idiggory, King of Bards wrote:
Skyrim did better than earlier ES games, but their melee combat still sucked.
And magic was underpowered, thank goodness it was such a good butterfly catching simulator.
Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot. It pretty much has no hope of growing here as bad voice overs and painful grinding don't tend to sell with the U.S. audience. They're making a good amount of money in Japan and Korea though, and anything that sells outside of those regions is more or less just icing on the cake. It'll sink or swim based on what happens there, not so much here. We're like a tertiary market at best for that game.
The whole action combat thing does feel like this generation of games' tab-targetting. Other than some kind of "lock-on" mechanic I'd be surprised to see the whole "selecting a target" thing in anything but the most rudimentary games these days; if for no other reason than it's simply viewed as an outdated mechanic. I will say I like the whole point and shoot thing from a standpoint of it being a more user-friendly system. Making sure you have the right target selected feels really hokey compared to just swinging a sword and hitting whatever happens to be in it's way. My 4 year old can pick up TERA and play without trouble, but couldn't get anywhere in SWTOR, for example. That kind of easy-to-pick-up gameplay is going to help get people hooked on game (assuming it's not like TERA and actually has something else to offer
Edit: Also, I got a beta invite, but didn't check my e-mail in time. Edited, Nov 25th 2013 12:21pm by someproteinguy