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Dragon Age III: InquisitionFollow

#52 Aug 28 2013 at 8:33 PM Rating: Excellent
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Man, if you can't jack off to creepy uncanny valley underwear humping, I have absolutely no idea what in God's name you people want...
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#53 Aug 28 2013 at 8:51 PM Rating: Good
Jophiel wrote:
Man, if you can't jack off to creepy uncanny valley underwear humping, I have absolutely no idea what in God's name you people want...


Nipples.


Magic nipples.
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#54 Sep 01 2013 at 7:28 AM Rating: Good
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Must suppress the hype.

Bullet points from that:

-Qunari are a player race now, male and female.

-Top-down tactical menu is back, and available on console versions as well.

-Huge, varied maps where you actually see a civil war happening. So, unlike with Skyrim, you'll see battles, moving troops flanking enemy units, etc.

-Changing world according to your decisions. New towns will be founded, old towns will be destroyed, new towns will be destroyed, etc.

-New prompts on decisions explaining what the decision is (though not what it does), so you can't make one you don't understand. No more choosing "I don't think so..." and having your character stab someone in the throat for some reason.

-Environmental combat. You can use your enchanted weapons like spells for at least some (set fire to a boat, platform, etc.).

-Resource management. Health won't regenerate out of combat (though it's possible they'll be gear that does that I suppose). And health pots will be more limited in terms of number you can carry.

There's more - it's worth reading - that's just what's coming to mind.
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#55 Sep 03 2013 at 7:03 AM Rating: Decent
Good stuff in that article but the constant references and comparisons to Skyrim I've seen coming from developers and previewers alike has me a bit on edge. Skyrim is an amazing game however I don't want one with a dragon age skin. I hope they are just taking what works and would enhance the experience for dragon age and not blatantly ripping off.

'Cause I am getting tired of this blatant let's take an instant selling IP and clone one of the recent top sellers and slap it's name on it business model in the game industry these days.
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#56 Sep 03 2013 at 7:36 AM Rating: Good
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The people who have actually seen it in play seem to be comparing it more to Fallout 3.

I think they're just really using Skyrim to hype it, because of how limited the environment was in DA3.

From what they've said, it actually isn't like Skyrim, because it's not truly open world. They've gone ahead and made massive zones, but you travel between them to new environments (so, essentially, as if the only way to get from Winterhold to the Reach was quick travel). And Skyrim is really about exploring the open world. DAI seems to be about changing a less-open world. So villages within that big zone might form or be destroyed, or whatever, but it's not a game about picking up as many wedges of cheese as you can carry.
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#57 Sep 03 2013 at 8:30 AM Rating: Excellent
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Honestly, I think Skyrim comparisons are just lazy work from reviewers/journalists. Sort of like how they were calling Far Cry 3 "Skyrim with guns". FC3 was a good game and worth playing but it had almost nothing to do with Skyrim aside from being open world and playable in first person. But saying "Skyrim" is easy shorthand for "big open world" and implies quality.
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#58 Sep 03 2013 at 9:26 AM Rating: Good
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What Joph said.
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#59 Sep 03 2013 at 10:59 AM Rating: Good
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Also, if it's got a snowy, mountainous zone, it's a Skyrim rip-off.
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#60 Sep 03 2013 at 11:01 AM Rating: Excellent
Spoonless wrote:
Also, if it's got a snowy, mountainous zone, it's a Skyrim rip-off.


Or dragons, because Skyrim invented dragons.
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#61 Sep 03 2013 at 11:06 AM Rating: Good
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idiggory, King of Bards wrote:
And Skyrim is really about exploring the open world.
I'm absolutely certain Skyrim was about catching butterflies.
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#62 Sep 03 2013 at 11:18 AM Rating: Excellent
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lolgaxe wrote:
idiggory, King of Bards wrote:
And Skyrim is really about exploring the open world.
I'm absolutely certain Skyrim was about catching butterflies.
This.

Well that and the armor the forsworn wore, but mostly the butterflies, of course.
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#63 Mar 31 2014 at 11:43 AM Rating: Excellent
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GameSpot wrote:
BioWare's upcoming role-playing game Dragon Age: Inquisition will have 40 possible endings to unlock and five major regions to explore, according to a new report. A BioWare forum user has obtained the latest issue of Official Xbox Magazine ahead of schedule which reportedly contains numerous details about the game.

The five main Dragon Age: Inquisition regions reportedly are Fereldan, The Free Marches, Orlais, Nevarra, and the Dales. BioWare executive producer Mark Darrah supposedly said that players will also visit a location known as the Emerald Graves, where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.

The tipster also revealed other details about Dragon Age: Inquisition like that you'll be able to affect the environment to influence local settlements, establish trade routes, capture territory, and disrupt the local ecosystem. In addition, the report claims that if you defeat intelligent enemies like bandits or dragons, this will have a "significant effect" on a given region.
[...]
The report also sheds some light on Dragon Age: Inquisition's dialogue system. Writer David Gaider reportedly said that the game will feature three separate dialogue wheels that players will use to engage in conversation. These are the "tone wheel," the "choice wheel," and the "reaction wheel."

Also some stuff about there being no DLC characters since all the characters are meshed in too deeply and 40 supposedly largely unique endings.

I'll admit that I'm not too excited about the first part. The "city management" parts of Awakenings didn't grab me at all -- I'm playing that style of game for a grand adventure, not as a city/fort sim. I want to stab giant ogres in the face (or set them on magical fire), not "establish trade routes". I'm cautious about the second part. I hate the dialogue wheels from DA2, Mass Effect, etc. I hate that they don't accurately reflect what you're saying and (in DA2 at least maybe in the others) actively say something different than what you actually speak. I know others disliked the dialogue trees from DA:O so maybe this will be a decent compromise position.

I'm still firmly in the "No way in **** am I buying at launch" camp. What I'm looking for is an entertaining adventuring story with intelligent tactical combat, interesting characters and compelling relationship (not necessarily sexual) options between them. Can't say I've seen strong signs of that yet.

Also a vow that I'll never have to see Anders again
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#64 Mar 31 2014 at 11:53 AM Rating: Good
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I was always going to be in the "will have a pre-order the minute I see what the bonuses are" camp, so obviously my opinion is probably less useful for skeptics, but I'm excited.

My issues with DA2's wheels weren't the structure of the system (which I largely liked), but rather that they failed in quality control to accurately communicate what was happening. Which is really a labeling issue - giving me a "charming" option that was aggressive in a way that was awkward for the situation and really should have been labeled sarcastic (or maybe they needed a third label). But I thought that I generally was given enough info to make my choice off of - a paraphrased bit of text and a icon showing the tone - they just need to better follow-through with the implementation.

I prefer the system to DAO's, even if I don't necessarily think the end-user experience was better.

Some of the DA2 combat changes were welcome, some less so. It sounds like they've carefully listened to what people did and did not like about both games, so I'm hopeful.

There's nothing about the story that's particularly grabbed me, yet, but DA's (and BioWare's, in general) strongpoint has always been characters. So.
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#65 Mar 31 2014 at 1:52 PM Rating: Good
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Jophiel wrote:
40 supposedly largely unique endings.
I've got some intel on the upcoming endings.

Screenshot

Edited, Mar 31st 2014 1:53pm by Poldaran
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#66 Mar 31 2014 at 1:54 PM Rating: Good
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I picked the Purple Magenta ending.
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#67 Mar 31 2014 at 2:13 PM Rating: Good
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The dialogue wheels in DA2 and SWTOR are annoying as ****. At least in DA2 they added icons to indicate the tone of your reply - in SWTOR anything can happen when you choose a dialogue option. The "Greetings" option might be "Greetings, friend" or it might be "**** off, peasant." I've aborted dialogues so many times because of it. *shudder*
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#68 Mar 31 2014 at 2:37 PM Rating: Excellent
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Mazra wrote:
The "Greetings" option might be "Greetings, friend" or it might be "**** off, peasant." I've aborted dialogues so many times because of it. *shudder*
Some of the transitions were rather jarring, especially if you were waffling in between good and evil somewhere. Then again there was something amusing about threatening, beating, and insulting someone for an entire conversation only to turn all pure of heart in the end. Loved my Bounty Hunter. Smiley: lol
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#69 Mar 31 2014 at 6:27 PM Rating: Excellent
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The One and Only Poldaran wrote:
I've got some intel on the upcoming endings.

[Pessimist]Forty varieties of disappointment[/Pessimist]
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#70 Mar 31 2014 at 6:54 PM Rating: Good
Jophiel wrote:
The One and Only Poldaran wrote:
I've got some intel on the upcoming endings.

[Pessimist]Forty varieties of disappointment[/Pessimist]


It's totally going to suck, because nothing is as good as the first. And everything sucks now.
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#71 Mar 31 2014 at 7:58 PM Rating: Excellent
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I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).
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#72 Mar 31 2014 at 8:41 PM Rating: Good
Jophiel wrote:
I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).


I meant it in an ironic bitter internet guy kinda way. Not specific. Smiley: tongue
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#73 Apr 04 2014 at 1:53 AM Rating: Good
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Jophiel wrote:
I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).


Generally I find that aspects of gameplay that are easy to incrementally improve get better, although in the case of sequels to groundbreaking games usually not enough to have the impact of the original. Other aspects, like theme, tone, plot, characters etc that are harder to get a grip on are usually worse. Torchlight 2 is better in almost every way, except the plot/setting goes from 'boom-town atop layer-cake of similarly doomed civilisations, go down and explore 'em p.s. some sinister chap is doing the same', which is pretty cool, to 'save these elemental guardians from this crazy dude', which is both borring and very played out.

There are a bunch of counter-examples, though; for example, I find DA:2's plot and characters much less dull than those of the first game, which send me to sleep, but they managed to make the combat even worse. And yeah, some sequels are just plain better than the original, like the second Thief or Mass Effect.
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#74 Apr 04 2014 at 7:06 AM Rating: Excellent
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DA2's plot completely failed to hook me although it was an uphill battle anyway the moment I had to deal with **** Flemeth. Likewise, the dialogue wheels were probably a barrier to getting me invested in the characters. And, again, having to deal with Anders again was enough to make me say "Eff this noise" and write it off.
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#75 Apr 04 2014 at 7:59 AM Rating: Good
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Reaper of Souls sold 2.7M in the first week, which isn't bad at all considering the backlash at D3's initial release. They're up to something like 15M D3 sales across all platforms. I wonder how many expansion sales they would have had if they had provided the RoS game experience from the beginning. Wow, wrong thread.

Edited, Apr 4th 2014 11:28am by Spoonless
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#76 Apr 04 2014 at 7:00 PM Rating: Good
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I think DA:O had the stronger overarching plot structure, but DA2 handled storytelling better within its subplots/arcs. If they had tied the overarching narrative more firmly to Hawke's journey (so it wasn't just clearly a series of three Acts), it would have been much better.

I think the quality of the characters is pretty even in both games, but I think they did a better job developing them and bringing them into the story in DA2.

That said, I really missed the ability to initiate conversations with my companions, like in DA:O. On the other hand, I really appreciated them being more active in quest dialogue and such. It really changed the tone of quests to have different companions along for them, which I'm all for.

I will be severely disappointed if DAI doesn't give me both camp conversations and character involvement.
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#77 Apr 11 2014 at 6:09 AM Rating: Good
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Two things:

1. It seems DAI IS promising to increase your ability to converse with companions, so yay for that.

2. The new DA book is out, if anyone is interested in Empress Celene (leader of Orlais). I haven't read it yet, but I will be. I don't know if any familiar faces are in it (unlike all the other novels), but I'd wager Leliana (who has a pretty big role in the plot arc surrounding DAI) and Cassandra both make appearances. It'll definitely have a heavy context for DAI.

Oh, right.

I fail at links...

Edited, Apr 11th 2014 8:12am by idiggory
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#78 Apr 22 2014 at 10:13 AM Rating: Good
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I'll just leave this here:
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#79 Apr 22 2014 at 10:18 AM Rating: Good
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This hand of mine glows with an awesome power!
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#80 Apr 22 2014 at 7:13 PM Rating: Good
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Oh ****. Where am I going to find the time to save the world?

*sigh*

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#81 Apr 22 2014 at 7:21 PM Rating: Excellent
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Good lord, it was like having Isolde yell at me for two minutes Smiley: laugh

Was that one dude carrying a gun?
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#82 Apr 22 2014 at 9:26 PM Rating: Good
Crossbrace xbow gun? That's a thing.
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#83 Apr 22 2014 at 10:49 PM Rating: Good
Also so Mustache Burt Reynolds is not in this one? New character main? I kind of liked him. I am forgetting a lot about DA2 I think and the DLC after...

Refresh me Digg with walls of lore!
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#84 Apr 23 2014 at 6:56 AM Rating: Excellent
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Who is Mustache Burt Reynolds? Are we talking about Hawke? My Hawke had a beard...

And yeah, the Dwarf (Varric) is holding his crossbow (Bianca).

The Inquisitor is the new main character. Bioware confirmed that the Warden and Hawke's stories are done, at least from the first-person perspective, and they haven't even said if they'd give them cameos in later games like with other characters (probably because, you know, the Warden was silent and both characters were customizable in appearance).

The Inquisitor is the head of the Inquisition (go figure), which has newly formed.

Essentially, when you zoom the timeline back to the Early Chantry, before the Circle and Templars existed, the Inquisition was an organization that hunted down and executed Mages and other perceived heretics. The Chantry, attempting to bring Order and protect the Mages, brought the Inquisition under its dominion, splitting it into the Seekers of Truth and the Templars, and also establishing the Circle of Magi.

The Seekers of Truth were like a combination intelligence/internal affairs division, handling both delicate projects directly on behalf of the Divine, and also policing the Templar Order... to an extent. The Templars were the general military arm of the Chantry, and also the wardens of the Mages.

In the wake of Anders' actions at the end of DA2, and subsequent events that happen in the novel Asunder, a war between Templars and Mages has broken out, and (importantly), the Nevarran Accord was abolished by the head of the Seekers. This Accord was the agreement that created the Seeker/Templar Order, and the Circle, and it's abolition separated that military arm from the Chantry and effectively dismantled the Circle system.

Thing was, loyalties are kind of crazy; you have Templars and Seekers who are loyal to the Divine, and Templars and Seekers who are loyal to the Lord Seeker (who is leading the war against the Mages).

So the Mages have a sort of alliance with the Divine, though that relationship is stressed because the way many of them feel about the Chantry. But the Divine is not a "Kill all mages!" zealot.

In this context, of the Templar and Seeker orders fractured, the Chantry's authority diminished, and the Mages free of the Circle system that bound them, the Inquisition has been reformed as an independent organization to deal with these issues. But it SOUNDS LIKE the player is the one who will get to decide what that means. Are you going to ally with the Seekers and kill all the Mages? Are you going to ally with the Divine and try and return Order? Are you going to do your own thing and gain your own power for your own ends? Etc.
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#85 Apr 23 2014 at 8:02 AM Rating: Good
Ah yup that brought it all back. thanks!

I do kind of miss having a persistent protagonist ala Sheppard. But I suppose that allows them more freedom.
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#86 Apr 23 2014 at 8:27 AM Rating: Good
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That video showed a bunch of varied environments, which was probably my biggest complaint about DA2. If they truly have made the combat somewhere in between DA:O and DA2, I'll be happy.
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#87 Apr 23 2014 at 10:11 AM Rating: Good
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So I just saw on tumblr a thing about the Inquisition setup.

Apparently it has 3 wings - political, military, and intelligence.

Leliana leads the intelligence wing, a military wing led by "one particular character," and the Inquisitor leads the political wing, essentially determining who the Inquisition allies with (from nobles, to organizations, to what towns and merchants they have a relationship with)... or pushes away.

Sounds fun. Leliana is a companion, so I'm guessing that the military wing commander will be a companion character, too, and they just don't want to spoil it yet.

Unless they're going for something more shocking with the military character... and don't want to spoil it.
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#88 Apr 23 2014 at 10:29 AM Rating: Excellent
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idiggory the Fussy wrote:
Leliana leads the intelligence wing

So this is what was more important than being my girl on the side for days when I was bored/annoyed with Anora?
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#89 Apr 23 2014 at 1:10 PM Rating: Good
As long as she occasionally sings to me I'm good.
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#90 Apr 25 2014 at 6:21 PM Rating: Good
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Leliana is hotness, but that accent... I find it very off-putting. It's French, but not in the **** way.

Now, Morrigan, on the other hand... That's crazy hotness and **** voice in a box.
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#91 Apr 25 2014 at 7:24 PM Rating: Good
Mazra wrote:
Leliana is hotness, but that accent... I find it very off-putting. It's French, but not in the **** way.

Now, Morrigan, on the other hand... That's crazy hotness and **** voice in a box.


I knew Morrigan was going to super glue my junk to my leg and slash my tires from moment one. Still hot.

Lel was a broken winged bird that only my junk could save.




Edited, Apr 25th 2014 6:37pm by Shojindo
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#93 Apr 26 2014 at 8:50 AM Rating: Good
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Master Shojindo wrote:
I knew Morrigan was going to super glue my junk to my leg and slash my tires from moment one. Still hot.


I have a weakness for crazy hot.
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#95 Oct 24 2014 at 7:06 PM Rating: Excellent
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Not sure if it's just because I'm in the Beta, but the Keep is up for me. I'm plotting my choices now.

Blow-by-blow thoughts:

1. I started a great cut-scene scenario, but when I closed the browser and went back, it sent me to "The Tapestry," where I individually customize my choices. The original cut-scenes read my save files and imported a lot of my achievements, etc.

2. My options on the side allowed me to replay the cut-scene, to catch me up on the events from the first game... doing so now...

Images below:

DAI 1


DAI 2


DAI 3
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#96 Oct 24 2014 at 7:12 PM Rating: Excellent
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Tapestry warning:
DAI 4


Tapestry meta-choices:

Screenshot
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#97 Oct 24 2014 at 7:18 PM Rating: Excellent
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The cut-scene is narrated by Varric, which is nice. Not sure if it goes through all possible choices - checking now. Back in 15ish minutes.

Edit:

Seems beset by bugs Smiley: lol

I got to the end of the Origins story and encountered a 500 Error. Went back to the Tapestry, but its's bugged and I can't select anythng. So... they have a few weeks to go, right? Hope it gets worked out!

Edited, Oct 24th 2014 9:41pm by LockeColeMA
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#98 Oct 25 2014 at 7:27 AM Rating: Good
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Sever load is obviously going to be a big problem. So that's not cool. And what do players do when they decide to take the keep down? I hope they make the Keep a DLC at that point, but they probably won't.

The only hope is that they'll keep using it for future DA titles, so support continues.

I can get in, and I wasn't in the beta. There's that.



Also, I would really like the option to input choices and build a story without having to watch this movie. I love Varric, I love his voice, but my god I have things to do.

Like play games.

Edited, Oct 25th 2014 9:29am by idiggory
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#99 Oct 25 2014 at 8:49 AM Rating: Excellent
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You can close out of the movie (there's an X in the corner) and it takes you right to the Win8 Tiles looking interface to set your choices.

It only had one of my previous DA:O characters available, my first one, and was maybe 75% accurate in what it said I did. DA2 is ass so I didn't even bother tinkering with the options there because I never finished the game and didn't remember half of what I did do.
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#100 Oct 25 2014 at 10:18 AM Rating: Good
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I found that eventually.

I have to say, I HATE the interface. It's way too easy to lose your place. But to be 100% fair, I also hate the Windows 8/ newer Xbox UIs, too.

But I really dislike this one.

Also, what the **** is the "Morrigan had a human baby with the Warden" option? There's a human and old god choice... But it shouldn't be possible for her to NOT have an old god if you knock her up... As far as I know, the dark ritual is the only way she can end up pregnant, yeah? Does she end up pregnant even if you don't do the ritual, but are romancing her?

Another bug I noticed - the mabari hound quest doesn't have a noble-appropriate option, since they can't do that quest.
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#101 Oct 25 2014 at 10:24 AM Rating: Excellent
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It's still buggy today, but at least I got a better feel for it. The cut-scene selector, as Joph said, is optional. Still lots of these errors:
error


I also had issues with it not finding my DA:O (and DA:A) characters. However, I read online that the only thing importing a character does is select your looks, race, gender, and origin. I think it also imports a couple other things (see below)

DAI 6


All the other choices need to be manually changed. Which sorta sucks. I know for a fact I didn't fail to recruit Leliana or let Dog die, for example. Having to manually select a couple dozen items is annoying.

It does import your achievements from the prior games, but I don't think they have any effect. It also tells you how much DLC you own... which is weird. Thanks for letting me know I only have 43% of the DLC for DA2, I guess? I can easily see it become a one-stop shop, saying "Oh, you don't own Item Pack 3, buy it now!"
DAI 7


When the video/cut-scene part isn't crashing any more, I'd like to see if I can go to the Tapestry first, select everything I want, and then have Varric narrate the entire thing. That would be pretty neat.

Oh, and one thing this is great for is to remind you of choices you didn't know you had before. For example, I only played the Dwarf Noble origin to get the achievement, and never realized some of the choices that came from it later. I also need to check up on certain things, like why if the Warden kills the Archdemon, Alistair and Anora cannot be wed in the ending. I could have sworn I had a Hardened Alistair marry Anora and I had an old god baby with Morrigan while giving the final blow to the Archdemon myself... maybe I had Loghain do it?
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