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#1 Apr 19 2014 at 7:09 AM Rating: Good
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You can play this game on your ipad. My daughter in now hooked. Devices are, fortunately, out of power now. We get to go explore real world.
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#2 Apr 19 2014 at 7:25 AM Rating: Good
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You can play it on computers, too. No need to subject yourself to nature's wrath.
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#3 Apr 19 2014 at 7:28 AM Rating: Excellent
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Kinda wish i had an Ipad. or if they made it avail to other tablets as well. Lucky Apple users Smiley: frown
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#4 Apr 19 2014 at 7:30 AM Rating: Good
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I'd be surprised if they didn't expand support with time. But starting with Apple makes sense.
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#5 Apr 19 2014 at 8:14 AM Rating: Good
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Android and iPhone releases are in the works. I think Android will take a bit longer since it has to be workable on phones, too, after seeing that they split the iPad and iPhone releases.

Bringing the conversation from the other thread over:
idiggory the Fussy wrote:
Elinda wrote:
idiggory the Fussy wrote:
No, but really. Yesterday I got the same +spell damage totem three times in a row, and I literally didn't have a single card in my deck it would help. But ANY of the other totems would have been useful.

Though I have to say the Shaman has a balance issue with the fact that the healing totem is way more powerful than the others.

I took cleric from 26 to dead in one turn the other day with my shaman deck. ....windfury. Luv totems. So far I've found them to be the most valuable hero skill.


I'd say Mage power is first. 1 damage for 2 mana doesn't sound like much, but judicious use of it makes it very effective. A 2/x minion can trade with a x/3 minion, you can bypass taunts to hit buffing minions (like totems), or just eat a remaining 2 mana to sew some chaos.

In conjunction with "when healed" spell effects, the priest hero power is stupidly effective, too.

To me, Warlock hero power is stupid powerful. Look at HP as a resource to be used, and 2 Mana, 2 Health to draw a card can be ridiculous especially late game when you can be tapping every turn. It's why the low-cost-minion decks like Zoo and Wurlock are so effective. Once you hit like 5+ mana, you can be drawing and playing 2+ cards almost every turn. I'm actually kind of expecting some sort of nerf to it, probably increasing the damage done to the hero to 3.

Drafted a cool Mage deck in Arena. If I weren't garbage, I bet it could be good for 10+ wins. I'll be lucky to con 6 out of it:
Screenshot

Screenshot

I would have liked another Fireball, and another Water Elemental, but overall I think I can do well with it. It could use some more 2-mana minions, too.

Edited, Apr 19th 2014 11:14am by Spoonless
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#6 Apr 19 2014 at 8:28 AM Rating: Good
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There's only 1 health point that's important, the other 29 are a resource.
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#7 Apr 19 2014 at 10:08 AM Rating: Good
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Learning to accept that is really the key to getting Warrior and Rogue decks workable.

Yesterday, I played a Rogue who equipped their Assassin's Blade (3 damage, 4 durability) and then used deadly poison (+2 attack to weapon) on a turn when I only had a Lord of the Arena out (6/6). He had a stupid 1/1 minion available, and he could have cleared my field and then whacked my health with some other small minions (would have been like 3 damage to me).

Instead, he decided to not attack at all.

Next turn, I threw out my Ooze and destroyed his 4 charge weapon, still had my taunt, and was able to field more minions to get control of the board.

Fool.
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#8 Apr 19 2014 at 10:22 AM Rating: Good
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Oh, yeah. If I equip a weapon, I'm typically using it that round. If you don't get at least one swing at something with it, and it gets blown up, that's a total loss. That was a bad play, anyway, using the Deadly Poison if he wasn't going to attack; a one-mana card like that makes for a great combo card for Rogue, and he should be running a fair amount of cards with combo effects.
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#9 Apr 19 2014 at 1:03 PM Rating: Good
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idiggory the Fussy wrote:
Learning to accept that is really the key to getting Warrior and Rogue decks workable.
It's key to not being a bad player, really.
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#10 Apr 19 2014 at 4:14 PM Rating: Good
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I think I am going to replace one of my Divine Favor in my PLD deck for a Lay on Hands. When playing against 'Locks or some other rush decks, where they are card-starved very quickly, it's a dead card since I'll almost never have less cards than them and the opportunity to use it. At least if I can extend the game to turn 8, I can heal up and draw a bit. Though, I don't know if it's the best option since LoH is a weak play if I don't have board advantage to protect me for a turn since I basically can't play anything else when LoH is used.

I'm thinking of making a PLD aggro deck. Knife Juggler, in particular, seems like it can be very strong with the PLD hero power. Maybe some low-cost taunt minions like Shieldbearers to protect them. Could be useful against those rush decks that depend on one-health minions to work.
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#11 Apr 22 2014 at 9:00 AM Rating: Good
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Well, I seem to have plateaued at 16-14 with Paladin this season. I'm trying to build my own decks and not netdeck, but it seems like every time I make a deck, I come up against one thing that wrecks me, and then catch that same thing 8 games in a row. Today it has been Priests just absolutely wrecking me in the lategame. Oh well, maybe I can hit 12. I guess I could netdeck that midrange Hunter that everyone is talking about, but I just don't care for Hunter play.

I think I'm going to save up some dust to craft a Black Knight.

Edited, Apr 22nd 2014 11:10am by Spoonless
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#12 Apr 22 2014 at 9:53 AM Rating: Good
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Netdecking is great, deck building is way, way more complicated than it seems and netdecking is a good way to not have to do that, especially when there's no local metagame to keep in mind.
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#13 Apr 22 2014 at 10:12 AM Rating: Good
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Priests are particularly popular right now, from what I understand.
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#14 Apr 23 2014 at 3:41 PM Rating: Good
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I only play Shaman in ranked because I don't have good cards for the other classes Smiley: tongue. Arena I like Druid and Paladin the best, but try to diversify based on quests.
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#15 Apr 23 2014 at 4:56 PM Rating: Good
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I avoid ranked play like the plague, because I'm too cheap to buy legendary cards, and I lack the stamina to even try ranking up without legendary cards. Losing five times in a row to a Hunter running an Unleashed combo deck (read: every Hunter ever) would result in property damages far exceeding the amount of entertainment I would have received from the game at that point.

Edited, Apr 24th 2014 12:56am by Mazra
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#16 Apr 24 2014 at 6:56 AM Rating: Good
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I only started playing ranked. Right now it seems much easier than casual. I imagine that is because I'm still in the lower, 'weed out' ranks.

I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.

I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?
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#17 Apr 24 2014 at 11:36 AM Rating: Good
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Elinda wrote:
I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.
You start at Rank 25, and cannot lose any stars until you are above Rank 20. You can never go back below Rank 20 once you hit it in the season (I think you can start he next season below 20 again, but I'm not sure). Each Rank you gain gives you bonus stars at the start of the next season, when the ladder resets (so you don't start all the way at the bottom again). I believe at Rank 5 and higher, you no longer get bonus stars for win streaks, but that's going off the top of my head so I'm probably wrong. You climb the ranks up to Rank 1, after which point the next rank is Legendary status. Once you hit Legendary, you cannot drop back down to Rank 1. You can try to climb the Legendary Rank to be #1 in your region. If you hit Rank 20 in a season, you get a special card back for it at the end of the season, and if you hit Legendary, you get a card back for that, too.

I like Casual because you end up playing against more varied decks, as people are trying to complete quests, etc. When you play Ranked, you tend to see a lot of the same decks, and if you're not running a counter to those decks, it can be extremely frustrating.

Elinda wrote:
I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?
Have you played Arena at all? Sometimes you get some dust as a reward when you finish your run.

Here's how Arena seems to go for me:

Draft a deck. Either think the deck is pretty good with a nice curve and can get me to 5 wins, or think it's total sh*t and consider retiring it before even using it once. If I think the deck is pretty decent or maybe even good, I'll get ROFLstomped two games in a row, probably dying before Turn 6. Then I'll stomp some other poor 0-2 person, and fight my way up to a heavily contested 2-4 wins. If I think the deck is complete garbage, I'll breeze through 2 or 3 wins somehow, before getting wrecked for a game or two, and then eke out another couple of wins and finish with 4-6 wins. Smiley: lol

Oh, and I slipped down to Rank 17 with my Paladin deck. Everything I play against is hyper aggro right now, and by the time I can stabilize with my control deck, the other person is only a turn or two away from their in-hand win condition (@#%^ you, Miracle Rogue). Control Warrior actually looks like it can work, but I really want to make Paladin work.

Edited, Apr 24th 2014 1:44pm by Spoonless
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#18 Apr 24 2014 at 11:38 AM Rating: Good
Elinda wrote:
I don't understand how the ranks work. I started at Rank 25 (the chicken) and as I've won games my rank has decreased - I'm now at 21 I think.


The goal is to try and get to rank 1, Legendary. Lower numbers = better, if you get to the highest rank then you earn a special card back saying "Hey, look, I'm awesome!"

Elinda wrote:
I've noticed that I accrued some dust for making cards, but I don't know how I got it as I didn't deconstruct any cards. How do you get dust aside from cards?


you likely got it from an Arena award. I know you at least get a free Arena pass after completing the tutorial, and the reward from finishing an Arena run will always be at least one pack, and then you can also be given some amount of gold or dust, proportional to how well you did in the Arena.
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#19 Apr 24 2014 at 12:52 PM Rating: Good
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I had the best win last night. I was down to 2 hps, the other guy at 24 I think. He/she was taunting me the whole game til I won. Then I got an apology.

I must have let out a big celebatory 'hoot' as my husband responded that I had probably made some twelve year old kid cry. Heck at least I didn't take any cards away from him. The comment put a damper on my triumph however.
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#20 Apr 25 2014 at 6:15 AM Rating: Good
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I feel bad, I just destroyed a Shaman with a Priest deck (my Priest was level 6). Ended with full health, a full field, and having used all the spells I drew just to get points towards my quest...
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#21 Apr 26 2014 at 10:16 AM Rating: Good
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One of the best parts of Arena to me is the ability to bluff. Since everyone is playing these draft decks, it's hard to know what the other player has. For this reason, I like occasionally drafting an Ancient Watcher even if I have no way to activate it. Dropping it on Turn 1 or 2 can be a great move, since the other player will often try to deal with it before I would have a chance to activate it. Of course, I'll try to at least draft a Sunfury Protector, Defender of Argus, or some form of Silence, but I haven't found myself to be too held back if I don't pull an activate.

Edit: Man, I just beat a Priest in Arena with a Shaman deck, where the Priest got me down to 7 health while having 27 himself. My mid- and late-game minions just put up some impenetrable defenses. That was an awesome win.

Edited, Apr 26th 2014 2:36pm by Spoonless
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#22 Apr 26 2014 at 4:26 PM Rating: Good
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
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#23 Apr 28 2014 at 6:33 AM Rating: Good
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I got to Rank 17 this weekend. Then things got hairy. I started running into way over-powered cards. This mage lew me up with like 20pts in direct damage in one turn - all by-passing taunt.

I hit a bunch of reward spots though and got a bunch of gold so bought two arena decks - those games actually seem more fun.
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#24 Apr 28 2014 at 7:04 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
What's gimmicky about that deck?
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#25 Apr 28 2014 at 2:32 PM Rating: Good
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Warlock plays a bunch of murlocs (low cost cards) and then uses the synergy of the murloc cards and the mega buffs of Power Overwhelming (low cost buff card) to suddenly have super mega damage on the board. The gimmick is that you can hold back the cards, due to their low cost, enabling you to play them all at a later turn, preventing your opponent from setting up a counter.



Edited, Apr 28th 2014 10:34pm by Mazra
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#26 Apr 28 2014 at 3:46 PM Rating: Good
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Had a couple quests to clear with Hunter, so I tried Kolento's midrange deck. It's pretty fun to play, and fairly inexpensive as it has 6 rares, no epics and no legendaries. There's definitely more interaction than with facehunter, though it does still revolve heavily around UTH combos.

Also, Trump is one of the streamers I've been watching a lot. He's pretty upbeat, and I've learned quite a bit from his F2P series and his Arena play.

Edited, Apr 28th 2014 5:47pm by Spoonless
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#27 Apr 28 2014 at 5:26 PM Rating: Good
His Excellency Aethien wrote:
IDrownFish of the Seven Seas wrote:
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
What's gimmicky about that deck?


I'm not surprised you don't find that gimmicky, coming from Magic. That game is almost nothing but gimmicks.

At least, from an outside observer.
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#28 Apr 29 2014 at 1:44 AM Rating: Good
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Mazra wrote:
The gimmick is that you can hold back the cards, due to their low cost, enabling you to play them all at a later turn, preventing your opponent from setting up a counter.
The gimmick is that you can use tactics to make the best use of your cards? I'm not saying it's not overpowered cause it very well could be, just that as far as gimmicks go, that's a pretty weak gimmick. Especially in the video you linked, he didn't play much different from any other game of Hearthstone I've seen him play, the deck is just strong because a big alpha strike is hard to stop and card draw is limited to pretty much only Warlocks as far as I've seen which gives locks an absolutely insane card advantage.

Especially in a game that almost entirely revolves around 1 for 1-ing your opponents cards, being the only one able to draw more cards consistently and easily without constraining how many things you can play each turn is ridiculously powerful and Blizzard should have seen it coming (Magic has had this issue first crop up almost 2 decades ago with Necropotence Skip your normal draw and you can pay 1 life to remove the top card of your library from the game and put it in your hand at the beginning of the next turn (either yours or your opponents turn), it basically allows you to draw X cards for X life every turn while also avoiding things that punish drawing cards, the card is still banned in one of the two formats it's legal in and one of the very best cards in the other format. and various weaker alternatives have proven to still be too powerful to see play).


IDrownFish of the Seven Seas wrote:
His Excellency Aethien wrote:
IDrownFish of the Seven Seas wrote:
There is no greater joy in this game than brutally smashing "gimmick" decks like a MurLock deck without having to resort to such gimmicks yourself.
What's gimmicky about that deck?


I'm not surprised you don't find that gimmicky, coming from Magic. That game is almost nothing but gimmicks.

At least, from an outside observer.
It mostly just seems like making good use of game mechanics to me, not something degenerate of broken. In Magic decks like Manaless Dredge or Oops All Spells are pretty gimmicky but they can only be played in a format that is all about doing ridiculously broken things so it's all part of the game there and doesn't influence any other parts of the game. And people love it because who doesn't love being able to put a creature in play that hits for three quarters of your opponents life on your first turn? Yet the metagame is still balanced (and the crazy combo decks aren't the best decks either) so it doesn't hurt the game.

Although doing such broken things is impossible in Hearthstone to begin with so comparing Hearthstone to Legacy magic is a bit like comparing apples to oranges. Compare Hearthstone to Standard or limited (Draft/Sealed, so kind of like Arena) and while Magic has more possibilities it's a lot more comparable with Hearthstone being kind of like a simplified version with less interaction and no instant castable things. And not very surprisingly, standard and limited Magic looks a lot more like Hearthstone in how it plays out.
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#29 Apr 29 2014 at 6:58 AM Rating: Good
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I've been raising up a paladin deck for the last couple days. It's been pretty fun. The lack of minions stymies the hunters a bit.
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#30 Apr 29 2014 at 7:58 AM Rating: Good
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Elinda wrote:
I've been raising up a paladin deck for the last couple days. It's been pretty fun. The lack of minions stymies the hunters a bit.
If you have any Wild Pyromancers, they combo nicely with Equality for a 4 mana board wipe. Equality/Consecration is nice, too.

The weapon that gives +1/+1 on summon can be really great versus Mage, since it will make it difficult to maintain board advantage if they can't ping your Recruits.

Paladin is my favorite class. It's too bad I'm terrible at it. Smiley: lol
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#31 Apr 29 2014 at 8:31 AM Rating: Good
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Spoonless wrote:
Elinda wrote:
I've been raising up a paladin deck for the last couple days. It's been pretty fun. The lack of minions stymies the hunters a bit.
If you have any Wild Pyromancers, they combo nicely with Equality for a 4 mana board wipe. Equality/Consecration is nice, too.

The weapon that gives +1/+1 on summon can be really great versus Mage, since it will make it difficult to maintain board advantage if they can't ping your Recruits.

Paladin is my favorite class. It's too bad I'm terrible at it. Smiley: lol

I like all the divine shields. Used wisely you can get you a lot of mileage out of a little minion.
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#32 Apr 29 2014 at 10:30 AM Rating: Good
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Yeah, I don't think it's gimmicky. I mean "Murlock" is sort of gimmicky in theme, but it's not gimmicky in play style.

I mean, pretty much every deck in Hearthstone is built with most of the attention on the low-budget minions. Bang for the buck is just so much higher; a surefire way to lose the game is to not have enough low-mana draws to keep control of your field through early game.

Murlock decks revolve around cards that are generally underpowered when used alone, but much more powerful when used together. It's not really a gimmick, it's just that they're cards that shine with synergy. They're not alone in that; cards like Knife Juggler are awesome with synergy, but underpowered for their cost otherwise.

But to use a Murlock deck, you can't just hold onto your Murlocks until you zerg later, because if you have no control of the field until you can do that, you'll lose. And even worse, you won't BE ABLE to unleash your zerg if your opponent can trade all your murlocks (or worse, your buffing murlocks) in the meantime.

Really, Murlock decks play like other early-mid game decks. You trade minion for minion, and use your spells to try and keep control of the board. But because you have to be really careful about what Murlocks you play (partly to keep the opponent from figuring out your entire deck right away, and partly because you HAVE to save them for your burst moments), Warlock has the best synergy with the play style (imo), since they get increased draws.

And if you lose control of the board, it can be much harder to get it back with a Murlock deck, specifically because you've chosen a strategy that requires synergy to be effective. Which is why you don't want your opponent to know you're playing a Murlock deck too early. Then they know that the way to counter you is to hammer you hard earlier, because you won't be able to counter it and it'll turtle you to endgame when you can pull out bigger baddies than the Murlock deck has.
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#33 Apr 29 2014 at 10:48 AM Rating: Good
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I've seen weirder themes than Murlocks, Merfolk and Faeries are pretty wacky tribes and Humans just sounds so very wrong, "I'm playing a humans deck!" when people are throwing around gods and dragons and hydra's and giant immortal immortal beings that destroy worlds. It's a little silly.
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#34 Apr 29 2014 at 11:47 AM Rating: Good
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A lot of decks feel gimmicky in Hearthstone because in many of them, you're just stalling until you have lethal in your hand, then you play your finishing combo. I think any deck that revolves around a specific card combo can feel gimmicky, though I might not necessarily say they are gimmicky. Decks where your cards have great synergy but maybe not necessarily have super combos don't feel as if they are as much of a gimmick.
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#35 Apr 29 2014 at 4:56 PM Rating: Good
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With 3 dailies, I have to win 2 games with 6 classes...

/sigh.

[EDIT]

The plus side is that I can level 1 sub-10 class for each.

Edited, Apr 29th 2014 6:56pm by idiggory
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#36 Apr 29 2014 at 6:52 PM Rating: Good
F dailies in every game ever.
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#37 Apr 30 2014 at 12:23 PM Rating: Good
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Everyone I face on ladder today: "Oh, you've finally stabilized? LEEEEROY JEEENNNNNNNNKINSSSS!!!"

Smiley: mad
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#38 Apr 30 2014 at 4:08 PM Rating: Good
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His Excellency Aethien wrote:
Mazra wrote:
The gimmick is that you can hold back the cards, due to their low cost, enabling you to play them all at a later turn, preventing your opponent from setting up a counter.
The gimmick is that you can use tactics to make the best use of your cards?


The gimmick is that you hide your intentions from your opponent until it's too late for him to do anything about it, because if he does, you're boned. Compare it to the Dark Templar or 6-pool (Zerg) rush in StarCraft 2. If your opponent doesn't scout it, you're very likely to win the game, but if he does, you're going to be behind by so much it's **** near impossible to catch up.

His Excellency Aethien wrote:
I'm not saying it's not overpowered cause it very well could be, just that as far as gimmicks go, that's a pretty weak gimmick. Especially in the video you linked, he didn't play much different from any other game of Hearthstone I've seen him play, the deck is just strong because a big alpha strike is hard to stop and card draw is limited to pretty much only Warlocks as far as I've seen which gives locks an absolutely insane card advantage.


It's not overpowered, per se, because as mentioned earlier, it's possible to lock down your opponent if you spot the build early on. The reason people hate it is because of the same reason people hate being 6-pooled in StarCraft 2 or, ****, ganked in World of Warcraft: If your opponent pulls it off, you get decimated to a degree where the game seems imbalanced or you seem incompetent. It's very demoralizing, and one might argue that it takes the fun out of the game for the player being hammered into the ground.
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#39 May 01 2014 at 4:05 AM Rating: Good
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Hiding your intentions from your opponent isn't a gimmick, it's playing well. And I don't see how you could not see it coming, it sounds like a popular deck and with the amount of murlocks needed to make it work you're going to see some in the first 2 or 3 turns if you weren't already assuming it was a murlock deck as soon as you saw you were playing a warlock.
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#40 May 01 2014 at 5:37 AM Rating: Good
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His Excellency Aethien wrote:
Hiding your intentions from your opponent isn't a gimmick, it's playing well.


Since I get the impression that one of us is a bit unsure what the word 'gimmick' means, I'll quote the dictionary just for future reference:

Quote:
gim·mick [gim-ik]
noun

  • an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention or increase appeal.
  • a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
  • a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
  • Electronics Informal. a capacitor formed by intertwining two insulated wires.

verb (used with object)
  • to equip or embellish with unnecessary features, especially in order to increase salability, acceptance, etc. (often followed by up ): to gimmick up a sports car with chrome and racing stripes.


Edited, May 1st 2014 1:37pm by Mazra
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#41 May 01 2014 at 6:06 AM Rating: Good
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I think this argument is a gimmick.

I started an arena deck last night. I'm up to six wins, one loss. Then I had to go to bed then. So far I've not had more than 4 wins on an arena deck. I'm excited for my phat lootz!

I'm still liking the Paladin deck. I have a deck made for all the hero's now. I feel like with a normalish draw of cards the Paladin would beat all my other hero's except the Hunter...and could certainly beat the hunter with a bit o' luck.
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#42 May 01 2014 at 10:07 AM Rating: Good
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Elinda wrote:
I think this argument is a gimmick.


N- wait, what? Oh, ****...
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#43 May 01 2014 at 2:21 PM Rating: Good
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apparently there's a fireside gathering happening near campus tomorrow. I might have to go check it out and get my card back!
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#44 May 02 2014 at 6:49 AM Rating: Good
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Druid just tossed down Onyxia, and the next turn used Savage Roar...

Man I wish I was on my Mage for that.

Also, I HATE Hunter. That is all.
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#45 May 02 2014 at 8:15 AM Rating: Good
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UNLEASH THE SKILL
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#46 May 02 2014 at 8:42 AM Rating: Good
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I know. I'm not playing my Hunter deck ...cuz it feels cheap.

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#47 May 02 2014 at 12:19 PM Rating: Good
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I exclusively play shaman in ranked, mostly because I don't have all the good legendaries/rares for other decks Smiley: frown. I think I'd avoid hunter at all costs though, at least in the current meta.

In other news, I learned of a local fireside gathering happening tonight near me, thinking I might go and get that card back.
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#48 May 02 2014 at 12:34 PM Rating: Good
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Vataro wrote:
I exclusively play shaman in ranked, mostly because I don't have all the good legendaries/rares for other decks Smiley: frown. I think I'd avoid hunter at all costs though, at least in the current meta.

In other news, I learned of a local fireside gathering happening tonight near me, thinking I might go and get that card back.


I play mainly Hunter in ranked and do decent I usually win 3-4/5, honestly I'm not that good though. As for that fireside gathering thing I looked up one in my area now i have to decide if I can be anti- antisocial for one night. Its being hosted at http://www.verneandwells.com/ a local geek club house and I could meet people in my field, so I could find internships easier. (BTW that is a really expensive club ($100/mo.) but it does have nice amenities.)
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#49 May 02 2014 at 1:48 PM Rating: Good
That club looks like fun. Smiley: smile
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#50 May 02 2014 at 2:07 PM Rating: Good
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Master Shojindo wrote:
That club looks like fun. Smiley: smile
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#51 May 02 2014 at 3:26 PM Rating: Good
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Spoonless wrote:
Master Shojindo wrote:
That club looks like fun. Smiley: smile

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