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If you like or want to try DayZ save your cash...Follow

#1 Aug 07 2012 at 7:19 AM Rating: Good
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cause it's being recreated as a standalone game.

Kotaku wrote:
It's been discussed before, but now it's official: smash hit zombie survival mod DayZ is being turned into its own game.

Dean Hall, the mod's creator, will be overseeing the game as project lead, and it'll be published by Dean's co-workers (and ArmA creators) Bohemia Interactive.

Hall says the game will "follow the Minecraft development model", which basically means "fast iterations with the community alpha available for a heavily discounted price."

Those already playing, don't worry: because development is taking place alongside support, "anyone who is playing the mod now will be able to continue to do so".

Can't wait to see what happens with a game actually built around the idea, instead of trying to force the concept onto a military sim that couldn't quite handle it.


Hopefully they make the game cheaper than the $30 you need for ArmA 2: Combined Operations, which is required to play the original mod.
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#2 Aug 07 2012 at 9:00 AM Rating: Good
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Can somebody give me a rundown on why this game is so great? I know very little about it (zombie survival FPS i think?), and being at work i cant really youtube.

Is it just more mindless zombie horde rush like left for dead or dead rising?
#3 Aug 07 2012 at 9:17 AM Rating: Good
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Nope, it's a realistic zombie FPS mod. You have to stay fed, hydrated, scrounge from ammo, run and hide for zombie hoards, and out-wit/out-shoot psychotic survivors (other players). You can even hunt animals to replenish your food supply.

Edited, Aug 7th 2012 11:18am by Shaowstrike
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#4 Aug 07 2012 at 9:19 AM Rating: Excellent
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From what I've heard, it's unique in that everyone is on their own in this zombie land. So some people band together for protection, some people try to lone wolf it, some people become bandits and kill other people for ammo (leading those people to band up for protection or try to clear safe areas) and so forth. And, of course, while all this is going on... zombies. Add that to a military sim based on realism (no safe respawning with all your gear), and it's supposedly a pretty unique (if buggy and alpha-esque) experience.

Edited, Aug 7th 2012 10:20am by Jophiel
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Wow. Regular ol' Joph fan club in here.
#5 Aug 07 2012 at 9:23 AM Rating: Good
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The standalone version is rumored to be designed for the new ArmA 3 engine, so a lot of the current bugs and graphical issues being experienced should be gone.
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#6 Aug 07 2012 at 5:08 PM Rating: Good
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I got really excited and thought that this thread was DayJ-related. Smiley: frown
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#7 Aug 07 2012 at 5:28 PM Rating: Good
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What's the J stand for, Jesus? Is it a Rapture sim?
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#8 Aug 07 2012 at 5:45 PM Rating: Excellent
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Survival sim with bands of Jesuses roaming the countryside, healing lepers and feeding multitudes with a single loaf of bread and stuff.

Mostly they just make you feel really guilty when you shoot someone.
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#9 Aug 07 2012 at 5:50 PM Rating: Excellent
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#10 Aug 07 2012 at 6:08 PM Rating: Excellent
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J stands for 9.

Rate-up love to anybody who will buy me premium so I can use this as my avatar.
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#11 Aug 08 2012 at 2:44 PM Rating: Excellent
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KTurner wrote:
Can somebody give me a rundown on why this game is so great? I know very little about it (zombie survival FPS i think?), and being at work i cant really youtube.

Is it just more mindless zombie horde rush like left for dead or dead rising?

It's been said, but it's a realistic-ish zombie survival game with an emphasis on survival. Death is permanent; if you get killed you lose everything (but you might be able to find your corpse and reclaim items if someone else doesn't beat you to it). Early on the zombies are the biggest danger; even taking a few hits can cause you to bleed or break a bone, which is pretty much a death sentence. Later on, as you get better equipment and supplies to ward off zombies and starvation/wounds/dehydration/disease, players become a huge problem. As you invest more time in your character and gain better gear, you'll likely become increasingly protective and paranoid. A player with 10 minutes invested in the character doesn't have much to lose. A player with 10 hours? Yikes, you might even lose some vehicles that took an hour of searching to repair!

It becomes an interesting type of prisoner's dilemma. There are other neat factors: there's a day/night cycle, when night is EXTREMELY deadly. You can hardly see anything without flares or flashlights, but they attract the attention of zombies and other players like a "FREE MEAL HERE" sign in bright neon lights. Also, your character is persistent across servers, so if you don't like one server you can jump to another.

Buuuuuuuut there are a lot of bugs and glitches, as said. It's Alpha, after all.
#12 Aug 08 2012 at 3:38 PM Rating: Good
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J stands for 9.

Rate-up love to anybody who will buy me premium so I can use this as my avatar.

But... J is the tenth latter...
#13 Aug 08 2012 at 3:41 PM Rating: Good
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A = 0?
#14 Aug 08 2012 at 4:38 PM Rating: Good
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And B is the loneliest number.
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#15 Aug 09 2012 at 8:55 AM Rating: Good
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LockeColeMA wrote:
ath is permanent; if you get killed you lose everything (but you might be able to find your corpse and reclaim items if someone else doesn't beat you to it). Early on the zombies are the biggest danger; even taking a few hits can cause you to bleed or break a bone, which is pretty much a death sentence. Later on, as you get better equipment and supplies to ward off zombies and starvation/wounds/dehydration/disease, players become a huge problem. As you invest more time in your character and gain better gear, you'll likely become increasingly protective and paranoid. A player with 10 minutes invested in the character doesn't have much to lose. A player with 10 hours? Yikes, you might even lose some vehicles that took an hour of searching to repair!

It becomes an interesting type of prisoner's dilemma. There are other neat factors: there's a day/night cycle, when night is EXTREMELY deadly. You can hardly see anything without flares or flashlights, but they attract the attention of zombies and other players like a "FREE MEAL HERE" sign in bright neon lights. Also, your character is persistent across servers, so if you don't like one server you can jump to another.


That does sound pretty awesome. I could see how you would become paranoid as **** if you had a lot of time invested in your character.
#16 Aug 10 2012 at 3:24 AM Rating: Decent
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i was playing on a friends computer and my char eventually died when i had to risk using a flare at night. People were probably in the building watching as i ran down the streets picking up more and more zombies (it looked like 20) as the public chat was filled with variations of "Olympic sprint in town lol"

:<

Oh and a roosterteeth review video to put things into perspective for people. Mind you this is a VERY early version of the game and things have changed and been improved in various ways and made harder, (you start with even more basic stuff from what i last saw, a backpack, a painkiller, one bandage and a flashlight) since then. It does give you a slight feel for things though.

http://ah.roosterteeth.com/archive/?id=5073
#17 Aug 10 2012 at 4:58 AM Rating: Decent
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Video makes me want to play now... but my wallet is telling me I should wait until the standalone goes alpha.
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#18 Aug 13 2012 at 2:03 AM Rating: Decent
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So I went against the better judgement of my wallet. Does anybody here play on any specific servers?
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#19 Aug 13 2012 at 10:50 AM Rating: Good
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Tenjen wrote:
i was playing on a friends computer and my char eventually died when i had to risk using a flare at night. People were probably in the building watching as i ran down the streets picking up more and more zombies (it looked like 20) as the public chat was filled with variations of "Olympic sprint in town lol"

:<

Oh and a roosterteeth review video to put things into perspective for people. Mind you this is a VERY early version of the game and things have changed and been improved in various ways and made harder, (you start with even more basic stuff from what i last saw, a backpack, a painkiller, one bandage and a flashlight) since then. It does give you a slight feel for things though.

http://ah.roosterteeth.com/archive/?id=5073
They should make Michael play DayZ for Rage Quit. Smiley: lol
#20 Aug 13 2012 at 6:47 PM Rating: Good
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I never actually paid attention to this game. I wasn't a fan of Left 4 Dead/2 or the zombie survival modes in COD, and I thought "Oh, another zombie game".

But I watched that let's play clip thing and thought "Awesome." Too bad now I'm tempted to wait for a full game rather than buy Arma II/DLC and mod it. I told a few friends at work about it who really enjoy Walking Dead and they thought the idea was great. One said he'd be so nervous about dying and losing everything though.
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