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Does FO:NV share the same freeze bugs as FO3?Follow

#1 Jun 20 2012 at 9:35 PM Rating: Excellent
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Started playing Fallout 3 the other day. Tired of the freeze/lock up bugs that force me to hard close the program from task manager. Tried the core throttling "fix" in the .ini but it didn't work for me.

Does New Vegas have the same problems? If so, I guess I'll just write off the games as a bad investment.
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#2 Jun 20 2012 at 10:08 PM Rating: Good
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Not when I played it, however you may encounter missing NPCs or environmental clipping while playing. If you are playing the PC version I suggest checking Nexusmods to see if they have the latest user created bug patch for before games.
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#3 Jun 20 2012 at 11:01 PM Rating: Good
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Are you getting quite a few freezes and the such on the PC version of the game? I know I was getting about 1-2 for every 6 hours of gameplay on the 360. Nothing sucks more than really getting into the game and all the sudden get a lock up where you have to shut it down. Smiley: mad
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#4 Jun 20 2012 at 11:10 PM Rating: Excellent
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Yeah, PC version. Be grooving along, doing my own thing and then it just freezes. Have to Ctrl-Alt-Del to task manager and kill it that way to unlock the computer.
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#5 Jun 20 2012 at 11:22 PM Rating: Excellent
It only crashed really infrequently for me. I'm a saver though and it auto saves on top of that so it was never a problem. FO:NV I don't remember it ever crashing at all.

Play it anyway. It's awesome, I was not a fan of post apocalyptic dystopian settings before FO:3 and it totally converted me. There is just such an epic feel to the entire thing. It's hard to describe just how well it draws you in as the story progresses and the sandbox unfolds.

Edit try this:

http://www.tomshardware.com/forum/109821-13-fallout-game-year-freezes



Edited, Jun 20th 2012 10:24pm by Shojindo
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#6 Jun 20 2012 at 11:31 PM Rating: Excellent
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It crashes semi-regularly for me. I'll be playing for maybe a half hour and it'll freeze. Googling about tells me that the game doesn't play well with multi-core processors and so there's tips about editing the .ini file to only use 2 cores or even one. That hasn't fixed it for me though. I'm pretty spastic on the F5 key so I haven't lost tons of progress, it's just a pain in the ass to have to close out via task manager and restart the whole thing. I figured if NV was fixed, I might just jump into that instead. I've enjoyed FO3 enough to play it, but I'm not sure enough to keep dealing with this issue.
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#7 Jun 20 2012 at 11:32 PM Rating: Excellent
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I've done the suggested .ini changes but I'll try the codec pack and see if it helps.
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#8 Jun 21 2012 at 10:20 AM Rating: Good
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I found New Vegas to be much more buggy than FO3, personally. I can say for sure that NV launched in a much worse state, but they had purportedly fixed most of the issues with patching. I didn't play it at launch, so I couldn't speak to that, but it wasn't running very well when I got to it around a year after release.

To be fair, though, my laptop was in a decidedly worse state when I played NV than it was when I played Fallout 3. Much of my frustration was due to overheating issues while running the game.
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#9 Jun 21 2012 at 5:18 PM Rating: Good
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Personally I never had issues with either the 360 or PC versions. FO:NV was extremely buggy at launch, but was fixed in subsequent updates.
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#10 Jun 21 2012 at 5:52 PM Rating: Good
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I had far fewer crashes and freezes with FO:NV than I did with FO3, but it still has it's own share of issues where NPCs and quests don't want to work the way they should. I don't think this was ever really game breaking, though, and I personally believe it was worth the full price. I might be biased as I always loved the fallout universe.
#11 Jun 21 2012 at 5:57 PM Rating: Excellent
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I'm not worried about NPC bugs or whatever. Having the game regularly freeze solid and be unplayable without closing it via task manager and restarting it is a bit of a deal breaker though.
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#12 Jun 21 2012 at 8:06 PM Rating: Excellent
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Try the video resolution fix: http://www.techsupportforum.com/forums/f59/solved-fallout-3-randomly-freezing-344608.html#post1962376 if that doesn't do the trick, play, let it crash, then immidiatly after crash go to event viewer (after you reboot if necessary) and see if there is any entry in event log detailing the specific module that crashed.

also try:
1. Click Start
2. Click “All Programs”.
3. Go to the ffdshow folder.
4. Click “Audio decoder configuration.”
5. In the left hand pane, click “Info & debug.” or "DirectShow control".This is the second entry in the list.
6. In the right hand pane, near the bottom, find a check box labelled “Don’t use ffdshow in:”
7. Check that box, and in the text box underneath (it lights up when you check the check box), add “fallout3.exe” (don’t include the quotes). If there is already something in that box, put a semi-colon ( ; ) after what’s already there, and fallout3.exe after that. Do NOT use spaces, since ffdshow will think that’s part of the filename. A valid entry would be “explorer.exe;fallout3.exe” (without quotes).
8. Finally, click “Ok” and start Fallout 3.

Also do try run as administrator and run in XP service pack 3 compatability mode tricks and see if that has any effect.
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#13 Jun 21 2012 at 8:07 PM Rating: Good
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Kastigir wrote:
FO:NV was extremely buggy at launch...

A Bethesda game that was buggy at launch?

Perish the thought! Smiley: grin
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#14 Jun 21 2012 at 11:05 PM Rating: Decent
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I have both the 360 version and the PC version. The 360 runs terribly compared to the PC version, I've never had a freeze while playing on PC. I'm running a 6 core processor, so I have doubts about the game having issues with multicore processors. I'm not running the Steam version of the game though, so that may be a factor.
#15 Jun 22 2012 at 7:23 AM Rating: Excellent
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Your experiences aside, a lot of people have solved the issue by cutting down the number of cores the game is using (at least according to 400+ post threads with titles like "How to stop freezes!!! READ!!!")

I installed the codecs and played for an hour or so last night without a problem. Don't know if it's fixed or if I just didn't hit the lock-up lottery.

I'm enjoying the game but it's not love. It's like the other recent Bethesda games -- big open world with a lot of the same things to see over and over again and the occasional landmark. That sounds more critical than it actually affects me, but it keeps me from being completely into it. That and I wish the color palette was better. Yeah, yeah "Nuclear wasteland". It's been 200 years, let's see some grass and rebirth. I'm not even so worried about the realism of it as much as it'd be nice to not walk along saying "Rock, rock, dead tree, blasted house, rock, blasted house, rock, rock, dead tree..."

I'll admit I haven't explored the whole world yet so maybe that'll change some. Just initial impressions.

Edited, Jun 22nd 2012 8:24am by Jophiel
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#16 Jun 22 2012 at 8:15 AM Rating: Decent
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Sta y in the center of the map, and go North, you'll find the only green in the game. Point Lookout DLC takes you to a swamp, not green , but there are plants. New Vegas has a much brighter pallette.
#17 Jun 22 2012 at 8:18 AM Rating: Good
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Fair warning, only a very small part of the map is green (that I discovered). Better get used to looking at various colors grey. Smiley: tongue

Edit: There is a vault that is full of plants also.

Edited, Jun 22nd 2012 10:19am by Criminy
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#18 Jun 22 2012 at 8:26 AM Rating: Excellent
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It amuses me that Skyrim, set in the hoary north, was considerably more colorful than a game set in Virgina/Maryland.
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#19 Jun 22 2012 at 8:28 AM Rating: Good
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Jophiel wrote:
It amuses me that Skyrim, set in the hoary north, was considerably more colorful than a game set in Virgina/Maryland.


Well Skyrim hadn't been nuked to death yet. Let Alduin finish his work and then compare the two again.
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#20 Jun 22 2012 at 8:42 AM Rating: Excellent
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Take a look at the region around Chernobyl. Erm, not in person mind you. Or Hiroshima. I get that the wasteland thing is part of the whole Fallout milieu just as it's silly to complain about the retro-future-50's aesthetic as unrealistic. I was just hoping for something new with the world when the show moved from the western deserts to the eastern Mid-Atlantic coast.

Edited, Jun 22nd 2012 9:43am by Jophiel
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#21 Jun 26 2012 at 8:32 AM Rating: Excellent
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Update:

The game hasn't frozen since I downloaded and installed the codecs so huzzah! Green arrows for you.
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#22 Jun 26 2012 at 1:13 PM Rating: Good
Jophiel wrote:
Update:

The game hasn't frozen since I downloaded and installed the codecs so huzzah! Green arrows for you.


Good deal! Smiley: smile
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#23 Jul 08 2012 at 10:47 AM Rating: Excellent
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Finished Fall Out 3. That was one forced, disappointing ending Smiley: disappointed
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#24 Jul 08 2012 at 10:57 AM Rating: Good
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Well, FO3 was basically a remake of the original Fallout so it was to be expected. Make sure you play Operation Anchorage next.
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#25 Jul 08 2012 at 11:13 AM Rating: Excellent
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The ending of Fallout was much better. So a guess I didn't expect a much more forced lame ending.

"Oh no, someone has to go into the radioactive room and press the button!"
"Hey, no problem. Hey Big Green... you're immune to radiation. Have at it."
"Nah, I'm just gonna sit this one out."
"Well... umm... okay. Anyway, I have this super-radiation proof suit. And enough Rad-X and Rad-Away to immunize a mammoth. And check this out -- the dead guy right next to the button has another ten of each. and the button is literally two steps from the door so it's not as though I'm spending more than a few seconds in there. Even at 31 rad/sec, that's plenty of time to get out and suck down Rad-Away..."
*Press Button -- Rocks Fall, You Die*

That doesn't begin to compare to being cast out of the Vault you just saved in order to preserve their society and having to head out alone into the Wasteland. One was poignant and even made sense from the Overseer's point of view, the other was forced and retarded.
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#26 Jul 08 2012 at 11:34 AM Rating: Good
One of the DLC after lets you see the effects of what you did and play more.
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#27 Jul 08 2012 at 12:10 PM Rating: Excellent
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Ah, I didn't have the DLC loaded. I'll have to see how that goes.

This doesn't change my opinion of the stock FO3 ending. It was really poorly done.
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#28 Jul 08 2012 at 1:32 PM Rating: Good
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Jophiel wrote:
Ah, I didn't have the DLC loaded. I'll have to see how that goes.

This doesn't change my opinion of the stock FO3 ending. It was really poorly done.


That's one of several reasons why I think New Vegas is a better all around fallout than FO3. When I played it shortly after it came out, the ending really pissed me off.

Along with the continuing after the ending, the DLC also add several perks, additional levels, and they also have your companions scaling with you so they don't become worthless after level 15. If you already own the DLC (I'm presuming you bought the GOTY edition on sale sometime) I'm curious as to why you would play without it. It doesn't remove any content, and just adds some useful things.
#29 Jul 08 2012 at 1:40 PM Rating: Excellent
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I was unaware of having to activate it all under the "Data" from the launch menu before loading the game (and it didn't come pre-checked). I'm used to "Complete" editions having the DLC automagically bundled into them from the start (like in DA:O) or receiving keys with a very obvious "Activate DLC" option from the game menu (like in DA2). I hadn't looked into what the DLC specifically did so just assumed whatever content it offered was rolled into the existing game.

I'm not even criticizing the game for the DLC mix-up. I'll just chalk it to my own lack of noticing.

Edited, Jul 8th 2012 2:42pm by Jophiel
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#30 Jul 08 2012 at 1:45 PM Rating: Good
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Jophiel wrote:
I was unaware of having to activate it all under the "Data" from the launch menu before loading the game (and it didn't come pre-checked). I'm used to "Complete" editions having the DLC automagically bundled into them from the start (like in DA:O) or receiving keys with a very obvious "Activate DLC" option from the game menu (like in DA2). I hadn't looked into what the DLC specifically did so just assumed whatever content it offered was rolled into the existing game.



That's odd. I'm pretty certain that when I bought the DLC it all came prechecked. I never bothered to open the Data options until I started adding mods. Although after doing a quick search, it does appear that some people have had issues with the dlc becoming unchecked on its own.
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