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#327 Oct 02 2012 at 7:36 AM Rating: Good
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Well, to each their own of course. But GW2 hasn't really revolutionized any formula. They've definitely done them well--no arguments from me there. And many systems are new enough for it not to be so bad. For instance, questing in GW2 is about 87% old school. Just now the quests are consolidated into one master node, and you can complete it with a variety of objective ratios. But you still have escort quests, still defend nodes, still gather stuff, still kill x mobs.

Even the events are mostly just typical MMO fare. You just have a time limit and they're random.

And I'm not saying that's a bad thing. Just that I'm a little burned out on it right now.

Thinking more about TOR and why I think it was far easier for me to get into it, it's because of the way they managed the story. It was much, much better than in GW2. As it should be--it's development costs were astronomical and it was produced by a studio known for their writing.

Thing with TOR is that you are deeply connected, from the get-go, with the central plot lines of the galaxy as well as your characters' personal plot line. That's just not the case in GW2. It's a LOT more like typical MMOs in that area, where you spend your time doing "newb" tasks and working your way up to the actual challenges. As a level 5 Sylvari you're going to be playing with some puppies, gathering firefly something or others, fighting some undead, and getting your introduction to the Nightmare Court. Asura will be testing inventions, fighting Inquest, and killing local fauna. Humans pretty much just fight spiders and bandits, with occasional centaurs.

Which is fine. I'm just craving something more--I'm craving what TOR gave me. As a level 5 Trooper? You're working as part of an elite tactical unit sent to a war-torn planet to help put down an Imperial-funded Seperatist Movement, and the first 10 levels give you some pretty great character and plot development for your personal story on top of all that. You feel like a rookie next to the elite badasses of the military, sure, but you're already a highly trained professional and your missions reflect that. Even the typical "Help, we lost the medicine!" quest sends you right into an active war zone. The Jedi Knight quest? Congratulations, you're fighting darksiders in the form of both Dark Jedi and Force-Sensitive primitives, as well as trying to negotiate peace with a local tribe of Twi'leks, all while completing your trials to become a Jedi Knight. It was like playing KOTOR all over again, but with even more awesome. ETC.

Playing the first 10 levels of TOR really introduces you to the gameworld AND your personal story in a meaningful way. You learn about internal squabbles and the larger picture, you learn about your place in the mess, and it sets up a plot arc that will be fully relevant for the next 20 levels, at least.

I'm seriously not saying this to put down GW2, at all. I'm not trying to do a "which is better" evaluation here. I'm just trying to explain why I connected to TOR in a way I'm having trouble connecting to GW2. Because it's not like story doesn't exist in this game. It has a decent overall story, and I like the world a lot. And they go well and beyond what most of the competition does in terms of personal stories. It's just still TOO MMO for me to really want to dive right in.

[EDIT]
I also want to be completely fair here--TOR has the serious advantage of having a huge IP already established for it. 40 years and an avid market of nerds. GW2 only has one previous game and some books to its name. That just can't hold a candle to the dozens of SW books, the 6 movies, 2 television series and all the SW games (including the 2 KOTOR games that directly precede TOR). So TOR has a set stage that's very strongly in its favor in a way GW2 doesn't.

I think GW2 has done a great job working with what it has. And maybe it's actually done the best it possibly could--TOR may have just spoiled me.

Edited, Oct 2nd 2012 10:43am by idiggory
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#328 Oct 02 2012 at 9:07 AM Rating: Good
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The only thing I'd really call different compared to other MMOs I've played is the more action-y feel of combat rather than just simple math functions going off automatically or with a button press. Some might argue Tera did it first, but I think GW2 took it a step higher. Meanwhile, Rift did meta-events to basically comparable quality and ingenuity. Honestly, they're just randomly triggered quests. So I can't quite say they're innovative there, and Rift is also looking to up the bar on their events come their November expansion release. The rest of the game mechanics are pretty standard fare, maybe even a bit too much on the mundane side. The prevalence of bugs also isn't help Anet's credibility, F2P or no.

I won't speak on PvP much because it generally disinterests me. I can also point out three glaring reasons why. First, queues. @#%^ that. Second, the general futility of being an individual player. Some may revel in the power and concept of collective zerging, but you're just not going to be organizing random people well enough to adopt actual strategies. Third, off-hours capping. Did you work hard to capture and upgrade that keep? Too bad, some people in a different time zone are gonna undo your work while you and everyone else sleeps.

Two and Three are points I've had contention with when playing Aion back in the day, though with a slightly different spin on the third point. Zerging prevailed there, too. Didn't help when you had a bunch of PvP twinks headbutting with a bunch of PvE casuals, either. But the real issue I'd disliked about their fort system was restricted windows of access. This is sort of the inverse of GW2's problem, where you could've had all the people in the world ready and willing, but you simply couldn't conquer a fort because the game wouldn't let you.

I'm honestly not sure what Anet could do about it other than making it easier for smaller groups of people to invade whenever, but some might argue it'd make it even easier for night crews. On the other hand, keeping a fort when you can defend it usually isn't too tough. So the only defense is to have your own night crew at present. Either way, blah at it all, and add a fourth gripe in WvW repair costs on death.
You know that World v. World (WvW) isn't the only form of PvP, right? I know it's the form that has been touted all along, but there is another option. Structured PvP (or sPvP) is 8v8 in public matches, 5v5 in tournament matches. The battlefields feature multiple control points. Now, the 8v8 public matches often fall into a roaming zerg, but at least the teams are typically equal. Tournament play has a much greater skill floor. There aren't any queue times for sPvP.

So sure, WvW has its issues, but I just thought I should point out that it's not the only PvP available.
#329 Oct 02 2012 at 1:43 PM Rating: Good
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The personal stories get better if you stick with it Dig. I'm 67 on my thief now and my personal story is getting pretty epic. Even along the way their were memorable characters, tough decisions, and even some loss of a NPC I was quite fond of.

Sure the character acting is not as top notch as SWToR but the game play is better imho. I really like how I can get a good new weapon and totally switch my play style without much of a respec hassle. My trait build is generic enough that I can just swap majors without paying a dime and be just as effective. That might not be true for all classes however.

I started out sword/pistol and pistol/dagger loving for a long time. But since then I have learned to love Dual daggers again and dagger/pistol and discovered ways to use them I never thought possible. Helps keep the game fresh.

In Tera the loose combat was very actiony but no where near as varied once you earned your good stuff. You just used that all the time from the moment you got it. Plus I like how in GW you can still actually tab target. Even though you still hit if you don't with many skills. I will say though on big dragon fights I wish I could lock the dragon. For some reason with 50-100 people around I constantly re-target green allies which gets annoying.

(This is the part where someone tells me I am a noob and the target lock is some button I never bothered to look up yet Smiley: lol )

Edited, Oct 2nd 2012 12:43pm by Shojindo
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#330 Oct 02 2012 at 2:32 PM Rating: Good
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I like the combat in both TOR and GW2. I like how in TOR (and in WoW and other similar games) you get a new ability every few levels, and some of them change the way you play. The thing with how those systems work is that your playstyle changes gradually, and it really feels like you're building a powerful character. It feels like you're getting stronger. GW2 just feels different. You can unlock all your weapon abilities from the start, and while you do add utility skills in there, I never really got the feeling of becoming stronger. Obviously this is just a personal note, so others may not feel the same. I'm greatly enjoying my time in GW2. I'm enjoying the stories, and the gameplay is fun. I guess I just felt like leveling up didn't really matter for my character; I could basically play the exact same way from level 30 when you unlock your Elite slot all the way to 80.
#331 Oct 02 2012 at 2:38 PM Rating: Good
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Spoonless wrote:
I like the combat in both TOR and GW2. I like how in TOR (and in WoW and other similar games) you get a new ability every few levels, and some of them change the way you play. The thing with how those systems work is that your playstyle changes gradually, and it really feels like you're building a powerful character. It feels like you're getting stronger. GW2 just feels different. You can unlock all your weapon abilities from the start, and while you do add utility skills in there, I never really got the feeling of becoming stronger. Obviously this is just a personal note, so others may not feel the same. I'm greatly enjoying my time in GW2. I'm enjoying the stories, and the gameplay is fun. I guess I just felt like leveling up didn't really matter for my character; I could basically play the exact same way from level 30 when you unlock your Elite slot all the way to 80.


For some reason, this post made me super aware of your lack of signature. I found it... disturbing.

Anyway, I definitely agree with this. I don't think it's necessarily a problem (particularly since it comes with the benefit of not having 38 abilities, which is a huge issue with TOR's system). But I do miss that idea of getting stronger. PARTICULARLY because there's no talent tree (which is why MoP really holds no interest for me).

I really need to stop though, because I don't want to be a downer. Because despite everything I think GW2 is a great game and I really like the systems. I just don't think they were designed for me. I fully intend to keep playing though.

Also, I'm happy to hear that the personal stories get better. They weren't bad by any means, but they weren't really pulling me into the world.
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#332 Oct 02 2012 at 5:25 PM Rating: Good
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Got sidetracked and forgot to actually talk about story development. While there were a few fun encounters along the way, I'd say the story fell pretty flat, especially once anything related to your personal choices at the start got burnt through. Of NPCs who died, it was hard to care for most, so you're basically left running through the motions of various aftermaths. Some of the later fights also felt like they were needlessly long like... fighting the Eye of Zhaitan at the source. It's bad enough he teleports across a huge arena, but he's got a **** ton of HP on top and I was basically playing as a glass cannon with full power gear/spec. Them suddenly requiring a party for the last dungeon was also a bit of a 180 from the otherwise soloable content.

Anyway, I tend to be critical of MMO plots because most of the time we're just little more than spectators to a plot or generic fill-ins where the rest of the world doesn't care a lick about what we'd done. Perhaps that's the flaw of trying to craft an epic over-arching plot instead of more confined, persistent threats. Either way, aside from access to a few skill points or karma vendors, event success or failure in GW2 doesn't really change the environment much, which I believe was originally touted as one of the early features. Then again, maybe I'm too ambitious in my "what I'd like to see..." thoughts of various games. Lord knows people are sick of me in the FFXI boards for such a reason.
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#333 Oct 11 2012 at 8:27 AM Rating: Good
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Karma Vendor Gear Sets: Clicky!
#334 Oct 11 2012 at 10:20 AM Rating: Good
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Wow, thanks Spoon.

Edit: also, it seems that female guardians and warriors think protecting their heart and lungs is overrated...

In other news, I like when you find intelligent posts on the official forums.

There's a lot of QQing about the Guardian Greatsword nerf, and for the most part it's from morons who either don't understand the problem, or who are otherwise unable to articulate it. But there actually is a big problem there. The change was to double the CD of Symbol of Wrath (area symbol that did damage and granted retaliation to everyone in a small area). Because they apparently want Retaliation to be more like guard (but for multiple targets), they doubled it's CD from 10 to 20 seconds.

Which really, really sucks. And the reasons why have nothing to do with retaliation. Guardians can still put up perma-retaliation, and the Greatsword was never our best source of the boon. So the change was actually dumb as hell, because it didn't even target the problem, and utterly destroyed GS's synergy in the process. All the trees that buff the GS for Guardians are also trees that buff Symbols (the power tree being most notable, as all of its minor traits buff them). If you're a GS spec, you have two options to get GS-buffing traits. Either you take symbol-based minor traits that aren't so useful, but add a damage buff and healing to your GS, which is now meh. OR, you can put your points into the +healing tree... despite the fact that GS has no healing skills and the minor traits are only so-so...

Oh, and did I mention that the only other traits from that tree you would want if not playing a group support role (so, say, soloing or speccing more for personal dps) buff symbols? Did I mention that?

I just don't understand and needed to rant more.Smiley: mad

Edited, Oct 11th 2012 12:23pm by idiggory

Edited, Oct 11th 2012 1:50pm by idiggory
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#335 Oct 11 2012 at 6:44 PM Rating: Good
I was looking for the conquest set of medium armor a few days ago, and can confirm that it comes from Fireheart Rise, and also the Straits of Devastation and Malchor's Leap normal karma vendors. In all cases the helm is replaced by the gunner's helm, though, which is a pity. That tricorn hat is awesome and Iwantit Iwantit Iwantit. Good leather helms are hard to find.
#336 Oct 11 2012 at 6:55 PM Rating: Good
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I like their filter on the forum that makes swears into the word "kitten".
#337 Oct 12 2012 at 1:29 PM Rating: Good
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I kittened your kitten so kitten hard that you were walking with a kitten for a kitten week.
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#338 Oct 12 2012 at 7:11 PM Rating: Excellent
Finally hit 30 today. I ended up picking the Moa skill for my first elite skill. So far though, I haven't had much use for it and when I have needed it, I didn't think to use it lol. Maybe the haste one would be more useful?
#339 Oct 12 2012 at 8:13 PM Rating: Good
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PigtailsOfDoom wrote:
Finally hit 30 today. I ended up picking the Moa skill for my first elite skill. So far though, I haven't had much use for it and when I have needed it, I didn't think to use it lol. Maybe the haste one would be more useful?


Don't forget you can head to the Mists, to try skills out before you actually buy them. I've been doing this on my ranger this time around. There are a few static npcs to hit in the lobby area (as well as some that fight back, and the golems are just fun to aoe). Plus there is a fire pit, that you guessed right, starts you on fire, so you can check regen spells.
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#340 Oct 12 2012 at 9:35 PM Rating: Good
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Approximately 60% of the threads in the Mesmer forum are people complaining about Moa being OP, so. Yeah.

Granted, that's PVP, but I gleam it's essentially a free kill--your target is more-or-less helpless for 10 seconds. Their only defense is dodging and LoSing you. So baddies will definitely die. Good players won't be hurt nearly so badly, but more depending on their landscape.

Either way, you're essentially completely safe from any target in PVE or PVP for 10 seconds.

So how much did it cost, Pigtails? 10?
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#341 Oct 13 2012 at 3:58 AM Rating: Good
Yup, elite skills are 10. Well, the first tier is anyways. I picked up the haste skill as well today, and that unlocked the second tier. Those cost 30 points. Smiley: eek

I did try out Moa a few times. Doesn't seem to render the mob helpless, it still attacks but I'm assuming the attack is much lower and they obviously cannot use any of their skills. Doesn't seem that OP to me, especially considering the 120 second CD.
#342 Oct 13 2012 at 7:30 AM Rating: Good
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With how long it takes to get Badges from WvW, I kind of wish the WvW exotic set had a unique skin.
#343 Oct 13 2012 at 9:05 AM Rating: Good
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PigtailsOfDoom wrote:
Yup, elite skills are 10. Well, the first tier is anyways. I picked up the haste skill as well today, and that unlocked the second tier. Those cost 30 points. Smiley: eek

I did try out Moa a few times. Doesn't seem to render the mob helpless, it still attacks but I'm assuming the attack is much lower and they obviously cannot use any of their skills. Doesn't seem that OP to me, especially considering the 120 second CD.


I think it more has to do with the fact that 10 seconds is sufficient time to burn down just about anything (assuming you have a burst weapon, and you should if you are doing PVP), assuming you aren't waiting on all your CDs and used Moa just to survive.

But even then, that's essentially -10 to every CD when you use the skill, plus a fair bit of damage even just from your auto-attack.

And Moa would be especially awesome for a phantasm build, because they would need to use all their endurance to dodge your attacks, which means the smaller (but still powerful) phantasm attacks are going to really needle their health.

It's definitely a skill that's very hard to recover from, even if it isn't a guaranteed I-win.
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#344 Oct 16 2012 at 1:37 AM Rating: Good
Ding, level 40! Smiley: grin And I still have yet to do a dungeon.

It's kind of annoying that you have to spend real money on your cultural armor. I thought I would be able to purchase them with karma, so I'd been saving up. I have over 6k karma, and I had a little over 2g. Now with buying the manual for my traits and buying two pieces of my cultural armor, I have 20 silver left, so I put a bunch of mats I was hoarding up on the AH so I can buy the rest of it.
#345 Oct 16 2012 at 8:11 AM Rating: Good
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The cultural armor is more about the skin than the stats. There are a few gold sink armor skins around like that.
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#346 Oct 16 2012 at 9:20 AM Rating: Good
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Yeah, what Sho said. It's kinda like the racial skills. Fun to have an use, and they make you feel more unique from other races, but ultimately they're aesthetic and you won't be using them in any intensive situation. Okay, maybe not a perfect analog, but I think you get my meaning.

You can use karma to buy cultural weapons though, Pigtails, if you wish. Iirc.
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#347 Oct 16 2012 at 11:58 AM Rating: Good
I don't mind the stats that much, I just wish you could transmute the cultural gear. Seems stupid for it to be that expensive, not have balanced stats, and then not be transmutable. Oh well, that's what the gems are for. Smiley: grin Thanks for that Digg, I'll keep that in mind.
#348 Oct 17 2012 at 1:51 PM Rating: Good
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I don't suppose they have "moddable" gear in this game? That was, by far, the most brilliant thing BioWare did with SWTOR. Being able to keep an armor set that you like by updating the stats on it with mods. More MMOs should do that so we're not forced to wear whatever the designers think is cool raid gear (10+ tiers of WoW has taught me that designers and I don't agree on the definition of "cool").
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#349 Oct 17 2012 at 4:30 PM Rating: Good
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The best I can say is no but yes.

Strictly speaking, the answer is no. Your gear has a set of stats and an upgrade slot. These stats don't change.

But it's also kinda yes, because it's not much of a problem.

You have complete freedom to transmute your gear in GW2. So you CAN keep the same look you want forever. It might get somewhat expensive over time, but to be fair so does buying mods. The transmutation stones for levels 1-79 are easy enough to come buy in game by doing your daily achievement and completing maps. The level 80 ones are much rarer, but you can still find them. And exchange rates for gold to jewels (RMT currency) are so favorable right now that even level capped you're looking at like 5-6G to transmute a whole set. Now that's not cheap, but it's definitely not super expensive either.

More importantly, the actual stats on your gear aren't THAT important. That's not to say they're irrelevant, but what really matters is the upgrade slot. These are essentially where the really interesting aspects of your gear come from, like set bonuses. When you use a transmutation stone, you choose which upgrade to keep (if there are two involved), so the real essence of your item is always transferred with the skin if you want it.

Finally, because GW2 gives you complete freedom to dye your gear (well, each item has 2-3 dye "slots" that correlate to parts of it), you'd be surprised what you can do with some skins that don't seem attractive at first. It's not going to salvage something you hate, of course, but the colors right and outfits really do come out seeming completely different, depending on how you downplay or highlight components.

So yeah, it's really not hard to keep your look in GW2. If you are dead set against paying real money, it does get harder. But as long as you aren't transmuting your gear nonstop, it's nothing a level capped player shouldn't be able to realistically handle purely through in-game currency (especially once supplemented with random quest rewards and Black Lion Chests, which contain items from the RMT shop but are found in game).

The flip side is that GW2 is 100% free with purchase. There are NO content restrictions like in other F2P games. Real money is used for boosters (items that give temporary buffs to things like magic find chance, experience gain, karma gain, etc.), aesthetic items (skins, dyes), and other upgrades (additional bag slots, additional bank slots, additional character slots). The only thing like content you have to pay for is the tournament (essentially, WoW's arenas), and you can get those tickets with gold if you want. So even if you DO feel like using real money now and then, you'll probably pay less than you would even in other F2P games.

TL;DR: No, you can't mod items. But you can transmute the skin onto a new one, and the "upgrade" you put in it usually matters more than the actual piece of armor anyway. If you want to keep the same look forever, you can, but it might be annoying if you aren't willing to pay real money.
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#350 Oct 17 2012 at 5:56 PM Rating: Good
Yeah, it's pretty nifty. And I totally will admit to spending 2 silver on an extra weapon yesterday, just so I could transmute the skin. My greatsword looks badass now. Smiley: grin It's unfortunate that I didn't like the stats on it, but 2 silver I can make back with one heart.
#351 Oct 18 2012 at 2:27 PM Rating: Good
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idiggory, King of Bards wrote:
PigtailsOfDoom wrote:
Yup, elite skills are 10. Well, the first tier is anyways. I picked up the haste skill as well today, and that unlocked the second tier. Those cost 30 points. Smiley: eek

I did try out Moa a few times. Doesn't seem to render the mob helpless, it still attacks but I'm assuming the attack is much lower and they obviously cannot use any of their skills. Doesn't seem that OP to me, especially considering the 120 second CD.


I think it more has to do with the fact that 10 seconds is sufficient time to burn down just about anything (assuming you have a burst weapon, and you should if you are doing PVP), assuming you aren't waiting on all your CDs and used Moa just to survive.

But even then, that's essentially -10 to every CD when you use the skill, plus a fair bit of damage even just from your auto-attack.

And Moa would be especially awesome for a phantasm build, because they would need to use all their endurance to dodge your attacks, which means the smaller (but still powerful) phantasm attacks are going to really needle their health.

It's definitely a skill that's very hard to recover from, even if it isn't a guaranteed I-win.


Moa's a joke. If you try using it on a Veteran or a Champion (i.e. nasty things you actually WANT to lock down), they can still hurt you really badly. It would just be like fighting a Veteran or Champion Moa instead of whatever race they are. Plus they can and will daze you in Moa form with that screech, which is really annoying.

It's really much better in sPvP, where it makes people rage at not being able to press their i-win combo buttons. :) But Time Warp > all still for Mesmer Elites.
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