Playing Alien: Isolation feels like a classic example of game stepping on story.
"Eep, alien! So scary... hide, hide, hide... ok, its gone. So, ummm.. where's the key to this door? WTF? How do I get past here? Ok, aimlessly clicking on desks and tables trying to find something. Click, click... ok, really? That's
what I was missing? Christ almighty... ok, through this door and... eep! Alien!..."
Dead Money is in a Love/hate limbo for me.
Dead Money was a cool concept that they failed to make anything out of. Collecting dudes for a casino "heist" is great in concept but the execution was 80% of your time spent hunting for what was making your collar beep. Edited, Nov 16th 2014 1:59pm by Jophiel