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Minecraft 1.5 "Redstone Update"Follow

#1 Mar 07 2013 at 9:08 AM Rating: Good
6,476 posts
Looks like the focus of this update will be adding lots of additional redstone mechanics. It will be interesting to see what people come up with using redstone comparators and plugins such as Craftbook combining integrated circuits. Minecraft Realms looks like some way for players to connect single player worlds in vanilla Minecraft (or possibly modded) to play with up to 4(?) players on the internet without having to set up a server. I cannot wait to play with trap chests Smiley: grin

Its suppose to be ready sometime this month. I've heard from some people that it will come out today.

Planned changes

Rendering engine optimizations
Accelerated rendering, resulted in more frames per second.[5][6]
Lighting engine optimizations
Support for more realistic lighting.[7][8]
Lighting now interacts correctly with slabs and stairs.[9]
New Texture Packs format
Textures now use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
Textures can be animated.
Animation frames are underneath each other in the same image.
Use a separate text file to specify frame order and duration.
Special rules apply for water, lava, compass, and clock.
Vanilla textures will be used if texture files are missing.
Support for HD texture packs.[10]
Support for HD fonts
Added Minecraft Realms
Currently a preview.
A Mojang server provider.
Only added to few randomly chosen players.
Used on Menu Screen, when activated.


Added Scoreboard system
Intended for map makers or server administrators.
Good for PVP servers.
Used via /scoreboard command or command block.
The scoreboard can be used to track deaths, players killing another player, players killing a mob, or players activating commands.
The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players.
Have Team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player.
Displays points below players nametags.
There is a SeeFriendlyInvisibles NBT tag for players
Better Inventory management
Double click items to fill the stack up as much as possible.
Drag item stacks around to divide them up over the dragged-over slots.
Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
⇧ Shift+ double click items in a crafting area to place all items in the inventory.
⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
Pressing Q while the mouse is over an item in the inventory or a container to drop it
Held armor can be equipped by right-clicking.
Improved Death Messages
Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
Player fell off a ladder
Player fell off some vines
Player fell out of the water
Player fell from a high place
Player fell into a patch of fire
Player fell into a patch of cacti
Player got finished off by Player or Mob using Weapon
Player walked into a fire whilst fighting Player or Mob
Player was burnt to a crisp whilst fighting Player or Mob
Player tried to swim in lava while trying to escape Player or Mob
Player walked into a cactus while trying to escape Player or Mob
Player was slain by Player or Mob using Weapon
Player was killed trying to hurt Player or Mob
Improved Renaming
Improved renaming of Spawn Eggs
Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message.
Mobs can display their custom name as nametag using an NBT tag.
Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius.
Improved renaming of Containers
Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI.
Renamed Command Blocks use their name in the chat.
Changed language files updating
Language files can now be updated via the background downloader.
No need for a new Minecraft release.
Options & Title Screen
Moved Texture Packs button to options menu, instead of title screen.
New chat settings in Multiplayer Settings.
Smooth Lighting can now be changed to Minimum, Maximum & Off.
Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs.
Scale, Focused Height, Unfocused Height and Width is now configurable.
Improved Creative Mode
All potions are categorized
In Creative mode, you can hit mobs or players from five blocks away
New commands
/testfor command
It tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
/effect command
Usage: /effect <player> <effect> [seconds] [amplifier]
To remove effects: /effect <player> <effect> 0
Maximum number of seconds are 1,000,000
Amplifier increases level of the chosen status effect

Blocks & Items

Added Redstone Comparator
Based on the idea of the Capacitor
The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
It is the same as a repeater, but with 2 inputs
If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used to make redstone contraptions like easier Piston Doors.
Output is toggleable by right clicking.
If input A is weaker than input B, then there is no output.
All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox
This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
Added Hopper
The crafting recipe is 5 iron ingots and 1 Chest
Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
Allows for the automation of many processes collecting drops
Powering the Hopper now also stops it from [taking] in items EDIT: Releasing items [11]
The redstone signal emitted when a Comparator is placed against it directly
1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
The number of full stacks x 3 = Signal strength
Added Dropper
The crafting recipe is 7 Cobblestones and 1 Redstone
Places items in containers in front of them, if there is no container it will dispense the item without using it
A dispenser 'shoots' items at you, while a dropper 'throws' items at you[12]
Can face all 6 directions, with a different texture when facing up or down
Need redstone signal to drop items
Fires once when their input becomes powered
Added Daylight Sensor
The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
Outputs a signal with a strength corresponding to the intensity of the sun
Will not work with torches, glowstone, ect. ONLY the sun.
Rain will affect the sensor's output.
Added Trapped Chest
The crafting recipe is 1 Chest, and 1 Tripwire Hook
Gives out a signal depending on the amount of players looking inside
Large Trapped Chests can be staggered with Large Chests to allow more compact storage
Transmit signal downward through one block. This does not apply horizontally [13]
Texture is slightly different than a normal chest, with a red stain around the latch
Added Weighted Pressure Plate
Used to detect item drops
Gold(light) version reaches full strength at 60 items
Iron(heavy) version reaches full strength at 600 items
Linear, so 10 strength signal means twice as many items as a 5 strength signal
Added Block of Redstone
The crafting recipe is 9 Redstones
Stores 9 Redstone
Emits constant redstone signal
Works as pushable redstone power source
Added Nether Quartz
Picked up when you break or smelt Nether Quartz Ore
Is a crafting ingredient for Daylight Sensors and Redstone Comparators
Can be crafted into decorative blocks.
Added Nether Brick (item)
Obtained by smelting Netherrack
Improved Nether Brick
The crafting recipe is now 4 Nether Brick (item)
Added Nether Quartz Ore
Drops 1 Nether Quartz item when mined
Can be smelted in a Furnace to obtain Nether Quartz
Can be legitimately obtained by Silk Touch enchantment
Drop more when picked up with Fortune enchantment
Added Block of Quartz
The crafting recipe is 4 Nether Quartzes in a square
Decorative block
Added Quartz Slab
The crafting recipe is 3 Block of Quartz
Can be placed upside down same all other slabs
Decorative block
Added Quartz Stairs
The crafting recipe is 6 Block of Quartz in a usual stair recipe
Can be placed upside down same all other stairs
Updated to corner same all other stairs
Added Chiseled Quartz Block
The crafting recipe is 2 Quartz Slabs
Decorative block
Added Pillar Quartz Block
The crafting recipe is 2 vertical Block of Quartz
Decorative block
Pillar Quartz Blocks can be placed sideways, using the side of the block to place similar to sideways Wood
Added Activator Rail
The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
Used to trigger Minecart with TNT
Used to stop item passing on Minecart with Hopper
Needs to be powered by redstone
Transmits redstone signal to 8 Activator Rails far
Improved Detector Rail
Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail
Added activated detector rail texture
Improved Minecart
Added Minecart with TNT
The crafting recipe is 1 TNT and 1 Minecart
Triggered by Activator Rails
Explodes even more violently the faster it goes
In Creative mode when left clicked while moving, the Minecart with TNT explodes
Doesn't destroy rails and supporting blocks
Still blows up redstone materials
Added Minecart with Hopper[14]
Crafting recipe is a hopper on top of a minecart
Can only be emptied by passing over a hopper
Can pick up items from containers when it passes over
Added Minecart with Spawner entity[15]
Only obtainable with world editors
Have only the entity not the item
Uses the same NBT format as a normal Spawner
Retextured Lava
Updated texture
Improved Water
Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
This means you won't ruin rivers or oceans with Buckets
Nerfed Bone Meal
Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
Saplings take 2-4 bone meal to sprout into a tree
Gives off green particles when used
Added and improved Double Slabs
43:8 is the "Smooth Stone Slab" and will remain so
43:9 is the "Smooth Sandstone Slab"
Improved Dispenser
Now equip armor to players that are up to 1 block away
Can place and activate TNT
Now use Bone Meal on a crop or sapling in front of them
Can create fire in front of them with Flint and Steel, which consumes durability
They can now face all 6 directions, and use a different texture when facing up or down
No longer fire while updated, instead they fire when their input becomes powered
Removed Locked Chest texture
Now uses the "Missing Texture" texture
Fully implemented multiple snow heights
Drops one snowball for every layer of snow
Each level of snow has its own height collision
The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
Crafting recipe is 3 snow blocks in a row to create 6 snow layers
For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
Improved Beacon
Increased range
1 layer: 20 blocks (previously 16)
2 layers: 30 blocks (previously 24)
3 layers: 40 blocks (previously 32)
4 layers: 50 blocks (previously 40)
Improved lighting
Stairs no longer prevent sprinting


New Skeleton Al
Now shoot from 16 blocks away, instead of 10
They now shoot faster when their target is closer
They shoot players one block away
New Zombie Al
They now alert other Zombies within a radius when they see a player
They get more powerful as they lose health
When on fire, they can now set players on fire
Now become aggressive and come towards you when shot from farther away
Improved all Mobs
Mobs no longer walk over rails unless they are pursuing the player
A way for mobs/entities to ride other mobs/entities using a NBT editor or Sethbling's MCEdit filter (Stack Entities). Can be found here
They no longer dismount upon reload
Mobs can now be spawned riding other mobs
Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys and other crazy combinations
Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)
Slime spawn rates in swamps now depend on the current moon phase.[16]

World Generation

Added Nether Quartz Ore to the Nether
Nether Quartz Ore is found in the Nether, there is an average of roughly 69 ores per chunk
Improved Abandoned Mineshaft item spawning
Now spawn items in Minecart with Chests, instead of Chests

Bug Fixes

Fixed 103 bugs (Official List) The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the Development version history.
MC-16 – TP Bug when you sit in Minecart/Boat/Riding pig
MC-32 – Minecart going in a circle will make any minecart close to them go super fast.
MC-49 – Sounds: Fire extinguish sound does not work in survival
MC-68 – Spawning in the air after creating a new world
MC-69 – Pigs constantly jumping, when player control them on half slabs and stairs
MC-93 – Signs light up when mousing over creative inventory slots
MC-122 – Unicode font text shadow misaligned
MC-127 – Piston extended and retracted at the same time
MC-136 – Visual glitch on retracting piston
MC-177 – Clocked piston arm turns invisible when exiting game/dying/etc.
MC-184 – Powered redstone doesn't update right
MC-195 – Flowing water still drags the player while flying
MC-220 – Z-fighting of iron bars / glass panes with the block below / above
MC-221 – Players and Mobs fall off vehicles and other ridden entities upon world reload, glitching through blocks
MC-302 – TNT explosion delayed until exiting and re-entering world
MC-320 – You can place Vines into Vines
MC-415 – Leaves replace transparent blocks
MC-515 – Chest glitch that lets them appear as if they are opened while they are not
MC-519 – Achievements lost after update
MC-547 – Arrows Don't land properly
MC-562 – Breeding cows can consume more than one wheat
MC-592 – Dying stacked leather armor duplicates the armor
MC-666 – Spawn Protection not working properly
MC-711 – Redstone and components stay powered after unloading chunks
MC-737 – Map scaling breaks the map sometimes
MC-835 – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
MC-846 – Dispenser and Dropper shooting out when updated
MC-855 – Graphical Piston Glitch
MC-916 – Water does not form source blocks properly on top of existing source blocks
MC-1086 – Command block/Repeater interacting weirdly
MC-1324 – /difficulty command doesn't produce any messages
MC-1352 – Entry is missing - German translation is "Withern"
MC-1361 – Self-Powered Redstone Lamp / Breaking a repeater with a piston pointing at a block won't stop the circuit
MC-1446 – Different timings on pistons in near same environment
MC-1524 – Baby mob collision boxes are too large
MC-1570 – Levers have random orientation when placed
MC-1619 – Infinite rail duplication glitch
MC-1642 – Minecart noise gets stuck on long cart rides | Bumping, choppy sound
MC-1680 – Potatoes are not affected by the Fortune enchantment
MC-1688 – Ender Egg falling render problems
MC-1752 – Breaking Doors moves the other part of the door sometimes
MC-1775 – Hash size breaks redstone
MC-1914 – Mob spawners sometimes show up as pig spawners
MC-1972 – Redstone torches sometimes update instantly (not the North/South quirk)
MC-2196 – Map item placed in item frame experiences Z-fighting
MC-2202 – Inconsistent pulse length/delay with torch and repeater combination
MC-2257 – Minecraft very slow to join/update a server, takes a long time to login (30 seconds/ 1 min)
MC-2416 – Suffocation/jittering/stuck when spawning in a newly created world
MC-2503 – Boats and minecarts should not be dropped in Creative
MC-2512 – Village lamp post floating torches
MC-2526 – Rain animation glitches through the ceiling
MC-2582 – Powered/activator rail on slope stays powered/activated
MC-2711 – Jukebox crashes when breaking with no record inside
MC-2806 – Anvils will sometimes hit the edge of a block and break instead of being placed.
MC-2974 – Anvil name change cost
MC-2987 – Can't Sprint Going Up Stairs
MC-2989 – Block "resets" when right clicked with a food item
MC-3114 – Activated detector-rails moved by a piston keep their activated state
MC-3169 – Wither In Peaceful spawns very glitchy
MC-3287 – Inconsistency with pistons pushing items
MC-3316 – Armor enchantments (besides Thorns) have no effect on mobs
MC-3339 – Tile entity crashing bug
MC-3409 – Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created
MC-3449 – Block breaking resets when the item you're holding changes
MC-3458 – Server crashes if spaces are input on the console
MC-3597 – Floating minecart tracks when pushed by one-pulse piston
MC-3662 – Pistons and other Non-Solid blocks
MC-3887 – Issues with name colors in tab list
MC-3981 – Dispensers no longer dispense items through blocks in the downward direction.
MC-4009 – When a repeater is placed when facing the direction f=0 it flashes on for one tick then goes of
MC-4052 – Powered mechanisms react to change in redstone power level
MC-4232 – SpawnPotentials list working incorrectly
MC-4268 – Wither skeletons have wrong hitbox
MC-4770 – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
MC-5117 – Minecart does not make sounds when riding it
MC-5214 – All the different Firework stars stack.
MC-5368 – Mining with tools resets cracking action when damage values are updated
MC-5413 – Items with NBT data do not stack correctly due to serialization
MC-5588 – Swords do not lose durability when used on the Ender Dragon
MC-5621 – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
MC-5691 – 1.4.6 - Windows 8 64x - Mouse: View issues/Accuracy error?
MC-6131 – Crash upon reloading texture pack.
MC-6223 – Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
MC-6551 – Creative Menu potion values are not the same as when brewed (issue redo)
MC-6699 – Reading Bytes in Minecraft code has a possible flaw
MC-7196 – Nether cave/tunnel generator produces incorrect/cut tunnels
MC-7247 – Named tools/armor disappearing from inventory
MC-7254 – Furnace Tile Entities reproducing - Internal performance bug
MC-7344 – Trapdoor is closed when redstone repeater is one block below and powered.
MC-7595 – ID 73 & 74 Preset Bug
MC-8437 – URL parser does not detect 4 letter TLDs
MC-8487 – Wither doesn't generate health when in minecart
MC-8510 – Gamerule doMobLoot doesn't affect xp drops
MC-8647 – Death messages not translatable
MC-9066 – Infinite Duration Bug
MC-9259 – FallingSand support for block IDs > 128
MC-9289 – Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
MC-9473 – Unnecessary delay of "Done" button in the texturepacks menu
MC-9533 – Out of Memory?
MC-10112 – /clear with command blocks not working with armor that has been worn with custom damage values.
MC-10543 – Last Direct Multiplayerconnection does not get saved
MC-aa – Animals can breed over distances up to almost 8 blocks when only seperated by fences

MC-997 – Clouds have a transparency when you are above/in them but not when you're underneath them.
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

#2 Mar 07 2013 at 9:46 AM Rating: Good
9,526 posts
I haven't used any of the more complicated mechanic in minecraft yet.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

#3 Mar 07 2013 at 9:50 AM Rating: Excellent
Annoying Ass
ZAM Administrator
12,049 posts
So, I ordered Minecraft back when it was in Alpha, so I think I'm supposed to get the full version + all updates, right? Alas, it hasn't updated since The End was implemented (too bad, I really want Villagers). Not sure what the issue is; the loader now says I can't connect and I need to play in offline mode; I haven't seriously played the game for about a year and a half though so it's not a big deal Smiley: tongue
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#4 Mar 07 2013 at 11:46 AM Rating: Good
9,526 posts
yeah you were supposed to get full version and all updates.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

#5 Mar 07 2013 at 1:43 PM Rating: Good
20,020 posts
I tried it when they had a trial going or something. But I couldn't figure out how to do anything, and as far as I could tell there was no kind of tutorial or anything. So I very quickly gave up. Which is probably a shame. I might revisit it some time in the future.
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#6 Mar 07 2013 at 3:01 PM Rating: Good
9,526 posts
The learning curve is pretty big. I've found playing the "pocket" version on my ipad has helped me learn a lot though because the systems are more scaled back still at this point.

I think some people are put off by the fact that there is no "winning" but it's addictive as heck to see what you can build and to survive in a hostile environment. I dig it.

My first try at the game was probably one of my most memorable experiences ever - sitting in a dark hole, staying very still so the monsters didn't get me... it was really immersive. Of course, since then I've figured out how to get an ugly little hobbit house complete with a door and torches on the first night... but still awesome.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

#7 Mar 07 2013 at 3:18 PM Rating: Good
20,020 posts
I imagine everything you say is true, but I meant what I said literally. I had no idea whatsoever what I was supposed to be doing. I had no idea what keys to press to do something. I had a loose understanding that I needed to gather materials to build, but I had no idea how to gather materials, where to gather materials, how to build, where to build, etc.

It wasn't even game systems, like how materials could interact. I'm talking about the stuff that would be in a manual.

To be 100% fair, I could have looked it up. But to be honest, if I have to start a game by looking up step one online, it doesn't really give me a lot of faith for the future.

I WILL give minecraft another chance at some point. But if they haven't introduced even a basic tutorial level, they REALLY have to.
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Mar 07 2013 at 3:37 PM Rating: Good
9,526 posts
yeah I don't think there is an ingame tutorial. I figured stuff out by looking online. I'm a final fantasy XI player so I did it reactively and without a second thought, lol, but I could see how it would otherwise be off putting.

Honestly, I **hate** tutorials generally so we are diametrically opposite in that regard.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

#9 Mar 07 2013 at 3:57 PM Rating: Excellent
Annoying Ass
ZAM Administrator
12,049 posts
I had an absolute blast with the game when it first came out; building myself an awesome volcano base was soooo much fun! The Nether update was great (and now it's updated even more, with fortresses and new mobs and whatnot). I also had a great time with "The Aether," a giant, fan-made mod that gave you a new dimension to play in and a ton of new bosses, goodies, and animals.

When I started it up again, the Aether was no longer compatible and I disliked what they did with biomes. Hunger was annoying as my health recovery was nerfed, but it kinda made combat more exciting. Still, without villagers and whatnot, it just felt incomplete.

As for Redstone... meh. I never got into the whole automated machines stuff. I'm not that mechanically-minded, I suppose. Much more of a "Let's travel super far, build a themed base (underwater, tree house, volcano, island fort, floating island, man-made dam, etc) and connect them with railways" kinda guy Smiley: grin

... now I want to play again Smiley: laugh
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#10 Mar 07 2013 at 4:04 PM Rating: Good
20,020 posts
I'm not someone who wants a tutorial as a rule. But 4 help tootltips or something that give me the basic skills I'll need just to play the game I would consider indispensable. I don't need a dedicated zone or something where you'll start breaking down material interactions with me, or previewing the "combat" of the game, or whatever.

I just want you to start me somewhere I can actually start building and tell me how to harvest and place a material. It doesn't need to be interactive, and I don't particularly care where the place I can start building actually is. But if I'm going to have to go search online just to navigate to a location where I can actually play, there's a problem.

I remember starting FFXI and having no clue how to move my character. It was a running joke that you could tell someone was new, because nearly everyone asked that exact question in the chat channel. That is something that shouldn't happen in a game.

I don't need you to give me the details of combat, like how you can't cast while running except within a certain period at the beginning and end. But you should definitely tell me that the numpad will move my character, and that I hit enter to bring up the action menu. It's better for the game to tell me more, but I would consider that stuff the basics before you drop down to the realm of poor design.
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#11 Mar 07 2013 at 8:35 PM Rating: Good
6,476 posts
Its not hard to learn at all. In fact, learning is probably the most fun part of the game itself-- one of those things you can never experience again unless someone erases you mind somehow. Then you play online, and there is a whole world of things to learn there, what with all the plugins and all.
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

#12 Mar 08 2013 at 3:48 PM Rating: Good
9,526 posts
Kuwoobie wrote:
learning is probably the most fun part of the game itself

I actually agree with this.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

#13 Mar 10 2013 at 11:37 AM Rating: Decent
4,445 posts
This is why I have not been very excited about the more recent updates to Minecraft. I never did get into heavy Redstone use. I am still waiting for the Mod API they have been talking about for years now to make installing mods simpler.
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