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#377 Apr 07 2014 at 11:37 AM Rating: Good
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The /r is pretty bang on with my experience at the last Beta, I am not surprised at all that the numerous bugs have continues into the release version, despite all the fanboys claiming that the beta wasn't the release version and the bugs would be fixed!.

When a game is unplayable in the sense this is, it takes someone who is looking hard for the game to be good to find it good. The fact that so many quests are bugged, the basic quality of life things are bugged, and that the world hasn't been stitched up ie. falling through floors and doors is still persistent pretty much cements my thoughts at the end of the beta FF14 v1.0 all over again.

FTP by Christmas.





Edited, Apr 7th 2014 1:42pm by rdmcandie
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#378 Apr 07 2014 at 11:42 AM Rating: Good
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That whole "skipping the intro sequence but not registering it with the NPC's dialogue" thing has singlehandedly killed any interest I had in this game.
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#379 Apr 07 2014 at 11:50 AM Rating: Good
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I don't get why they'd remove it. I mean, sure, it probably wasn't the strongest narrative sequence possible. But it wasn't so bad that it HAD to be removed, at least not with this alternative.

When it makes it to the final beta builds... you launch with it.
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#380 Apr 07 2014 at 11:50 AM Rating: Decent
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IDrownFish of the Seven Seas wrote:
That whole "skipping the intro sequence but not registering it with the NPC's dialogue" thing has singlehandedly killed any interest I had in this game.


This was an issue raised by many many people on the final beta weekend when they first added in the change to this new beginning. Unless you knew about the initial starter zones there is also nothing that says hey go check out this place. I thought it hilarious that I was getting quests from people from who for all intents and purposes should have still been stuck on an island that I didn't save them from.

I still don't understand why they changed it. I know the lead up to it was because people were saying the opening was to linear and didn't give enough freedom to you as an individual, but the opening was more about learning the game, taking on several different quest types to learn the varieties, fetch this, kill that, talk to these people, etc.

For me it was a minor issue though, nothing compared to being forced to continually relog again and again in order to complete some quests, falling through the world, many items/objects would become inoperable. Hell even NPC's would bug out and get stuck in dialogue loops.

The whole game on the last beta weekend seemed mickey mouse.

That being said when you could play and do stuff (like just running around killing **** for example) it was enjoyable, I really like the Night Blade class and had fun in combat, but the glaring unplayable nature of the vast majority of content really **** things up imo.
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#381 Apr 07 2014 at 11:51 AM Rating: Good
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His Excellency Aethien wrote:
teacake wrote:
And Aeth, they hate everything at r/games. Smiley: nod There are some people who are determined to hate ESO, as there always are with any new title. Some of them have actually played it and have valid points. Some of them are just mouth-frothing fanboys of some other game and caught up in that weird competitive MMO thing where if you love your game it means you have to hate all others. Some are just complainers because they're grouchy and need a nice shot of bourbon.
It's almost like MMO's are a religion and yours being right means everyone else's has to be wrong.

I've not ever seen teacake say anything about any other game.

I've been there though. When Vanguard was released, I loved it. It still had 'issues' at release i guess but mostly it just took a faster than average machine to run smoothly and some of the anticipated features were't offered up at release. But it was panned by most everyone for it's bugs and lag throughout beta and right into an early release. Neither of these things bothered me at all when I played - so yeah, I didn't get all the negative publicity.

ESO on the other hand, I never got to look good on my machine. Still my old Warhammer Guild is playing and seem to be having fun.
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#382 Apr 07 2014 at 11:52 AM Rating: Good
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The game is down for maint... I started reading the class forums and now I totally want to reroll again. Although honestly the way I am playing my NB archer is mostly right. The stuff I just kinda figured out organically as working is mostly how everyone plays them.

I wasted a few points with experimenting though. I just kinda wish we got the weapon swap at 10 so I could play around more with stabbing stuff when I get bored with shooting it.

Oh and speaking of MMO religious wars I remember when I tried WoW out and posted some screen shots on my FFXI forums. I was immediately banished as a heretic and roundly condemned for spreading information on how fun a different game might be. Was kinda hard on my feelers because I loved that LS. But I understood the fear and we later got over it.
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#383 Apr 07 2014 at 12:02 PM Rating: Default
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Master Shojindo wrote:

Oh and speaking of MMO religious wars I remember when I tried WoW out and posted some screen shots on my FFXI forums. I was immediately banished as a heretic and roundly condemned for spreading information on how fun a different game might be. Was kinda hard on my feelers because I loved that LS. But I understood the fear and we later got over it.


Thats only because a lot FFXI players posting here mostly had their heads stuck up their asses. Thankfully through tireless effort in cleaning up the FFXI forums I managed to troll enough of them out of this community and over to whatever elitist cesspool they call home now (probably BG.)

Really the FFXI community on this website was ****, it was probably the most hostile community for a video game I have ever seen and their notion that every game was inferior to the crotch stain that was FFXI from 2006-2012 is laughable. My favorite arguments were the ones that stemmed from WoW being to easy...because in WoW you didn't have to stand around for 3 hours waiting on a world pop and use your 3KUSD Bot to claim it to prove you had skill.

Also I should retract my comment about cleaning up the FFXI community, while I trolled all the elitist twats, it was Abyssea that killed them. The best thing to happen to ZAM FFXI was Abyssea because all the elitist folks quit because their 2 years of abusing a glitch in the game in order to get leet gear amounted to wasted time, or they got banned when SE punished the majority of the endgame crowd for exploiting.

Seriously though. **** fanboyism.

EVE Online is still the best MMO though Smiley: grin
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#384 Apr 07 2014 at 12:06 PM Rating: Good
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I never posted in general. We had a pretty close nit community on the Fenrir forums back then.

As an added bonus the people in my LS who weren't ***** about me quitting for WoW got all my gil and gear. Which was some pretty significant endgame items and a large chuck of pocket monies. Smiley: wink
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#385 Apr 07 2014 at 12:25 PM Rating: Excellent
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I've played it for at least 20 hours now. Not one broken quest. I have five characters started, one is L8 (it takes pretty long to level, I've seen people say that on the PTR (the private Beta maybe?) it took 150-200 hours of /played to get to cap). I like being dumped into the main city first, because it has a bank and a stable, and the first person you see when you exit the building you find yourself in tells you to go to the docks and talk to "so-and-so" who then sends you to the starter island. What motivated me to do just thatwas that I was told that she saved me by pulling me from the water, and would explain more when I spoke with her. Meanwhile, you can get things sorted at the bank as I found I had looted quite a bit of stuff in the tutorial area.

I have not fallen through the ground once. I have not experienced any lag. I have not lost any items. I like quests with a theme, but I have to be honest in that I don't have a great attention span for quest dialogue. I have no idea what the overall story was in GW, and only an inkling of what the story was in FFIV, and is there even a story in Rift or WoW (/sarcasm)? But the way these quests are designed, they are as much showing me the story as telling it to me, and I like that.

I'm not without complaints, but my complaints involve the way Zenimax has run the game "outside" the game. Their website did not take my credit card because it said there was a problem with my address matching my billing address. But the address was correct and I tried many times. Support told me to remove any punctuation or special characters. I had no special characters and it was impossible to add punctuation - there were fields for me to fill in individual parts of my address and the website then put them together. I tried two different credit cards, and I had used both numerous times that day, in person and online, with no problem. I finally gave up and bought the game from Amazon.

However, that just put the problem off for a couple of days, because when the pre-purchase time ran out I had to go to Zenimax's website to enter my subscription. The first problem was that it was completely non-intuitive. There was no place to enter a subscription and I went through every page on the site. I finally found, after doing some Google research, that you have to "activate a game code" and the website would then prompt you to subscribe. But I had already activated my game code, that's how I played for two days during pre-purchase. Anyway, after that I got the address error again. I then tried using Chrome instead of Firefox. Bingo, it worked.

To me, all of that, and the authorization hold of the full subscription price, is amateur stuff that I wouldn't expect from this company. I've seen people post that they will be taking a three week break from the game until they get paid (maybe they're paid monthly?) because they just don't have the dollars or euros for the authorization hold. To me, that's unacceptable on Zenimax's part. They do not need to hold the full amount, one dollar is enough to see that the credit card is valid. I wonder what will happen with that person when he comes back in three weeks and finds that three weeks of his first 30 days is gone?

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#386 Apr 07 2014 at 12:46 PM Rating: Excellent
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Elinda wrote:
His Excellency Aethien wrote:
It's almost like MMO's are a religion and yours being right means everyone else's has to be wrong.

I've not ever seen teacake say anything about any other game.


I don't think he was accusing me, just agreeing with me about how crazy some peeps get. Aeth knows I could totally take him in a duel.

I think the thing about defending your game to protect the population is a great point. And that people should relax - there are plenty of nerds to go around! We can have all the nice things!

FWIW I haven't seen a quest bug since that first big patch, even playing through content that bugged out on me every time during beta/the first couple days of access. But I'm not sure it matters - a bad first impression is a really tough thing to recover from and if the word on the street is "buggy, wasn't ready, fail" that's not good for them no matter how quickly they correct course. OTOH I think they can milk a lot of good will out of the Elder Scrolls name (and have been). Also curious to see if the console release is anything more than a blip.

They need to make double-dog-sure they've worked out the kinks and then have a couple of free weekends. With candy and ponies and free haircuts for everyone!

Edit:
cynyck wrote:
I like being dumped into the main city first
...

I have not fallen through the ground once. I have not experienced any lag. I have not lost any items.

Agree on both points. Another thing I like about going to the city first apart from the convenience is that it gives you a better sense of the culture and aesthetics of your chosen faction. The starter islands don't really reflect what their actual zones, architecture, etc. are like. I think you feel connected to your alliance more quickly this way, which some people could not give a fig about, but others like.

And although I don't want to be one of those people I was mocking for their starry-eyed praise, it's really true that the server stability continues to be unbelievable for a launch. The only unstable thing about it is their PR - they have a tendency to go down for maintenance without warning. But when it's up, it's smooth as... a smooth thing. I haven't got a simile at the moment.

Edited, Apr 7th 2014 2:53pm by teacake
#387 Apr 07 2014 at 12:50 PM Rating: Good
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Native controller support would be nice. Wonder if the console version will enable that for PC. Seems like the game would play well with a gamepad. Only 5 skills, plus soft targeting. I played Skyrim with a controller and my bad hand is already getting sore from ESO this weekend.
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#388 Apr 07 2014 at 12:56 PM Rating: Excellent
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I play with my Tartarus gamepad, which is obviously different from a console style controller, but it works great - I love that there are so few things I have to bind compared to some other games.
#389 Apr 07 2014 at 1:00 PM Rating: Good
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That thing is scary looking! The Tartarus. I could always use xpadder or something but I've never really had good luck with half arsing it with an emulater.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#390 Apr 07 2014 at 1:09 PM Rating: Excellent
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I actually really love my Tartarus, and that is not easy for me to say, because if you want to talk about mouth-frothing fangirls, me + Logitech = TLA. But when my G13 broke and I went shopping for a new one, I found that the Tartarus was more comfortable for my wrist.

OTOH you can - and in all likelihood somebody will - pry my MX518 out of my cold dead hand.
#391 Apr 07 2014 at 2:29 PM Rating: Good
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Where the mudcrabs at? Stabby stabby stab. I made a Khajit to try out DW daggers. Stabin crabs all day now with teleport strike to flurry.

Wish it did not take so long to get the mats to make some initial leather armor though. ._.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

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#392 Apr 07 2014 at 2:33 PM Rating: Excellent
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I love dual wield so much. Using it for "second" weapon set but find myself equipping it more often than staff. Still don't have weapon swap because I started over again on Saturday. LAST TIME(tm). I thought they upped the drop rate on rawhide from wolves?
#393 Apr 07 2014 at 2:48 PM Rating: Good
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teacake wrote:
I love dual wield so much. Using it for "second" weapon set but find myself equipping it more often than staff. Still don't have weapon swap because I started over again on Saturday. LAST TIME(tm). I thought they upped the drop rate on rawhide from wolves?


Wolves you say? hmm maybe this one hunts wolves now.

*edit I keep getting pulled into quests on noob island while trying to farm.

Edited, Apr 7th 2014 1:49pm by Shojindo
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An old silent pond...
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splash! Silence again.

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#394 Apr 07 2014 at 3:31 PM Rating: Good
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Found a sweet spot to farm around Bolga's hunting ground. Even found a rare crocadile.

DW daggers seems like sooo much more damage than my bow set. I morphed double strike so the bleed heals me even. But it's killing crazy fast at level 6. Now the smart thing to do would make that my alt set on my already level 11 bosmer, but I kinda like this khajit now. Alt-itus
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#395 Apr 07 2014 at 4:28 PM Rating: Excellent
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I'm not sure I understand the draw to DKs for solo play. It looks like a lot of their skills are mitigation or blocking related, so you'd have to go sword-and-board to maximize the benefits, right?

How is soloing a tank any fun? I might just be missing the point.
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#396 Apr 07 2014 at 6:12 PM Rating: Excellent
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My DK isn't tanky at all; she's essentially a fire mage. I use destro staff and light armor, mixed with skills from the ardent flame line (for additional damage skills) and earthen heart (for extra survivability). The fire theme of the DK goes nicely and the kindling passive is especially nice for inferno staff users.

Your weapon choice is the main influence over what kind of character you have. Class is really more flavor than anything else. Every class can be built around a tank, healer, support, melee, caster, whatever you want depending on what weapon is in your hand and, to a lesser extent, what armor you use. I do like the DK because there are a lot of defensive skills and I love that I can play a cloth-mage type that isn't too squishy, but mostly I chose it because I just like fire.

That said, my WoW blood DK called from 2010, and she said soloing a tank is totally fun. Smiley: cool
#397 Apr 07 2014 at 6:17 PM Rating: Good
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Demea wrote:
I'm not sure I understand the draw to DKs for solo play. It looks like a lot of their skills are mitigation or blocking related, so you'd have to go sword-and-board to maximize the benefits, right?

How is soloing a tank any fun? I might just be missing the point.

I don't know and my DK is still low level, but there's something fun about it. I like the visual when I block with a two-hander or when I interrupt, as opposed to dual wield's block and interrupt. I like some of the other skills like charge and chains. It makes picking my fights easier, for sure. And there's just a lot there there. In other words, he takes a beating. Maybe it's all in my head, because for this guy I set all the sliders all the way to the right and he's huge.

I've been splitting my time between the DK and the dual-wield Kajitt. Kajjit. Kajiit. Cat.

(EDIT: I know, Khajiit)

Edited, Apr 7th 2014 8:18pm by cynyck
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#398 Apr 07 2014 at 6:32 PM Rating: Excellent
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cynyck wrote:

I don't know and my DK is still low level, but there's something fun about it. I like the visual when I block with a two-hander or when I interrupt, as opposed to dual wield's block and interrupt. I like some of the other skills like charge and chains.


Yeah, but everything there except the death grip comes from the two hander, right? So you could get that same feel from any class if you used a two hander and wore heavy armor. Everyone has CC and other bits of flair to add on, per your taste.

I always recommend to people who ask me about this game that they look at the characters by starting with a basic role/style, and from there the weapons they'd want to use. Then armor. Then look through the class skills and pick what you'd most like to round out your toolbars with. It's really the last consideration. IIRC they originally weren't even going to put classes in at all, and it shows. Unless I'm imagining it, in which case it only shows because I'm, you know, hallucinating. Smiley: blush
#399 Apr 07 2014 at 6:32 PM Rating: Good
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Catjeet is really fun so far. He might win the highest level alt race soon.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#400 Apr 07 2014 at 6:35 PM Rating: Excellent
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Master Shojindo wrote:
Catjeet is really fun so far. He might win the highest level alt race soon.


Plus they're hilarious.
#401 Apr 07 2014 at 6:56 PM Rating: Good
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teacake wrote:
cynyck wrote:

I don't know and my DK is still low level, but there's something fun about it. I like the visual when I block with a two-hander or when I interrupt, as opposed to dual wield's block and interrupt. I like some of the other skills like charge and chains.


Yeah, but everything there except the death grip comes from the two hander, right? So you could get that same feel from any class if you used a two hander and wore heavy armor. Everyone has CC and other bits of flair to add on, per your taste.

I always recommend to people who ask me about this game that they look at the characters by starting with a basic role/style, and from there the weapons they'd want to use. Then armor. Then look through the class skills and pick what you'd most like to round out your toolbars with. It's really the last consideration. IIRC they originally weren't even going to put classes in at all, and it shows. Unless I'm imagining it, in which case it only shows because I'm, you know, hallucinating. Smiley: blush


They should have stuck with the original plan. Smiley: madSmiley: madSmiley: mad

(Still more than a little pissed that classes are a thing in this game. If any game should have had completely free skill development, it's ESO).
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