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#27 Feb 07 2013 at 11:52 AM Rating: Good
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I don't play Halo, but I see your point. If I could get the game much cheaper than on the shelves then I suppose it would be a trade off.
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#28 Feb 07 2013 at 12:30 PM Rating: Excellent
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Iamadam wrote:
I don't play Halo, but I see your point. If I could get the game much cheaper than on the shelves then I suppose it would be a trade off.


I was trying to think of a game and for some inexplicable reason Halo was the only game I could come up with. Smiley: laugh I do see your point though, I just have my doubts that they would cut the costs if at all for games unless they follow in steams footsteps. -shrug- Time will tell.

Also Someproteinguy, it's console. Smiley: tongue
#29 Feb 07 2013 at 12:34 PM Rating: Excellent
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Criminy wrote:
Also Someproteinguy, it's console. Smiley: tongue


Smiley: thumbsup

That's been driving me nuts. Smiley: lol
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#30 Feb 07 2013 at 12:37 PM Rating: Excellent
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someproteinguy wrote:
Criminy wrote:
Also Someproteinguy, it's console. Smiley: tongue


Smiley: thumbsup

That's been driving me nuts. Smiley: lol


Remember it with this handy phrase I just created: "If you can't get a Gaming PC, you'll have to be Consoled."
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#31 Feb 07 2013 at 12:41 PM Rating: Good
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Criminy wrote:
If one does it the other will follow suit.


Perhaps. Perhaps not. It's an interesting gambit - the other party might opt to forgo any such measures in order to sell to a larger base, and bathe in the river of positive PR that'd come. Though to say which would be the right call without some numbers.
#32 Feb 07 2013 at 12:45 PM Rating: Good
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The thing I have found is digital downloads are not always cheaper. I mean when a brand new games comes out on Steam its generally $60 which is the same thing you pay for the game on disc, console, etc. IF any big name game companies releases a new game today the Digital Download copy likely will be the same cost as the one you buy in your local game store. In fact there have been a few cases I have found the hard copy is cheaper than the digital download.

I think DD are great for small companies/indie developers to get their games out. If I only pay $10 -$20 for a game I don't have a problem with not being able to resell it(Terraria, Minecraft are too titles that come to mind). But if I pay $60 for a console game and play all I want to play of it in 10 hours I expect to be able to trade/sell it off (Looking at you Resident Evil 5!) Doing this will allow people to have more money to go purchase another game. The video game industry has thrived just fine with people being able to trade/sell used games. It is always about making that extra dollar and as long as people just sit back and mindless buy into it they will continue to take more and more.
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#33 Feb 07 2013 at 1:02 PM Rating: Good
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I don't like that you would have to have an always on internet (if nothing more then that fact that mine cuts out all the time in bad weather, hell even nice weather sometimes), but I do understand that MS/Sony would like to keep their revenue. What I think would be ok if they did go that route, would be to sell 'new' keys for used games if possible.

Ex: .. You buy a used PS/Xbox game from a store, or garage sale, or whatever, you then go online and pay another small fee, maybe $5 (though I don't think this is a great solution, just a thought). Then you have a new code for the game so its your property and playable.

Of course, the best and probably most popular solution would be for them to NOT INCLUDE ALWAYS ONLINE / NOT BLOCK USED GAMES scenarios.

Edited, Feb 7th 2013 4:07pm by Dyadem
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#34 Feb 07 2013 at 4:59 PM Rating: Good
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Forced internet is a no-no. I know security tends to be the fallback, but it usually winds up being a hassle to the user more than a benefit. D3's been hacked to hell, for example, and all legit players have is a ****** economy to work with since nothing ever drops. Meanwhile, Gamesharking it up does have some legitimate benefits, like making a harder game playable for a kid or getting an item from some obscure timed quest 40+ hours in you'd never know about without a FAQ guiding you. Sure, purists will ***** for the sake of ********* but as long as competition isn't involved, who gives a ****? That's when those who want to esport or whatever can opt in to specific checks a given company could make to make sure a console is legit and not running exploits. And yeah, people will find a way around that, I'm sure, but this seemingly neverending war against piracy and even used games isn't going to stop as long as ****'s overpriced and of sup-par quality. Hell, I miss the days when bonus features in games weren't paid DLC.

More specific to a possible PS4, it just needs ******* games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
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#35 Feb 07 2013 at 5:37 PM Rating: Good
Seriha wrote:

More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.


I'm the opposite. For action-y things I don't mind doing them on TV but for RPGs and tactical games I prefer a more sedate setting to go with the pace. Curl up with them for an hour before bed, or move to my favorite recliner (couch gets TV viewing preference). Get up and check on dinner while advancing the dialogue. This is why I'm hopeful for pretty universal Wii U gamepad support, since it would let me do those things even with a TV-based console.
#36 Feb 07 2013 at 5:41 PM Rating: Good
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Seriha wrote:
More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
I don't think that a lack of JRPG is going to spell the end of the PlayStation.
#37 Feb 07 2013 at 6:31 PM Rating: Good
I'm listening to the IGN thing now. At like 6min, the dude makes a good point and it is my major reason for being against the always online.
Basically: Unless you live in a big town hub, you probably don't have access to reliable and priced right cable.
I can confirm this. I pay around 40$ for 3MB cable. I'm lucky to even get cable. I work with people who can only get Dial-up, or they have to get satellite 'net.
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#38 Feb 07 2013 at 6:35 PM Rating: Good
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I'm glad that, even in my small town, the local cable provider offers 30mbps service for $29.99
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#39 Feb 07 2013 at 6:38 PM Rating: Good
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I'm not opposed to some sort of online verification, where you have to connect online every week or so. Of course, I'd prefer there to just be no online requirements, but it doesn't look like that's a possibility.
#40 Feb 07 2013 at 10:12 PM Rating: Good
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Spoonless wrote:
Seriha wrote:
More specific to a possible PS4, it just needs @#%^ing games. This console generation has been miserable for me as a jRPG fan, of which the genre has seemingly migrated to handhelds. I want to sit in front of my big-screen and play, not squint at an awkwardly designed handheld with limited battery life. So, don't be "too hard to code for" this time around, or there might not be a PS5 a decade from now.
I don't think that a lack of JRPG is going to spell the end of the PlayStation.

Was applying the code difficulty to overall, but given the genre's reliance on storytelling, they can also be more expensive/difficult to produce with cinematics/acting/choreography than, say, a puzzle game. But yeah, if it's easier to work with, more likely people will tinker with the devkit instead of flocking to easier systems from the competition.
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