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#1 Jun 25 2013 at 4:58 PM Rating: Decent
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Why does EVE General take me to General Video game discussion. Isn't it hard to have a community when there is no place for it to congregate?
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#2 Jun 25 2013 at 5:06 PM Rating: Good
Any game that had a "general" area that wasn't receiving enough traffic has been re-routed here.
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#3 Jun 25 2013 at 5:07 PM Rating: Decent
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Because EVE general was only getting a post every six months or so, so it was one of the forums to get axed. They axed most of the forums they had, and only maintain forums for about a dozen games now, if that.
#4 Jun 25 2013 at 5:15 PM Rating: Decent
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That sucks was hoping to find some other Zammers who play. Oh well guess ill just go to the main site.
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#5 Jun 25 2013 at 5:29 PM Rating: Good
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So make a thread in General or OoT asking if anyone plays EVE im sure a few players dabble, and If they do they probably circulate this or OoT. I spend more time here then In OoT/WoW/Asylum then any of the other boards really.
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#6 Jun 26 2013 at 9:23 AM Rating: Good
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There are a few people who play, a couple of which may only dabble. I've been playing but this week a big "project" at the office has taken away much of my free time. Hopefully I'll be free of those shackles by the end of next week.

Rather than going to the main site, try the reddit subforum.

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#7 Jun 26 2013 at 9:34 AM Rating: Excellent
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Some of the BDT people play. Maz, diglett and such. Someone else too maybe? Memory is fuzzy until coffee washes away the clouds.
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#8 Jun 26 2013 at 12:02 PM Rating: Excellent
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Raolan wrote:
Because EVE general was only getting a post every six months or so, so it was one of the forums to get axed.

Meanwhile the Warhammer Online forum has gone some 370+ days without a post. Over a year. Even the counterfeit passport spammers and online game survey people have forsaken that blighted land.
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#9 Jun 26 2013 at 1:50 PM Rating: Decent
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Jophiel wrote:
Raolan wrote:
Because EVE general was only getting a post every six months or so, so it was one of the forums to get axed.

Meanwhile the Warhammer Online forum has gone some 370+ days without a post. Over a year. Even the counterfeit passport spammers and online game survey people have forsaken that blighted land.


I believe a few of us questioned that back when they merged most of the forums here. As I recall the last post made in the Warhammer forum at that time was over a year ago as well.
#10 Jun 26 2013 at 2:33 PM Rating: Good
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Take the Warhammer Forums purge them, then turn em into a Free2Play games forums :) or not, games general works fine also.
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#11 Jun 26 2013 at 3:19 PM Rating: Good
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I used to play EVE. I personally don't have any time for MMOs right now, so I don't bother subbing. Only F2P for me right now. One day, I will be back though.
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#12 Jun 26 2013 at 3:40 PM Rating: Good
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I tried playing Dust 514 once.
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#14 Jan 28 2014 at 1:32 PM Rating: Good
http://kotaku.com/gigantic-space-battle-breaks-out-in-eve-online-thanks-1510023302
http://www.pcgamer.com/2014/01/28/eve-onlines-biggest-ever-battle-trillions-of-isk-in-damages-and-over-70-titans-lost/
Over $250,000 US in space pixels was destroyed during this Downtime - Downtime brawl. Some dudes who named themselves with latter letters of the Alphabet got to play for 23 hours straight. 2600 dudes peak.

This is the largest ever fight with ships of this size. Years of man hours were lost in this battle (Titans take months to produce.). Some of these ships have been waiting for this since their creation in 2005.

For comparison the big fight last year had 3 Titans die and fittingly this was on its anniversary.
http://www.pcgamer.com/2013/01/28/eve-online-battle-asakai/ (last years big brawl)

Insane fight. All because someone forgot to pay a bill.

http://imgur.com/a/10lG2#0

some nice screenshots of the big fight.
Eve is Real, and I wasn't there. (I tried but I died on at gate camp a couple jumps out)

(and yes I necrod this thread.)

Market data for the first half of the day show mineral prices jumping by up to 20% in some case...everything in this game just got a lot more expensive. Basic building unit (Tritanium) has gone up from 4.24 avg to 5.05 avg and rising....yeehaw.




Edited, Jan 28th 2014 3:23pm by rdmcandie
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#15 Jan 28 2014 at 6:15 PM Rating: Excellent
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Stalker rdmcandie wrote:
http://kotaku.com/gigantic-space-battle-breaks-out-in-eve-online-thanks-1510023302
http://www.pcgamer.com/2014/01/28/eve-onlines-biggest-ever-battle-trillions-of-isk-in-damages-and-over-70-titans-lost/
Over $250,000 US in space pixels was destroyed during this Downtime - Downtime brawl. Some dudes who named themselves with latter letters of the Alphabet got to play for 23 hours straight. 2600 dudes peak.

This is the largest ever fight with ships of this size. Years of man hours were lost in this battle (Titans take months to produce.). Some of these ships have been waiting for this since their creation in 2005.

For comparison the big fight last year had 3 Titans die and fittingly this was on its anniversary.
http://www.pcgamer.com/2013/01/28/eve-online-battle-asakai/ (last years big brawl)

Insane fight. All because someone forgot to pay a bill.

http://imgur.com/a/10lG2#0

some nice screenshots of the big fight.
Eve is Real, and I wasn't there. (I tried but I died on at gate camp a couple jumps out)

(and yes I necrod this thread.)

Market data for the first half of the day show mineral prices jumping by up to 20% in some case...everything in this game just got a lot more expensive. Basic building unit (Tritanium) has gone up from 4.24 avg to 5.05 avg and rising....yeehaw.




Edited, Jan 28th 2014 3:23pm by rdmcandie

****, I need to get back in and start mining.
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#16 Jan 29 2014 at 7:37 AM Rating: Good
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You could make this the EVE Omnibus thread.

I played EVE for about 3 months. I liked it, but I didn't. I loved the open space. I even practiced calculating and making jumps to land me where I wanted and when I wanted. I lost two ships but never got podded. I joined a guild-thing and even had a practice session with them. But it was almost TOO much. I have to feel some success and some progression in MMO's and it seemed like for me to get these things out of this game, I'd have to put more into it than I wanted.

Also, and more importantly, I was playing EQ at the time with my hubby. He had first dibs on my gaming time.

Maybe I should try again. LotRO is getting awfully dull.




Edited, Jan 29th 2014 2:38pm by Elinda
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#17 Jan 29 2014 at 8:37 AM Rating: Excellent
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With EVE, there's definitely progression, but you might not have been in an environment to experience it, which is important. It's usually best for new players to pick one area to start specializing into, so you can get a footing in the game and learn the systems. From there, there's a TON of progression (new ship types, new weapon types, harder and higher-risk content, low-sec, null-sec, wormholes, etc.) And you can specialize into quite a few roles, particularly with support options.

But when you're still trying to train everything, it feels like it moves at a glacial pace. Because you're not really getting anything to a workable level.

But if you're doing dedicated training along a career path, then you definitely get a sense of progression (particularly from flying bigger ships).
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#18 Jan 29 2014 at 9:31 AM Rating: Good
EvE is very progressive. The problem is the amount of time you invest in the game doesn't dictate progression so much as improve your personal skill at manipulating the game. Skillpoints train at the same speed whether you are online or offline.

Basic progression for getting into an Amarr Dreadnaught for example would be Frigates > Destroyers> Cruisers> Battlecruisers> Battleships > Dread. In addition to that line of progression each ship class has different item tiers. Small Guns> Medium Guns> Large Guns> Capital Guns. This applies for mostly all modules and drones in the game.

Additionally Pirate Factions combine 2 races for example the new Sisters of Eve ships (designed for covert ops and exploration) require me to have both Amarr and Gallente hulls skills. So to fly the Cruiser "Stratios" I would need to have Amarr and Gallente trained, there are I believe now 7 Pirate Factions with various combinations of Racial Hull progressions. So basically your ship progression could be something like this:

Primary Racial > Secondary Racial > Pirate Faction


In addition to just hull and module progression you also have career path progressions.

PVE
Missions lvl 1-5 > Complex Missions* > 0.0 Deadspace Complexes*> Incursions
*Complex as in site not confusing/hard, all though some can be difficult if you are alone.

PVP
Faction Warfare/P2P War Declarations > Piracy >Sov Bloc Warfare

S&I
Station Production> POS Production> 0.0 POS Production
Highsec Mining > Lowsec mining>0.0 Mining

Exploration
Scanable Sites> Probable Sites> Wormholes Class 1-6


The best part is that no matter what you really choose to do the progression is adequate per region, for example you can fly cruisers as a low sec pirate and live comfortably off Income you make in lowsec PVE/Exploration/Production. As far as day to day progression its entirely on you and what your expectations are, and you can eventually (after like 15 years) become proficient in every single skill in the game.

For myself I have 3 accounts. I have my PVP account which can fly all subcapital class ships in the game across every single faction. I have my Capital Pilot who is skilled to fly Combat/Support and Industrial Capital Ships, and I have my ISK maker/Scout who specializes in Exploration and Covert Ops.

This is a typical day for me:


Explore for ISK/Scout for enemies and targets on my third
Move product to or from my station to or from a market hub on my second
PVP on my main

Additionally I have set my 2nd and 3rd in such a way that if I find a nice target on my 3rd I can have my 2nd "jump" my 1st to that system to kill it...then go back to what I was doing. The best part is that most of these skills trained when I was away from the game....perhaps even better is that I can make enough money in a month to fund all three of my accounts using ISK to buy PLEX so essentially I play for "free". (although I keep my main on a recurring pay pal in case I for whatever reason don't make enough or PLEX is really high)

As well as engage in piracy with my friends whenever we feel like it.


You really need friends to play the game...space is a big empty lonely place without people to talk to.

There are lots of good starter Corps and Alliances like EVEUNI (probably the best for all around stuff) RvB (introduction to PVP) and Brave Newbies (like EVEUNI and RvB rolled into one and based in 0.0) The new player tutorial is much improved since the first time I did it as well, but it is still rather overbearing in the sense that CCP kinda just takes your money and throws you into an ocean...they tell you how to get out of it...but not which direction to go and because of that this is probably the best MMO on the market in terms of progression and overall flexible enjoyment, at least imo, have played FFXI, WOW, LOTR, SWTOR, Aion, Rift so Ive been around and not just making a fanboy statement. I think it is because you make your own story, you aren't tied to a script, or a set fixed line, you can really do anything you want at anytime.

To put into perspective the "write your own story" The guy who missed paying the sov payment that sparked this massive fight is also responsible for the probable price jump on <pretty much everything> of some 20% by mid month. He is also responsible for putting EVE as the number 2 most watched game on Twitch, which resulted in thousands of new accounts being made yesterday. Is he a hero or villain? Then again if no one came to claim sov in the system then no one would even know he made a mistake.





Edited, Jan 29th 2014 10:37am by rdmcandie

Edited, Jan 29th 2014 10:43am by rdmcandie
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#19 Jan 29 2014 at 10:03 AM Rating: Good
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RvB is great. I was in Blue Republic for a while when playing. They're super helpful and quite generous. Essentially, new players have a nearly endless supply of ships to just fly around and fight in and loose and start over, so they can get better. Plus, they'll help you get the skillbooks you need, recommend a training path that expedites your pathway to being competitive, etc.

Frigates are dirt cheap, so it's not an issue. And in general, no one is flying something larger than a cruiser (and those pilots tend to ignore frigates unless engaged first, just because everyone's looking for a good time). Unless you're in a fleet, of course, in which case you were heading into battle anyway (so why are you complaining?)

And there's a super-strict no-podding rule, so you're only at risk from other players (which IS still a risk, but it's always a risk in EVE).

Add in some themed, T1 frigate-only weekends, and it's a really fun corp for new players.

Definitely recommend it for anyone interested in getting into PVP.
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#20 Jan 29 2014 at 10:13 AM Rating: Good
Anyone interested in trying the game out here is a 21 day free trial link.

https://secure.eveonline.com/trial/?invc=6e9c254f-a421-450a-b5e9-0569b134bf80&action=buddy


Edited, Jan 29th 2014 11:17am by rdmcandie
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#21 Jan 29 2014 at 3:52 PM Rating: Good
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Kotaku wrote:
EVE Online will erect a memorial to the 21-hour, all-out space battle that spanned Monday and Tuesday, commemorating the loss of 75 Titans—the largest ship in the spacefaring MMO. The total damage done may translate to more than $300,000 in real money, but it is the loss of the Titans that defines the Battle of B-R5RB.

To put it in perspective, the previous record for most Titans lost in a battle was 12, which had happened twice. "The winning side alone had lost more Titans that in any battle seen before," CCP writes in this official recap of the battle and its aftermath. "The losing side had lost more Titans than anyone had previously thought possible."

Why are Titans such a big deal, aside from being, well, big? They "take thousands of man hours to produce, take months to train to fly, and are capable of fitting massive doomsday weapons that obliterate lesser ships with a single volley." The defeat of a Titan is a major event in an EVE battle, and a significant setback to the alliance that loses one. In this case, *********** Coalition and its Russian Coalition allies lost 16 and won. The N3 Coalition and Pandemic Legion lost 59.

Thus the plans for "Titanomachy." Work already has begun on the memorial by CCP designers using Titan wreck models introduced in the game's most recent update. Titanomachy "will be placed around the seventh planet in the B-R5RB solar system and be 'off grid' from the station. Thereafter, any player who plays EVE can make the dangerous pilgrimage there and marvel at the scope of destruction."

The attention given to the size of the battle and the financial losses incurred have almost obscured a key detail about any battle: who the **** won. In this case, CFC and the Russian Coalition prevailed decisively, massive payback for the stinging defeat N3 and Pandemic handed them a little more than a week ago.

The battle raged for so long it was stopped by daily server maintenance downtime, but by then Pandemic and N3 were limping out of the system in retreat.

In sum, 7,548 different characters involved with the two coalitions participated in the battle. Fifty-five different player alliances were fighting under one of the larger banners. Let's not forget the losses of other huge capital ships, like 13 Supercarriers and 370 Dreadnaughts. The Doomsday lasers that the Titans carry were fired 775 times. CCP says that accounts for 24 percent of all Doomsday firings in the past two years in the game.

And the final bill: 11 Trillion ISK (EVE's currency) in damage and losses. According to some conversion sites, the value of the ships lost is between $300,000 and $330,000.

"The lost momentum in the Southern conflict due to the B-R fight is a far greater loss than the ISK assets," writes Elise Randolph, a Pandemic Legion fleet commander. "Because try as you might, you cannot buy swagger."


The Bloodbath of B-R5RB, Gaming's Most Destructive Battle Ever

And now I'm really glad I stopped playing EVE. Smiley: yikes
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#22 Jan 29 2014 at 4:30 PM Rating: Excellent
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That's some crazy amount of money.
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#23 Jan 29 2014 at 4:50 PM Rating: Good
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I played Eve for maybe a month on 2 seperate free trials and i couldnt even imagine or fathom what just happened in that video. Thats some crazy sh*t. I kinda wish I had played EVE from the begining as outer space really intrigues me, but i feel the learning curve is way to steep for me :) guess ive been babied by EQ and WoW. Smiley: grin
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#24 Jan 29 2014 at 7:37 PM Rating: Good
That's a lot of people calling in sick to work I bet.
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#25 Jan 29 2014 at 7:46 PM Rating: Decent
https://www.youtube.com/watch?v=lvB2nRGMl2c#t=199

This is the first few minutes of the engagement. Battle is sped back up and because of the effects of Tidi you can see the battle kinda unfold in more real time. So when you watch a stream at 2fps its not because of lag, its just the system going into a slow time so every action taken is accounted for. Makes the videos really really awesome to watch imo. I wouldn't enjoy being in it for very long though.






Why can I not make youtube link here?

Edited, Jan 29th 2014 8:48pm by rdmcandie

Edited, Jan 29th 2014 8:49pm by rdmcandie

Edited, Jan 29th 2014 8:49pm by rdmcandie

Edited, Jan 29th 2014 8:50pm by rdmcandie
Seriously its bugging me what am i not doing?


Edited, Jan 29th 2014 8:50pm by rdmcandie

Edited, Jan 29th 2014 8:52pm by rdmcandie


Testing: [youtube=lvB2nRGMl2c#t=199]

Edited, Jan 29th 2014 8:53pm by rdmcandie

@#%^ it, its linked under this post Thanks!



Edited, Jan 29th 2014 8:56pm by rdmcandie
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#26 Jan 29 2014 at 7:51 PM Rating: Good
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Stalker rdmcandie wrote:


Next time just use the video code after the "watch?v=" part of the URL in the YouTube button. And don't use any time or resolution codes as the YouTube button isn't set up to recognize them.


Edited, Jan 29th 2014 8:52pm by Shaowstrike
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#27 Jan 29 2014 at 7:52 PM Rating: Good
Thank you!

I peed my pants laughing because I still can't get it to work...not real pee though just the figurative kind.

Edited, Jan 29th 2014 8:55pm by rdmcandie
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#28 Jan 29 2014 at 8:43 PM Rating: Good
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That video is better than the other one that I saw, probably because it was sped up to counteract the effects of the time dilation. One thing though, I'm not much of a PvPer, but I seem to recall that moving was your best asset in PvP, unless it doesn't matter for ships that size. I didn't see much movement of the ships in the video.
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#29 Jan 29 2014 at 9:26 PM Rating: Decent
Ya once your ships reach a certain size it doesn't really matter because pretty much anything over a battleship doesn't is to big and to slow. Also Orbiting is actually dangerous in capital fights because you want to stay in range for support sometimes you want to switch mods from damage to tank and vice versa if you orbit you can bump lose remote repair ranges, and access to fitting bays.

It is more important for subcapitals though. If you think of the ship size not as the physical size, but imagine a sphere that encompasses the whole ship. That is technically your "size" in space called signature radius. Basically the smaller you get and the faster you go your signiture shrinks to*. Allowing you to evade damage from missiles, and be harder to score direct hits on (those glancing off armor blows) from turrets (this is true on all weapon types, and the benefit is amplified as weaponsizes directed at you increase)

*Certain mods like shield and micro warpdrives can increase your signiture radius...the Drake Battlecruiser can be fit to be larger than Dreadnaughts (Capitals) despite being 2 hull sizes smaller...and no there is no benefit to doing that unless you want to be hit hard by weapons 2 times larger than your ship class.



Edited, Jan 29th 2014 10:27pm by rdmcandie
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#30 Jan 30 2014 at 8:12 AM Rating: Good
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What RDM said. In less technical terms, movement is your friend because it makes you harder to hit/land direct blows on. Unless you're moving directly at the firing ship, in which case it does nothing.

This is particularly important because bigger guns are slower, so it might be really hard for them to hit something like a Frigate. They're just too small/fast for the aiming speed of the big guns (which could take them out in one shot if they WERE hit).

But when you get THAT large, movement doesn't matter. You're just going to be hit - that's all there is to it. And since there are no larger ships from Titans, it's not like you're trying to avoid larger guns.
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#31 Jan 30 2014 at 3:21 PM Rating: Decent
Ya I forgot to mention that. Flying straight at something no matter how big or how small will turn you into space dust pretty quick. Unless its missiles, missiles work with explosion radius but on a similar principle. Instead of tracking time, they have an explosion radius different size missiles explode faster or slower. Light Missiles will explode and fill their radius really quickly...these are good at hunting smaller ships...Cruise Missiles explode more slowly and are poor at hunting smaller ships because the small ship can move out of the radius fast enough to minimize damage. (again all relative to Signature size, not actual ship size as some mods can make your ship "bigger" than it actually is.)

(Just of note the Turret mechanics also apply to drones as well small drones good at tracking shooting small ships, big drones better at dealing damage vs bigger ships they can hit as smaller ships can out run drones, and be harder to track)

Edited, Jan 30th 2014 4:25pm by rdmcandie
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#32 Feb 01 2014 at 8:46 PM Rating: Good
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Well, I typically pilot Destroyers and Frigates, though I apparently lost a Ferox back before I quit a few years ago.

Edited, Feb 1st 2014 9:47pm by Kastigir
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#33 Feb 02 2014 at 11:37 AM Rating: Decent
Kastigir wrote:
Well, I typically pilot Destroyers and Frigates, though I apparently lost a Ferox back before I quit a few years ago.

Edited, Feb 1st 2014 9:47pm by Kastigir


You would probably really enjoy faction warfare now if you are into PVP at all. Can make good ISK, and its largely Frigate/Destroyer/Crusier sized combat. Some escalations do occur though right up to capitals (just yesterday some friends had a Dread/Carrier brawl because of FW escalation).
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#34 Feb 02 2014 at 11:39 AM Rating: Good
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I fly frigates like they're battleships.

Never got the hang of speed tanking. Smiley: lol
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#35 Feb 02 2014 at 12:17 PM Rating: Good
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Stalker rdmcandie wrote:
Kastigir wrote:
Well, I typically pilot Destroyers and Frigates, though I apparently lost a Ferox back before I quit a few years ago.

Edited, Feb 1st 2014 9:47pm by Kastigir


You would probably really enjoy faction warfare now if you are into PVP at all. Can make good ISK, and its largely Frigate/Destroyer/Crusier sized combat. Some escalations do occur though right up to capitals (just yesterday some friends had a Dread/Carrier brawl because of FW escalation).

I'm not real in to PvP.
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#36 Feb 05 2014 at 10:44 AM Rating: Excellent
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Anyone who signs into EVE Online before March 1st will get their name (real life or in-game is unknown) engraved on a real life memorial the devs are getting built. Apparently the memorial will be in honor of EVE players in general, and not the massive amount of hours lost trying to do something in-game.
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#37 Feb 05 2014 at 10:46 AM Rating: Decent
http://eve.com/monument?utm_source=eveonline.com&utm_medium=banner&utm_content=eve%20monument%202014&utm_campaign=eve%20monument%202014&_ga=1.169673127.788566092.1391056930

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We would like to, as best as we can, reflect the same beauty that you have shown us. To make you into art. To honor you in the real world as much as you have earned in the virtual. To immortalize the already immortal pilots of EVE.

To that end we are creating a monument to all EVE players whether they are currently flying or who have long docked their ships. A monument to players who are living and with us or who have sadly passed on.

While most of our monuments have, up until this point, existed in game, this one will be placed in beautiful Reykjavik harbor and be donated to the city where EVE was first born so many years ago—the northernmost capital city on Earth.

With the monument, entitled “Worlds Within a World”, we seek to honor the EVE’s developers (past and present), the volunteers, our partners and even the citizens of Reykjavik—all for the parts they play in this universe.

The monument will stand testament to the collective and manifested will of hundreds of thousands of gamers, dreamers, leaders, wingmen, pirates, betrayers, victors and defeated.


Neato! I get my space name on a monument.

(how could I get beaten to the punch with EVE news!)

Edited, Feb 5th 2014 11:48am by rdmcandie
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#38 Feb 10 2014 at 3:42 PM Rating: Good
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Totally want my name engraved on a rock on Iceland. I mean, why not?
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#39 Feb 11 2014 at 6:23 AM Rating: Decent
Some names in game if CCP is true to their word...are going to be interesting to see. Probably good thing Icelanders don't speak as the English native language
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#40 Feb 14 2014 at 7:27 PM Rating: Good
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Stalker rdmcandle wrote:
Probably good thing Icelanders don't speak as the English native language


Smiley: dubious
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#41 Apr 06 2014 at 11:56 AM Rating: Decent
So Chinas Server, Serenity eclipsed the big battle of B-R http://community.eveonline.com/news/dev-blogs/the-49-u6u-slaughterhouse/ and Tiancity (the host) is implementing an in game monument to commemorate the largest battle in EVE history on that Server.

Edited, Apr 6th 2014 1:56pm by rdmcandie
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