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#202 Jun 04 2012 at 10:13 AM Rating: Good
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Deadgye wrote:
Then if you make it to act 2 inferno you'll rage quit.

I giggle at all of the consternation over how hard Inferno supposedly is (I'm still in Nightmare).

Hardcore gamers always complain that games are too easy nowadays, but when they're presented with something that is actually difficult, something actually designed to frustrate you and weed out the truly hardcore gamers from the rest of the crowd, they complain that it's too hard. The irony is delicious.
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#203 Jun 04 2012 at 12:05 PM Rating: Excellent
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While I'd never want to willingly associate myself with the negative aspects of hardcore players, as someone getting exploded in A3 Inferno by basically anything that touches my DH at 40k HP, I'd like to stress the point that there is a difference between cheap difficulty and true difficulty. The latter ideally relies more on skill, and while said skill could help soften the blows of cheap difficulties, once you're one-shotted by a few near instant projectiles or just get deluged to the point you can't dodge anyway, you'll quickly realize Blizz strove more for cheap difficulty.

Honestly, I'd prefer mobs getting new tricks and stronger AI as the difficulties increase. The latter may even be true now, but by Blizzard's own admittance, they overtuned Inferno if only to try and snuff out overpowered abilities in hopes of promoting build flexibility. The irony here is they're doing just the opposite in practically forcing people to select certain skills so they can survive. I still weep for the Smoke Screen nerf for DH because there wasn't really anything left in its place to keep you safe once you're out of Discipline. Traps are a joke when the snare effects are auto-reduced just by the difficulty setting, nevermind adding Extra Fast properties to packs or certain mob types. When you're a class that's supposed to keep foes at range, suddenly losing the ability to do so is paralyzing. I'd be more keen on multiplayer if the concept of tanking actually existed in the game. Instead, it's more like every man for themselves even in group play.
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#204 Jun 04 2012 at 12:25 PM Rating: Decent
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Demea wrote:
Deadgye wrote:
Then if you make it to act 2 inferno you'll rage quit.

I giggle at all of the consternation over how hard Inferno supposedly is (I'm still in Nightmare).

Hardcore gamers always complain that games are too easy nowadays, but when they're presented with something that is actually difficult, something actually designed to frustrate you and weed out the truly hardcore gamers from the rest of the crowd, they complain that it's too hard. The irony is delicious.


If only there was any irony to be had. Demons souls is difficult, hard. Dark souls is difficult, hard. Inferno is stupid. There are several major design flaws in the game that I've mentioned on other boards, and it's just sickening that they exist. Diablo is all about endgame farming, but the endgame of D3 is horrible, broken, and flawed. Hopefully they fix it before I get bored of leveling new classes.

Edited, Jun 4th 2012 2:26pm by Deadgye
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#205 Jun 04 2012 at 1:17 PM Rating: Excellent
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Demea wrote:
Hardcore gamers always complain that games are too easy nowadays, but when they're presented with something that is actually difficult, something actually designed to frustrate you and weed out the truly hardcore gamers from the rest of the crowd, they complain that it's too hard. The irony is delicious.
While there are certainly some players who complain about it being "too hard," there are plenty of legitimate complaints about how they implemented Inferno, both with regards to the "difficulty" and with how gear scaling works.
#206 Jun 04 2012 at 2:52 PM Rating: Good
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You guys just aren't hardcore enough, like this guy.
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#207 Jun 04 2012 at 3:04 PM Rating: Good
For the record, I think Act 1 Inferno is paced about right for difficulty curve. That one was very challenging as I geared up and refined my skills. The rest are gearcheck walls when said gear drops from the very acts it's walling off and sells for 5mil or more each on the AH.

That said, I don't think they need to do much with it. From the beginning they've said "Normal/Nightmare/Hell are the game, your gear keeps pace with the difficulty and your level rather well, you get new skills, and things change. Inferno is for the people who insisted on levelling to 99 in D2, with no new skills gear is everything and we're going to make sure you earn every piece (or get a lucky Legendary in Hell which you flip for enough to buy the pieced like my WD did). The game only ends with Inferno if you choose that."

I'm Selebrin, and I'm in the 1.9% twice.
#208 Jun 04 2012 at 3:07 PM Rating: Good
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Seriha wrote:
While I'd never want to willingly associate myself with the negative aspects of hardcore players, as someone getting exploded in A3 Inferno by basically anything that touches my DH at 40k HP, I'd like to stress the point that there is a difference between cheap difficulty and true difficulty. The latter ideally relies more on skill, and while said skill could help soften the blows of cheap difficulties, once you're one-shotted by a few near instant projectiles or just get deluged to the point you can't dodge anyway, you'll quickly realize Blizz strove more for cheap difficulty.

Honestly, I'd prefer mobs getting new tricks and stronger AI as the difficulties increase. The latter may even be true now, but by Blizzard's own admittance, they overtuned Inferno if only to try and snuff out overpowered abilities in hopes of promoting build flexibility. The irony here is they're doing just the opposite in practically forcing people to select certain skills so they can survive. I still weep for the Smoke Screen nerf for DH because there wasn't really anything left in its place to keep you safe once you're out of Discipline. Traps are a joke when the snare effects are auto-reduced just by the difficulty setting, nevermind adding Extra Fast properties to packs or certain mob types. When you're a class that's supposed to keep foes at range, suddenly losing the ability to do so is paralyzing. I'd be more keen on multiplayer if the concept of tanking actually existed in the game. Instead, it's more like every man for themselves even in group play.
I'm not even remotely that squishy and I only have 37k hp on my DH. What are your resists/armor?

For the most part, it seems a lot of the complaining about inferno is coming from people that want to rush ahead of their current gear's capabilities.
#209 Jun 04 2012 at 3:36 PM Rating: Excellent
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2792 on armor with resists around 215ish give or take. I'm more than aware that the latter is low, but my luck with gear drops to both personally upgrade or sell on the AH has been abysmal. Quick head math, I'm about 47% DR with just armor, and for something like physical at 215, I'd be at 68% reduction. Even so, to see 50k+ hits, mob default damage values need to be pretty high.
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#210 Jun 04 2012 at 8:51 PM Rating: Good
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Ya, I'd say the item drops in D3 are the biggest disappointment. The AH definitely ruins the Diablo experience.

Of course, you could just avoid using the AH all together, but then again, they made items so worthless that getting gold to level your crafting enough to make good gear would be difficult. I remember grabbing all the "FINE" white gear in D2 to vendor cause it actually had value. I think the highest I've seen a white sell for in D3 is 9 gold.

In high school me and my friends played D2 and I remember doing Tal Rasha and Meph runs constantly to get finish off that awesome set or get that unique (before Lord of Destruction came out and let you run Baal instead). D3 just doesn't have that same awesome feeling. Instead I'm just running around grabbing Elite and Champion groups and searching for that large Chest on the last floor hoping to get enough blues and the occasional (worthless to me) rare that I can pawn off for a few thousand gold and search the AH for an item that drops from an act or difficulty level ahead of me which is actually useful.
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#211 Jun 04 2012 at 10:49 PM Rating: Good
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Seriha wrote:
2792 on armor with resists around 215ish give or take. I'm more than aware that the latter is low, but my luck with gear drops to both personally upgrade or sell on the AH has been abysmal. Quick head math, I'm about 47% DR with just armor, and for something like physical at 215, I'd be at 68% reduction. Even so, to see 50k+ hits, mob default damage values need to be pretty high.
You're probably going to have to grind out some Warden/Butcher runs or Skeleton King or even goblins. With 4.3k armor/500 resists, I'm reasonably comfortable on the same content, and that's all Act I gear other than the weap, which was 700k on the AH.
#212 Jun 04 2012 at 11:27 PM Rating: Excellent
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LeWoVoc wrote:
Seriha wrote:
2792 on armor with resists around 215ish give or take. I'm more than aware that the latter is low, but my luck with gear drops to both personally upgrade or sell on the AH has been abysmal. Quick head math, I'm about 47% DR with just armor, and for something like physical at 215, I'd be at 68% reduction. Even so, to see 50k+ hits, mob default damage values need to be pretty high.
You're probably going to have to grind out some Warden/Butcher runs or Skeleton King or even goblins. With 4.3k armor/500 resists, I'm reasonably comfortable on the same content, and that's all Act I gear other than the weap, which was 700k on the AH.


Which kinda brings us full circle on the types of difficulty. It may have been slow and even a bit ugly at points, but the fact I'm even in A3 should say something. In terms of raw stats, farming A3 will be better because it has drops the prior acts don't. Further establishing that some mobs are mechanically cheap doesn't really change that. Roughly doubling my stats won't happen instantly, and that window of being one-shotted will still exist for probably half of that process or more. Defensively, yeah, I'm undergeared. Offensively, I'm feeling the pinch, too. But even if I can survive two hits, my overall fighting strategy isn't gonna change: Dodge ****.

Plugging your numbers in, I get ~81% reductions. On the same 50k or more hits I'm taking now, adding 13% more would shave off 6500. Still a few k short of my total HP pool. So, either damage formulas out there are borked, or there's something else we're overlooking. Regardless, Blizz balanced Inferno poorly.
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#213 Jun 04 2012 at 11:37 PM Rating: Decent
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selebrin wrote:
For the record, I think Act 1 Inferno is paced about right for difficulty curve. That one was very challenging as I geared up and refined my skills. The rest are gearcheck walls when said gear drops from the very acts it's walling off and sells for 5mil or more each on the AH.

Unfortunately the only reason you feel that way is because you bought act 2/3 weapons and gear off the auction house. It's practically impossible to farm act 1 with gear from hell act 4 or inferno act 1.

Quote:
That said, I don't think they need to do much with it. From the beginning they've said "Normal/Nightmare/Hell are the game, your gear keeps pace with the difficulty and your level rather well, you get new skills, and things change. Inferno is for the people who insisted on levelling to 99 in D2, with no new skills gear is everything and we're going to make sure you earn every piece (or get a lucky Legendary in Hell which you flip for enough to buy the pieced like my WD did). The game only ends with Inferno if you choose that."

But hell is worthless. You can only get up to t15 drops in hell which are only half as effective as drops from inferno act 3/4. In fact t16, which starts dropping in act 1 inferno, is a 38% increase over t15. Except for maybe 10 specific legendary items there's nothing you could possibly ever get in hell that would be usable on your character. And good luck selling anything from hell on the auction house.

Seriha wrote:
But even if I can survive two hits, my overall fighting strategy isn't gonna change: Dodge sh*t.

Now try playing a barb or monk. :(

Edited, Jun 5th 2012 1:38am by Deadgye
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#214 Jun 05 2012 at 12:29 AM Rating: Good
Deadgye wrote:
selebrin wrote:
For the record, I think Act 1 Inferno is paced about right for difficulty curve. That one was very challenging as I geared up and refined my skills. The rest are gearcheck walls when said gear drops from the very acts it's walling off and sells for 5mil or more each on the AH.

Unfortunately the only reason you feel that way is because you bought act 2/3 weapons and gear off the auction house. It's practically impossible to farm act 1 with gear from hell act 4 or inferno act 1.

Quote:
That said, I don't think they need to do much with it. From the beginning they've said "Normal/Nightmare/Hell are the game, your gear keeps pace with the difficulty and your level rather well, you get new skills, and things change. Inferno is for the people who insisted on levelling to 99 in D2, with no new skills gear is everything and we're going to make sure you earn every piece (or get a lucky Legendary in Hell which you flip for enough to buy the pieced like my WD did). The game only ends with Inferno if you choose that."

But hell is worthless. You can only get up to t15 drops in hell which are only half as effective as drops from inferno act 3/4. In fact t16, which starts dropping in act 1 inferno, is a 38% increase over t15. Except for maybe 10 specific legendary items there's nothing you could possibly ever get in hell that would be usable on your character. And good luck selling anything from hell on the auction house.

Seriha wrote:
But even if I can survive two hits, my overall fighting strategy isn't gonna change: Dodge sh*t.

Now try playing a barb or monk. :(

Edited, Jun 5th 2012 1:38am by Deadgye


FARM Act 1? Maybe not. I meant staggering bleeding to the butcher having fled from any champion packs you couldn't cheese or somehow managed to not have a kryptonite ability for your playstyle, and after a while of whittling him down and having things take too long and such having everything work your way for a kill. It was difficult, it got frustrating sometimes, but it felt like a challenge I could beat if I got past my "kill everything in the way" mentality.

And for the record, I can't guarantee every item I had wasn't from the AH but I didn't have anything obscene and my DH's weapon was a 600dps XBow she'd found herself. It wasn't until levelling my second character (the WD) through Hell that I got a 3M amulet that gave me enough money to start looking at gear. He now has a 1250 dps hammer, I won't claim he's not cheesing. His current strat is to spirit for safety, run in, locust swarm, and then run away and evade while everything dies.
#215 Jun 05 2012 at 12:48 AM Rating: Good
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Demea wrote:
Deadgye wrote:
Then if you make it to act 2 inferno you'll rage quit.

I giggle at all of the consternation over how hard Inferno supposedly is (I'm still in Nightmare).

Hardcore gamers always complain that games are too easy nowadays, but when they're presented with something that is actually difficult, something actually designed to frustrate you and weed out the truly hardcore gamers from the rest of the crowd, they complain that it's too hard. The irony is delicious.
There's a sweet spot between too easy and ridiculously overtuned. It kinda sounds like they overshot the mark with Inferno.
#216 Jun 05 2012 at 3:48 AM Rating: Excellent
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The problem with D3 scaling is hitting that sweet spot between too easy and uppercut to the jaw is a very fine line. Either nothing can touch you if you are overgeared, or everything can kill you if you are undergeared.

On wizard, you either demolish packs before they reach you or get involved in very tricky kite-fests. teleporting Fast enhanced baseline fast mobs are probably the worst. even with max move speed reduc on them they still run faster than you.
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#217 Jun 05 2012 at 3:56 AM Rating: Excellent
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Oh and with regards to the hacking, I think this gem just says it all:

OP wrote:
"So I'm Odin, the All-Father; I am Iron Grim, the One-Eyed. I'm the Longbeard, Lord of Ghosts, Wise One... you get the idea. My gaming rig is engraved with protective runes, and my firewall is a wall manned by Heimdell, who sees and hears any threat to the residents of Asgard. Every day at sunrise, my entire system is massaged with a poultice of angelica, burdock, comfrey, dill, and moss provided by Eir while a healing galdr is chanted over it. My ISP is two ravens that bring me news of all the happenings in the world and is always 100% stable and secure, personally watched over by the birds. Don't ask me how they do it; I'm not spending another day on that damn tree just to find out. It's powered by human sacrifice, although I have no idea how this could be relevant; I've just seen others with the same problem posting it.

Considering that my computer literally has godly protections, I was shocked to log in to get my barb on only to dicover my character had been completely STRIPPED of EVERYTHING. The problem isn't me here, Blizzard. I don't even get any spam because Huginn and Muninn just filter it out for me. I haven't used my password anywhere other than official Blizzard sites and the game itself, and my authenticator has been cursed to kill anyone who touches it that isn't me. I'm outraged that you pitiful mortals once again dropped the ball and gave MY information away. Now they know my true name and the address of Asgard, and who knows what sort of mischief they'll get up to with that information? I knew it was a mistake trusting your servers with the information, but I didn't want to break my ToU and give you false information. It's what I get for following the rules.

I demand that you restore my items and gold IMMEDIATELY, Blizzard. I have been a loyal and supportive customer for far too long, and my patience has run out. I also demand you provide me with the IP address of all systems that have accessed my account so that I may call a wild hunt and bring justice to the fools that dared meddle in the affairs of the gods. Finally, and believe me, I am a little regretful about this part, I'm going to need you to offer me a human sacrifice as amends. I'm sorry, but rules are rules and that's what will give you absolution. It doesn't have to be anyone special; even an intern you have laying about will do the job. But my wrath will not be sated until you do, and if you fail to do so you and your ken will be cursed by all the gods and goddesses of Asgard and will not find rest or solace while they still walk the land of Midgard. Like I said, I don't like doing it, but you've tied my hands here, Blizzard. Make it right, and it can all go away."


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Edited, Jun 5th 2012 5:56am by Timelordwho
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#218 Jun 05 2012 at 11:33 AM Rating: Excellent
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So, I got to Inferno on my Wizard today. I figured it wouldn't be as bad as people made it out to be.

/shortrant

Elites and Champions can go die in a fire. Oh, wait, they're too fast for that! And I can't say I like the "Out of Time" status effect. What does anyone care I want to kite stuff for 20 minutes until it dies if that makes a fight winnable. Inferno is nnnghggghgh.

/endshortrant

Anyways, if anyone wants to add me to their friend list, send me a PM.


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#219 Jun 05 2012 at 1:19 PM Rating: Good
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So yeah I picked this up now. Just noobin around a bit trying out classes so far. I'm definitely drawn to the DH, seems like a nice mix of snares and direct hard ranged DPS. I thought the monk was cool too but it was weird gettign nothing but swords and clubs and junk as upgrades for him. When do you get more cestus/fists?

I also tried the wizard and that ice beam seems pretty sweet.

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#220 Jun 05 2012 at 2:20 PM Rating: Good
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Red beam of death is a superior beam.
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#221 Jun 05 2012 at 2:23 PM Rating: Good
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Wait until the icecream beam becomes a red beam of death with mini beams of death that nukes anything that gets close. Only big downside is on the harder difficulties you really won't get too many chances to just sit and nuke (when you are solo, in groups you will get a touch more opportunities).
#222 Jun 05 2012 at 4:40 PM Rating: Excellent
Quote:
So yeah I picked this up now. Just noobin around a bit trying out classes so far. I'm definitely drawn to the DH, seems like a nice mix of snares and direct hard ranged DPS. I thought the monk was cool too but it was weird gettign nothing but swords and clubs and junk as upgrades for him. When do you get more cestus/fists?


<== 41 MNK currently "farming" Nightmare Act II ( And by farming I mean logging in & out hoping a cave spawns that might have a chest in it with something for the Pony level).

I was able to duel weild stuff for most of normal, but by act 4 I went sword & board and have stuck with it since. That being said, the Monk's animation has them attacking with punches & kicks anyways- they actually puts their swords & shields away to fight things. You get better 1-handed Monk weapons, sometimes, but just use the best 1 handed combos you can until you need to switch to 1 handed & shield. 2 Handed weapons, unless they have great stats, tend to always do less damage that duel wielding anything.

Edited, Jun 5th 2012 6:46pm by Omegavegeta
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#223 Jun 05 2012 at 5:22 PM Rating: Excellent
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Omegavegeta wrote:
Quote:
So yeah I picked this up now. Just noobin around a bit trying out classes so far. I'm definitely drawn to the DH, seems like a nice mix of snares and direct hard ranged DPS. I thought the monk was cool too but it was weird gettign nothing but swords and clubs and junk as upgrades for him. When do you get more cestus/fists?


<== 41 MNK currently "farming" Nightmare Act II ( And by farming I mean logging in & out hoping a cave spawns that might have a chest in it with something for the Pony level).

I was able to duel weild stuff for most of normal, but by act 4 I went sword & board and have stuck with it since. That being said, the Monk's animation has them attacking with punches & kicks anyways- they actually puts their swords & shields away to fight things. You get better 1-handed Monk weapons, sometimes, but just use the best 1 handed combos you can until you need to switch to 1 handed & shield. 2 Handed weapons, unless they have great stats, tend to always do less damage that duel wielding anything.

Edited, Jun 5th 2012 6:46pm by Omegavegeta

In my limited time playing a monk (level 35ish, cleared normal), I never had to resort to a shield. I found that dual-wielding daggers was best for spirit generation, which fuels all the sexy things the monk can do. So long as you're using at least some Life per Hit, and have at least one of the "oh ****" buttons specced (heal ability, Serenity w/ heal rune, Sanctuary), you should be absolutely fine.

Of course, I understand that at higher difficulty levels, a shield is almost required.
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#224 Jun 05 2012 at 6:19 PM Rating: Good
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Demea wrote:
Omegavegeta wrote:
Quote:
So yeah I picked this up now. Just noobin around a bit trying out classes so far. I'm definitely drawn to the DH, seems like a nice mix of snares and direct hard ranged DPS. I thought the monk was cool too but it was weird gettign nothing but swords and clubs and junk as upgrades for him. When do you get more cestus/fists?


<== 41 MNK currently "farming" Nightmare Act II ( And by farming I mean logging in & out hoping a cave spawns that might have a chest in it with something for the Pony level).

I was able to duel weild stuff for most of normal, but by act 4 I went sword & board and have stuck with it since. That being said, the Monk's animation has them attacking with punches & kicks anyways- they actually puts their swords & shields away to fight things. You get better 1-handed Monk weapons, sometimes, but just use the best 1 handed combos you can until you need to switch to 1 handed & shield. 2 Handed weapons, unless they have great stats, tend to always do less damage that duel wielding anything.

Edited, Jun 5th 2012 6:46pm by Omegavegeta

In my limited time playing a monk (level 35ish, cleared normal), I never had to resort to a shield. I found that dual-wielding daggers was best for spirit generation, which fuels all the sexy things the monk can do. So long as you're using at least some Life per Hit, and have at least one of the "oh sh*t" buttons specced (heal ability, Serenity w/ heal rune, Sanctuary), you should be absolutely fine.

Of course, I understand that at higher difficulty levels, a shield is almost required.


Cool that's good info guys appreciate it. It's a spit between monk and DH right now for what I want to play first. I did notice animation stays martial it just seems weird to me to have a sword and shield on a monk. It seems more like he would parry with iron wrist bracers or some such and stick to knuckles. Although I guess a staff would sort of make canon sense...

Then again now that I am thinking about it more Shaolin monks used all kinds of bladed weapons as well. Like halberd style weapons, big curved swords, tri-staff, bladed chain whip. etc
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#225 Jun 05 2012 at 7:00 PM Rating: Good
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I played a Demon Hunter to 30 or so, towards the beginning of Act II Nightmare. I eventually decided that I didn't like kiting as much as tanking, so I rerolled Monk and haven't looked back.
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#226 Jun 05 2012 at 9:42 PM Rating: Excellent
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Aaaand hacked by no readily discernible method. gg blizz.
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