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#252 Jun 13 2012 at 7:12 AM Rating: Good
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My biggest issue with the Softcore AH is that there's no mechanic in place to remove gear from the economy. On Hardcore, player deaths both remove gear from the economy and create demand for more gear as they level up new characters. The SC economy is just absolutely flooded with items. Have fun selling things at $1.25 (of which Blizzard takes $1.00 off the top, plus another 15%). I'll admit to listing a few items at around $3-5 but I don't really expect them to sell.
#253 Jun 13 2012 at 7:49 AM Rating: Good
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selebrin wrote:
In my dream world this will help pay for the new tires and windshield repair my car needs.

I can just imagine the conversations being held around the country: "But mom, I'm working!"
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#254 Jun 14 2012 at 2:58 PM Rating: Good
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So I'm working on a viable Hardcore Inferno DH build. My DH on the EU server is closing in on 60 and so I'm practicing on my Squishycore US DH to try to get at least Act 1 down without dying and without A3/4 gear. Basically, I'm running a 1-handed weapon build, with shield offhand, built around high crit rate and attack speed, utilizing the Nightstalker passive and high base Discipline pool. I don't know if I can build a soloable DH, but I should certainly be able to build one to work in tandem with a Barbarian and/or Monk, especially with the nerf to monster damage gains in co-op.
#255 Jun 14 2012 at 3:24 PM Rating: Good
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Spoonless wrote:
especially with the nerf to monster damage gains in co-op.


Has this happened yet?
#256 Jun 14 2012 at 4:07 PM Rating: Decent
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Monsters in multiplayer do the same damage they do in solo. T'was in the hotfix a week ago or something.
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#257 Jun 14 2012 at 4:17 PM Rating: Good
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KTurner wrote:
Spoonless wrote:
especially with the nerf to monster damage gains in co-op.


Has this happened yet?


Deadgye wrote:
Monsters in multiplayer do the same damage they do in solo. T'was in the hotfix a week ago or something.

In other words, yes.

Health still scales. I think they could have nerfed it to 5-7% damage increase per player, but whatever.
#258 Jun 14 2012 at 4:23 PM Rating: Good
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That would explain why my tankiness didnt seem to change much when i was playing with friends. I thought that was some future patch.

Since thats the case, have they revamped the cost of JC and BS yet and I just missed it? please say this is true...
#259 Jun 14 2012 at 5:31 PM Rating: Good
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I think that's still slated for 1.0.3
#260 Jun 14 2012 at 5:39 PM Rating: Excellent
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Along with smoother scaling of monster damage in A2+ in Inferno. **** still hits like trucks for now, though. Hulking Phasebeasts and Soul Lashers can go DIAF.
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#261 Jun 14 2012 at 8:44 PM Rating: Good
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I wish Inferno ponies would drop more loot.
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#262 Jun 19 2012 at 6:15 PM Rating: Good
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So patch 1.0.3, Forum meltdown (I havent played as of yet). Or is everyone already over the game?
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#263 Jun 19 2012 at 6:39 PM Rating: Good
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Gonna go out on a limb and just say that while the game is playable, Blizzard seems to be making some seriously ********** decisions that is reminding me of SE and their handling FFXI and FFXIV. Basically, the game could be better, but they seem content in making it worse before making it better.
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#264 Jun 19 2012 at 6:51 PM Rating: Good
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Most of the patch changes sound good to me. I'm just into act 2 nightmare on my DH. I'm not sure just repeating the same story and zones but now with high speed hedgehogs with mortor molton teleport reflect doom is compelling game play yet.

I did enjoy the game the first time around in normal mode, Heck the final fight even gave me some trouble until I bought an OP bow from the AH. But if the new patch makes it so I can actually get my gear from progression rather than farming and searching through 100 pages of the AH for a decently priced bow then I might keep at it a bit more. /shrug



Edited, Jun 19th 2012 5:53pm by Shojindo
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#265 Jun 19 2012 at 8:21 PM Rating: Good
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So they slightly nerfed DHs (nether tentacles), and hardcore nerfed monks and barbarians (IAS cut in half), even after admitting that ranged classes were too powerful.

Smiley: confused
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#266 Jun 19 2012 at 8:49 PM Rating: Good
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Master Shojindo wrote:
But if the new patch makes it so I can actually get my gear from progression rather than farming and searching through 100 pages of the AH for a decently priced bow then I might keep at it a bit more. /shrug


Apparently you'll run out of money trying to farm gear now at higher levels (higher repair costs, lower rewards for farming, and supposedly even opening chests reduces durability on equipment). 2-8% chance to get an ilvl 63 item, plus the chance that it actually has the skills you needed/wanted. You'll be killing a lot of stuff, repairing a lot of equipment. I think they said something about lowering the number of magic items guaranteed to drop from elites too?

One of the "really?" changes... Weapon Racks no longer drop weapons 100% of the time. Why? They were usually white crap weapons, worth 4-7g each. What was so bad about those dropping always? Seems like a pointless change.

MF no longer affects non-monster drops? Items can't drop from destroyable stuff? Sounds like they are wanting to make it HARDER to get items. The way they are treating this game makes it very hard to play single player.

The cynical view of Blizzard pushing people towards the AH and by extension the RMAH is looking more and more realistic.

Edited, Jun 19th 2012 11:03pm by TirithRR
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#267 Jun 19 2012 at 10:00 PM Rating: Good
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At the very least, no one has to respec their character like in the days of D2.
#268 Jun 19 2012 at 11:19 PM Rating: Good
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I'm puzzled, really. The Inferno adjustments were needed, yeah, and I won't argue against the 5 stack NV tweak. A lot of the other nerfs just reek of heavy-handed overreaction to the small few who've exploited things, though. When I first heard about them wanting to bump repair costs up 5x, I knew people were gonna suffer. I probably fluctuate between 50-75k/hr doing full clears of areas in A1 Inferno. Yet, on top of this, they go and mutilate incidental gold pick ups from destructibles and the like, probably knocking a good 10-15k off depending on much I wanted to click on pots and such.

As for ilvl 63 items possibly dropping earlier, I'm just gonna call it bunk. 8% chance to get something of that tier to drop? Okay. Pray it's in the slot you want, of which you're basically looking at probably over 25 possibilities of a given item, making it more like a 0.32% drop rate. Then let's say that has a 50% chance of being magical quality or greater, making getting a blue something more like 0.16%. If getting a rare is 5% or less? At least 0.016%. Basically forget any real shot of getting a later act drop from a white mob, you're playing the NV lottery and it's still a crapshoot on randomly generated mobs if you do get something from the 63 tier. Bluntly, Hell drops need to be eliminated from Inferno to bring those numbers up to more acceptable levels.

And far as I'm concerned, they still have a long way to go with crafting. Recipes need to drop a hell of a lot more often, or at least the 5 mod ones. When you need Primary Stat, VIT, and All Resist to even consider making an item good for a class, there's not much margin for error on the entry level recipes. And even if you do get those on 3 of 4, they could be low end rolls and junk anyway.

When gold started getting out of hand, I would've much rather them taken the time to individually comb through accounts and figure out what was generated from things like pot bots. Strip them, ban them, and follow the money trails (that should be there for security purposes). If someone innocent got caught up, give them a complementary rollback or more customized character adjustment. Instead, we get "NERF ALL THE THINGS!" where it's basically anyone who didn't exploit sh*t gets to pay for it as Blizz hopes to bleed gold from the economy. Downside is, once people start thinking, "Hey, I could sell this for x million!" getting them to go to x hundred thousand or less isn't going to happen with any level of haste without the AH having some kind of listing fee and not just a post-sale tax. All the hundreds of k you're gonna see people spending on repairs now is just going to be passed off onto buyers at the AH when someone finally does get that 1 okay+ drop to sell.

Edited, Jun 20th 2012 1:20am by Seriha
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#269 Jun 19 2012 at 11:43 PM Rating: Good
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Yeah I've heard conflicting theories about how things might pan out. Then again I don't have a big emotional or time investment in the game. I'm more concerned about it becoming increasingly boring to play the same content 3-4 times in a row.

Though getting new stuff can make it kind of fresh. That fear skull elemental arrow for example just made my trash packs on nightmare silly easy again. Snare arrow/electric collar + Fear skull spam for 10 hatred and big piercing hits that send the mobs in every direction makes trash not even get close to me again.

Then I fought butcher v2 and had to change to a higher mobility more direct dps build for that fight. So I can see some fun in adjusting builds for new difficulty. I'm thinking people will find new ways to overcome the IAS nerf or for DH devouring arrow nerf.

But in the mean time holy smokes nerd rage emoplosion over there is reaching an all time high. There was one thread of a guy who just said "%*#^ you Blizzard!" that had hundred and hundred of +1's and quotes within minutes. Smiley: laugh
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#270 Jun 20 2012 at 12:26 AM Rating: Good
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While I like to consider myself a bit more... I dunno, civil when it comes to expressing matters of gaming discontent. I can't really blame people.

There seems to be this growing developer trend of, "We don't really care, but we'll take your money, anyway..." going on with a side of people defending these companies for no really good reason, usually falling back to buzz words like entitlement, insulting someone's skill/intelligence, or the ever humorous just demanding people quit.

And while some people are just talking out of their *** with complaints, resorting to the above for legitimate gripes just doesn't help.
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#271 Jun 20 2012 at 12:48 AM Rating: Good
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Ok Well I just Finished Act 1 Inferno On my Wiz, Died like 3 times, once on Butcher and the other times from 1 bad pack. So I probably got lucky. I'm not so sure about the 'loot nerf" I rarely could scout out an entire area before being full, and thats only picking up Blues/Yellows+ 1 Legendary. As for MF not helping chests, meh, Golden chests still spit out a ton of stuff, normal chests felt about the same.

I wasnt pleased because I lost 5k Damage from the IAS nerf but After switching around some armor I was fine.

Act 2 is notably easier, whites dont 2 shot me anymore, elites/rares still give a challenge but I was able to get up to 4 stack before I screwed myself and drug a rare back to the check point as I kited Died then it proceeded to rape me a few times and all my armor broke. So I would spawn and get 1 shot before I could cast TP. (It was like Fast/Votex so i couldnt outrun it while under newly rez invicibility). But I blame myself for not paying attention more then anything else, It was at like 10% health when all my armor broke so if that hadn't happened I would of killed it.

Btw I started at beginning of spider caves until the end of act 1 I had 40k starting, @ act 2 start I was up to 275k and I only have 10% GF +NV(5). So the big stink about repairs Is stupid, Its only if your rez zerging elites will it really effect you. My avg Ilvl on wiz is probobly like 59 ish @ fully broken (about 8 deaths) it costed 28k ish. 1 or 2 deaths was only like 4k, which is nothing when mobs are dropping 600-900 sometimes. AKA If you repair often, and don't Death zerg elites, you'll be fine.




Edited, Jun 20th 2012 1:50am by BeanX
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#272 Jun 20 2012 at 1:48 AM Rating: Good
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Gold drops, just like gear, is a matter of luck. I was concerned about the repair cost nerf for the very reason of knowing how much gold I tend to walk away with after a session. Personally, I'm at around 5k per death. Just clearing the crypts, repairing my bow was around 2.5k with whatever incidental damage repairs come on the side. I don't strive to die or zombie kill, so let's kindly not open that can of worms which inevitably leads to the commentary I mentioned above.

I'm sure someone who craps out more DPS (I'm only about 28k now, if I didn't mention) will make more much more quickly, especially in squishing alternative gold methods. It doesn't change the overall relationship of my gripe, though, in that making money will be more about dumb luck on drops to AH than actual gold farming. Moreover, sinks in crafting are still present, and would be far more prevalent if recipes weren't so rare. Basically, if Blizz wanted money gone from the economy, they had other methods of self-correction to employ instead of using a small fraction of the player base as a starting point of where to set their standard.

Anyway, I don't doubt you made 230k. Bigger question is how long it took you to go from the Highlands Crossing to the Butcher, with perhaps whether or not you break down unwanted items instead of NPCing. If you're killing every mob and doing every little side-area possible, I can easily see it taking 2 hours or more if you're averagely geared.
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#273 Jun 20 2012 at 7:56 AM Rating: Good
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TirithRR wrote:
MF no longer affects non-monster drops? Items can't drop from destroyable stuff? Sounds like they are wanting to make it HARDER to get items. The way they are treating this game makes it very hard to play single player.

This was to counteract the people clearing all of Whimseyshire on Inferno, then equipping 300%+ MF gear and clicking all of the clouds.

But yes, this change (and the weapon rack one) seem unnecessarily restrictive.
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#274 Jun 20 2012 at 11:19 AM Rating: Decent
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Wasn't that the entire point of whimsyshire?

Also, the repair change was put in to sink some of the gold that was cheesed into the game. Which is an asinine way of handling it.
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#275 Jun 20 2012 at 11:30 AM Rating: Good
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Timelordwho wrote:
Wasn't that the entire point of whimsyshire?

The developers have said multiple times that they want to encourage players to build up stacks of Valor and farm elites/rares for items rather than just clear an entire zone and farm pots.

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Also, the repair change was put in to sink some of the gold that was cheesed into the game. Which is an asinine way of handling it.

My understanding is that repair costs were increased to discourage wizards and DHs from zerging zones/bosses.
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#276 Jun 20 2012 at 1:23 PM Rating: Good
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Demea wrote:
So they slightly nerfed DHs (nether tentacles), and hardcore nerfed monks and barbarians (IAS cut in half), even after admitting that ranged classes were too powerful.

Smiley: confused
Well, the IAS nerf greatly affects DH as well, since they were stacking it too. In fact, just about everyone was stacking IAS.
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