour which will be awarded to anyone with 33 points or more (a.k.a. 11 wins over 2 days). Player Of The Year race will also count 1 more Grand Prix but that's irrelevant to anyone here anyway.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#107 Jul 29 2014 at 2:49 PM Rating: Good
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His Excellency Aethien wrote:
Are people really not bored of all the super hero movies yet?
Ask again next Wednesday. My prediction the answer will be no.
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#108 Jul 29 2014 at 2:55 PM Rating: Excellent
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His Excellency Aethien wrote:
Are people really not bored of all the super hero movies yet?
Does it count if we weren't really into them in the first place?
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#109 Jul 29 2014 at 2:58 PM Rating: Good
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Pretty much, I'd guess that the number of people willing to pay $10 to go see one of them decreases with every new one released.
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Aethien you take more terrible pictures than a Japanese tourist.
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#110 Jul 29 2014 at 3:15 PM Rating: Excellent
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They're in a hard place. I don't really want to see a 10th Batman movie, but on the other hand I haven't heard of half of these super heroes they're making movies about these days.
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#111 Jul 31 2014 at 11:22 AM Rating: Good
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Hey Joph, are you aching to get your hands on the new full art foil judge promo basic lands yet?
Screenshot



There's a few up on Ebay already, only $510 bid for the 5 lands.

Edit: for those not familiar with Magic who may read this, these lands are sent out in packs of 5 (1 of each) to every Mtg judge which means that only roughly 5000 of each will ever exist. On the flipside, the lands are functionally no different from, say, these guys worth $0.05 each

Edited, Jul 31st 2014 7:27pm by Aethien
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#112 Jul 31 2014 at 11:37 AM Rating: Excellent
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Looks nifty but I think I'll stick with the penny lands. TCGPlayer aside, I wouldn't even say they're worth a nickel each considering most people in the game for a while just have heaps they'd happily give you.

My son has one of the full art Zendicar (sp? too lazy to look) lands he's all proud of.

Your eBay link also led me to a sealed Revised booster in case you want to pay $45+ and get an ante card for your rare.
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#113 Jul 31 2014 at 11:46 AM Rating: Good
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They're worth the nickel to make sure that all your lands are the same set and art which in turn has value because if someone thoughtseizes you and you draw a plains with 1 in hand playing the new one won't tell your opponent that you just drew a plains. And it doesn't really make sense selling them for any less.


And there are a grand total of 10 cards worth more than $45 in Revised which probably gives you better odds of making money on the revised booster than your average lottery. Of course, the biggest possible payout you could get is $300-350 or so for an Underground Sea.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#114 Jul 31 2014 at 11:52 AM Rating: Excellent
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His Excellency Aethien wrote:
And it doesn't really make sense selling them for any less.

Well, I assume that's the real point of their price.

Quote:
And there are a grand total of 10 cards worth more than $45 in Revised which probably gives you better odds of making money on the revised booster than your average lottery. Of course, the biggest possible payout you could get is $300-350 or so for an Underground Sea.

I wouldn't trust a Revised booster on eBay to not be scanned through the wrapper. You're not getting an Underground Sea in that.
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#115 Jul 31 2014 at 12:09 PM Rating: Good
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I dunno, if you didn't want/need all the same lands for your competitive decks there'd be next to no reason to even buy any lands to begin with.
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Aethien you take more terrible pictures than a Japanese tourist.
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#116 Jul 31 2014 at 12:12 PM Rating: Excellent
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There is next to no reason to buy lands Smiley: laugh

Well, aside from wanting nifty art I guess or having all white bordered lands or completing an edition set or something else non-game related. ****, I could probably match a deck's worth of lands just out of the pile I've got.
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#117 Jul 31 2014 at 12:18 PM Rating: Good
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You have to find a reason to get the art you like, even if it's something like "I only have 22 of art A so I might as well buy the 23 art X lands I like more".



Also any excuse to buy out these guys is good in my book.
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#118 Jul 31 2014 at 12:56 PM Rating: Excellent
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That's nifty. Looking through all the land art, my favs are:
Plains, Plains
Swamp, Swamp
Island, Island
Mountain, Mountain
Forest, Forest

Some of the art probably makes more sense in the context of its expansion but, stand alone, is pretty terrible for depicting its type. Not so much the city art ones (which I mainly like) but the ones that look like completely different land types.
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#119 Jul 31 2014 at 1:21 PM Rating: Good
I'm sometimes tempted to buy magic cards just because I like the art. Even though I don't play anymore.
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#120 Jul 31 2014 at 2:07 PM Rating: Good
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I actually think the art has declined a lot, there's no more failures in there but it's also gotten very homogenized and all hyper realism everywhere.


And I love the Urza's Saga islands by Donato Giancola, the island going from calm waters to storm. All Urza's Saga lands (other than forests anyway) are beautiful although I guess that's partially because that's when I started playing Magic, so nostalgia and all that. The sunflower plains is rather nice as well.


edit: I'm curious if this works on here:


M15 Pro Tour Portland stream on youtube. Well, countdown for the next 20 hours.

Edited, Jul 31st 2014 10:18pm by Aethien
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#121 Jul 31 2014 at 2:22 PM Rating: Excellent
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Haha, I remember the old Usenet days and how insane people would get over (either pro or con) Drew Tucker's artwork. Which I always thought was nicely evocative but certainly stood apart against the Quinton Hoover and Anson Maddocks traditional stuff.
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#122 Jul 31 2014 at 2:45 PM Rating: Good
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I love his work, but even if that's a little extreme there's no Rebecca Guay anymore, Paolo Parente's more recent work is a thinned out version of the kind of art he made for Masques era magic (like Misdirection), no more Robert Bliss and the list goes on and on.

You can love or hate all those artists but at least people had an opinion about them.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#123 Jul 31 2014 at 4:07 PM Rating: Excellent
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I was at Target earlier today and they had toys for Buy One, Get One 40% Off. Started scanning M:tG stuff at the price checker out of curiosity. Nyx boosters worked, Theros, BotG and 2015 ones did not. Nyx & BotG intro decks worked but 2015 ones didn't (no 2015 stuff did). Wasn't a huge savings -- Nyx boosters were $3.12, a little under Amazon fat pack pricing -- but was a nice surprise anyway and I bought four.

Oh, and no debate on the art front. Auramancer was one of my favorite card arts in 2014 simply for how distinctive it was although I see it was a reprint from an earlier expansion. ****, even Hoover's line art pencil & marker stuff would be "far out" these days compared to most of it. Not that the art is "bad" and it's often very good but I agree that very little of it is distinctive in style any more.

Edited, Jul 31st 2014 5:34pm by Jophiel
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#124 Jul 31 2014 at 4:32 PM Rating: Good
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Yup, Rebecca Guay hasn't been asked to make art for MtG in a couple years now which is strange because she has tons and tons of fans amongst players. She's one of those artists whose work always stood out. Carpet Of Flowers used to be one of my favourite cards back when I just started playing purely because of the art.

She's got a lot of beautiful art on her site. -NSFW- though because there's lots of nudes mixed in.

Edited, Aug 1st 2014 12:35am by Aethien
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#125 Jul 31 2014 at 4:41 PM Rating: Excellent
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Auramancers Gone Wild!

Edited, Jul 31st 2014 7:47pm by Jophiel
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#126 Jul 31 2014 at 4:46 PM Rating: Good
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Smiley: lol


Her paintings are also a **** of a lot bigger than I thought they'd be.
I want that painting now... and a house large enough for that to fit.
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#127 Jul 31 2014 at 7:30 PM Rating: Excellent
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Shame we can't get artwork like this any longer Smiley: frown
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#128 Jul 31 2014 at 9:13 PM Rating: Good
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I like a lot of the full art altered cards.

Figure 123
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#129 Aug 01 2014 at 5:15 AM Rating: Good
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Most of the altered cards I see are just so awfully done, although there are some exceptions like Klug. Cards also quickly get to a point where they're no longer tournament legal (the original art, name and casting cost need to be clearly identifiable for your opponent) so it does pain me a little to see the Alphonse Mucha P9 set he altered as those aren't going to fly in a tournament anymore, for as far as there are any Vintage tournaments anyway.
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#130 Aug 06 2014 at 1:19 PM Rating: Good
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Pretty interesting video by ]Clint Cearly on how he makes the art for Magic cards. edit: add a ] to the end of the url to fix it


40 minutes long but worth it.

Edited, Aug 6th 2014 9:22pm by Aethien
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#131 Aug 07 2014 at 6:49 PM Rating: Excellent
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From an Ars Technica article about Hearthstone and going first:
Quote:
The balancing of fellow collectible card game Magic: The Gathering is perhaps the most instructive example for Hearthstone, though. When the game was first introduced in the '90s, the player going first won about 60 percent of the time, according to a Wizards of the Coast (WotC) R&D study. That number mirrors the 20 percent first-turn advantage Brode says the Hearthstone team observed during alpha testing of its game.

In response to this finding, WotC changed Magic: The Gathering's rules so that the first player doesn't get to draw a card on his or her first turn (note the similarities to Hearthstone's extra card for the second player). After that rule change, WotC did another study where it looked at the effect of winning the opening die roll on a couple of high-level tournaments in 2003 (the winner of the die roll gets to choose whether to go first or draw an extra card by going second). The results, as Director of Magic R&D Randy Buehler put it, "were fascinating":

"In New Orleans, 47 percent of players who won the die roll went on to win the match—47 percent! That means winning the die roll was a bad thing. The only explanation that makes any sense is that going second was actually correct some of the time, but no one knew when to choose 'draw.' In [the Hiroshima tournament], the results were a little less crazy: 53 percent of players who won the die roll went on to win the match."

Magic's balancing efforts are especially interesting in comparison to Hearthstone, which doesn't give either player a choice about whether to go first or second; the game simply assigns both roles randomly. If the game were changed so that one lucky player got to choose the play order each game, perhaps we'd see more strategizing over which role suited specific decks.
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#132 Aug 08 2014 at 3:16 AM Rating: Good
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I don't think it adds a whole lot, Magic players virtually always choose to go first (if they're not playing Manaless Dredge anyway), being 1 mana ahead of your opponent is valuable. It might be slightly different in Hearthstone but I don't see it making a huge difference.
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#133 Aug 08 2014 at 6:09 PM Rating: Good
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I'm inclined to say that the active/passive phases of Hearthstone make the tempo issue a little more aggressive.

For instance, going second in Hearthstone on my Mage deck makes certain early combos possible that just aren't without the mana card. For instance, turn 1 Knife Juggler, turn 2 Mirror Image (which gives me a 3/2 minion, two 0/2 minions with taunt, and does 1 random damage to two random targets on turn 2, plus whatever the 3/2 attacks).

That's 5 damage on turn 2. VERY respectable. And it has very commonly cleared the board for me and left me with a strong, early temp advantage.

But it's not possible until turn 3 without going second. So it's actually a tempo loss if you go first, relative to going second, so you'll probably toss out the mirror images on turn one (1 mana crystal), and just be done with it.

That said, if your opponent tossed out something that could take out your knife juggler on turn 1, you're obviously not going to play it. And they have a chance to interrupt it on their turn 2, which happens.
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#134 Aug 08 2014 at 6:48 PM Rating: Good
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It's both at the same point in the game though, right after your opponents second turn. It's not terribly relevant tempo wise because of the coin. Ultimately it comes down to what you're playing and against what kind of deck. In Magic being able to cast a Supreme Verdict after your opponent's 3rd or 4th turn can be the difference between life and death as aggro decks are often capable of turn 4 kills even in Standard and in Modern just about any deck consistently goldfishes turn 4 kills.


The more turns a game has, the less decisive the play or draw difference is, although older formats have "free" spells to counteract the advantage despite the often small number of turns.
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#135 Aug 08 2014 at 7:15 PM Rating: Good
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Assuming your opponent doesn't use Millhouse Manastorm (which gives you 0 mana spells the next turn), I think turn 5 is the earliest you can actually win in Hearthstone.

But if you ARE in a Millhouse scenario, a Mage could theoretically win on the second turn.

Turn 1, do nothing, or whatever.
Enemy turn 1, they use coin, they play Millhouse.
Turn 2, Mage casts Pyroblast x2 (20 damage) and Fireball x2 (12 damage) for free.

It's not something that happens, of course, because no one would hold onto Pyroblasts or 2 Fireballs instead of drawing new cards.

Much more conceivable is a 3 turn win with a Mage, using their Sorcerer's Apprentice and Mana Wyrm cards. But, again, that requires some SERIOUS luck with draws in terms of your own and requiring that the enemy can't clear your wyrm. Though you can still wreak some serious havok if you draw an apprentice and a bunch of spells at the start.
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#136 Aug 09 2014 at 1:40 AM Rating: Good
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The problem for Hearthstone is that if a mage has the millhouse and burn spells, they just win. Because of interaction at instant speed Magic has a really cool balance where the faster decks are the more fragile they tend to get, there are a couple decks in Legacy that can reliably win on turn 1 but they're uncommon and rarely do well because they're so fragile. If a single Force Of Will defeats you your opponents will just mulligan aggressively to find it in games 2 and 3.

Edited, Aug 9th 2014 9:40am by Aethien
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#137 Aug 09 2014 at 11:40 AM Rating: Good
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Well the effect of Millhouse is on your ENEMY, so the opposing player has to play it.

Millhouse - 2 mana - 4/4 - battlecry: Enemy spells cost 0 mana next turn.

In terms of attack/defense, he's extremely strong for that mana level. Without the battlecry, he'd give you easy field dominance. Because there's literally no way (I can think of) to clear him with 2 or 3 mana, alone. He'd essentially be guaranteed to survive at least one enemy turn. Two, depending on if you went first/second.

So the counterbalance is that enemy spells cost no mana the next turn. That gives your opponent a chance to clear him IF they have spells they can combo together or combo with a minion you already have out.

But even if you never have an attack phase with him as a result of that, he's still a really solid card. Your opponent will generally need to use at least 2 cards to clear him (reducing the size of their hand) or burn a card that they could have used later (like fireball, which does 6 damage).

But, thing is, spell-heavy draws are typically something you end up with by accident in most decks, because early on you want to be playing minions, not burning spells. So Millhouse has a solid chance of surviving to wreck even more havok.

The battlecry effect can definitely be a really big boon to your enemy. But it's also an effect they might have no good chance of exploiting. It's a gamble, but you stand to win from it.

The case of your enemy insta-winning because of it is incredibly unlikely. It would take 2 pyroblasts and 2 fireballs to make that happen. Pyroblast is 10 mana for 10 damage, and NO ONE is going to keep that in their drawing hand if they can avoid it, so the chances of you getting hit with it are already reduced. 2 is incredibly unlikely, unless the RNG god really hated whoever had Millhouse in their deck.

Same with Fireball. MAYBE you'd keep 1. But it's a 4-mana spell, and a 4-mana spell you typically hold of on using on turn 4 if you can avoid it, because it can clear much scarier minions than most things available on turn 4. So you won't keep 2.

It's possible for this to happen, sure. But "possible" in the sense of it being INCREDIBLY unlikely.

Like, your deck is 30 cards. So that's a 1/30 (opponent draws Millhouse) * (your draw chances) 1/30 * 1/29 * 1/28 * 1/27 = 5.06801273e-8 = .00000005068

And it's actually lower, because we didn't consider the chances of drawing pyros or fireballs initially against the chance of discarding them (thereby completing removing the chance of the insta victory).

It COULD happen. But it's really, really, really unlikely.

So, yeah, Millhouse comes with the risk of getting a Pyro to the face. But that's the gamble you take in placing a really strong minion on the board that early. And Pyro is still just 10 damage. They might shoot to your face, and they might clear Millhouse. Ideally, they shoot to the face, so you still have Millhouse, because who cares? You have less health but a HUGE tempo advantage so early. If they clear Millhouse, oh well. It's pretty much the one way you didn't end up with a temp advantage by playing him. And that's partly because Pyros are already a high-risk card to have in your deck, since you can't use them until 10 mana.
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#138 Aug 09 2014 at 11:47 AM Rating: Excellent
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idiggory the Fussy wrote:
So, yeah, Millhouse comes with the risk of getting a Pyro to the face. But that's the gamble you take in placing a really strong minion on the board that early. And Pyro is still just 10 damage. They might shoot to your face, and they might clear Millhouse. Ideally, they shoot to the face, so you still have Millhouse, because who cares? You have less health but a HUGE tempo advantage so early. If they clear Millhouse, oh well. It's pretty much the one way you didn't end up with a temp advantage by playing him. And that's partly because Pyros are already a high-risk card to have in your deck, since you can't use them until 10 mana.


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#139 Aug 09 2014 at 12:29 PM Rating: Good
Shaowstrike the Shady wrote:
idiggory the Fussy wrote:
So, yeah, Millhouse comes with the risk of getting a Pyro to the face. But that's the gamble you take in placing a really strong minion on the board that early. And Pyro is still just 10 damage. They might shoot to your face, and they might clear Millhouse. Ideally, they shoot to the face, so you still have Millhouse, because who cares? You have less health but a HUGE tempo advantage so early. If they clear Millhouse, oh well. It's pretty much the one way you didn't end up with a temp advantage by playing him. And that's partly because Pyros are already a high-risk card to have in your deck, since you can't use them until 10 mana.


Screenshot


Win. Smiley: nodSmiley: lolSmiley: nod
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An old silent pond...
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splash! Silence again.

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#140 Aug 09 2014 at 1:23 PM Rating: Excellent
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Came in 4th at 2015 Game Day. Didn't deserve to Smiley: laugh

Threw my deck together last night just because I decided I needed a change and didn't actually play/test it until the first round at the tournament.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#141 Aug 09 2014 at 1:40 PM Rating: Good
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You were missing the best Constellation card in Eidolon of Blossoms, Sylvan Caryatids also help you cast the 3 colour stuff.


Also Pharika, because Pharika is awesome (and the snakes she makes are enchantments).
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#142 Aug 09 2014 at 1:44 PM Rating: Excellent
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Nah, I was happy (and surprised).
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#143 Aug 09 2014 at 1:53 PM Rating: Good
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Junkstars is a pretty cool deck though.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#144 Aug 17 2014 at 5:20 PM Rating: Excellent
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Do you actually play tournaments? What do you use to transport your cards in?

I've just been using a small cardboard mailing box that perfectly fits three deck boxes (the kind you get with a fat pack). But it doesn't fit sleeved decks as well. Started looking for ideas and saw a cool small wooden box on eBay that I unfortunately lost the auction on but it made me start looking at vintage small camera cases. Some of the smaller leather "suitcase" type ones (vs the purse/satchel types) would be pretty swanky for just a couple decks and some dice. My kid has one of these in black but I was thinking something more like this or this (in hopefully better condition).

Trying to find something large enough to be useful but not so large as to (a) be obnoxious and (b) have all my stuff just rattling around inside. One guy has some big ass wooden box that's every bit of 15"x12"x15" that looks cool but is frankly way overboard in my opinion. At the same time, A little leather box that only holds a single deck sort of defeats the point of owning a box.

Edited, Aug 17th 2014 6:28pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#145 Aug 17 2014 at 5:31 PM Rating: Good
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That's fancy stuff.

I just used these to carry my cards around in high school. Stored my decks inside the small boxes that the 60 card packs came in, they fit inside the cardboard boxes. I didn't use sleeves so I can't tell you how well they fit.
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#146 Aug 17 2014 at 5:41 PM Rating: Excellent
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I never used to use sleeves but the other week I borrowed some cards from my kid while he was away for the weekend and felt obligated to sleeve the deck and protect his cards. I should really be doing so anyway since I own enough cards in the $5-$25 range to make it prudent. But sleeved decks don't fit into the cardboard boxes.

I don't mind the idea of dropping $30ish on a unique bag/case that I like owning.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#147 Aug 17 2014 at 11:57 PM Rating: Good
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Jophiel wrote:
Do you actually play tournaments? What do you use to transport your cards in?
The basic ultra pro Deckboxes thrown in a bag, if it's anything larger than an in store/FNM type deal don't take anything but what's absolutely necessary because of stealing. They're only 3 bucks or so anyway so I've got a bunch, never saw a need to get anything more fancy as they do exactly what's needed and nothing else.

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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#148 Aug 18 2014 at 7:36 AM Rating: Excellent
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Yeah, I don't bring much but I'd like enough space for two sleeved decks, sideboards, dice/counters and whatever extra cards I win/buy that night. And something compact and secure enough that it doesn't take up much space on the table and is easy to carry and keep and eye on. Though I've never heard of any theft problems at my FNM haunt and usually toss my stuff to my kid if using the restroom.

As for "fancy", I guess the same reason why I own multiple shirts in different styles and more than one pair of shoes. 'Cause it looks nice and I like it.

This is in the lead although it's over my mental budget with shipping. It'd be a good size for two decks side by side, with sideboards and some space on the end for my dice/counter bag. Then space on top for extra packs/sleeves. I'd have to make some dividers for the interior but that's no big deal. Accursed shipping through Smiley: mad
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#149 Aug 18 2014 at 11:33 AM Rating: Good
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Stealing isn't an issue in stores usually but GP's and other larger events, especially Legacy or Vintage are a huge magnet for thieves, hundreds or thousands of people carrying thousands of dollars in cards and the vast majority is concentrating hard on things other than their bag.

And I'm not the person to talk to for fancying up decks or fancy deckboxes, I don't even like foils at all.

Edited, Aug 18th 2014 7:34pm by Aethien
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#150 Aug 18 2014 at 11:46 AM Rating: Excellent
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Well, you're just no help at all then Smiley: laugh

Tooling around the Googles, I've seen people with cases to carry like fourteen Commander decks with them at once. I can't even imagine lugging something like that around. Gotta admire the time some of them took (the self built things) sort of like I admire slick case mods even if I'd never put the effort in myself.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#151 Aug 18 2014 at 1:08 PM Rating: Good
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Hey, you've got these in like, 2 dozen different colours. What more do you need?
____________________________
Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
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