Eske Esquire wrote:
Agreed wholeheartedly; these were ideas that I brought up back when I started on it. Management wasn't really behind 'em, though, so unfortunately nothing's to be done for it.
Yeah, I just think that it's difficult to grow a podcast for a podcast's sake. With a podcast, you're selling yourselves
as the product, and without enough other product available (preferably in smaller bites - editorials, videos, single-panel webcomic, etc.), you're not going to find a whole lot of people are going to listen to a bunch of dudes they have no prior attachment to bullsh*t about games for an hour.
Really, I see a podcast as a relatively low-cost form of content to string your customers along in between higher-cost ventures. I know there's editing and whatnot to do for it, but it's less work per time unit than it takes to produce a good Let's Play or tutorial video. So if you release a bi-weekly 10-minute video, you do a podcast on the off-weeks to keep the users coming to the site. I think you really have to have bite-size content to rope your target demographic in.
The only way to grow a podcast on its own without doing the other content would be to get some significant names on there for interviews, and to ask good
questions, and to advertise that so-and-so is going to be on your podcast. Establish yourselves as posters on r/gaming (or the more serious, r/games). Don't just drop in when you have something to advertise.
Anyway, I think it's possible to have a successful podcast; it's just not something that's going to sell itself.