BeanX the Irrelevant wrote:
idiggory, King of Bards wrote:
Protip: If you have no interest in playing the logistics game, you don't like crafting. In any game. Ever.
Ive always liked crafting when theres an AH to buy stuff, or atleast a bazaar to find stuff. GW2 I liked crafting, FFXI i liked crafting, WoW I liked crafting.
Figuring out what you need, where to get it, what to make with it, how to use it/where to sell it (and to whom), is really the very essence of the entire content area.
No Running around trying to find crystals which are the main ingredient of a recipe is not "fun". If the game gave some clue or I deduced where I could get said crystals that would be fun and enjoyable. Basic Progression tells me that I start with the low level mats and move up and as I move up in levels the Items I need to gather should come naturally.
Like I said I have NO clue where to even start to find ice crystals. Becuase I should have got them while leveling 10-18 On my Lancer if progression was right. Having to look up crap online is not fun, And Im not going to just run around randomly attacking things hoping to have them drop crystals. If you asked me to find the other ingredients fine I can do that. Logic tells me where I can most likely find them based on Craft level and item Im looking for. I Mean you dont make a lvl 2 synth need raid only mats right?
There is an AH.
Or at least the equivalent of one. Sure, I'm sure there's pretty much nothing on it. But why would you expect anything different in a beta?
And honestly, I disagree with you entirely about finding materials. Having the game tell you, point blank, where to get something isn't fun. It takes all the joy of discovery out of it. It should
be the players who figure that out and share it with the community. In a release version of the game, that's something you'd ask people using /sh, or whisper someone crafting.
Or, hey, look online. That's fine too. That's just another way for the community to share information.
But the problem here is that you're trying to find this info in beta, when most peoples' efforts (including those really interested in crafting) are focused on the core game play.
Anything tied to a market isn't going to be something you can test in a beta. Not unless that beta is like Dota 2's beta, and goes on for a ludicrously long time.
I think ALL weapons and shields are actually way too close to the characters now. Sure, it's nice not having a huge gap. But a smallish gap should be easily planned for. There's no good reason for that. Edited, Jul 14th 2013 8:06pm by idiggory