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#127 May 27 2014 at 2:37 PM Rating: Good
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Keep it! Especially since it's Leeroy, you should get a lot of use out of it to taunt the enemy with your superior Leeroy as he smashes their face in for the killing blow.

Does golden Leeroy give golden whelps to the enemy?
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#128 May 27 2014 at 5:00 PM Rating: Good
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I think it does, yeah.
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#129 May 27 2014 at 8:48 PM Rating: Good
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I guess I could DE the regular Leeroy, but I have a feeling it'll be adjusted in the next two seasons. In that case, I'd DE the golden one and make a golden Rag, Sylvanas, or Tyrion.
#130 May 27 2014 at 9:36 PM Rating: Good
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Yea. I'm expecting changes to him before too long. ANother reason to hold on to them both.
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#131 May 30 2014 at 6:56 AM Rating: Good
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Taking a break from Hearthstone 'til next season. Gets my blood boiling too easily right now. Smiley: lol
#132 May 30 2014 at 7:27 AM Rating: Good
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Next season starts this Sunday, doesn't it?

I had to turn the music off. I kept hearing it when the game wasn't on and/or i wasn't anywhere near the computer.

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#133 May 30 2014 at 8:36 AM Rating: Good
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Elinda wrote:
Next season starts this Sunday, doesn't it?
Haha, yeah I guess. Maybe I'll take a week or two off. Just wanted to get in an Arena game today, with a pretty decent Druid deck. I'm 0-2 with it, just getting wrecked. Then I go on tilt and lose a bunch of games all over the place. I should play more Casual.
#134 May 30 2014 at 10:34 AM Rating: Good
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My 3 dailies were three 5x class win quests, different classes. Smiley: glare
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#135 May 30 2014 at 1:09 PM Rating: Good
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Know what's NOT FUN? Going up against 3 Ragnaros. When you're not playing arena.
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#136 May 30 2014 at 1:37 PM Rating: Good
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Double Faceless?
#137 May 30 2014 at 1:55 PM Rating: Good
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Smiley: motz
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#138 May 30 2014 at 2:17 PM Rating: Good
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Guess that's a yarp.
#139 May 30 2014 at 4:00 PM Rating: Good
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I made it down to Rank 7 with this Zoo Lock deck. Think I'll stop there since there's no way I'd make it to legend. Maybe next season...
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#140 May 30 2014 at 4:17 PM Rating: Good
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So I go to do some Arena... 2nd match, go against a Druid with both Ysera and Alexstraza. fml
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#141 Jun 04 2014 at 6:05 AM Rating: Good
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I'm building a new Rogue Deck. I'm calling it 'Mix and Match'. The goal is versatility - it needs to hold up to both control decks and swarmy type decks.









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#142 Jun 04 2014 at 8:18 AM Rating: Good
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Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.
#143 Jun 04 2014 at 8:38 AM Rating: Good
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Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.

Yeah, it's sort of based on the miracle rogue, but not dependent on counters (I don't have a Van Cleef). Like all my various Rogue decks I've tried, I need to finish off my opponent before they can access multiple big cards, but there's less dependence on specific card combos in this deck. I played two games with it last night and as one of the hero's says, 'the possibilities are endless'. If it's at all successful, it will be a lot of fun.
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#144 Jun 04 2014 at 10:42 AM Rating: Good
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How come when I use Mind Control Tech against a Shaman, I get a ****** totem, but when someone uses one against me, they get my Windfuried Fire Elemental? Smiley: mad
#145 Jun 04 2014 at 3:15 PM Rating: Good
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Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
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#146 Jun 04 2014 at 3:58 PM Rating: Good
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Vataro wrote:
Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
It's like all the Hunters started playing rogue. Smiley: lol
#147 Jun 05 2014 at 6:35 AM Rating: Good
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Spoonless wrote:
Vataro wrote:
Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
It's like all the Hunters started playing rogue. Smiley: lol

Guilty!

To be fair though, Rogue and Hunter have been the two hero's I've been deck-building since I started (minus a foray into Paladin-land).

After a couple games refining my Mix-N-Match deck, I jumped into Ranked play. I won 4 of the 6 games I played, but three of those wins were mostly due to a buffed up Questing Adventurer. I was hoping the deck wouldn't be dependent on these counter cards, and maybe it's not, yet I did put both of them in. Anyways it's fun. I loaded up 2-cost minions that have valuable battlecrys to go with my shadowsteps. I've got invises for my wimpy little 1-health minions (plus combo cards for to shoot up their damage) and most all my weapon cards for defense (and combo's).

In one game against a Priest I silenced both Northshire Clerics cycling one Owl with shadowstep.
....working as intended!! Smiley: grin
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#148 Jun 06 2014 at 8:18 PM Rating: Good
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The new Warlock card looks super OP to me.

Voidcaller, 4 mana, 3/4, Deathrattle: put a demon from your hand into play. Draw this and Jaxx early in the game, and Sac or lose the Voidcaller, and it's going to be extremely difficult for an opponent to recover. I just don't see any good way to counter 2 mana, 6/6 minions each turn. Illidan wouldn't be bad, either. And of course, that's just at the OP level; the rest of the demons is the "super strong" category.

Now, granted, silence can stop it. But this is playable really early in the game; your only real universal counter to it is the owl.
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lolgaxe wrote:
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#149 Jun 06 2014 at 9:10 PM Rating: Good
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I don't think a Battlecry is activated when pulled from your hand to the field like that card would do. Same with the Alarm-o-bot. You would have a 3 / 15 demon on the field, but still have the Warlock hero.

Anyways, I see this being really good with Demon decks, stuff that runs a lot of stuff like Infernals and Pit Lords. But I don't think this card is too powerful. There's a LOT of stuff it could pull out instead of the demon you want (assuming it's random).
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#150 Jun 06 2014 at 9:27 PM Rating: Good
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One of my biggest issues with Hearthstone is that Blizzard preaches that they want it to be accessible by casual players, but then word cards inconsistently. Would it kill them to put the word "random" in there? Other cards have it explicitly stated. A new player may think that they get to choose which demon it places in the battlefield. Change the wording on Harvest Golem to something like "returns to life as a 2/1 Damaged Golem" to differentiate from other cards that summon a new minion. This is important because a Damaged Golem appears in the same position as the Harvest Golem, whereas cards that summon minions summon them to the right of the board. This positioning can be important for things like creative accounting with minion that affect adjacent minions. There are many inconsistencies in their wording that have been pointed out by many people. Someone has to have seen it at Blizzard by now.

Edited, Jun 6th 2014 11:28pm by Spoonless
#151 Jun 07 2014 at 8:18 AM Rating: Good
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Okay, good, the Voidcaller WILL have "random" in its card text when it is released. The promo image of it they released did not, and they clarified on the forums that this will be changed. The wiki article also states it won't trigger battlecries. That makes it less OP in that you can't combo in a Jaxx hero, but more generally powerful in that you can bring out a Pit Lord or other powerful demon without suffering the negative battlecry. Still, less OP overall.

Here's a forum post on "random" wording rules.

Essentially, if it pulls from "hidden" space, like your deck or the opponents hand, they don't include the word random. because it's obvious you wouldn't be able to choose.

If it's something that you could possible have some agency in, like "heals another unit," they add random.

The exception is when they are faced with too many qualifiers, like with lightwell, and feel like random actually makes the card harder to understand at first. They're fine with players having to learn its random by playing it once.

They'll deviate from these rules wherever it feels appropriate to do so, but that's the general rule of thumb.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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