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FTL: Faster Than LightFollow

#27 Jun 11 2013 at 3:54 PM Rating: Excellent
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Jophiel wrote:
idiggory, King of Bards wrote:
Can you give a specific instance, or general FTL examples, so I can understand better?

Started a game, on the second turn had a ship send in a boarding party that absolutely raped my crew (maybe literally, hard to tell with those tiny sprites). Was 4 vs 3 and they were obviously better fighters than my 0 skill starting humans.


Ok, that IS terrible luck. I don't think I've ever seen boarding parties of more than 1 in the first sector Smiley: eek

Another hint: if you have extra scrap, it can be worth investing in med bay 2, oxygen 2, and blast doors (2). They're only 20-25 each IIRC, and they can really make a huge difference with some of the random events that may otherwise spell instant death. Blast doors, for example, will give you time to suffocate most invaders; med bay 2 gives you enough healing to fight off most invaders (as well as some blue options), and oxygen 2 can save you if you get bad luck in some ion storms or against an enemy's ion cannon.

Edit: Obviously, none of that will help you if that was your second turn. On the plus side, that means you only had invested less than 5 minutes into the game Smiley: tongue

Edited, Jun 11th 2013 5:56pm by LockeColeMA
#28 Jun 12 2013 at 5:21 AM Rating: Good
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Jophiel wrote:
I tried that but, when it was already 4 on 3, making it 4 on 2 or 4 on 1 just meant the non-med bay guys were plastered before I could rotate them.


Sorry I was unclear, I meant you'd retreat into the medbay with your whole force, and the interlopers would bang up the ship a bit while you were healing, preferably with less oxygen then they'd like. Then you bring your fresh forces in and mop up, with the possibility of a 3rd wave if you're guys are terrible fighters.
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#29 Jun 12 2013 at 6:54 AM Rating: Good
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And to be clear, Joph, there's probably nothing you could have done with such a ridiculous incursion so early in the game.

What I feel confident saying, though, is that the chances of such a difficult event occurring are extremely low. Part of me wonders if it could have actually been a bug, just because I've never seen anything that difficult early in the game.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#30 Jun 12 2013 at 12:35 PM Rating: Good
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Oh, and your oxygen doesn't actually have to hold out if you are in a ship like the zoltan cruiser, upgrading medbay to lvl 2 which is do-able in the first sector will let you keep your guys alive at 0% oxygen, and if the O2 generator is near the medbay you can get it repaired even if the invaders wreck it before they suffocate.
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