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#102 Nov 24 2013 at 11:01 PM Rating: Good
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It may or may not be over. And I may or may not have received a survey in my email.
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#103 Nov 24 2013 at 11:56 PM Rating: Decent
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I may or may not have thought that it took entirely too long to level. It's hypothetically possible that I may have gotten an achievement for doing 50 quests and still only got to level 8. I can't say for certain though.
#104 Nov 25 2013 at 8:06 AM Rating: Good
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TirithRR wrote:
Turin wrote:
I would if I was having any issues with the controls. I have no idea what they're complaining about, the controls are fairly standard MMO KB/M controls.


Except for the main part of the controls, where the mouse directly controls the camera and the left click attacks and right click blocks. That's just Skyrim (FPS) controls. It's got the controls of an FPS, not an MMO.


Raolan wrote:
TirithRR wrote:
Turin wrote:
I would if I was having any issues with the controls. I have no idea what they're complaining about, the controls are fairly standard MMO KB/M controls.


Except for the main part of the controls, where the mouse directly controls the camera and the left click attacks and right click blocks. That's just Skyrim (FPS) controls. It's got the controls of an FPS, not an MMO.


Welcome to action/RPG MMOS. This control setup isn't any different from Tera or Neverwinter.


Your definition of standard is... odd.

Has ONE game using that control system been anywhere near successful? TERA went F2P super fast (though I have no clue what its active players stats are now). No one is talking about Neverwinter. Even fewer are playing Neverwinter.

Wildstar, which I feel safe calling the most anticipated MMO in development right now, isn't using that control scheme. None of the other successful MMOs on the market are using that control scheme.

I'm not saying they can't make it good, but their implementation of it sucked (imo). I have no clue how to make it better, though. It'll need to solve an issue that first person action RPGS had had for a while now - how to handle melee combat. I have yet to see an action RPG do it well when using the FPS format. Most action RPGS detach the camera.

Skyrim did better than earlier ES games, but their melee combat still sucked.
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#105 Nov 25 2013 at 10:44 AM Rating: Excellent
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idiggory, King of Bards wrote:
Skyrim did better than earlier ES games, but their melee combat still sucked.
And magic was underpowered, thank goodness it was such a good butterfly catching simulator.

Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot. It pretty much has no hope of growing here as bad voice overs and painful grinding don't tend to sell with the U.S. audience. They're making a good amount of money in Japan and Korea though, and anything that sells outside of those regions is more or less just icing on the cake. It'll sink or swim based on what happens there, not so much here. We're like a tertiary market at best for that game.

The whole action combat thing does feel like this generation of games' tab-targetting. Other than some kind of "lock-on" mechanic I'd be surprised to see the whole "selecting a target" thing in anything but the most rudimentary games these days; if for no other reason than it's simply viewed as an outdated mechanic. I will say I like the whole point and shoot thing from a standpoint of it being a more user-friendly system. Making sure you have the right target selected feels really hokey compared to just swinging a sword and hitting whatever happens to be in it's way. My 4 year old can pick up TERA and play without trouble, but couldn't get anywhere in SWTOR, for example. That kind of easy-to-pick-up gameplay is going to help get people hooked on game (assuming it's not like TERA and actually has something else to offer Smiley: rolleyes)

Edit: Also, I got a beta invite, but didn't check my e-mail in time. Smiley: disappointed

Edited, Nov 25th 2013 12:21pm by someproteinguy
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#106 Nov 25 2013 at 2:22 PM Rating: Good
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I would have like to have seen a way to lock on to an enemy, because that whole rolling behind you and attacking you from the rear sucked...Is what I would have said, had I been involved in the Beta
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#107 Nov 25 2013 at 2:44 PM Rating: Excellent
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someproteinguy wrote:
Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot.

As long as there's people who enjoy elf panties...
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#108 Nov 25 2013 at 2:51 PM Rating: Excellent
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Professor stupidmonkey wrote:
I would have like to have seen a way to lock on to an enemy, because that whole rolling behind you and attacking you from the rear sucked...Is what I would have said, had I been involved in the Beta
You'd think you'd need some kind of lock-on, at least for those magic users, unless every spell meant to be single-target-ish has an instantaneous travel speed. That very slowly moving ball of ice just isn't going to cut it in PvP.

Jophiel wrote:
someproteinguy wrote:
Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot.

As long as there's people who enjoy elf panties...
Except they gave their okay for the armor to get into put Skyrim mods. Now one can get their elf panty fix in another game, and in high resolution no less. Smiley: wink
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#109 Nov 25 2013 at 3:09 PM Rating: Excellent
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I imagine there's mods to fix this but Skyrim people look like they're molded out of wax and potatoes. I wouldn't want to see one in elf panties Smiley: um
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#110 Nov 25 2013 at 3:11 PM Rating: Excellent
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It's not so bad: Skyrim, TERA. Besides, if life has taught me anything it's that:

1) If it exists, it's in a Skyrim mod.

2) That mod is incompatible with the ones you already have.

Edited, Nov 25th 2013 1:19pm by someproteinguy
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#111 Nov 25 2013 at 3:24 PM Rating: Excellent
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That woman has arms like a Stretch Armstrong doll! Smiley: laugh
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#112 Nov 25 2013 at 3:25 PM Rating: Excellent
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When in doubt add more curves? Smiley: nod

Smiley: lol

Smiley: rolleyes

Edited, Nov 25th 2013 1:28pm by someproteinguy
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#113 Nov 25 2013 at 4:14 PM Rating: Good
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Jophiel wrote:
someproteinguy wrote:
Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot.

As long as there's people who enjoy elf panties...

who doesn't love elf panties??
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#114 Nov 25 2013 at 4:29 PM Rating: Excellent
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Rukkuss wrote:
Jophiel wrote:
someproteinguy wrote:
Last I heard TERA is still going fine, they've found themselves a happy niche and likely won't lose it until something better comes in that Asian MMO crossover spot.

As long as there's people who enjoy elf panties...

who doesn't love elf panties??
You've obviously never met Jimmy the stable hand. Someone has to clean and sanitize the saddles on those winged horses between riders, and it's a fairly thankless job.
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#115 Nov 25 2013 at 4:41 PM Rating: Good
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As for target locking, You can. Press tab and you will lock on to your current target. A white box appears over it.

Edited, Nov 25th 2013 5:43pm by TirithRR
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#116 Nov 25 2013 at 7:46 PM Rating: Good
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TirithRR wrote:
As for target locking, You can. Press tab and you will lock on to your current target. A white box appears over it.

Edited, Nov 25th 2013 5:43pm by TirithRR


And where was this over the weekend? Smiley: mad

I should have asked someone
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#117 Nov 25 2013 at 8:09 PM Rating: Good
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You can also use Tab to cycle targets, in case you are on the wrong one.

I am sad today that I can't log in and play. I must have spent about 90% of my time hunting locked treasure chests. Tons of worthless items (at least for now) but still addictive.
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#118 Nov 25 2013 at 10:57 PM Rating: Decent
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I never did find one locked chest that I could open. I found one easy chest when I didn't have any picks, all the rest were intermediate and higher.
#119 Nov 26 2013 at 3:53 PM Rating: Good
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I'm not sure if this violates the NDA or not but: To successfully pick locks all you need to do is click down on the tumblers until they just start to vibrate, as soon as they start to vibrate let go and they will stay in the down position greyed out. Then move on to the next. It's pretty simple once you get the feel for it. You don't have to push them all down all the way. If you fail to stop pushing down soon enough, they will spring up and wear out your lock pick, eventually breaking it.

Chests are found in pretty much every little nook and cranny. If you see a large rock off to the side of a pathway, it's likely got a chest behind it, or on top of it.
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#120 Nov 26 2013 at 11:18 PM Rating: Excellent
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TirithRR wrote:
I'm not sure if this violates the NDA or not but: To successfully pick locks all you need to do is click down on the tumblers until they just start to vibrate, as soon as they start to vibrate let go and they will stay in the down position greyed out. Then move on to the next. It's pretty simple once you get the feel for it. You don't have to push them all down all the way. If you fail to stop pushing down soon enough, they will spring up and wear out your lock pick, eventually breaking it.

Chests are found in pretty much every little nook and cranny. If you see a large rock off to the side of a pathway, it's likely got a chest behind it, or on top of it.


It has been broken many a times in this thread.
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#121 Jan 10 2014 at 4:43 PM Rating: Decent
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...and bump.

Another beta weekend starting in about twenty minutes. I'm hoping, (but doubting) that my character from last time is still available. If I have to start over from scratch, I might not even bother. I don't feel like running around doing all the same stuff I did last time.
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#122 Jan 10 2014 at 5:01 PM Rating: Decent
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The game bored me to death. I don't care either way. Unless they do something major it probably will end up just another dime a dozen F2P game.
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#123 Jan 10 2014 at 5:49 PM Rating: Decent
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fronglo wrote:
The game bored me to death. I don't care either way. Unless they do something major it probably will end up just another dime a dozen F2P game.


The only problem with that is it's not F2P. They're set on running a subscription. Since day one they've seemed intent on ruining this game at every turn.
#124 Jan 10 2014 at 5:51 PM Rating: Good
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I may or may not have been invited to participate in the beta this weekend, but I won't be based on my previous experiences that may or may not be documented elsewhere in this thread.
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#125 Jan 10 2014 at 6:27 PM Rating: Excellent
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Since day one they've seemed intent on ruining this game at every turn.


Honestly, at this point I can't even tell how many people actually dislike the game and how many people are just going with the crowd.
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#126 Jan 10 2014 at 7:03 PM Rating: Good
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I may or may not have turned on the game last night and then needed to download a 26GB update... and it may or may not still be downloading right now after I got home from work, with 560MBs left. And my download speed may or may not be at only 63KB/s because of what I can only assume may or may not be load of other people downloading at the same time.

Edit:
I can't seem to log in, it tells me my User/Password is bad, I didn't think it was but I did a reset anyway. Still says it's bad. Reset a second time, and still says the password is bad. Not sure what's wrong.

Seems they may or may not have disabled email addresses as your user name.

Edited, Jan 10th 2014 8:49pm by TirithRR
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#127 Jan 10 2014 at 8:09 PM Rating: Decent
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It looks like it's new characters...sigh. After mucking about for a bit, I've decided that I just don't care anymore. The quests are boring, combat is too. For obvious reasons I won't get into details, but I think I'm done with this game.
#128 Jan 10 2014 at 8:11 PM Rating: Good
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It's been new characters for every beta weekend, nothing has carried over.
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#129 Jan 10 2014 at 9:13 PM Rating: Decent
meh.
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#130 Jan 11 2014 at 7:58 AM Rating: Good
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TirithRR wrote:
I may or may not have turned on the game last night and then needed to download a 26GB update... and it may or may not still be downloading right now after I got home from work, with 560MBs left. And my download speed may or may not be at only 63KB/s because of what I can only assume may or may not be load of other people downloading at the same time.

Edit:
I can't seem to log in, it tells me my User/Password is bad, I didn't think it was but I did a reset anyway. Still says it's bad. Reset a second time, and still says the password is bad. Not sure what's wrong.

Seems they may or may not have disabled email addresses as your user name.

Edited, Jan 10th 2014 8:49pm by TirithRR


they may or may not have started using your sign up forum name i think as your log in name. I may or may not have went all through a password change and what not till i seen that in an email somewhere lol.
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#131 Jan 11 2014 at 9:09 AM Rating: Good
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Seems like they took the server down for maintenance.

Not that I could get in BEFORE they did that, but still nice to know there's no reason to even try. Smiley: lol
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#132 Jan 11 2014 at 10:58 AM Rating: Decent
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idiggory, King of Bards wrote:
Seems like they took the server down for maintenance.

Not that I could get in BEFORE they did that, but still nice to know there's no reason to even try. Smiley: lol


Taking the system offline and bringing it back up is part of what they're testing this round.
#133 Jan 11 2014 at 12:12 PM Rating: Good
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I wasn't attacking them for having maintenance.

That said, the forums didn't note this as one of their reset tests; it seems like it was actually maintenance.

Also, it would be nice if their launcher told you what was happening. They asked players to keep blasting their servers, even when they get login errors. I think some reciprocity of info is in order. There's no reason for everyone to be wasting their time trying to log in when you CAN'T log in.

That said, I've played some more. I think the game handles way better this time around (still don't like the mouse bound system, but it's WAY better with less latency). But I don't feel like I'm playing an ES game at all. I feel like I'm playing some random MMO and they're using ES terminology.
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#134 Jan 11 2014 at 2:30 PM Rating: Good
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I downloaded the patch early this week, so when I got home from work last night, I was able to jump right in...but I was so tired, I barely made it past level 3. And now I am back at the office...

May not get to play much this time around
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#135 Jan 11 2014 at 2:34 PM Rating: Good
idiggory, King of Bards wrote:
That said, I've played some more. I think the game handles way better this time around (still don't like the mouse bound system, but it's WAY better with less latency). But I don't feel like I'm playing an ES game at all. I feel like I'm playing some random MMO and they're using ES terminology.


How deep are you into the ES lore, digg? Because I know a lot of the fans of the lore behind The Elder Scrolls series have almost personal vendettas against this game. They claim it doesn't fit the lore at all.
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#136 Jan 11 2014 at 5:06 PM Rating: Good
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IDrownFish of the Seven Seas wrote:
idiggory, King of Bards wrote:
That said, I've played some more. I think the game handles way better this time around (still don't like the mouse bound system, but it's WAY better with less latency). But I don't feel like I'm playing an ES game at all. I feel like I'm playing some random MMO and they're using ES terminology.


How deep are you into the ES lore, digg? Because I know a lot of the fans of the lore behind The Elder Scrolls series have almost personal vendettas against this game. They claim it doesn't fit the lore at all.


Deep enough to be well aware of how massive of a retcon to the period this entire game is set in, but not deep enough to particularly care. Mostly because ES history was never my interest. I love Tamriel in the present of the game I'm playing. As long as the retcons don't invalidate that play experience (like if they bring dragons into this game), then I'm okay. I can accept changes to content established by in-game books... to a degree.

That said, this is not an elder scrolls game.

I could go into that, but I suspect no one wants to read it. Suffice it to say, having 86 urns and 16 chests to open in one room is not the same thing, AT ALL, as an interactive world.

It's not fun, and it feels like a chore in a way that stripping the same number of items from a room felt when they were scattered all over the shelves, the tables, the floor, hanging from the ceiling, sitting on the bedside table, hanging on the walls, sitting on shelves (or hidden behind bars), etc.

It's also not an action RPG or a shooter, and it would be a much better game if it stopped pretending it was.

The design choices that specifically exist for PVP balance (5 ability slots and a ton of abilities with CC twists, plus little burst) make the game far, far less fun for PVE content. And while I haven't done mp pve, the videos of it look a LOT like GW2 pve content, which I abhorred (for the same reasons - a game with a ton of CC requires extreme chaos in encounters to balance it, and that sucks).

Graphically, it looks so dated.

The big diversity of abilities would be really interesting, if the abilities themselves were more interesting for PVE, and if I could slot more of them. But it actually makes my experience WORSE, now, that I have so many skills I can't use because I have better abilities, which I might then double-down on and upgrade, compounding the problem. Which gives me headaches when I finally skill up enough to unlock something that actually MIGHT be better, because I feel like I've "wasted" those upgrade points (since only skill matters for unlocking later skills, not points spent in the tree except maybe original unlocks).

Honestly, even ignoring the ES issues I have with the game, I just don't think it's a good one. Looking at it now, I'd rank it behind GW2, RIFT, TOR, and WoW.
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#137 Jan 11 2014 at 9:43 PM Rating: Excellent
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My computer is barely hanging on, but even if it wasn't, I wouldn't have done this weekend's beta. I just couldn't get into it at all the last time around.
#138 Jan 11 2014 at 10:56 PM Rating: Good
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Nadenu wrote:
My computer is barely hanging on, but even if it wasn't, I wouldn't have done this weekend's beta. I just couldn't get into it at all the last time around.


That was me last time. I didn't even get out of the tutorial area, because I was hating the controls.

This time I played in third person, and it's WAY better (you can really tell that the game was design around 3rd person. You know, since they didn't add first person until people raged about its omission late late in development, after that came to light).

I still don't like the controls, but at least I could tolerate them enough to see if they grew on me/check out the rest of the game.

I did the things-i-don't-like post, so I'll note what I did like:

1. Crafting SEEMS great. I didn't actually do any (mostly because I wanted to smith pants and for the life of me couldn't figure out how to turn ore into ingots). But the system that lets you control item level, add effects, etc. through the modular item system is nice. Sort of like a better version of what GW2 did - cutting out the useless space-hogging middle items. That said, I have no clue whether or not itemization in the game makes it worthwhile in the end, but there are games I can think of I'd LOVE to see that system implemented into.

Enchanting is classic ES-style in effect, it seems, which is great. You add a weapon enchant, it depletes, you refill it with soul gems. Or you enchant armor and it doesn't deplete. Again, know too little about stats in ES to comment on how interesting the system gets as part of the meta game, but it seemed simple enough. That said, I don't know how the craft itself works. Does it use the runes I was gathering? IDK.

Either way, comprehensive crafting systems = BIG thumbs up in my book.

I know I noted that I hated the materials as inventory hogs thing, and I do. But that's an issue I have with the inventory menu design and the way they've handled resource arrangement and gathering in the world, not an issue with the quantity of mats itself.

3. Voice acting. Jennifer Hale in the first two minutes of gameplay = A+. Favorite voice actor, period. Raphael Sbarge is second, Gideon Emery third. I'm going to ASSUME Gideon did work for ES (since he's in everything else, Skyrim included). Don't think Raphael Sbarge is in it, though.

But it seemed, in general, to be on par with Skyrim. Not that Skyrim's was particularly amazing, but they did a really solid job in fleshing out a big world. I think that's praiseworthy enough, even if the accents were all over the place. Smiley: lol

It's a solid arrangement, from what I've seen. Nothing like the atrocious GW2 or FFXIV VAing.

4. I noted this, but I do find the skill trees interesting. I DON'T like that you have a massive pool of skills, but can only slot 6 or 7 at a time. I think that's an issue. But the skill system itself is solid. I like having evolution choices for upgrades, everything being viable in a build, etc.

But I also noted that weapon skills, in general, seemed to be weaker than class skills. I hope this is temporary, but my Dragon Knight quickly tossed all the weapon skills off his bars. Because he had other skills that did the same thing, but better. And with such an economy of space, that meant buh-bye. Like a base attack + DoT. the DK skill did more damage for both, no CD, same mana. I assume they stacked with each other, sure, but with every ability fighting for its place I REALLY don't need a weak v2 of an ability on my bar.

I'm guessing it's not really temporary, though. Because they're the shared skill trees, making balance complicated. Each weapon is probably going to have a gem, and the rest will be meh. Possible exception for the Restoration Staff, because healing isn't a universal skill.

5. GLORIOUS PASSIVES. I'm such a sucker for passive abilities, and ESO has them up the wazoo. Ones that activate all the time. Ones that are conditional on having an ability equipped, or scale on number of equipped abilities from that tree (SQUEE), or have the right weapon on. Racial passives. World skill passives. Smiley: grin

6. "Add book to journal" feature is really nice for lore buffs. But I think it only adds books you find as items. As in, if you find it on a bookshelf it doesn't add it. I didn't confirm that, but I only got a message for items I used.

7. Ummm... did I mention Jennifer Hale was in it for a sec? Smiley: blush
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#139 Jan 12 2014 at 12:10 AM Rating: Good
It's funny you mention voice acting, since in the previous beta Microsoft Sam played a lot of the characters.
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#140 Jan 12 2014 at 8:17 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
It's funny you mention voice acting, since in the previous beta Microsoft Sam played a lot of the characters.

Smiley: lolSmiley: lolSmiley: lol

That makes me wish I had actually played more last time.
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#141 Jan 13 2014 at 7:26 AM Rating: Good
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Most everything is fully voiced - which is nice.

I played this weekend. Raised a DE Sorc to level 6. Over-all I thought the game felt very Elder Scrollish - but I'm no fanboi. I've only played Morrowind and Skyrim.

I liked the combat better than any of the other new games I've tried, but for me the game was too dark - graphically speaking. I could only run it at low settings and could find nothing to help make it light enough to see much of anything. It was game breaking.
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#142 Jan 13 2014 at 5:22 PM Rating: Good
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I got to level 6 as well. They have a long way to go if they're truly planning on an April of 2014 release.
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#143 Jan 13 2014 at 11:28 PM Rating: Good
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I had a weird shadow across the face of characters in the creation screen, which was kind of annoying.
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#144 Jan 14 2014 at 11:52 AM Rating: Good
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Professor stupidmonkey wrote:
I had a weird shadow across the face of characters in the creation screen, which was kind of annoying.

Yeah, it was shadows more than anything I thing. I couldn't see faces at all - on any of the npcs or players. Also I think I got overly freaked out as i kept trying and failing to adjust the lighting - usually making it worse and then got hypersensitive to the shadows and decided I didn't want to play anymore. The weekend was nearly over at that point anyways.

I've looked at screen shots from others since - they're all so bright and cheery looking. Smiley: confused
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#145 Feb 03 2014 at 8:32 AM Rating: Good
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Did anyone have success pre-ordering the game with the 20% off coupon from Green Man Gaming?

I'd heard that state side was having a hard time with it.
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#146 Feb 03 2014 at 8:43 AM Rating: Good
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Why would you preorder this game? Did you play the betas?
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#147 Feb 03 2014 at 8:46 AM Rating: Decent
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TirithRR wrote:
Why would you preorder this game? Did you play the betas?


This^^
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#148 Feb 03 2014 at 8:59 AM Rating: Good
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fronglo wrote:
TirithRR wrote:
Why would you preorder this game? Did you play the betas?


This^^

The beta weekends?

Only one.

Except for the dark screen, which I'm pretty sure is my issue and not the games, it was ok. Better than lots of other junk out there as far as MMO's go.

So I'm guessing that the answer to my question is 'no' then?



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#149 Feb 03 2014 at 1:42 PM Rating: Decent
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I preordered through GMG without any issues.

As far as why, I swore I'd give the game an honest chance because of my love of the franchise. That and I'm hoping that the travesty they've been showing us during the beta weekends is just a cruel joke.
#150 Feb 03 2014 at 1:49 PM Rating: Good
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A bunch of my old Warhammer guildies are going to be playing. They're a fun bunch so I'll probably give it a go.
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#151 Feb 03 2014 at 2:40 PM Rating: Decent
TirithRR wrote:
Why would you preorder this game? Did you play the betas?


Having done only 2 weekends I am not going to get this game.

It is just another generic quest based MMO, and that means it gets shuffled to the bottom of my MMO pile. Maybe when it goes FTP (shouldn't take long there isn't much retention value from what I saw) Ill give it a go again. But if I wanted to play WoW, id just play WoW. Get Guild Wars same sh*t. Free to play.



Edited, Feb 3rd 2014 3:40pm by rdmcandie
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