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#202 Mar 03 2014 at 12:06 PM Rating: Excellent
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Elinda wrote:
Did I pay only twenty bucks for skyrim? I don't remember. I was thinking i paid $40.
I gots it on sale from steam during the holidays couple years back. Smiley: grin

Elinda wrote:
I started exploring in Skyrim and didn't find much except content that i didn't have quests for yet. Books and bugs that I couldn't do anythign with. If I'd been able to take those butterflies, identify them, pin them to cards and add them to my own collection book, i could have spent more time there.
I'm surprised this never was a mod. Smiley: lol
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#203 Mar 03 2014 at 12:12 PM Rating: Excellent
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TirithRR wrote:
I rarely if ever found fresh foods in the tombs. Only outside with the bandits. Inside the tombs was just full of embalming tools and linens.

The real complaint was that all those dungeons and caves and tombs had no pacing. They were all just a collection of rooms to go through until you looked at your map, saw that you hit all the rooms, and left. No "boss" types or climatic loot or anything -- just clear it out, shrug and leave. Once that would sink it, the drive to keep exploring them dropped dramatically.
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#204 Mar 03 2014 at 12:23 PM Rating: Good
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There was usually a tough draugr(?) thing at the end of the tombs. One that could use various shouts and dropped better loot. Sometimes with a bigger chest. Much like the first area you visit.

And of course there were mods to make it different if you so wished.
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#205 Mar 03 2014 at 12:27 PM Rating: Good
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There is an infinite number of butterflies to catch and display in your homes.

Edited, Mar 3rd 2014 1:27pm by lolgaxe
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#206 Mar 03 2014 at 12:29 PM Rating: Excellent
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Jophiel wrote:
TirithRR wrote:
I rarely if ever found fresh foods in the tombs. Only outside with the bandits. Inside the tombs was just full of embalming tools and linens.

The real complaint was that all those dungeons and caves and tombs had no pacing. They were all just a collection of rooms to go through until you looked at your map, saw that you hit all the rooms, and left. No "boss" types or climatic loot or anything -- just clear it out, shrug and leave. Once that would sink it, the drive to keep exploring them dropped dramatically.
Huh, I came away with a completely different feeling from them.

It felt like a lot of them would have a final area or something with some decent loot, or word wall or something. Albeit sometimes you couldn't get there without the right quest from town. I mean sometimes there was little there, but others had things you could stumble upon. I dunno, sometimes it was a simple "help us clear out those spiders!" But I recall that cult thing south of Helgen, the Dwarven ruin "collect all the shards" thingy as notable side stories, there always that bandit lair that got overrun by falmer as a "surprise got ya" kind of thing, or the one where the bridge breaks and you find yourself being swept down the rapids to the trolls.
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#207 Mar 03 2014 at 1:48 PM Rating: Good
idiggory, King of Bards wrote:
The last I heard on housing in ESO was "not happening", but that could have changed.


TESO sounds like it's going to have a similar problem in PVE as GW2 has - when you design your game around CC and movement, because it's PVP at its core, chaotic PVE stuff tends to be the end result.

It's just too much of a headache for me.

I get switching things up, but generally speaking, PVP tactics and abilities just won't ever work in PVE.


Playing as a mage class is pure ****, basically blow all your things, and hope the monster dies, otherwise they just get on you and you spend the fight running in circles because the snares and stuff don't last long enough to really make a whole **** of a lot of distance. I found the PVE to be generally quite frustrating even as a melee class but at least as a melee class you can put everything into MP and live off standard increases of Stamina and Magic, so you can take the hits you inevitably take.

I

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#208 Mar 03 2014 at 2:06 PM Rating: Excellent
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someproteinguy wrote:
It felt like a lot of them would have a final area or something with some decent loot, or word wall or something.

Some of them. But few enough that it stood out when they did. Although even those instances weren't really anything to write home about.

Of course this was the game that rewarded becoming the Archmage with "Huh, guess you're the Archmage now. Here's the keys to the dead guy's apartment and... that's it I guess. Now get lost."
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Wow. Regular ol' Joph fan club in here.
#209 Mar 03 2014 at 2:18 PM Rating: Excellent
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Jophiel wrote:
Of course this was the game that rewarded becoming the Archmage with "Huh, guess you're the Archmage now. Here's the keys to the dead guy's apartment and... that's it I guess. Now get lost."
I assumed they didn't plan any awesome ceremony because they didn't want to admit that this guy who only knew an apprentice fireball spell had saved their butts.
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#210 Mar 03 2014 at 2:21 PM Rating: Excellent
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I was more amused that the staff and students continue to give you the "WTF do you want?" attitude. Apparently Archmage is more of a figurehead position without any ability to expel students or fire staff (strong union?).

Oh, and the dope in Whiterun who keeps saying "Hey, if you like magic you should go see the wizard's college!"

Edited, Mar 3rd 2014 2:21pm by Jophiel
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#211 Mar 03 2014 at 2:30 PM Rating: Excellent
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Jophiel wrote:
Apparently Archmage is more of a figurehead position without any ability to expel students or fire staff (strong union?).
It seems that way. I mean the previous guy basically hid in his room while that gal called all the shots and ran the college for him, and then he got blown up by the first real mage he had to face off against.

If you ask me that orc in the library is the one calling the shots.


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#212 Mar 03 2014 at 3:49 PM Rating: Good
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Jophiel wrote:
"Oh, another lost ancient tomb with a barrel of tomatoes at the end".
I wouldn't trust those tomatoes if I were you.


As for entertainment vs time played, I've got 262 hours in Torchlight 2 according to Steam and I got that for a fiver, I'm not done with it yet either.
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#213 Mar 03 2014 at 6:07 PM Rating: Good
So I got invited to ESO Beta through a friend. I managed to only get to play about 20min (or however the intro quest is...not even sure if I actually finished it).
Meh.
If they have another weekend, and I get a bit more time I'll try it again (I gave up after 30min of a Loading screen) and see if I manage to see the world at all.

Dislikes: "e". I has mouse, I wants to click.
Like: Shift for running even faster for a short time, that was kind of neat. Helped me get to the next skeleton dude faster.

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#214 Mar 03 2014 at 11:13 PM Rating: Good
His Excellency Aethien wrote:
Jophiel wrote:
"Oh, another lost ancient tomb with a barrel of tomatoes at the end".
I wouldn't trust those tomatoes if I were you.


As for entertainment vs time played, I've got 262 hours in Torchlight 2 according to Steam and I got that for a fiver, I'm not done with it yet either.


Already at 90 hours on Path of Exile and have not spent a dime. Smiley: nod

Don't get me wrong though I enjoyed TL 2 as well.
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#215 Mar 04 2014 at 3:01 AM Rating: Good
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I tried plating Path of Exiæe but after I spent an hour trying to find a name that wasn't taken and failing I uninstalled it again, I don't want to deal with that ****.
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someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#216 Mar 04 2014 at 6:42 AM Rating: Excellent
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Stalker rdmcandie wrote:

Playing as a mage class is pure ****, basically blow all your things, and hope the monster dies, otherwise they just get on you and you spend the fight running in circles


What weapon were you using? And were you using your light and heavy weapon attacks? Forgive me if that last one is a dumb question but it actually took me a while to adjust to the percentage of my damage that comes from those attacks, because in what other MMO is that an acceptable practice? It's not an autoattack per se because you still have to aim and fire and block and dodge, but it still feels odd to not be using abilities off my toolbar 100% of the time. But they clearly did not mean those abilities to be spammed, and your resource pools won't last if you try to play that way. Weapon attacks (by which I mean light and heavy, not weapon skills) should account for a fair amount of your damage in a given fight. If you want to keep an enemy at range, you need to shoot at them with a staff or bow and use your toolbar abilities every so often to keep them away and/or make kiting easier. This isn't to say that your tooldbar abilities aren't doing damage, but in that scenario they're more important as utilities than as a primary source of pain.

Again, sorry if that was all obvious to you. It was not obvious to me and I really didn't enjoy the ESO combat until I adjusted my thinking - then it became really fun. It feels plenty active and there is thinking and strategy involved in managing your resource pools and picking the right ability at the right time, but you aren't spending the whole time worrying about mashing a specific rotation in the most efficient way, and it's in keeping with their "watch the game, not the interface" philosophy.

Stalker rdmcandie wrote:

at least as a melee class you can put everything into MP and live off standard increases of Stamina and Magic, so you can take the hits you inevitably take.


Pretty much everybody can afford to put all or most of their attribute points into health for survivability. Soft caps on magicka and stamina are pretty easy to hit through gear, enchants, etc. (Or so I keep reading. I haven't gotten any of my beta characters to very high level.) Edit: also worth noting - and I hope I'm saying it right - that if you put an attribute point into health it's +15, but if you put a health enchant on something it's +10, so it's worthwhile to put attribute points into health and get your other stats via other means.

Edited, Mar 4th 2014 7:49am by teacake
#217 Mar 04 2014 at 8:09 AM Rating: Excellent
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His Excellency Aethien wrote:
I tried plating Path of Exiæe but after I spent an hour trying to find a name that wasn't taken and failing I uninstalled it again, I don't want to deal with that sh*t.

Gandalf
Gaandalf
Gandallf
Ghanndalph
Ghanndhalff
Ghaandhallphf

....***** this game!
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#218 Mar 04 2014 at 8:15 AM Rating: Excellent
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I have to say, I had the exact opposite reaction to ESO's combat. It doesn't feel active to me at all, it feels horribly passive in the worst way (specifically, because it requires so much action from the player, yet feels so passive).

For one, your aim doesn't matter. At all. The game targets the enemy closest to your cursor, as long as you are in the hit box and they are somewhat close to the cursor. There's no headshotting or anything like that. It's really not an aiming system, it's a tab-targetting system with limits (and I believe you actually CAN tab-target, though I don't remember right now).

It requires so much effort, but there's literally no return on your investment. In an FPS, the better you are at aiming (and speed of aiming), the higher your return on the skill. The entire FP system is meant to be focusing your attention into that act of aiming - of targeting things in the environment. When aiming isn't actually a thing, all you're left with is a really confined field of vision for no good reason.


Then we get to the actual clicking. It really wasn't interesting as a system, to me, at all. Because it's just spamming your left click. Or it'll just be spamming the power attack. That's it

I mean, what else would it be? There's no special interaction between your attacks and power attacks. You aren't juggling effects or anything. This may have changed, but when I last played it was apparent there was no good reason to use my power attack unless:

1. It would kill the mob outright.
2. I only had a moment of uptime to make use of.

So, in a PVE scenario, I was just spamming my normal attack. In PVP, I'm sure that will be different, since you'll be moving and you won't be able to land a constant stream of normal attacks. But it's horribly boring in PVE.

If they had multiple grades of attacks, and usage of one could trigger something to make another superior, or if you could use them to maximize damage through exposing enemy weaknesses, or something, it would be a different story.

But in terms of PVE, that's it. Either you'll be wanting to only power attack, or only standard attack, because that's where the numbers place the maximum DPS.

And in the context of "standard attacks are really boring," it's really problematic to have such a bulk of the players' time and attention devoted to them.

The game would have been MUCH better off if we were assigning actual skills to our left and right click buttons (like, different swing styles or something), so we could create combos, and meld them into the rest of our abilities to set up burst scenarios, or something.

But just - standard attack, power attack, assorted abilities you don't use much - is a really boring system.
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#219 Mar 04 2014 at 9:25 AM Rating: Excellent
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idiggory, King of Bards wrote:

Then we get to the actual clicking. It really wasn't interesting as a system, to me, at all. Because it's just spamming your left click. Or it'll just be spamming the power attack. That's it

I mean, what else would it be? There's no special interaction between your attacks and power attacks.


There are interactions between your attacks and your enemy's attacks, and between your attacks and your defensive moves. For example, if you successfully block an enemy's power attack (I'm talking PVE too - NPC's use power attacks), they'll be briefly disoriented. If you then hit them with a power attack during that time, they'll be knocked back. Proper application of blocks and attack types together can actually keep your enemy from hitting you for quite a bit of the fight. There are several passive weapon skills that add different effects to light or heavy attacks as well.

Blocking, interrupting, dodging, and efficient attacking also give finesse bonuses, so if all you're doing is clicking, you're missing out on additional xp and rewards and recharging your ultimates more slowly.

I agree that aiming isn't a precise thing like Skyrim, but it's not like, say, WoW either where as long as your enemy is targeted you can just punch a key with no regards to positioning and assume your spell will hit them. It's sort of in the middle, and I can see how that would be dissatisfying to FPS players (especially if you're playing ESO in first person, YUCK), but I find it a bit more interesting than what I'm used to.

I don't find that the bulk of my attention is devoted to standard attacks, nor to any one particular aspect of combat. The bulk of my attention is devoted to the fight as a whole and how my offensive and defensive moves work together - dodging, blocking, following up my blocks with heavy attacks, applying CC at the proper moment, etc. If in a group, you've also got synergies to pay attention to. Personally, I like that basic attacking is such a simple, bland thing - because it's the least interesting part of a fight in any game, and the simpler and more, um, basic a basic attack is, the less attention I have to pay to it, and the more attention I can give my environment, positioning, defense, etc.

Collision detection is coming in the next iteration of the beta (and obviously at launch) and that'll add a whole new dimension of fun because it'll make positioning that much more important.

I think an overall flaw of the game is that they don't explain any of this. So somebody just picking up the game would only see left click, occasionally right click, maybe sometimes use a hotkey, and find it boring. I'm not suggesting that was all you saw, and even knowing the whole system, I can see why you or others might not enjoy it. It's a matter of preference certainly, and I'm not some rabid ESO fangirl who insists you must love it. I don't really care if you like it or not, because I'm all selfish and stuff. Smiley: grin I'm just pointing these things out in general, because I don't think they're immediately clear.
#220 Mar 04 2014 at 12:56 PM Rating: Good
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There's collision detection already - if there wasn't you'd be walking through walls and mountains.

Hopefully technology has improved for collision between player characters. Traditionally, it's been the cause of easy exploitation. Any trouble maker can get a couple of their friends to make a wall and block stuff off.



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#221 Mar 04 2014 at 3:16 PM Rating: Excellent
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You're right, I should have clarified: collision detection between players and mobs/npc's, so you'll have to be careful of not being surrounded. Currently you can dodge/run right through them. They are NOT implementing it player-to-player. The reason they're giving is that it would cause too many performance issues in the PVP zone. I suspect griefing hassles have something to do with it as well.
#222 Mar 04 2014 at 7:03 PM Rating: Good
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Jophiel wrote:
His Excellency Aethien wrote:
I tried plating Path of Exiæe but after I spent an hour trying to find a name that wasn't taken and failing I uninstalled it again, I don't want to deal with that sh*t.

Gandalf
Gaandalf
Gandallf
Ghanndalph
Ghanndhalff
Ghaandhallphf

....***** this game!

I have to admit I get pretty ***** when Aethien, Æthien, Aeth and Æth don't work and Path of Exile was way more troublesome than that.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#223 Mar 04 2014 at 7:50 PM Rating: Good
His Excellency Aethien wrote:
Jophiel wrote:
His Excellency Aethien wrote:
I tried plating Path of Exiæe but after I spent an hour trying to find a name that wasn't taken and failing I uninstalled it again, I don't want to deal with that sh*t.

Gandalf
Gaandalf
Gandallf
Ghanndalph
Ghanndhalff
Ghaandhallphf

....***** this game!

I have to admit I get pretty ***** when Aethien, Æthien, Aeth and Æth don't work and Path of Exile was way more troublesome than that.


Every single one of my usual names was taken. Even ones I felt are pretty obscure. I had to get creative but I like some of the new names I came up with and might even re-use some of them in other games.
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#224 Mar 05 2014 at 7:41 AM Rating: Good
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Seems like the obvious solution is for them to implement surnames as an option (even if that's just adding space as an accepted character in the naming field).
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#225 Mar 05 2014 at 8:15 AM Rating: Excellent
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Sephiroth
SephirothX
xXSephirothXx
TheRealSephiroth
xXxTheRealSephir0thxXx
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#226 Mar 05 2014 at 8:37 AM Rating: Excellent
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Stephiroth.
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#227 Mar 05 2014 at 9:27 AM Rating: Good
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Sephirothanopoulos
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#228 Mar 05 2014 at 10:10 AM Rating: Good
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#229 Mar 05 2014 at 1:09 PM Rating: Good
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Beepbillyoottendottenbobobadeetindottin

shhhhhhhhh
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#230 Mar 05 2014 at 5:55 PM Rating: Good
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Elinda wrote:
Beepbillyoottendottenbobobadeetindottin

shhhhhhhhh

That's probably taken as well.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#231 Mar 06 2014 at 9:39 AM Rating: Good
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#232 Mar 06 2014 at 2:28 PM Rating: Excellent
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#233 Mar 06 2014 at 9:25 PM Rating: Excellent
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idiggory, King of Bards wrote:
Sephirothanopoulos

Doesn't he do CBS Morning News?

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#234 Mar 06 2014 at 9:56 PM Rating: Good
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teacake wrote:
Sephirlegolasaethienpwnsu

If I start playing an MMO again that'll be the name of an alt.
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Theophany wrote:
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someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#235 Mar 07 2014 at 9:42 AM Rating: Excellent
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His Excellency Aethien wrote:
teacake wrote:
Sephirlegolasaethienpwnsu

If I start playing an MMO again that'll be the name of an alt.


It'll look good on those hot female orcs you favor.
#236 Mar 07 2014 at 10:40 AM Rating: Good
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EQNext is the biggest favourite for an MMO I'll play, followed by Wildstar so no orcs I think.
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someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#237 Mar 07 2014 at 12:32 PM Rating: Good
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I had such high hopes for Wildstar.

Then, as a friend described it, the final character designs "came out looking like the artist was referencing How To Draw Manga Volume 1 the entire time."
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#238 Mar 07 2014 at 12:44 PM Rating: Decent
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Catwho wrote:
I had such high hopes for Wildstar.

Then, as a friend described it, the final character designs "came out looking like the artist was referencing How To Draw Manga Volume 1 the entire time."


I got a beta weekend invite and played maybe 15 minutes. There was absolutely nothing about it that seemed interesting.
#239 Mar 07 2014 at 12:56 PM Rating: Good
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Well, scrap that then. I hadn't exactly paid attention to it but what I have seen was interesting.
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someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#240 Mar 07 2014 at 11:44 PM Rating: Good
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Try Rhymeblade!!!!

ETA: by the way, they added Kitten Clogs!!

Edited, Mar 7th 2014 9:45pm by stupidmonkey
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#241 Mar 08 2014 at 5:26 AM Rating: Good
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Raolan wrote:
Catwho wrote:
I had such high hopes for Wildstar.

Then, as a friend described it, the final character designs "came out looking like the artist was referencing How To Draw Manga Volume 1 the entire time."


I got a beta weekend invite and played maybe 15 minutes. There was absolutely nothing about it that seemed interesting.


Was 15 minutes long enough to get to the path-based gameplay stuff? Because so far that seems like what Wildstar is actually about.

[EDIT]

And the final character designs are on their website in the character customization video? Why are we going by word of mouth on that? I'm confused.

Edited, Mar 8th 2014 6:27am by idiggory
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#242 Mar 08 2014 at 7:59 AM Rating: Decent
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idiggory, King of Bards wrote:
Raolan wrote:
Catwho wrote:
I had such high hopes for Wildstar.

Then, as a friend described it, the final character designs "came out looking like the artist was referencing How To Draw Manga Volume 1 the entire time."


I got a beta weekend invite and played maybe 15 minutes. There was absolutely nothing about it that seemed interesting.


Was 15 minutes long enough to get to the path-based gameplay stuff? Because so far that seems like what Wildstar is actually about.

[EDIT]

And the final character designs are on their website in the character customization video? Why are we going by word of mouth on that? I'm confused.

Edited, Mar 8th 2014 6:27am by idiggory


No, but I'm done waiting for games to get good. I spent 15 or so minutes going through one of the most generic tutorials and boring areas I've played in a long time. Nothing about the movement or gameplay made me want to give it a few more minutes. The scenery was uninteresting and the intro story was so dull I couldn't have possibly cared any less about it.
#243 Mar 08 2014 at 8:16 AM Rating: Good
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Really? That's unfortunate. The intro mission I watched a video of looked like fun.
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#244 Mar 12 2014 at 10:03 AM Rating: Excellent
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ESO beta this weekend with the new build, including NPC collision detection and revamped starting section. Just saying, if anyone is still on the fence and curious/considering. Smiley: nod

edited cause I linked the wrong patch notes


Edited, Mar 12th 2014 12:05pm by teacake
#245 Mar 12 2014 at 10:50 AM Rating: Good
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teacake wrote:
ESO beta this weekend with the new build, including NPC collision detection and revamped starting section. Just saying, if anyone is still on the fence and curious/considering. Smiley: nod

edited cause I linked the wrong patch notes


Edited, Mar 12th 2014 12:05pm by teacake

Thanks for the info i will have to check to see if i got an invite in my email. Im still on the fence about this game, i just cant get by the controls. Maybe i will have to dig out my old controller and see if that works with my PC. Other than the controls the rest of the game seems decent. If i can find my controller i will play this weekend.
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#246 Mar 12 2014 at 12:36 PM Rating: Good
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Hey teacake, come visit the bored druid thread sometime.
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#247 Mar 12 2014 at 2:44 PM Rating: Excellent
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Why, are there bewbs and beer?
#248 Mar 12 2014 at 2:50 PM Rating: Excellent
Meat Popsicle
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Sometimes, but mostly house pictures right now.

Which is cool in it's own way.
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#249 Mar 12 2014 at 2:56 PM Rating: Good
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And animal fronted metal bands, because nothing is more metal than having a parrot as a lead singer.
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Theophany wrote:
YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#250 Mar 12 2014 at 4:23 PM Rating: Good
I hope they increase the amount of PVE experience earned. I hate Questing.
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#251 Mar 12 2014 at 4:42 PM Rating: Good
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Stalker rdmcandie wrote:
I hope they increase the amount of PVE experience earned. I hate Questing.


OMG I was starting to think I was the only person who does not like questing in MMOs.
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