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City of Heroes is shutting downFollow

#1 Aug 31 2012 at 1:02 PM Rating: Excellent
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So long, CoH
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This morning we announced that Paragon Studios will be taking to the skies of City of Heroes for the last time.

In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.

The team here at Paragon deserves special praise for all that we have accomplished over the last 5+ years. These developers are some of the most creative and talented people in the gaming industry. By now, we've all been given this news internally, but to anyone who may be reading this message after the fact; know that your hard work and dedication has not gone unappreciated or unnoticed. To any potential studios looking to grow your team; hire these people. You won't regret it.


That's a shame. I dropped out because I didn't like the way F2P was going but I enjoyed the game itself. It was a lot of fun and different in a world of EQ/WoW fantasy MMORPG clones. So long, Paragon City.
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Wow. Regular ol' Joph fan club in here.
#2 Aug 31 2012 at 1:14 PM Rating: Good
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Hopefully they'll start their own group and release a similar game in the near future. Not nearly enough cape based games.
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#3 Aug 31 2012 at 1:22 PM Rating: Good
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I tried it after it went F2P. While it wasn't my cup o' tea, I can see how it was a fun game. I did like the character creation, and made probably the most hideous superhero I could manage.
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#4 Aug 31 2012 at 1:46 PM Rating: Good
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I always thought it was pretty bad, and I'm surprised it lasted this long.
#5 Aug 31 2012 at 6:38 PM Rating: Good
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It always saddens me to see a game shut down. Smiley: frown
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#6 Aug 31 2012 at 9:19 PM Rating: Excellent
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Wow. We had some fun in that game for a little while. It was never one of my favorites, but it was a nice change of pace from fantasy MMOs every now and then. And Joph was the worst healer ever.
#7 Sep 01 2012 at 1:06 PM Rating: Good
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I always thought it was pretty bad, and I'm surprised it lasted this long.


Me too. My ex and I tried it when CoV was released and we played it for about a month I think? While the game play itself was fun, and I liked the classes, with practically no story, and all the quests involving killing either gangsters or snake people, I got bored fast. That said, the character creation was definitely amazing.
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#8 Sep 01 2012 at 3:30 PM Rating: Good
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Sad to see it go. Some great web comics jokes came out of those games.

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#9 Sep 01 2012 at 8:44 PM Rating: Good
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Kinda sad to see it go. My friends and I played for a few months. While the actual game was kinda boring, we just had fun running around as color coded Pinjas (Pirate ninjas) or running around as three masterminds, filling the halls of dungeons with our minions.
#10 Sep 01 2012 at 10:18 PM Rating: Good
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Nadenu wrote:
Wow. We had some fun in that game for a little while. It was never one of my favorites, but it was a nice change of pace from fantasy MMOs every now and then. And Joph was the worst healer ever.

I seem to remember you were the healer. Your hubbie was the tank, and Joph was just another DPS like me.
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#11 Sep 01 2012 at 11:49 PM Rating: Decent
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Kastigir wrote:
Joph was just another DPS like me.

Seems like he was a terrible healer then.
#12 Sep 02 2012 at 10:31 AM Rating: Excellent
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The Polish Princess was my first real "main" and she was a Rad/Rad defender (debuffs/heals). She eventually became my first 50 and first Incarnate but Nadenu remembers her best when I'd say things like "Oh, yeah, I'm healing aren't I?", "Hold on, my rez hasn't recharged yet" and "Bet I can use my snipe to hit that purple con demon ghost thingie from here".

In the years I played, I was friends with a terrific art community and acquired these pieces along the way...

Polish Princess
Polish Princess
Rose Veldt
Pachamama - I don't think any MMORPG will ever give me the same sense of hilariously chaotic power as a fully developed Storm/Earth Controller
Pachamama
Tally-Ho
Tally-Ho
Scarlet Finch - Tally-Ho's alternate universe evil twin, natch

Other pieces as well but that's enough cutting and pasting. And, yeah, I had plenty of male characters too but they never got the same art love.

Edited, Sep 2nd 2012 12:18pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 Sep 02 2012 at 8:17 PM Rating: Excellent
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Kastigir wrote:
Nadenu wrote:
Wow. We had some fun in that game for a little while. It was never one of my favorites, but it was a nice change of pace from fantasy MMOs every now and then. And Joph was the worst healer ever.

I seem to remember you were the healer. Your hubbie was the tank, and Joph was just another DPS like me.

If I was a healer, no one told me. Smiley: lol

Also, what Joph said. We used to duo a lot and think he'd go AFK after I pulled about 3-4 mobs.
#14 Sep 04 2012 at 2:22 PM Rating: Decent
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That's kind of a bummer. While I haven't steadily played for years, I do periodically hop on just to run around and blast stuff. While I agree that the game could get monotonous at times, the bigger fun was the variation of characters and abilities. Sure, you were running more or less the same set of missions each time through, but those missions were dramatically different based on the power sets you were playing.

And I still think that my ice/storm controller was by far the most ridiculously fun and chaotic character ever. Didn't always survive, but he could basically make a whole room full of baddies fly around for a few minutes at a time. It was actually surprising just how often that did work out though, which is what made it fun. Doubly so when grouping, since it totally flew in the face (haha! Flew, get it? I slay me!) of traditional lock-down control strategies.

I'll definitely miss this game. I'm a bit surprised it's closing down really. Don't know anything specific about subscriptions and whatnot, but my understanding was that CoH was considered the better game of the three superhero based MMORPGs. I can only assume the whole FtP thing didn't work out so well for them.
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#15 Sep 04 2012 at 3:37 PM Rating: Good
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In the end, I'm willing to bet that F2P will not work out for most of the games that try that tack.
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#16 Sep 04 2012 at 4:44 PM Rating: Excellent
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Supposedly, poor sales with Aion have hurt NCSoft and, being at the low end of the revenue scale, CoH is getting cut to save money by eliminating Paragon Studios. It's not that CoH was actively losing money, it just wasn't making enough to survive the "make the investors happy" blood-letting.

So I've heard anyway. Could all be make-believe.

Edited, Sep 4th 2012 5:48pm by Jophiel
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Wow. Regular ol' Joph fan club in here.
#17 Sep 05 2012 at 7:10 AM Rating: Good
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Bummer. I never subbed to CoH but played free trials more than once. I loved building super-heroines.

There should be a superhero expansion for SIMS. (maybe there is????)

I've not heard anything from Mythic about the state of Warhammer, but last weekend there were only about hundred people logged on to the one remaining US server - that was on both sides. I don't know how much longer it can hang on.
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#18 Sep 05 2012 at 2:21 PM Rating: Decent
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Kastigir wrote:
In the end, I'm willing to bet that F2P will not work out for most of the games that try that tack.


The basic marketing concept is sound, it's a matter of implementation. The thinking is that by offering F2P, more people will try the game out, and that they'll get some money out of people who might not otherwise have spent the money for a subscription. The downside is that it takes about the same amount of resources to host a F2P player as it does to host a subscriber. So unless you designed your game with that model in mind from the get go, it likely wont work. A game that started as subscription only will be cost calculated for that subscription rate. But if the number of players shrinks, then you're maintaining a lot of idle resources. That's when some bean counter will come up with adding the F2P model. May as well use those resources, right? But it doesn't seem like it ever does much more than slow the rate of decline in most games because in order to make the model work, they have to start cutting out goodies that used to be "free" for subscribers and make them things you pay for in some way. This ****** off the subscribers, so you lose more of them, eventually being left with a game that cost too much to sustain with mostly F2P players.

At least that's how it seems to be going.
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#19 Oct 01 2012 at 9:04 AM Rating: Excellent
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Screenshot.
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#20 Oct 01 2012 at 9:07 AM Rating: Excellent
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Smiley: laugh

Also, there's a "City of Gyros" in City of Heroes. So closing City of Heroes de facto closes City of Gyros which is what he was upset about but he was told City of Heroes, not City of Gyros is clos-- I need to lie down.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#22 Nov 30 2012 at 9:31 PM Rating: Excellent
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Necro-Update: Tonight is the last night that CoH will be up. Servers will be shut down at 5 AM EST tomorrow so play it if you can.
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#23 Dec 03 2012 at 12:02 PM Rating: Excellent
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So I just bought this City of Heroes game. What servers are you guys on?
#24 Dec 03 2012 at 2:12 PM Rating: Excellent
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Infinity, of course.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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