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#302 Mar 23 2012 at 7:18 PM Rating: Good
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Diana Allers would be my shotgun's first victim if someone unshackled my AI.
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#303 Mar 23 2012 at 7:21 PM Rating: Good
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xypin wrote:
Diana Allers would be my shotgun's first victim if someone unshackled my AI.

The satisfaction of killing Snooki... Oh how lovely.

[EDIT]
She actually disgusts me a little. When she was walking out of my quarters and says "That's all... for tonight." I just wanted to gag.

Edited, Mar 23rd 2012 9:22pm by idiggory
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#304 Mar 23 2012 at 7:24 PM Rating: Good
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Jack's face is prettier than Miranda's, which is odd, considering that Miranda was genetically engineered to be pretty.
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#305 Mar 23 2012 at 7:43 PM Rating: Good
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I don't think she was supposed to be pretty. Yeah, she was given the "best looks," but I think it needs to be kept in the perspective that her father wanted her to carry on his dynasty. She was designed to look strong (and she's actually only made of his genetic material).

Of course, there's also the fact that she's modeled after her voice actress.
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#306 Mar 23 2012 at 8:44 PM Rating: Decent
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About Tali

Quote:
She's also ****-naked, outside, despite belonging to a race where an environmental suit breach means a massive cold, if not death.


That was my first reaction. Where and when did she take that picture? Some people say on her home world but she clearly states after you retake it that it will be years before her people can live there without the suit. She risked her life for a picture? That doesn't make any sense.
#307 Mar 24 2012 at 12:08 AM Rating: Decent
Has anyone else heard about this BioWare writer/Penny Arcade thing?

tl;dr: One of the main writers at BioWare is a regular poster on the Penny Arcade forums. Well, on the 11th, he allegedly posted about the development of the ending - specifically that it was done behind closed doors with only two people involved as opposed to the normal whole team, like the rest of the game. What's funny is that he later starts trying to cover his tracks. People on that forum know who he is, and it's very easy for his bosses to learn about this, especially once a lot of gaming news outlets pick it up. Which of course, they do. Anyway, he's literally asking people on the PA forums to not talk about what he posted (I assume he took down his posts). The guy's an idiot. You don't whistleblow your company on something like a forum, especially one in which you are well known and in absolutely no way anonymous.

Now, it probably wasn't his intention to "whistleblow." He was probably just answering some fans and providing detail on the process. But still, the things that were posted... they're pretty damning. Here's the full transcript (major ending spoilers, by the way):

Quote:
I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn’t automatically die in that shuttle crash, and c) having written Tali’s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

And honestly, it kind of shows.

Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn’t need to be peer-reviewe.d

And again, it shows.

If you’d asked me the themes of Mass Effect 3, I’d break them down as:

Galactic Alliances

Friends

Organics versus Synthetics

In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay — a deliberate “nothing happens here” area with one turret thrown in for no reason I really understand, except possibly to obfuscate the “nothing happens here”-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me — every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

The endgame doesn’t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here’s the horror the Reapers inflicted upon each race, and here’s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I personally thought that the Illusive Man conversation was about twice as long as it needed to be — something that I’ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson’s goodbye.

For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.

And then, just to be a ****… what was SUPPOSED to happen was that, say you picked “Destroy the Reapers”. When you did that, the system was SUPPOSED to look at your score, and then you’d show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren’t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don’t know. But holy crap, yeah, I can see how incredibly disappointing it’d be to hear of all the different ending possibilities and have it break down to “which color is stuff glowing?” Or maybe they ARE in, but they’re too subtle to really see obvious differences, and again, that’s… yeah.

Okay, that’s a lot to have written for something that’s gonna go away in an hour.

I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn’t tearing up over making a choice that, as it turned out, didn’t have enough cutscene differentiation on it.

And to be clear, I don’t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes — all three of them.


Well, of course, BioWare denied the legitimacy of this post. They called it an "imitation".

Except it was posted from his account. My first link has screenshots of him asking people not to talk about his posts.

The whole thing is just pretty funny.

Edit:
idiggory, King of Bards wrote:
I don't think she was supposed to be pretty. Yeah, she was given the "best looks," but I think it needs to be kept in the perspective that her father wanted her to carry on his dynasty. She was designed to look strong (and she's actually only made of his genetic material).

Of course, there's also the fact that she's modeled after her voice actress.


Yeah, the Mass Effect characters are just too stylized for this to work well. You can really tell when they model someone after their voice actor, and I don't mean that in a good way. I'd say Joker is one of the only good examples. And he's sitting in a chair with a hat on his head for most of the game.

Edited, Mar 24th 2012 2:12am by IDrownFish
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#308 Mar 24 2012 at 12:20 AM Rating: Good
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It's really freaky when you see Miranda's voice actor in videos. It's legit just Miranda, but blonde. On that note, she does look better with dark hair.
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#309 Mar 24 2012 at 6:32 AM Rating: Good
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Yvonne (Did I call her Yvette earlier? **** you, little blue Twi'lek girl) has a pretty face (reminds me of Elisha Cuthbert), but they sort of messed up the Miranda model.

Miranda
Yvonne
Comparison

You can clearly see that it's Yvonne's face, but they just turned it... weird. They exaggerated the masculine jawline and messed up the hairline, lips and nose, or something. She looks too square.

Fan art of Miranda, using Yvonne as model:

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#310 Mar 24 2012 at 11:08 AM Rating: Good
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The One and Only Poldaran wrote:
Edit: Wait just a gorram second.
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Match Maker Quest: Shepard can encourage EDI and Joker to become a couple and can do the same for Ken and Gabby.

I apparently missed that second one in my first playthrough.

Quote:
According to Dusty Everman from Bioware, a programming error in Mass Effect 3 causes the banter and argument between Gabby and Ken only to occur if Shepard is "good friends with Ashley," meaning that the player must frequently converse with Ashley and take her out on several missions to hear the two banter back and forth. If Ashley is dead, the banter cannot be activated.

Smiley: glare

Edited, Mar 24th 2012 11:08am by Poldaran
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#311 Mar 24 2012 at 11:27 AM Rating: Good
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The One and Only Poldaran wrote:
The One and Only Poldaran wrote:
Edit: Wait just a gorram second.
Quote:
Match Maker Quest: Shepard can encourage EDI and Joker to become a couple and can do the same for Ken and Gabby.

I apparently missed that second one in my first playthrough.

Quote:
According to Dusty Everman from Bioware, a programming error in Mass Effect 3 causes the banter and argument between Gabby and Ken only to occur if Shepard is "good friends with Ashley," meaning that the player must frequently converse with Ashley and take her out on several missions to hear the two banter back and forth. If Ashley is dead, the banter cannot be activated.

Smiley: glare

Edited, Mar 24th 2012 11:08am by Poldaran


Smiley: glareSmiley: glareSmiley: glare

I've been detouring down to the engineering department every chance I get.

Also, I don't think I'm made for an Engineer (in multiplayer). I feel so weak. And I suspect drone kills only count for assists, and I do not like that at all.
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#312 Mar 24 2012 at 1:43 PM Rating: Good
I been playing all of my multi-player characters and trying out new weapon combo's to force myself out of my comfort zone. It's fun for variety, plus I have promoted 3 squads now.
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#313 Mar 24 2012 at 6:30 PM Rating: Decent
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And I suspect drone kills only count for assists, and I do not like that at all.


Pretty sure they count as kill if the drone fires the killing shot. I played a lot as an engineer (promoted once and now lvl 15) and I get kills sometimes when I'm not doing anything. The only explanation is my drone at the other end of the map firing its rockets.
#314 Mar 24 2012 at 6:42 PM Rating: Good
Pretty sure I have gotten kills for hacked Geth on my Quarian Infiltrator as well. Everytime it comes up Geth on her I am like "Awww yeah it's on now". Hacking a Pyro, Rocket, or a Prime is pretty much the greatest thing ever.
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#315 Mar 24 2012 at 7:03 PM Rating: Good
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I guess the issue is just that the Drone isn't powerful, so even weak, fast guns easily take them out.
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#316 Mar 24 2012 at 8:47 PM Rating: Decent
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Fully upgraded they are pretty tough and if you get the rockets upgrade they can deal a lot of damage.
#317 Mar 24 2012 at 9:39 PM Rating: Good
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feelz wrote:
Fully upgraded they are pretty tough and if you get the rockets upgrade they can deal a lot of damage.

I'm just having trouble justifying upgrading it over Overload/Incinerate.
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#318 Mar 25 2012 at 12:09 PM Rating: Good
I just made a human level 10 Engineer for multi just to try the drone. My other engineer was Salarian. I was level 10 to start but had enough points to max Drone with rockets. Lot's of fun, that little drone does kick ****. I saw it one shot some bronze Cerebus. Also I did get the kill credit. I ended up with 10 tech kills, 50 kills, 1 grab, 5 melee etc for number 2 rank.

Always fun trying new stuff. :)
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An old silent pond...
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#319 Mar 28 2012 at 11:12 PM Rating: Good
My most successful build thus far is an Asari Vanguard. By maxing stasis, & equipping the sniper rifle that behaves more like an assault rifle, she's pretty good at killing the fodder mobs. No problems clearing bronze with her, but she's not to great at silver+ as she's got nothing to take down armor or barriers and gets eaten by Banshees, Brutes, & the like.

Quarian engineer is kinda fun, as is my Drell Adept, but I haven't unlocked anything else that really fits my play style.
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#320 Mar 28 2012 at 11:19 PM Rating: Good
If you like the Asari Vangaurd you will love the Asari Adept. All you need is a good heavy pistol like a scoped Carnifex. Then stasis headshot any normal mobs. On heavies warp to throw for the biotic detonation and you rip chunks off their armor and shield all the while capping away at them with your Carnifex.

It's disgustingly good.

I have also developed a great fondness for my Krogen Soldier. Widow Sniper Rifle and Geth Plasma Shotgun (GPS). Put everything into Fitness + Berserker and Foucault Current Armor. Turn on Foucault armor and then forget powers. Eventually you have extra points to throw into carnage or grenades but since your load of weapons is so heavy, powers are not really important. You are an unholy wrecking machine. Dangerous at any range, and crazy melee.

Special fondness for the GPS. Mine is level 2 now and that thing is just all kinds of sick.
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#321 Mar 28 2012 at 11:56 PM Rating: Good
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Master Shojindo wrote:
If you like the Asari Vangaurd you will love the Asari Adept. All you need is a good heavy pistol like a scoped Carnifex. Then stasis headshot any normal mobs. On heavies warp to throw for the biotic detonation and you rip chunks off their armor and shield all the while capping away at them with your Carnifex.
I'd kill for a Carnifex. The starting pistol sucks horribly at anything but headshots.

Also, my roommate's been playing through the main story again with the audio in German. Mordin singing does not sound right at all in German.
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#322 Mar 29 2012 at 1:59 AM Rating: Good
I've only unlocked Quarian/Salarian Engineer, Drell Adept, Asari Vanguard, & Turrian Soldier/Vanguard and am quite limited on weapons (1 Rifle, 3 Snipers, 2 Shotguns, 2 H. Pistols (neither carnifax), & 2 S. Machine Guns). Bronze is pretty easy for me now, but again, I have no successes after wave 9 in silver+.

Oh, Omegavegeta on Origin btw.
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#323 Mar 29 2012 at 8:18 AM Rating: Good
http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Multiplayer-Discussion-/Operation-Raptor-Weekend-10731425-1.html

I promoted all my guys last weekend. But have worked on them since then so I should be able to promote every class again this weekend for the cause.
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#324 Mar 29 2012 at 8:35 AM Rating: Good
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I have a level 19 sentinel and a level 12 adept, so getting my commendation pack should be easy peasy pumpkin squeezy.
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#325 Mar 29 2012 at 8:51 AM Rating: Good
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I'm thinking I won't be earning this. Smiley: lol
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#326 Mar 29 2012 at 9:25 AM Rating: Good
2-3 hours on my soldier testing out multiplayer got me to 17, so it shouldnt be that hard. I've got like, 4 characters 14-17 after about 4 days (Maybe 12 hours?) of multiplayer.

I'm also playing ME3 single player again, this time as my renegade I took through ME1 & 2. Then I got EDI and my Shepard got de-leveled to 1, as was EDI, but Garrus and the enemies were 35+. Now I have to start over, but was only 3 hours in. Odd.
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#327 Mar 29 2012 at 12:44 PM Rating: Good
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I keep finding myself in games where people are picking Firebase Dagger and Cerberus, forgoing the XP bonuses from both the random type and random enemy. It's kinda annoying.
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#328 Mar 29 2012 at 12:47 PM Rating: Good
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Don't you still get the bonus if YOU picked unknown map/enemy? I thought you did, but I can't say I've investigated.
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#329 Mar 29 2012 at 3:22 PM Rating: Good
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Since I started the multiplayer, I haven't even been interested in single player any longer. I have 3 characters now at 20 ready to promote. probably have a 4th by tomorrow evening when this new event begins. I won't promote the Soldier most likely as that's what my 1st playthrough is. So far for me I've unlocked the Turian Sentinel, Drell adept, Salarian Engineer, and the Quarian Infiltrator. The Turian, Drell, and Salarian will be 20 before this weekends challenge is over, so I'll probably promote all 3 of them.

BTW, I'm on XBox, SundaKastigir is my gamertag.
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#330 Mar 29 2012 at 5:19 PM Rating: Good
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idiggory, King of Bards wrote:
Don't you still get the bonus if YOU picked unknown map/enemy? I thought you did, but I can't say I've investigated.
It doesn't pop up the little ding at the end for Unknown Map and Unknown enemy, so I don't think so, unless that's a separate bonus.
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#331 Mar 29 2012 at 5:24 PM Rating: Good
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No, that's what I was thinking of. Guess not then. Kinda unfortunate. I get WHY they don't do it (so you can't cater your bonuses and gear to the enemy and still get the random bonus), but it's still annoying.
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#332 Mar 30 2012 at 11:28 AM Rating: Good
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In other news, I really hope they keep up with these themed weekends. Definitely enjoy them.
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#333 Mar 30 2012 at 1:19 PM Rating: Good
idiggory, King of Bards wrote:
In other news, I really hope they keep up with these themed weekends. Definitely enjoy them.


Me too! I have been playing a couple rounds of multi-player here and there between other games most nights. Who would have thunk the multi-player addon for a single player RPG franchise would have turned out to be so much fun.

I know I was skeptical when they first announced it.

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#334 Apr 01 2012 at 11:22 AM Rating: Good
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Don't think I'll be making today's deadline. I generally don't enjoy binges--once I hit 3 consecutive matches, I'm getting seriously fidgety. I figured out why though--with single player games (or even MMOs), I can stop and grab a glass of water, go to the bathroom, alt-tab to Zam. I really like the multiplayer, but it's a dedicated 17-20 minutes each time. Which is fine--I just need some more extended breaks there.

In other news, I think BioWare is trolling me. Decided to switch to Spectre packs... and got nothing good. The rare was the Arc Pistol, which I'm not a fan of, and I got a +2 upgrade for the standard SMG. Smiley: glare
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#335 Apr 01 2012 at 1:00 PM Rating: Good
I just made it to wave 7 Gold Cerebus. Holy crap is gold rough. Like 5 Atlas on round 4, on round 7 we died because their were like 6 freaking phantoms. If you think they hurt on bronze or silver on gold they are real ultimate power.

I promoted Adept, Soldier, and Infiltrator so far this weekend. Been mostly playing my guys up to about 12-14 in bronze then switching to silver. My goal was to promote my entire squad but I dunno if I will make it since I spent a goodly part of yesterday BBQing at my bro's. Silver is starting to seem not so bad and bronze is just gravy at any level now. But I think that has to do with getting level 2-3 versions of my favorite weapons.

I just buy spectre packs. Since I started doing that I finally got upgrades for my GPS, Carnifax, and Widow. I have bought a couple supply packs too. It's nice having lots of medgels and rockets. In fact I got an upgrade that lets me carry more rockets and more medgels from spectre packs as well.

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#336 Apr 01 2012 at 1:45 PM Rating: Good
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Dinged my 2 on Friday, so woot!
idiggory, King of Bards wrote:
Don't think I'll be making today's deadline. I generally don't enjoy binges--once I hit 3 consecutive matches, I'm getting seriously fidgety. I figured out why though--with single player games (or even MMOs), I can stop and grab a glass of water, go to the bathroom, alt-tab to Zam. I really like the multiplayer, but it's a dedicated 17-20 minutes each time. Which is fine--I just need some more extended breaks there.

In other news, I think BioWare is trolling me. Decided to switch to Spectre packs... and got nothing good. The rare was the Arc Pistol, which I'm not a fan of, and I got a +2 upgrade for the standard SMG. Smiley: glare

Yeah, my roommate got one of those pistols. He's fairly sure he'll never use it. The other roommate got a Geth Pulse Rifle, and I hate him for it. Smiley: glare Also, finally saw a Black Widow in a game. That guy was awesome with that gun.
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#337 Apr 01 2012 at 1:48 PM Rating: Good
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Omg, omg, omg. I'm on 7 gold now (note what that means).

2 of our members left on wave 1, and I've been dead for most of the match. But I'm just watching this Salarian infiltrator. He's AMAZING. 7 waves of him pretty much killing everything. He has over 100k points right now. He's hit all the nodes on his own (in the middle of a battlefield).

Granted, I don't think any other class could do this, because of Tactical Cloak, but still. It's insane to watch. I'm going to get like nothing for this match, because I've spent the whole thing dead, but no way I'm leaving.

Seems to be clear, also, that the Black Widow is infinitely superior to every other sniper rifle.
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#338 Apr 01 2012 at 1:52 PM Rating: Good
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Okay, those 3 posts in a row are just weird together.

Second of all, they just cleared round 7... and I died seconds intoo round 8.

THIS PERSON IS A GOD.
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#339 Apr 01 2012 at 2:00 PM Rating: Good
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Smiley: jawdrop

And I thought it was impressive watching my roommate Vanguard solo nearly an entire bronze mission.
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#340 Apr 01 2012 at 2:03 PM Rating: Good
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He's on round 9 now. This is actually insane. I just watched him dispatch an army of phantoms... I don't even understand how this is possible.

He's down to 1 atlas. Omfg.

Dead in round 10. Tried to revive him, but I don't have his phantom dodging skills.

[EDIT]

Just lucked into a Black Widow (pretty much the first nice thing I've gotten, lol). Definitely nice. Surprisingly, takes some getting to used to, even just moving from the Mantis.

Edited, Apr 1st 2012 9:34pm by idiggory
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lolgaxe wrote:
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#341 Apr 01 2012 at 8:48 PM Rating: Good
And with all 6 squads promoted, done. Shew. Hopefully we all get some nice shinies and now I need to watch some TV and chill out for a bit. Also I must now make tacos. Mmmm tacos.
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A frog jumps into the pond,
splash! Silence again.

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#342 Apr 01 2012 at 10:41 PM Rating: Good
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Getting the BW was the motivation I needed to just bum-rush my Engineer and Infiltrator up to 20. Definitely prefer the Infiltrator class. It's true, the drone gets pretty **** impressive once you upgrade it, but I'm finding the higher damage bonuses of the infiltrator to be better (can 1-shot standard bronze mobs without headshots with the widow). Though I forgot to check the passives I chose, so that could have been a factor.

And now, I am certainly done for the evening.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#343 Apr 01 2012 at 10:58 PM Rating: Good
I promoted my Soldier & Adept. I took some time off from my Asari Adept & played my Human Adept. With perks, I can get the Disciple Shotgun down to +30% or so on weight. Combine that with Shield Passives, and I can pretty much zip around zolo using charge into nova, with no wait into the next charge. Its tons of fun, but by squadmates were quite vocal via their microphones that I was "stealing" their kills.

75+ kills, 75 biotic kills, 1st place, 190K points on bronze. Good times!
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#344 Apr 01 2012 at 11:05 PM Rating: Good
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I hate Vanguards so, so much. Kill stealing is annoying, but it's the least important part.

Screen shaking drives me insane (makes it hard to aim, sometimes causes me to lag and, worst of all, gives me a headache if I'm using a sniper).

Add in that they charge into groups and send them flying, making it super annoying to actually target your enemy. You spend way too much time searching for a target (and, in the worst case, they go flying just before you pull the trigger).

And the icing on the cake is that they have this incredibly annoying tendency to charge into a group of mobs and then die there. Smiley: glare
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#345 Apr 02 2012 at 12:12 AM Rating: Good
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idiggory, King of Bards wrote:
And the icing on the cake is that they have this incredibly annoying tendency to charge into a group of mobs and then die there. Smiley: glare
I usually don't rez them after the second time they do that.
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#346 Apr 02 2012 at 7:09 AM Rating: Good
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Powered through Mass Effect and Mass Effect 2 this week, with a guide in my lap so I ended up with the results I wanted. Then, before starting on Mass Effect 3, I went ahead and read up on the ending.

I was disappoint.

Now I'm considering not playing through the game until they come up with an ending where Shepard doesn't die and intergalactic space travel isn't shot to ****. No matter your choice, Mass Relays are destroyed, preventing intergalactic travel (stranding who knows how many people on various planets).

And I know that there's an ending where Shepard "lives," but it's also the ending where EDI, the Geth and all other synthetic life is blown up, along with the Citadel. Speaking of that ending, what the **** is that exactly? Shepard survives getting spaced from the exploding Citadel, despite being in the core of it, survives re-entry into Earth's atmosphere, survives high-impact landing on concrete rubble and somehow manages to equip his armor in the process. And he was mortally wounded to begin with?

For a franchise where you supposedly dictate the story, the third game is surprisingly locked. And the plot twist was just horrible. Reapers necessary to facilitate genocide. Genocide necessary to prevent genocide. Outcome... *deep breath* ...problematic. And ***** you, BioWare, for killing off Legion and Mordin. Those two are what made ME2 awesome.

*pout*

I guess we play the waiting game now.
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#347 Apr 02 2012 at 8:55 AM Rating: Good
Mazra wrote:
Powered through Mass Effect and Mass Effect 2 this week, with a guide in my lap so I ended up with the results I wanted. Then, before starting on Mass Effect 3, I went ahead and read up on the ending.

I was disappoint.

Now I'm considering not playing through the game until they come up with an ending where Shepard doesn't die and intergalactic space travel isn't shot to sh*t. No matter your choice, Mass Relays are destroyed, preventing intergalactic travel (stranding who knows how many people on various planets).

And I know that there's an ending where Shepard "lives," but it's also the ending where EDI, the Geth and all other synthetic life is blown up, along with the Citadel. Speaking of that ending, what the sh*t is that exactly? Shepard survives getting spaced from the exploding Citadel, despite being in the core of it, survives re-entry into Earth's atmosphere, survives high-impact landing on concrete rubble and somehow manages to equip his armor in the process. And he was mortally wounded to begin with?

For a franchise where you supposedly dictate the story, the third game is surprisingly locked. And the plot twist was just horrible. Reapers necessary to facilitate genocide. Genocide necessary to prevent genocide. Outcome... *deep breath* ...problematic. And ***** you, BioWare, for killing off Legion and Mordin. Those two are what made ME2 awesome.

*pout*

I guess we play the waiting game now.


I think you should actually play the game before getting mad about the ending Maz. The journey is epic and the ending leaves a lot of room for interpretation. I'm not saying the ending as it is now is great. But the other 98% of the game was fantastic. And the theories the community have come up with about the ending are pretty neat.

Back to multiplayer talk:

Yup most vangaurds are really annoying. Charging around and nova spamming everything is fine on bronze (though annoying as **** to your team) But that does not really fly in silver or above. As part of my goal to promote every squad I was dreading vangaurd. I decided to use my Asari after level 14 or so when I started doing silver. I gave her a Geth Plasma shotty and a Carnifax. I could have played her like my adept and just been stasis spammer but decided to go heavy load out so she was not too biotic.

Worked out good. I used charge defensively rather than offensively in case someone had something on top of them or I need to get across the map, just mixing in some stasis.

____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#348 Apr 02 2012 at 9:12 AM Rating: Good
Mazra wrote:
Powered through Mass Effect and Mass Effect 2 this week, with a guide in my lap so I ended up with the results I wanted. Then, before starting on Mass Effect 3, I went ahead and read up on the ending.

I was disappoint.

Now I'm considering not playing through the game until they come up with an ending where Shepard doesn't die and intergalactic space travel isn't shot to sh*t. No matter your choice, Mass Relays are destroyed, preventing intergalactic travel (stranding who knows how many people on various planets).

And I know that there's an ending where Shepard "lives," but it's also the ending where EDI, the Geth and all other synthetic life is blown up, along with the Citadel. Speaking of that ending, what the sh*t is that exactly? Shepard survives getting spaced from the exploding Citadel, despite being in the core of it, survives re-entry into Earth's atmosphere, survives high-impact landing on concrete rubble and somehow manages to equip his armor in the process. And he was mortally wounded to begin with?

For a franchise where you supposedly dictate the story, the third game is surprisingly locked. And the plot twist was just horrible. Reapers necessary to facilitate genocide. Genocide necessary to prevent genocide. Outcome... *deep breath* ...problematic. And ***** you, BioWare, for killing off Legion and Mordin. Those two are what made ME2 awesome.

*pout*

I guess we play the waiting game now.


Ending logic: Yo dawg. We heard you don't like getting killed by synthetics, so we made some synthetics to kill you with synthetics so you can die to synthetics instead of dying to synthetics.
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#349 Apr 02 2012 at 9:36 AM Rating: Good
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Master Shojindo wrote:

I think you should actually play the game before getting mad about the ending Maz. The journey is epic and the ending leaves a lot of room for interpretation. I'm not saying the ending as it is now is great. But the other 98% of the game was fantastic. And the theories the community have come up with about the ending are pretty neat.


This. I'm still only about halfway done, because I've been making an effort to split my free time between numerous things (and all time with ME3 this weekend was MP). But this is pretty much the line I've heard from every person who didn't like the ending. I haven't seen it all, but I have to say that the journey to the point I'm at has probably been the most epic gaming experience I have had.

I think something it is really important to note is that a lot of the plot threads are finished up as you go, not with the ending. We all expected endings that would vary wildly according to our choices, and I don't think that's unfair. The plot varies some, according to how many readiness points you earn, and according to one specific paragon/renegade choice (that you don't make if you don't import a ME2 save). Definitely fair to want something else, but for the most part the plot threads existing from old games and the lore are very tidily finished, and with pretty interesting options on the player's part that will go back to your choices for the last two games.

And just remember. Playing the game will get you some Thresher Maw vs. Reaper action...

Quote:
Back to multiplayer talk:

Yup most vangaurds are really annoying. Charging around and nova spamming everything is fine on bronze (though annoying as **** to your team) But that does not really fly in silver or above. As part of my goal to promote every squad I was dreading vangaurd. I decided to use my Asari after level 14 or so when I started doing silver. I gave her a Geth Plasma shotty and a Carnifax. I could have played her like my adept and just been stasis spammer but decided to go heavy load out so she was not too biotic.

Worked out good. I used charge defensively rather than offensively in case someone had something on top of them or I need to get across the map, just mixing in some stasis.


I have seen some solid Vanguards, who knew when to charge and when not to (and actually bothered to load something other than a shotgun, so they weren't useless when in medium range). But the problem of screen shaking persists. I was in a group with 2 Vanguards and 2 Infiltrators. It just wasn't fun for the 2 of us, because we could barely line up shots--the screen was always shaking.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#350 Apr 02 2012 at 10:52 AM Rating: Good
Mazra wrote:
.

And I know that there's an ending where Shepard "lives," but it's also the ending where EDI, the Geth and all other synthetic life is blown up, along with the Citadel. Speaking of that ending, what the sh*t is that exactly? Shepard survives getting spaced from the exploding Citadel, despite being in the core of it, survives re-entry into Earth's atmosphere, survives high-impact landing on concrete rubble and somehow manages to equip his armor in the process. And he was mortally wounded to begin with?



You are never actually on the Citadel, which is why you need to play the game and read all the codex's! (I'm 100% behind the whole indocrination(sp) theory)[/spoiler]

Edited, Apr 2nd 2012 11:53am by Drulian
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#351 Apr 02 2012 at 4:29 PM Rating: Good
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Quote:
Congratulations on another successful N7 Operation!

We had a record number of soldiers promoted last weekend: over 350,000, shattering our previous community goal of 150,000.

Victory Packs and Commendation Packs will arrive no later than Wednesday April, 4th. Make sure to redeem them and begin training your new recruits. Operation Beachhead is scheduled to deploy next weekend, April 6th- 8th and will require expert trained soldiers to complete. Stay tuned for more information on Operation Beachhead later this week.




Are they following a weekend focused on reducing your squad levels with a weekend that encourages high-level squads?

Evil geniuses. Smiley: glare
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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