Laxedrane the Irrelevant wrote:
Sora didn't have an auto-attack. If you flew off a cliff, it's because you told him to attack.
Smashing X isn't always the best plan.
Yeah well that's a lesson I learned painfully on the nightmare before Christmas. It was junk enemies so mashing X seem the most effective use of my time until they flew way over yonder-.-
Any who, like I said I don't remember much of the story, just that it seemed like most if not all the alterations came right at the end of the story as your fighting the boss or right after. Found it boring in a genre including games that are usually very story heavy.(I did enjoy the 5 minutes of the main plot but getting there just waned on me more then others I guess) Oh I also didn't like the secrets you had to have Sora, Goofy, and Donald for. What's the point of having world specific characters if using them prevents you from getting hidden stuff?
I think your problem is that you were focusing on a sub-plot and getting angry it wasn't the main plot, to be honest. Finding Riku and Kairi was not the main plot of the game. It wasn't even Sora's main plot, to be honest. Sora's main plot was seeing the worlds, experiencing new things, meeting new people, and dealing with becoming the keyblade master.
The plot of "Find Riku/Kairi" was part of the impetus to get him moving on that quest, sure, but it wasn't really the main quest. Eventually the two converge, but the Disney world stuff is the primary story plot for most of the game.
The Disney Worlds drive the story of the Villains-using-heartless, and together they serve as the primary antagonist for most of the game. The keyholes are directly linked to the main quest of the keyblade master.
Afterwards, the Riku/Kairi-based plot arc is in place to help transition you onto the next world. And that makes perfect sense. But it was never really the main plot.
If you just weren't interested in the main plot arc of the game, that's fine. But I think it's problematic to pick a subplot and elevate its importance for purposes of a game critique.
As for the Disney plots, I don't really see the problem, to be honest. Sure, many plot aspects were very similar. And all of them were predictable in a certain sense.
But they weren't really predictable because of the Disney aspects, they were predictable because the good guys were going
to win. For the most part, the villains were more blatantly the villains than in most Disney films (I don't think any of them weren't established as the villain for all players at the start of the world).
But that's why it's told from the perspective of Sora and the gang, not from the characters of the world. Sora doesn't know what happens - it matters to him.
I dunno, I don't think the stories being "spoiled" matter that much.