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#202 Aug 22 2013 at 10:55 AM Rating: Good
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I wonder how much of that 48 minutes was the Start screen. I might have killed the first one or two enemies. I guess I don't consider that having played the game, but I did say "never" so I guess you got me there.
#203 Aug 22 2013 at 11:24 AM Rating: Good
Called out.

I bet you jerk off to Alyx ****, you sicko.
#204 Aug 22 2013 at 12:24 PM Rating: Excellent
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I'm willing to bet that he actually has a spoon...
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#205 Aug 22 2013 at 3:51 PM Rating: Excellent
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So, not to divert back to the topic...

Bought the game during the Steam Summer Sale, beat it with about 15 hours on my initial run-through (somehow still missed like 10 voxophones...). Initial run was on easy and I never died; only came close maybe twice. So, my next run is, of course, 1999 mode.

Ouch.

It's actually NOT quite as hard as I expected. It's about the same as ME2 and ME3 on Insanity; lots of staying in cover, stepping out to take two shots, ducking back and waiting for shields to recharge, repeat. That said, I'm more impatient, and the additional of a Z axis has let enemies sneak up on me and slaughter me a few times, so I've died several times (and restarted at a checkpoint; no respawns and -100 Silver Eagles for me!).

I had a question about out-of-game ethics... there are some glitches you can exploit in the game, on any difficulty level, to make things easier. Right now I've just exited Soldier's Field with Shock Jockey, and there is an exploit to get unlimited money, lockpicks, and all the gear (if you put in the time). Do people think that cheapens the experience of the highest difficulty? What about the fights with the Handymen; in each of the three fights, there are ways to glitch the not-so-gentle giants so that they will just stand still and let you snipe their hearts to your heart's content. Good way to get past some difficult fights, or cheesing them lessens the accomplishment? Finally, there is a strategy to beat the Siren boss fight in under 30 seconds. Unlike the other two situations, it is a valid use of gameplay mechanics (basically making use of Charge's shield recharge, some invincibility gear, and several other gear synergies), but to do it you have to be pretty lucky with gear drops... or you can cheese it using the glitch I mentioned above.

Just curious what you all thought about it. I might do the first glitch enough times to get the gear pieces I want, but I doubt I'll glitch the Handymen unless they kill me a few times in straight combat. I'd like to try the Siren battle; it strikes me as similar to the method in DA:O, where you can blow up the high dragon in the mountains in seconds by stacking a few dozen traps and having the boss trip them all at once. I'm sure I'll cackle maniacally while doing so Smiley: laugh
#206 Aug 22 2013 at 4:13 PM Rating: Good
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I don't think there's any such thing as cheating in a single player game. Do what you think sounds fun.
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#207 Aug 22 2013 at 4:39 PM Rating: Good
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With this game it doesn't matter, that's for sure. You've already experienced the only strong thing this game has to offer (the story) so if you're up to replay it, play how you want.
#208 Aug 22 2013 at 6:13 PM Rating: Good
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Yeah, I agree do what's fun for you. Like in BL2 UVHM which I am currently in on my second toon, I play most fights straight up. But if I am in a hurry or the mechanics are stupid I will cheese it with pleasure.

Sometimes finding my own way to cheese it, without researching it on youtube, is it's own kind of fun in and of itself. Single player, make your own rules man.
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#209 Aug 24 2013 at 9:17 AM Rating: Excellent
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Well, I did end up using the infinite gear/money exploit, though in the end it didn't make much of a difference. Maybe the gear thing did, I suppose... and while I cheesed the first Handyman fight in Finkton, looking back on it now I could have done it without glitching the enemy (made the achievement simple, though).

Overall thoughts: 1999 mode isn't impossibly hard. All it requires is more planning and patience, not necessarily more skill. And once you get Winter Shield (gain brief invincibility when jumping off a skyline), any fight with a hook or rail line becomes a walk in the park. Most overpowered gear in the game, hands down. Combine that with some other gear choices like Fire Bird (Jumping from a Sky-Line has a 100% chance to burn nearby enemies. Victims take 400 damage over three seconds) and all those fights become quick and painless. It was laughable, going toe-to-toe meleeing Handymen, Patriots, and Firemen.

I also cheesed the Siren fights with Charge and some melee gear choices. And while I dreaded the final battle (which I almost lost on Easy), once I read about using Return to Sender traps, the fight was simple.

Anyway, glad to go through it again. Unfortunately I'm still missing about 4 Voxophones, but I don't feel like backtracking to figure out which ones they are. Time to move on to my next game choices until the Burial at Sea DLC goes on sale Smiley: lol
#210 Aug 24 2013 at 4:49 PM Rating: Good
I did 1999 mode without any "exploits", although I did use the golden pistol & golden machine gun that came with the pre-order & were invaluable for the first half or so.

Handyman fights still sucked though.
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#211 Aug 26 2013 at 5:12 PM Rating: Excellent
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Thought of two questions that didn't make sense to me by the end:

1. Booker is a Pinkerton, and Fink comments on the fact. But as is shown in the end, each time Booker "accepts the job," he is brought to a reality with Comstock, thus leaving his own. This means that in this reality there is no Booker DeWitt; he becomes Comstock after after 18. How would Fink know he's a Pinkerton, since it happened in an alternate reality? The only possible answers I can think of are:
A. Comstock became a Pinkerton immediately before his Baptism when he was still known as Booker
B. Comstock became a Pinkerton post-Baptism, but before abandoning his Booker name
C. Fink overhears Booker talking about being a Pinkerton. But IIRC, it's Fink talking about Booker being a Pinkerton that sparks the whole conversation in the first place.


2. Elizabeth in the Vox-armed world. Booker and Elizabeth explicitly jump to parallel realities twice: first to bring Chen Lin back to life, and second to bring weapons out to the Vox. They stay in that last reality for the rest of the game - in this reality, Daisy Fitzroy and the Vox Populi are armed and slowly are taking Columbia and pushing out the Founders. Through Voxophones, it's revealed that the Booker from this reality (call him Booker B) joins the Vox and is killed at the Hall of Heroes next to Slate. The reason he joins the Vox is because Comstock in this reality knew he was coming and took Elizabeth from her tower before Booker could get to her; Booker joins the Vox with the promise that he'll get the girl when they take Comstock House.

Now the problem is... where is Elizabeth B? We spend the rest of the game in this reality, but never see or hear about Elizabeth B. Elizabeth A is eventually kidnapped by Songbird and brought back to Comstock House, where you teleport into the future and meet the result... but what about Elizabeth B? There would now be two Elizabeths, but the second one is never mentioned besides Booker's initial Voxophone. What gives?
#212 Aug 26 2013 at 5:28 PM Rating: Good
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LockeColeMA wrote:
Thought of two questions that didn't make sense to me by the end:

1. Booker is a Pinkerton, and Fink comments on the fact. But as is shown in the end, each time Booker "accepts the job," he is brought to a reality with Comstock, thus leaving his own. This means that in this reality there is no Booker DeWitt; he becomes Comstock after after 18. How would Fink know he's a Pinkerton, since it happened in an alternate reality? The only possible answers I can think of are:
A. Comstock became a Pinkerton immediately before his Baptism when he was still known as Booker
B. Comstock became a Pinkerton post-Baptism, but before abandoning his Booker name
C. Fink overhears Booker talking about being a Pinkerton. But IIRC, it's Fink talking about Booker being a Pinkerton that sparks the whole conversation in the first place.


2. Elizabeth in the Vox-armed world. Booker and Elizabeth explicitly jump to parallel realities twice: first to bring Chen Lin back to life, and second to bring weapons out to the Vox. They stay in that last reality for the rest of the game - in this reality, Daisy Fitzroy and the Vox Populi are armed and slowly are taking Columbia and pushing out the Founders. Through Voxophones, it's revealed that the Booker from this reality (call him Booker B) joins the Vox and is killed at the Hall of Heroes next to Slate. The reason he joins the Vox is because Comstock in this reality knew he was coming and took Elizabeth from her tower before Booker could get to her; Booker joins the Vox with the promise that he'll get the girl when they take Comstock House.

Now the problem is... where is Elizabeth B? We spend the rest of the game in this reality, but never see or hear about Elizabeth B. Elizabeth A is eventually kidnapped by Songbird and brought back to Comstock House, where you teleport into the future and meet the result... but what about Elizabeth B? There would now be two Elizabeths, but the second one is never mentioned besides Booker's initial Voxophone. What gives?


1) I'm going with option A partially. I see it as Pinkerton > War > Baptism.
2) Probably offed by Daisy Fitzroy, Remember this line?

Quote:
"You see, The Founders ain't nothing but weeds: Cut'em down, they'll just grow back. If you wanna get rid of the weed, you got to pull it up from the root."


She figured that since Elizabeth was "Comstock's" kid, she would someday take after him (ala Future Elizabeth). They probably found Elizabeth early in the war and offed her, then told Booker that he could have/take/(some word that isn't a Double Entendre) her if he helped the Vox win.


Edited, Aug 26th 2013 7:29pm by Shaowstrike
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#213 Aug 26 2013 at 5:47 PM Rating: Excellent
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Shaowstrike the Shady wrote:

1) I'm going with option A partially. I see it as Pinkerton > War > Baptism.


Not that Bioshock would be the first game to have characters have significant accomplishments at young ages, but IIRC Booker was in the army from 16-18 (Wounded Knee and his leaving of the army being around 18, when Anna was born and his wife died. If he was in the Pinkertons even before that... damn, that's one cold kid!

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Probably offed by Daisy Fitzroy, Remember this line?

Quote:
"You see, The Founders ain't nothing but weeds: Cut'em down, they'll just grow back. If you wanna get rid of the weed, you got to pull it up from the root."


She figured that since Elizabeth was "Comstock's" kid, she would someday take after him (ala Future Elizabeth). They probably found Elizabeth early in the war and offed her, then told Booker that he could have/take/(some word that isn't a Double Entendre) her if he helped the Vox win.


Edited, Aug 26th 2013 7:29pm by Shaowstrike

That actually makes a lot of sense. Yikes. I hate that woman. Only reasons I'm not sure: Fitzroy doesn't comment on Elizabeth when faced with her right before her death nor when she's with Booker on the elevator and she calls him a ghost, and the timing of Booker B's final voxophone seems odd; presumably he still thought she was alive, based on Slate's word, and Slate was many things but not a liar. Then again, I never did quite figure out why Fink had the voxophone. If anything it should have been at the Hall of Heroes or next to Fitzroy herself, not Fink's body).
#214 Aug 26 2013 at 6:05 PM Rating: Good
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IIRC I swear there was a recording explaining he joined Vox because Elizabeth was dead in that reality, since he couldnt complete his original mission he joined the Vox to free the city.

Maybe Im wrong, Its been a while since I played.

Edit: I was wrong I just read the voxaphones I must of missed one in the game (The 2nd).

Edited, Aug 26th 2013 7:35pm by BeanX
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#215 Aug 26 2013 at 6:16 PM Rating: Good
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LockeColeMA wrote:
That actually makes a lot of sense. Yikes. I hate that woman. Only reasons I'm not sure: Fitzroy doesn't comment on Elizabeth when faced with her right before her death nor when she's with Booker on the elevator and she calls him a ghost, and the timing of Booker B's final voxophone seems odd; presumably he still thought she was alive, based on Slate's word, and Slate was many things but not a liar. Then again, I never did quite figure out why Fink had the voxophone. If anything it should have been at the Hall of Heroes or next to Fitzroy herself, not Fink's body).


Fink's brother was the "creator" of the voxophone, and probably recorded the words of an alternate reality Slate while "creating" his music. Fink then gets the recording from his brother in order to use it as leverage or blackmail against the Slate from his reality.

Edited, Aug 26th 2013 8:16pm by Shaowstrike
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#216 Aug 26 2013 at 7:54 PM Rating: Decent
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This is all well and good on the speculation, but I'm going with plot holes as my answer.
#217 Aug 26 2013 at 11:37 PM Rating: Good
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Turin wrote:
This is all well and good on the speculation, but I'm going with plot holes as my answer.


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#218 Aug 27 2013 at 8:23 AM Rating: Excellent
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LockeColeMA wrote:
Thought of two questions that didn't make sense to me by the end:

1. Booker is a Pinkerton, and Fink comments on the fact.

From the Bioshock Wiki (yes, such a thing exists):
Quote:
On August 12th, 1894, Fink would become even more powerful when he first learned of the Tears occurring throughout Columbia through his brother, Albert, and was skeptical of the Tears until he realized the profits that could be produced from them when Albert made a fortune on usurped music emitting from the Tears. Fink eventually took this opportunity to usurp advance technology and science observed through the Tears, further advancing and expanding his company's inventions.

Fink was later approached by Zachary Comstock and hired to kill Robert Lutece and Rosalind Lutece by sabotaging the device that allowed them to travel between realities. As a reward, ownership of the Luteces' patents was turned over to him following their elimination. However, the Luteces did not die due to his interference but became capable of existing throughout all of time itself.

Fink is aware of the alternate worlds (hell, that's how he made his fortune) and is likely aware that Booker is alt-Comstock. I wouldn't be surprised if he was even aware of Elizabeth's origins. You can assume he kept tabs because he and Comstock are allies or because he doesn't trust Comstock and more knowledge about your potential rival equals a good thing.


Also, that first sentence in the quote is abysmally written.

Edited, Aug 27th 2013 9:24am by Jophiel
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#219 Nov 13 2013 at 11:45 AM Rating: Excellent
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So the "Return to Rapture" DLC was released (Part One) anyway. Anyone play it?

Given that 33% of the DLC I have no interest in ("challenge mode" fights), I'm still waiting to get the Season Pass for at least 33% off if not 50%+ off -- cause 33% off is like paying full price for the 66% I care about Smiley: grin
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#220 Nov 13 2013 at 2:59 PM Rating: Good
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Jophiel wrote:
So the "Return to Rapture" DLC was released (Part One) anyway. Anyone play it?

Given that 33% of the DLC I have no interest in ("challenge mode" fights), I'm still waiting to get the Season Pass for at least 33% off if not 50%+ off -- cause 33% off is like paying full price for the 66% I care about Smiley: grin


Challenge mode fights, don't want. Story in rapture, do want. Waiting for really cheap.
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#221 Nov 13 2013 at 3:54 PM Rating: Good
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Oh hey I finally did put that code from the AMD Never Settle promo into Steam, so there's that. Maybe I'll play this next year or so.
#222 Nov 13 2013 at 7:35 PM Rating: Good
I played it a bit (I have the Season Pass on PC). Its nice to run around Rapture before the fall, listening to various NPCs talk about their Rayndian beliefs, team up with chain smoking noir Elizabeth, & the combat is a bit harder than usual once it starts due to scarce ammo. If you liked the original or infinite, you'll like this. I'm just more invested in a new playthrough of X-Com atm than I am of the 1st part of this expansion.

I also have a soft spot for the original Bioshock vending machines' "Circus of Values!" line & got giddy when I heard it for the first time in years. Oh, & putting masks on little sisters somehow makes them even creepier.
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#223 Nov 13 2013 at 8:47 PM Rating: Decent
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I'm waiting until both parts are released before playing it. That, and I don't feel like paying full price, so I'll wait for a deal.
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