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#377 Oct 23 2012 at 2:39 PM Rating: Good
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idiggory, King of Bards wrote:
Smite Condition, for instance, is a utility skill with a 20 second CD. It removes a condition from the Guardian and does very good AoE damage. When traited, one "charge" gets you two or three casts before you need to stop to recharge it. Yeah, you'll generally want to save it for conditions, but because it does such nice damage you might not.
What trait is this, and how have I missed it?
#378 Oct 23 2012 at 3:28 PM Rating: Good
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Oh sorry, temporary insanity. I was confusing it with the Mesmer trait that gives mantras multiple casts. Guardians can make meditations instant and recharge 20% faster.
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#379 Oct 23 2012 at 3:30 PM Rating: Good
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Well, I've invested mainly in Warrior for the moment, and aside from the Bow attack, they're pretty damn lacking in field effects to self-combo. And of the weapons they have access to, the only ones I've found useful are Great Sword, Axe, Rifle, and Hammer. The last is more for dungeoning and timing knockdowns. Banners, I'd argue, are useless in PvE. I've never felt compelled to trigger a signet effect aside from the one for increased movement speed when traveling. And while I think something like the kick/stomp would be nice for dungeoning, I remember it has a 45s CD and most of the time I just forget it's there for that very reason. There just simply are skills are too niche/inferior to other options right now.

Meanwhile, I can think of some GS wielding mobs who do their little spinny charge and leave exploding ice behind. Getting access to stuff like that is what I'm interested in since it can help tailor lesser effective skills within a given weapon into ones you'd want to use. It could also further diversify combo options and lead to more varied strategies.
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#380 Oct 23 2012 at 3:38 PM Rating: Good
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There's a Warrior Signet that upon use refills your Adrenaline meter. Very useful for burst.
#381 Oct 23 2012 at 3:38 PM Rating: Good
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I love Axe/Sword on my Warrior. Though Main hand sword is definitely more of a PVE weapon. The Bow is awesome for group content, because you can self-chain for Area Might.

Warriors are one of the examples of a profession for whom utility skills are really utility, though. But if you compare that to, say, Engineer? Your weapon is well and good, but the real profession is found in the utility skills.

So it really depends. For some professions, utility skills end up as compliments to the weapons. For others, they're the real flavor of the profession.
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#382 Oct 23 2012 at 6:48 PM Rating: Good
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idiggory, King of Bards wrote:
Warriors are one of the examples of a profession for whom utility skills are really utility, though. But if you compare that to, say, Engineer? Your weapon is well and good, but the real profession is found in the utility skills.
This is balanced by Engineer only having one weapon set.

I'm not saying this invalidates it as an example, but it's a bit of an extreme case and is balanced accordingly.

Edited, Oct 23rd 2012 8:52pm by Spoonless
#383 Oct 23 2012 at 6:58 PM Rating: Good
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What's balanced?

All I'm talking about is how much of the feel of a profession comes from their weapon skills vs. utility skills.

Once you unlock all your Warrior's weapon skills, you sorta feel like the profession is complete (for lack of better word). It's not that the remaining skills are uninteresting, just not as exciting as the weapon skills.

With something like engineer, you unlock the skills for your 3 or 4 different weapons and you don't really get the feel for the class at all. Unlocking your utility skills changes everything. A warrior doesn't change radically between levels 5 and 30. An engineer definitely does.

I'm not referring to balance or anything, mostly just aesthetics.
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#384 Oct 25 2012 at 6:41 AM Rating: Good
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Poor Necromancers.

Blood Magic is apparently bugged to a degree where your life siphons are also healing the enemies. Smiley: lol

Edited, Oct 25th 2012 2:44pm by Mazra
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#385 Oct 25 2012 at 8:36 AM Rating: Good
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Fortunately, it seems to be an issue with level scaling. If you're in a level appropriate area, it won't heal your enemy (though that doesn't mean it's functioning properly there too).
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#386 Oct 25 2012 at 8:58 AM Rating: Good
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Yeah. Since the life siphon is so damn low (another of the Necromancer complaints), it's not exactly game-breaking, but it doesn't help with the already low damage output we have. I'm just amazed that no one picked up on that bug earlier. Smiley: oyvey

Edited, Oct 25th 2012 4:59pm by Mazra
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#387 Oct 25 2012 at 9:16 AM Rating: Good
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Could always be a new bug, too.
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#388 Oct 25 2012 at 9:19 AM Rating: Good
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It was reported before the Halloween patch, so it would be a month old at least, right?
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#389 Oct 25 2012 at 9:23 AM Rating: Good
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At one point, wasn't the Necro bug list at over 100 entries?
#390 Oct 25 2012 at 9:37 AM Rating: Good
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There are minor patches every week, possibly multiple times per week. Any of those could have broken things, even if they weren't balance.
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#391 Oct 26 2012 at 4:33 PM Rating: Good
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The Mad King's Clock Tower is frickin' EVIL.
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#392 Oct 26 2012 at 9:41 PM Rating: Good
I'm 6'2", large build (the kind that makes people think I used to play football, very wide) and I once rode in the back seat of a VW bug. Never thought I'd find that kind of experience again until I tried to take a Norn into a jumping puzzle.
#393 Oct 26 2012 at 9:51 PM Rating: Good
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Norn have it easy. The shorter races can't even see themselves because of the Charr and Norn players, which makes maneuvering super hard.
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#394 Oct 27 2012 at 7:52 AM Rating: Good
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GW2 is pretty unforgiving when it comes to learning about all the stuff you can do in the game.

I created a new Norn (because why not, right?) and ran into a dude with a creepy voice and a mask on. Talked to him and got transported to some village haunted by ghost players. I had no idea what the hell I was doing or where I was, not to mention how to get back again. Good times.

Also managed to get to the PvP area (something something Mists) and was taught the basics of PvP before being guided into a larger area full of people running around and chatting with each other. Never actually got to the PvP part of the thing as I decided that two hours at level 1 wasn't the time:level ratio I wanted.

Last week I found out that you can level pretty much by just doing the race specific area - and yet, not entirely. My level 17 was running around in some area she definitely shouldn't have been in at that level, so she went to the Norn area and got a couple of levels just doing the starting stuff there before going back and finding a new area where stuff was level 18. She had to go back to Norn land at level 19 to get the last couple of thousand XP to level 20. Got those last thousand XP running to the Norn area.

That's when I decided to reroll my Necromancer as a Norn instead, because I missed my Carlton dance. True story even. Smiley: facepalm

In short: There is so much stuff in this game! Almost too much stuff.

Edited, Oct 27th 2012 3:53pm by Mazra
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#395 Oct 28 2012 at 2:36 PM Rating: Good
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Mad King escape and break the server?
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#396 Oct 28 2012 at 2:44 PM Rating: Good
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Master Shojindo wrote:
Mad King escape and break the server?


According to theorists on reddit, its a FOV bug, or the achievement...or maybe a hurricane....
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#397 Oct 28 2012 at 2:55 PM Rating: Good
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All the dev post said was that they were aware of the login issues and the issues with entering the Mad King's Dungeon.

Possible the two are related? Maybe the load of so many people trying to access Lion's Arch and that one dungeon is too much for them to handle?

I mean, in theory their dungeon servers aren't designed to accommodate every player in the game trying to access only two areas.
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#398 Oct 28 2012 at 3:20 PM Rating: Good
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I read it auto level's you to 80 also, so lets grab alts! Smiley: lol

Screenshot

Edited, Oct 28th 2012 4:27pm by Drulian
#399 Oct 28 2012 at 3:42 PM Rating: Decent
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I tried to zone in about 5 minutes before the event and it took every bit of that 5 minutes to get in. I wouldn't be surprised if everyone being in Lions and the dungeon was bringing down the servers.
#400 Oct 28 2012 at 4:04 PM Rating: Good
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5 of us did it earlier.

You scale up to 80, yeah. The fight itself isn't that hard. There's a LOT of ground AOE that needs to be avoided. But barring that, he doesn't have TOO much health.

Only really important thing is to keep away from the edges, because he CAN CC you off. The fight also has three "phases" where he'll move down to a new level and it's a short jumping puzzle to get there. These two factors are really all that killed our group.

Never even really payed attention to our group make-up. At least two Guardians. I was specced full support, so just alternated between Mace/Shield and Staff.

Definitely not a hard fight at all, but it's easy to get yourself killed.

[EDIT]

2 more things.

1. There's an Ascent to Madness guide on Dulfy.

2. Ascent to Madness is only available until the beginning of Act IV, so get on it. Act IV is Halloween, so you only have a few days. AtM grants a 10 slot bag, and the chest has a chance for rare skins, so it's worth going for it.

Edited, Oct 28th 2012 6:26pm by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#401 Oct 28 2012 at 9:05 PM Rating: Good
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Screenshot

Oh yeah!

I think Spoon got it right before me Smiley: grin

That's the top of the Mad King's Clock Tower

Edited, Oct 28th 2012 10:06pm by Drulian
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