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#1 Apr 19 2014 at 7:09 AM Rating: Good
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You can play this game on your ipad. My daughter in now hooked. Devices are, fortunately, out of power now. We get to go explore real world.
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#2 Apr 19 2014 at 7:25 AM Rating: Good
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You can play it on computers, too. No need to subject yourself to nature's wrath.
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#3 Apr 19 2014 at 7:28 AM Rating: Excellent
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Kinda wish i had an Ipad. or if they made it avail to other tablets as well. Lucky Apple users Smiley: frown
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#4 Apr 19 2014 at 7:30 AM Rating: Good
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I'd be surprised if they didn't expand support with time. But starting with Apple makes sense.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#5 Apr 19 2014 at 8:14 AM Rating: Good
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Android and iPhone releases are in the works. I think Android will take a bit longer since it has to be workable on phones, too, after seeing that they split the iPad and iPhone releases.

Bringing the conversation from the other thread over:
idiggory the Fussy wrote:
Elinda wrote:
idiggory the Fussy wrote:
No, but really. Yesterday I got the same +spell damage totem three times in a row, and I literally didn't have a single card in my deck it would help. But ANY of the other totems would have been useful.

Though I have to say the Shaman has a balance issue with the fact that the healing totem is way more powerful than the others.

I took cleric from 26 to dead in one turn the other day with my shaman deck. ....windfury. Luv totems. So far I've found them to be the most valuable hero skill.


I'd say Mage power is first. 1 damage for 2 mana doesn't sound like much, but judicious use of it makes it very effective. A 2/x minion can trade with a x/3 minion, you can bypass taunts to hit buffing minions (like totems), or just eat a remaining 2 mana to sew some chaos.

In conjunction with "when healed" spell effects, the priest hero power is stupidly effective, too.

To me, Warlock hero power is stupid powerful. Look at HP as a resource to be used, and 2 Mana, 2 Health to draw a card can be ridiculous especially late game when you can be tapping every turn. It's why the low-cost-minion decks like Zoo and Wurlock are so effective. Once you hit like 5+ mana, you can be drawing and playing 2+ cards almost every turn. I'm actually kind of expecting some sort of nerf to it, probably increasing the damage done to the hero to 3.

Drafted a cool Mage deck in Arena. If I weren't garbage, I bet it could be good for 10+ wins. I'll be lucky to con 6 out of it:
Screenshot

Screenshot

I would have liked another Fireball, and another Water Elemental, but overall I think I can do well with it. It could use some more 2-mana minions, too.

Edited, Apr 19th 2014 11:14am by Spoonless
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#6 Apr 19 2014 at 8:28 AM Rating: Good
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There's only 1 health point that's important, the other 29 are a resource.
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#7 Apr 19 2014 at 10:08 AM Rating: Good
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Learning to accept that is really the key to getting Warrior and Rogue decks workable.

Yesterday, I played a Rogue who equipped their Assassin's Blade (3 damage, 4 durability) and then used deadly poison (+2 attack to weapon) on a turn when I only had a Lord of the Arena out (6/6). He had a stupid 1/1 minion available, and he could have cleared my field and then whacked my health with some other small minions (would have been like 3 damage to me).

Instead, he decided to not attack at all.

Next turn, I threw out my Ooze and destroyed his 4 charge weapon, still had my taunt, and was able to field more minions to get control of the board.

Fool.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Apr 19 2014 at 10:22 AM Rating: Good
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Oh, yeah. If I equip a weapon, I'm typically using it that round. If you don't get at least one swing at something with it, and it gets blown up, that's a total loss. That was a bad play, anyway, using the Deadly Poison if he wasn't going to attack; a one-mana card like that makes for a great combo card for Rogue, and he should be running a fair amount of cards with combo effects.
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#9 Apr 19 2014 at 1:03 PM Rating: Good
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idiggory the Fussy wrote:
Learning to accept that is really the key to getting Warrior and Rogue decks workable.
It's key to not being a bad player, really.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#10 Apr 19 2014 at 4:14 PM Rating: Good
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I think I am going to replace one of my Divine Favor in my PLD deck for a Lay on Hands. When playing against 'Locks or some other rush decks, where they are card-starved very quickly, it's a dead card since I'll almost never have less cards than them and the opportunity to use it. At least if I can extend the game to turn 8, I can heal up and draw a bit. Though, I don't know if it's the best option since LoH is a weak play if I don't have board advantage to protect me for a turn since I basically can't play anything else when LoH is used.

I'm thinking of making a PLD aggro deck. Knife Juggler, in particular, seems like it can be very strong with the PLD hero power. Maybe some low-cost taunt minions like Shieldbearers to protect them. Could be useful against those rush decks that depend on one-health minions to work.
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#11 Apr 22 2014 at 9:00 AM Rating: Good
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Well, I seem to have plateaued at 16-14 with Paladin this season. I'm trying to build my own decks and not netdeck, but it seems like every time I make a deck, I come up against one thing that wrecks me, and then catch that same thing 8 games in a row. Today it has been Priests just absolutely wrecking me in the lategame. Oh well, maybe I can hit 12. I guess I could netdeck that midrange Hunter that everyone is talking about, but I just don't care for Hunter play.

I think I'm going to save up some dust to craft a Black Knight.

Edited, Apr 22nd 2014 11:10am by Spoonless
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#12 Apr 22 2014 at 9:53 AM Rating: Good
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Netdecking is great, deck building is way, way more complicated than it seems and netdecking is a good way to not have to do that, especially when there's no local metagame to keep in mind.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#13 Apr 22 2014 at 10:12 AM Rating: Good
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Priests are particularly popular right now, from what I understand.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#14 Apr 23 2014 at 3:41 PM Rating: Good
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I only play Shaman in ranked because I don't have good cards for the other classes Smiley: tongue. Arena I like Druid and Paladin the best, but try to diversify based on quests.
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#15 Apr 23 2014 at 4:56 PM Rating: Good
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I avoid ranked play like the plague, because I'm too cheap to buy legendary cards, and I lack the stamina to even try ranking up without legendary cards. Losing five times in a row to a Hunter running an Unleashed combo deck (read: every Hunter ever) would result in property damages far exceeding the amount of entertainment I would have received from the game at that point.

Edited, Apr 24th 2014 12:56am by Mazra
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#16 Apr 24 2014 at 6:56 AM Rating: Good
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I only started playing ranked. Right now it seems much easier than casual. I imagine that is because I'm still in the lower, 'weed out' ranks.

I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.

I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?
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#17 Apr 24 2014 at 11:36 AM Rating: Good
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Elinda wrote:
I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.
You start at Rank 25, and cannot lose any stars until you are above Rank 20. You can never go back below Rank 20 once you hit it in the season (I think you can start he next season below 20 again, but I'm not sure). Each Rank you gain gives you bonus stars at the start of the next season, when the ladder resets (so you don't start all the way at the bottom again). I believe at Rank 5 and higher, you no longer get bonus stars for win streaks, but that's going off the top of my head so I'm probably wrong. You climb the ranks up to Rank 1, after which point the next rank is Legendary status. Once you hit Legendary, you cannot drop back down to Rank 1. You can try to climb the Legendary Rank to be #1 in your region. If you hit Rank 20 in a season, you get a special card back for it at the end of the season, and if you hit Legendary, you get a card back for that, too.

I like Casual because you end up playing against more varied decks, as people are trying to complete quests, etc. When you play Ranked, you tend to see a lot of the same decks, and if you're not running a counter to those decks, it can be extremely frustrating.

Elinda wrote:
I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?
Have you played Arena at all? Sometimes you get some dust as a reward when you finish your run.

Here's how Arena seems to go for me:

Draft a deck. Either think the deck is pretty good with a nice curve and can get me to 5 wins, or think it's total sh*t and consider retiring it before even using it once. If I think the deck is pretty decent or maybe even good, I'll get ROFLstomped two games in a row, probably dying before Turn 6. Then I'll stomp some other poor 0-2 person, and fight my way up to a heavily contested 2-4 wins. If I think the deck is complete garbage, I'll breeze through 2 or 3 wins somehow, before getting wrecked for a game or two, and then eke out another couple of wins and finish with 4-6 wins. Smiley: lol

Oh, and I slipped down to Rank 17 with my Paladin deck. Everything I play against is hyper aggro right now, and by the time I can stabilize with my control deck, the other person is only a turn or two away from their in-hand win condition (@#%^ you, Miracle Rogue). Control Warrior actually looks like it can work, but I really want to make Paladin work.

Edited, Apr 24th 2014 1:44pm by Spoonless
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#18 Apr 24 2014 at 11:38 AM Rating: Good
Elinda wrote:
I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.


The goal is to try and get to rank 1, Legendary. Lower numbers = better, if you get to the highest rank then you earn a special card back saying "Hey, look, I'm awesome!"

Elinda wrote:
I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?


you likely got it from an Arena award. I know you at least get a free Arena pass after completing the tutorial, and the reward from finishing an Arena run will always be at least one pack, and then you can also be given some amount of gold or dust, proportional to how well you did in the Arena.
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#19 Apr 24 2014 at 12:52 PM Rating: Good
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I had the best win last night. I was down to 2 hps, the other guy at 24 I think. He/she was taunting me the whole game til I won. Then I got an apology.

I must have let out a big celebatory 'hoot' as my husband responded that I had probably made some twelve year old kid cry. Heck at least I didn't take any cards away from him. The comment put a damper on my triumph however.
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#20 Apr 25 2014 at 6:15 AM Rating: Good
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I feel bad, I just destroyed a Shaman with a Priest deck (my Priest was level 6). Ended with full health, a full field, and having used all the spells I drew just to get points towards my quest...
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lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#21 Apr 26 2014 at 10:16 AM Rating: Good
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One of the best parts of Arena to me is the ability to bluff. Since everyone is playing these draft decks, it's hard to know what the other player has. For this reason, I like occasionally drafting an Ancient Watcher even if I have no way to activate it. Dropping it on Turn 1 or 2 can be a great move, since the other player will often try to deal with it before I would have a chance to activate it. Of course, I'll try to at least draft a Sunfury Protector, Defender of Argus, or some form of Silence, but I haven't found myself to be too held back if I don't pull an activate.

Edit: Man, I just beat a Priest in Arena with a Shaman deck, where the Priest got me down to 7 health while having 27 himself. My mid- and late-game minions just put up some impenetrable defenses. That was an awesome win.

Edited, Apr 26th 2014 2:36pm by Spoonless
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#22 Apr 26 2014 at 4:26 PM Rating: Good
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
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#23 Apr 28 2014 at 6:33 AM Rating: Good
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I got to Rank 17 this weekend. Then things got hairy. I started running into way over-powered cards. This mage lew me up with like 20pts in direct damage in one turn - all by-passing taunt.

I hit a bunch of reward spots though and got a bunch of gold so bought two arena decks - those games actually seem more fun.
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#24 Apr 28 2014 at 7:04 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
What's gimmicky about that deck?
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
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#25 Apr 28 2014 at 2:32 PM Rating: Good
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Warlock plays a bunch of murlocs (low cost cards) and then uses the synergy of the murloc cards and the mega buffs of Power Overwhelming (low cost buff card) to suddenly have super mega damage on the board. The gimmick is that you can hold back the cards, due to their low cost, enabling you to play them all at a later turn, preventing your opponent from setting up a counter.



Edited, Apr 28th 2014 10:34pm by Mazra
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#26 Apr 28 2014 at 3:46 PM Rating: Good
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Had a couple quests to clear with Hunter, so I tried Kolento's midrange deck. It's pretty fun to play, and fairly inexpensive as it has 6 rares, no epics and no legendaries. There's definitely more interaction than with facehunter, though it does still revolve heavily around UTH combos.

Also, Trump is one of the streamers I've been watching a lot. He's pretty upbeat, and I've learned quite a bit from his F2P series and his Arena play.

Edited, Apr 28th 2014 5:47pm by Spoonless
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