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#552 Oct 11 2012 at 3:43 PM Rating: Good
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You DIDN'T feel like a space badass? Smiley: jawdrop

I don't think my Shepard has ever been more accomplished in badassery. I can't comment on the renegade style, but the Paragon one? Holy ****.

What could possibly be more badass than the ending fights on Tuchanka, Rannoch and Earth?
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#553 Oct 11 2012 at 5:56 PM Rating: Good
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Let me put it this way:

ME 1 & 2 are like The Spy Who Loved Me
ME 3 is like Quantum of Solace

Or, if you don't like James Bond, I guess I could just clarify with actual human words.

I wasn't saying that you don't do badass things in ME3, I was saying that that element of the franchise was always key and that it doesn't really fit with the atmosphere of ME3. Honestly, I think this analogy is a little hard on QoS but what are you gonna do.

Edited, Oct 12th 2012 12:00am by Kavekk
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#554 Oct 11 2012 at 6:15 PM Rating: Good
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I concur on the third game being too gloomy. First and second game allowed me to be a total badass, gunslingin', bionic superdude who saved the day, the universe and got the girl in the end. Then by the third game it's like: death, death, nightmare, death, depression, death and hero dies in three different colors (unless you play multiplayer, lols, but then all synthetic life dies).

You're forced to choose between the death of one of your crew members and genocide. The ending forces you to choose between your main character dying and another genocide. If you save a dude in ME1 then he dies in ME3, otherwise a crew member from ME2 dies. You have to choose between letting a commando die and saving a fleet from sabotage. How many forced deaths can you put in one game before it loses emotional value? I was honestly surprised it didn't force me to shoot Ash somewhere in there. Not that it mattered since I went ahead and died in the end regardless of whatever the **** I'd done in the previous games.

Speaking of the ending... a badass ending would've been an ending where all your many hours spent sexing up a love interest in/through the previous games didn't end up being for no reason whatsoever. Seriously? I romanced Ash in ME1, stayed loyal to her in ME2, and BioWare told me that the players who stayed loyal to their love interest from ME1 would be rewarded in ME3. I'm fairly certain I missed that reward. Was it before or after Shepard died to save the galaxy? Midway through ME3 I'm talking house, kids and a white picket fence with Ash and then it wants me to choose between three flavors of sad ending where I don't get the girl and save the day. The whole sacrificial hero thing is a big hit, I know. I just wish they'd made an ending that wasn't... that. Or at least didn't make all three endings different colors of "hero sacrifices himself to save the universe." An ending where Shepard survives and gets to fly off into the sunset (in space? impossibru!) with his love interest and the gang, ready to kick some **** if **** needs kicking.

I seriously cannot fathom why they wouldn't include that ending. What, Shepard surviving the trilogy wasn't acceptable? Writers decided to make a canonical ending all of a sudden? Depressing, man. And no, I never finished the game. After watching the "improved" endings, I decided that I didn't feel like finishing the trilogy. My Shepard - the character I'd built up over the last five years - was set up to win the war, save all his buddies and get the girl. Until BioWare allows me that ending, my Shepard will still be out there fighting Reapers across the galaxy like a total badass.

Edit: I guess it's because I see the Shepard character as being me set in the Mass Effect universe and I dislike an ending where I (Shepard) die. I've got the same problem in SWTOR. I've tried making some full dark side characters in that game and I just can't do it. It feels wrong.

Edited, Oct 12th 2012 2:50am by Mazra
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#555 Oct 23 2012 at 1:00 AM Rating: Good
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I was honestly surprised it didn't force me to shoot Ash somewhere in there.


Depending on your choices, it could have on the Citidel when Thane dies.
Quote:

Speaking of the ending... a badass ending would've been an ending where all your many hours spent sexing up a love interest in/through the previous games didn't end up being for no reason whatsoever. Seriously? I romanced Ash in ME1, stayed loyal to her in ME2, and BioWare told me that the players who stayed loyal to their love interest from ME1 would be rewarded in ME3. I'm fairly certain I missed that reward. Was it before or after Shepard died to save the galaxy? Midway through ME3 I'm talking house, kids and a white picket fence with Ash and then it wants me to choose between three flavors of sad ending where I don't get the girl and save the day. The whole sacrificial hero thing is a big hit, I know. I just wish they'd made an ending that wasn't... that. Or at least didn't make all three endings different colors of "hero sacrifices himself to save the universe." An ending where Shepard survives and gets to fly off into the sunset (in space? impossibru!) with his love interest and the gang, ready to kick some **** if **** needs kicking.


Post expanded ending DLC, there's a hint of this during the "Destroy" CS. Love intrest doesn't put Shepard's name on the death board, Shepard takes a breath. "Hope" that they're reunited someday.
Quote:

What, Shepard surviving the trilogy wasn't acceptable?


Correct, Shepard's story is over. Future stuff set in the ME universe may mention him/her, but won't feature him/her.

Quote:
I seriously cannot fathom why they wouldn't include that ending. What, Shepard surviving the trilogy wasn't acceptable? Writers decided to make a canonical ending all of a sudden? Depressing, man. And no, I never finished the game. After watching the "improved" endings, I decided that I didn't feel like finishing the trilogy. My Shepard - the character I'd built up over the last five years - was set up to win the war, save all his buddies and get the girl. Until BioWare allows me that ending, my Shepard will still be out there fighting Reapers across the galaxy like a total badass.


If you don't finish it, the Reapers win.








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#556 Oct 23 2012 at 9:44 AM Rating: Decent
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No, the storyline is stuck in limbo. The Reapers only win if you shoot the kid. That is the only way to lose the game, outside of Shepard running off a cliff or whatever during the missions. Regardless of what you did in the two first games and throughout ME3, it all comes down to what you do when you meet Starchild.

Pop a round in child's face = Reapers win

Red pill = organics win, synthetics lose
Blue pill = everyone wins
Green pill = Reapers go: "Wait, that was an option?"

One has to assume that the Reapers are aware of the Crucible's function, including the part where merging human DNA with the giant laser beam would turn all synthetics and organics into hybrids. Why is it the Reapers, upon discovering the existence of the Crucible, don't just go "Oh, hang on, you've got that thingy that could prevent an inevitable war between synthetics and organics? Well, I guess we don't have to kill you to prevent the war then. In fact, we have some indoctrinated humans right here who wouldn't mind being dissolved in that laser beam."

I don't get why the Reapers, even after discovering that hybridization was possible, were so hellbent on wiping out all the organics. And that's ignoring the overall plot which was pretty stupid in itself: http://24.media.tumblr.com/tumblr_m3qhczfCG61r04657o1_1280.png

Edited, Oct 23rd 2012 5:46pm by Mazra
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#557 Oct 23 2012 at 9:52 AM Rating: Good
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You're criticizing the story for not answering questions that it does answer...

[EDIT]

Also, it's pretty clear that Shepard's death means that the Reapers win. So yes, if Shepard reaches the Crucible, the only way for organics to lose is if she chooses for them to. But that's the point, isn't it? Shepard lives through those trials to reach that point. I died quite a few times in my ME3 play through. If you think about returning to an earlier save as essentially just accessing an AU, then I had 4 or 5 galaxy's go extinct.

And the part where you're fighting the reaper with that rocket launcher accounts for at least 3 of those...

Edited, Oct 23rd 2012 11:56am by idiggory
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#558 Oct 23 2012 at 9:52 AM Rating: Good
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[EDIT]
Double post.

Edited, Oct 23rd 2012 11:53am by idiggory
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#559 Oct 23 2012 at 4:52 PM Rating: Decent
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Yeah, I know, organics weren't ready to be turned part synthetic until the human cycle. Convenient.

There are still some issues, though:

- The Reapers know that the organics of the current cycle are ready to be merged with synthetics, but instead of telling the organics that they can end the war by sacrificing one of their people, they continue to just blow sh*t up everywhere.

- The Reapers are programmed to preserve life at all costs, but instead of mind-controlling a random organic into the laser beam and securing the future for all life forms in the galaxy, they let one organic decide everything.

- Why the @#%^ would the Reapers put a "Shoot this to blow everything up" piece of machinery in the Crucible control room? Even if we assume that organic intervention was somehow needed to initiate the hybridization process, why give that organic choices? I know why we're given choices in the game, but it makes no sense in the story.

I know I'm bitter, but those last 5 minutes of the game just completely crushed everything I had hoped for. It was more disappointing than the Matrix trilogy's ending, which, funny enough, was pretty similar to the Mass Effect synthesis ending (man sacrifices himself to create a truce between mankind and machines).

They made three excellent games, but those two retards should never have been allowed to take full control over the ending the way they did. No development team involvement, no peer-reviews, just two guys trying to come up with something clever and emotional, resulting in bleurgh.

Edited, Oct 24th 2012 2:06am by Mazra
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#560 Oct 23 2012 at 5:39 PM Rating: Good
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I'm not sure you were paying attention, tbh.

For one, your assumption that the Reapers knew organics were ready is false, and that's actually decently established in the story. The Catalyst evokes a fairly simple (and relatively logical) determination of whether or not organics are ready--whether or not they can defeat the Reapers. It's the right-to-rule concept. Until Organics can overthrow the Reapers, they aren't ready.

Shepard's generation is the first to actually finish the Crucible. And that shouldn't be surprising... because it's been an established plot point from the first game that they were unique in the cycle due to the effect of the Protheans. Their sacrifice was always what gave Organics a chance. Foe every other species (at least, every other species since the enslavement of the Keepers), the war began with the Citadel under Reaper control. They'd have to complete the Crucible Project (despite total government breakdown) and then retake the Citadel to power it.

The Reapers know that organics have evolved further than ever before, but that's all they know. I see no reason to think otherwise, tbh. ****, this generation was as much a new precedent for them as for organics.

And the Reapers don't just exist to preserve life, they exist to force the evolution of life. Their goal isn't for everyone to be happy, it's for Organics to reach a point where never-ending war with synthetics will no longer be possible. More importantly, synthesis was never their endgame. For them, the Crucible was going to be their own destruction. And it was going to show that organic life was finally able to dominate synthetic life. Control was only possible because of the Illusive Man's efforts (iirc), which were only possible because organic life had finally progressed far enough on the Crucible.

Synthesis is supposed to be the "special" ending. The Reapers had long since assumed that synthesis would remain impossible until organics had progressed far enough (having originally tried it in place of building new Reapers, and perhaps again along the timeline). They are only willing to try again when 1. Organics have reached the point of victory and 2. they've learned to cooperate with each other, so perhaps can cooperate with synthetics (reinforced if you have actually allied with the Geth).

Finally, the Crucible exists independently of the Reapers. It exists as a combined effort of organic life through the cycles. They didn't begin its construction, and we have no way of knowing if they ever had knowledge that it survived the galactic extinction. I mean, hunting down every single data cache in the galaxy isn't possible even for Reapers, and by its nature it would be a top secret schematic. The Crucible reached the modern cycle because the Prothean ruins on Thessia and Mars went completely silent during the Prothean cycle, because they hoped they wouldn't be hunted down by the Reapers.

Honestly, none of your objections are plot holes at all. There are definitely OTHER plot holes, but those are all pretty well tied up in-game.
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#561 Oct 23 2012 at 7:53 PM Rating: Good
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Quote:
The Catalyst evokes a fairly simple (and relatively logical) determination of whether or not organics are ready--whether or not they can defeat the Reapers. It's the right-to-rule concept. Until Organics can overthrow the Reapers, they aren't ready.


This is what doesn't make sense. Overthrowing the Reapers does not ensure the survival of life in the future.

The Reapers operate on the basis that organic life eventually creates synthetic life which leads to the annihilation of all life. The Reapers are programmed to ensure the survival of life. So what happens 20,000 years later when someone decides to give artificial intelligence another go and loses control? I can't believe the Reapers, with their combined knowledge from previous civilizations, would be so naive to think that future generations would not repeat their ancestors' mistakes.

If there's one thing pretty obvious from Earth's history, it's that we don't @#%^ing learn from our mistakes.

Edit: Not to mention that any one of the Reapers situated near the Citadel could have fired its lasers at the Crucible while shouting "You are not prepared!" and none of it would have mattered. For some reason they didn't.

Edited, Oct 24th 2012 3:57am by Mazra
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#562 Oct 24 2012 at 8:40 AM Rating: Good
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The Reapers' goal wasn't to ensure survival of life, it was to ensure that organics had evolved sufficiently to counter the Synthetic problem.

The issue wasn't that the creation of synthetic life leads to the annihilation of all life, it's that it leads to endless war. The Reapers' ultimate goal is to force Organics to evolve far enough that this no longer holds true. That doesn't mean that there has to be no war. It doesn't mean Organics can't slip up. It just means that the liklihood of a galaxy-wide conflict between Organic and Synthetic life is vastly less likely.

You keep focusing on Humanity, and you shouldn't. There's no reason to. Reapers weren't here to judge humanity, they were here to judge all Organic life as a collective. Yeah, maybe Humans are at risk for repeating mistakes. But Asari aren't.

The idea is that organic life as a while has learned enough and evolved far enough (both within their own cultures and as one massive culture) that galactic war with Synthetic life is no longer an imminent risk. Is it impossible? No. But the Reapers were attempting to break the cycle of war (every 50k years, a new Synthetic lifeform had been created to wage war with Organic life).

And I think you're seriously downplaying the ramifications of a Reaper-esque invasion. NO species is going to be looking to play with artificial life anytime soon.

As for why the Reapers didn't just focus all their fire on the Crucible, why would they? They always intended to give Organics a chance. It was a slim chance (only access was from Earth, in the middle of a Reaper fortified territory, completely covered with anti-aircraft weaponry and ground troops. And a Reaper was chilling at the gate. The Reaper fleet ensured no help from Organic fleets).

If Organics could still manage to: Unlock the Citadel, dock the Crucible, reach the Crucible, and activate it. Well, that would be proof they earned it.

If Reapers were interested in giving Organics zero chance, they would just wipe out Organic life earlier in the cycle.
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#563 Oct 24 2012 at 9:41 AM Rating: Good
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Hey! Don't argue with me when I'm drunk. It's not fair. Smiley: frown

Edit: And I still wanted a happy ending, dammit!

Edited, Oct 24th 2012 5:46pm by Mazra
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#564 Oct 24 2012 at 1:30 PM Rating: Good
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Hey! Don't argue with me when I'm drunk. It's not fair. Smiley: frown

Edit: And I still wanted a happy ending, dammit!

Edited, Oct 24th 2012 5:46pm by Mazra


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#566 Oct 30 2012 at 7:14 AM Rating: Good
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Edit: Post irrelevant as spammer was nuked.

Edited, Nov 1st 2012 3:21am by Mazra
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#567 Oct 31 2012 at 5:05 AM Rating: Excellent
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I blame this topic for my dream last night; fair warning, it likely belongs more in the Movies/Books/Etc forum than this one... spoilers ahoy if you aren't familiar with the series...

I dreamt last night of a Harry Potter videogame set within Mass Effect-esque parameters. Renegade/Paragon meter, ability to be either "The boy who lived" or "The girl who lived," several love interests, hundreds of choices that have an effect on the end of the game (or series). Some things I dreamt of:
- You could choose your House; though Slytherin gave the most points for Renegade Harry.
- Throughout your time at Hogwarts, you could choose to upgrade the enchantments on the buildings, invest in stronger gargoyles, and upgrade the wands/defensive training/enchanted clothing of your friends/Dumbledore's Army/the Order of the Phoenix. This would allow certain characters to live; without stronger gargoyles to use as protection, for example, Neville will be killed by a giant, and without fortified walls, George will die when one explodes from curses.
- There were also different endings, though in all of them you end up fighting against Voldemort and with the Battle of Hogwarts. A Renegade Harry will take the Elder Wand, kill (or, Paragon option of mercy, disarm in a duel!) Draco Malfoy, and will attack Voldemort during the battle itself like in the movie; the Paragon option results in the book's ending, which ends in a duel at the end surrounded by all the people of Hogwarts cheering you on.
- There would be several love interests; Ginny, Hermione, Luna, Cho, Draco, Ron, Cedric (if he lived), Neville. It's almost certain that a Draco/Harry male pairing would be possible, though thankfully I didn't dream of that! >_<
- Depending on the choices, characters will die or live on major decisions. For example, leaving Felix Felicis for Dumbledore's Army on the night Dumbledore dies allows them all to live; otherwise there's a chance that some may fall, depending on which character and where you tell them to patrol. In my dream, choosing to romance Hermione caused Ron to be extremely jealous, and attack some Death Eaters head on by himself... resulting in his death. Mr. Weasley (in either the next game, or later on), overcome with grief, does almost the same thing when I chose to have him in my group; he picks a fight with Bellatrix, and both of them get vaporized. Still totally worth it.

Yup, anyway, that was my dream. I'd love to see that happen, but in the meantime... I think it's a sign that I FINALLY need to buy ME3 Smiley: laugh
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#568 Oct 31 2012 at 7:34 AM Rating: Good
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Dude, that totally puts my dream where I was the doctor from Voyager to shame. Smiley: laugh

And yes, get ME3.
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#569 Oct 31 2012 at 9:01 AM Rating: Good
I'd totally play that Locke. I've been playing to much GW2 so I keep having dreams of giant IRL dragon fights. In one I was in this rad ancient roman Colosseum and the dragon kept flying around and landing on the edges of the stands while breathing fire. I love dreams like that.

(yeah ME 3 is totally worth playing if you haven't yet)
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#570 Nov 07 2012 at 7:21 AM Rating: Excellent
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So, I bought ME3, and thus am posting again in this ginormous thread.

First thoughts:
1. My Shepard in ME3 doesn't really look like my Shepard in ME2. He's a red-head instead of blonde, for one. He also seems to have a much thicker neck, which makes him look a bit husky.
2. Despite choosing Tali as my romance in ME2, Shepard seems all over Ashley. I thought I kinda say adieu to her in ME2, but apparently not.
3. Lots of people will probably die in this game. Just judging from how it's gone so far.
4. I've tried the Multiplayer, as apparently it's needed (or extremely helpful) for getting a higher readiness score. I suck at it. I've played like 4 matches so far, and the longest I've survived is to wave 11. Doesn't help that my Human Male Soldier hits like a wet blanket thanks to only being level 7. Still, my readiness score is 60%, which beats the 50% I started with. Any tips for a complete newbie?


I am terrified of picking the wrong choices and watching my old comrades die somehow, but I also don't want to meta-game too much and ruin the suspense. I've really enjoyed the cameos so far: seen Miranda, Jack, Thane, Kasumi, Kelly Chambers, Dr. Chakwas, and a few others. There also seems to be a lot of bugs; currently I'm stuck on the Hanar Diplomat mission on the Citadel, as the last terminal I need to access is unavailable to target. Sucktastic.

Kinda disappointed that I don't get to use any of my old characters from ME2 (besides the recurring ones from ME1). And James seems like a total waste of space who just appeared out of nowhere. Am I correct in thinking he's one of the default "if your other characters all died in previous games, at least you have him" characters? He's sort of a prick. And he's voiced by FPJ, so f*ck that guy.
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#571 Nov 07 2012 at 7:28 AM Rating: Good
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LockeColeMA wrote:
4. I've tried the Multiplayer, as apparently it's needed (or extremely helpful) for getting a higher readiness score. I suck at it. I've played like 4 matches so far, and the longest I've survived is to wave 11. Doesn't help that my Human Male Soldier hits like a wet blanket thanks to only being level 7. Still, my readiness score is 60%, which beats the 50% I started with. Any tips for a complete newbie?
Level up, try to avoid spending credits on consumable-only packs. Right now you need a new gun. Also consider using a class/race combo with a somewhat spammable attack ability.
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#572 Nov 07 2012 at 8:32 AM Rating: Good
Quote:
So, I bought ME3, and thus am posting again in this ginormous thread.

First thoughts:
1. My Shepard in ME3 doesn't really look like my Shepard in ME2. He's a red-head instead of blonde, for one. He also seems to have a much thicker neck, which makes him look a bit husky.


I had this problem with my ME1 character, so I just played around with it until it looked close.

Quote:
2. Despite choosing Tali as my romance in ME2, Shepard seems all over Ashley. I thought I kinda say adieu to her in ME2, but apparently not.


Stop flirting with other characters you ****.

Quote:
3. Lots of people will probably die in this game. Just judging from how it's gone so far.


Yup.

Quote:
4. I've tried the Multiplayer, as apparently it's needed (or extremely helpful) for getting a higher readiness score. I suck at it. I've played like 4 matches so far, and the longest I've survived is to wave 11. Doesn't help that my Human Male Soldier hits like a wet blanket thanks to only being level 7. Still, my readiness score is 60%, which beats the 50% I started with. Any tips for a complete newbie?


Save your points for specter packs & above, use the default assault rifle, & cover your squadmates until you level up/gear up to assist them. Play Bronze.

Quote:
Kinda disappointed that I don't get to use any of my old characters from ME2 (besides the recurring ones from ME1). And James seems like a total waste of space who just appeared out of nowhere. Am I correct in thinking he's one of the default "if your other characters all died in previous games, at least you have him" characters? He's sort of a prick. And he's voiced by FPJ, so f*ck that guy.


Beat him up after the Mars mission. It'll make you feel better.
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#573 Nov 07 2012 at 9:25 AM Rating: Excellent
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Any tips on single player? I've been playing as Vanguard, which is new to me... but charging at enemies every few seconds is SO much fun! I also tend to die a lot, but the game auto-saves pretty often so it's not usually an issue. Playing on Normal currently.

I've upgraded my shotgun and pistol, and I'm not sure what else to save for... the Spectre Requisitions gear looks good, but it's hella expensive. I've thought about purchasing a new suit for the bonuses, but I'm not sure if it's better to save my credits for later. I'm also worried about proceeding with the Priority missions until I complete every side mission possible (which is taking time, without meta-gaming), as I have a nagging sensation that a lot of places will be drastically changed or unavailable after some of the story passes.
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#574 Nov 07 2012 at 9:51 AM Rating: Good
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LockeColeMA wrote:
There also seems to be a lot of bugs; currently I'm stuck on the Hanar Diplomat mission on the Citadel, as the last terminal I need to access is unavailable to target.


I thought they squashed that bug in a patch. Had issues with that as well. From what I remember, I had to reload an older save to fix it.

LockeColeMA wrote:
I am terrified of picking the wrong choices and watching my old comrades die somehow, but I also don't want to meta-game too much and ruin the suspense.


Without spoiling too much, hopefully, I'd suggest giving Ash some proverbial and literal sugar (she likes chocolates) while she's in the hospital. And there will be death. Lots of it. The intro to ME3 should feature a short line of text: "I see you went out of your way to save everyone in the first two games. That's... too bad." <roll intro>
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#575 Nov 07 2012 at 10:27 AM Rating: Good
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Try playing a Sentinel in MP while you're new. You can really spec for a power-centric build. It doesn't have the same potential as a weapons build, but it'll definitely be superior to the standard weapons.

You'l get Tech Armor for defense and detonation (which is actually great for MP because the maps tend to be constrictive and littered with mobs). Warp for debuffing and setting up combos. And Throw, your main source of damage.

Just pick one gun depending on what you're comfortable with, which hopefully gives you low reload times.


No tips on playing Vanguard. I'm generally a strictly mid-long range fighter.


As for Ashley, you have to remind yourself that you aren't necessarily flirting. You aren't really going to broach the subject of your relationship for a while. And there won't be any penalty for picking all the nicest options and then deciding not to pursue a relationship (no more so than saying no from the start that is). This isn't DA:O, where me being nice to Leliana made her think I was into her, despite carefully choosing the "we're friends" options. Smiley: madSmiley: madSmiley: mad

I do recommend getting her the book of poetry from the hospital store though, for the character development.


And yes, you are going to lose old friends and new ones. I cried at more than one part in the game, and I took the path where I saved everyone I possibly could have.
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#576 Nov 07 2012 at 10:31 AM Rating: Excellent
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Mazra wrote:
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There also seems to be a lot of bugs; currently I'm stuck on the Hanar Diplomat mission on the Citadel, as the last terminal I need to access is unavailable to target.


I thought they squashed that bug in a patch. Had issues with that as well. From what I remember, I had to reload an older save to fix it.

I might need to patch it still. Not sure if the patches were downloaded with the game itself or not... although I DO seem to recall it loading updates at some point. Hmmmph.

How DOES a hanar have a mistress, by the way!?

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LockeColeMA wrote:
I am terrified of picking the wrong choices and watching my old comrades die somehow, but I also don't want to meta-game too much and ruin the suspense.


Without spoiling too much, hopefully, I'd suggest giving Ash some proverbial and literal sugar (she likes chocolates) while she's in the hospital. And there will be death. Lots of it. The intro to ME3 should feature a short line of text: "I see you went out of your way to save everyone in the first two games. That's... too bad." <roll intro>

I gave her Tennyson's books, as I recalled that she liked them from the first game (really weird that I recalled that). And some characters I expect to die, like Thane (pretty much spelled out already). I unfortunately spoilered myself and learned Mordin's fate as well >_< At least I get to hear him hum...
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#577 Nov 07 2012 at 11:12 AM Rating: Excellent
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LockeColeMA wrote:
How DOES a hanar have a mistress, by the way!?
My answer is NSFW.
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#578 Nov 07 2012 at 11:52 AM Rating: Good
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I really wish they could have gotten Mordin's original VA back, but his replacement did a sufficient job. Killed me, because his original voice was awesome, and it seems particularly awful because the sound of things is that they never even reached out to Beattie to reprise the role (and for the life of me I can't understand why).
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#579 Nov 09 2012 at 12:43 PM Rating: Excellent
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idiggory, King of Bards wrote:
I really wish they could have gotten Mordin's original VA back, but his replacement did a sufficient job. Killed me, because his original voice was awesome, and it seems particularly awful because the sound of things is that they never even reached out to Beattie to reprise the role (and for the life of me I can't understand why).


Yeah, just got to the part with him... this VA isn't bad, but I really liked the original better. Also, this game is totally messing with me... I keep running into old friends, thinking I've gotten lucky and saved them... and yet I'm SURE they're gonna die later somehow!

Totally thought Grunt was going to bite it, but he pulled through.
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#580 Nov 09 2012 at 12:54 PM Rating: Good
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Some characters will die regardless of what you choose. Some will die as a result of your choices. Some will live/die according to your past choices from previous games (loyalty of past squad mates being a potentially big one, depending on the choices you make in ME3).

In general, they do a good job of never letting those deaths feel gimmicky, or like they're just plot devices. And things often go ways you wouldn't expect. When characters die, they usually get deaths befitting their characters and involvement (and Shepard's own investment).

It's not perfect. Some of the character deaths seem too quickly forgotten compared to others. But for a game with this many potentially losses, they did a good job of making each memorable and important.

In response to your spoiler:
Grunt lives there because he was loyal to you in ME2. If you imported a save file where he was not, then he would have died instead. Of course, you could have chosen to save his company instead. Pretty sure he lives through that regardless of loyalty.

Edited, Nov 9th 2012 1:55pm by idiggory
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#581 Nov 09 2012 at 3:00 PM Rating: Good
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You mean the other way around, right?
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#582 Nov 10 2012 at 6:45 AM Rating: Good
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Any tips on single player? I've been playing as Vanguard, which is new to me... but charging at enemies every few seconds is SO much fun! I also tend to die a lot, but the game auto-saves pretty often so it's not usually an issue. Playing on Normal currently.


Nova gives invincibility frames. If you have half blast (talent) and you're not too weighed down you can chain charge->nova->nova->charge on packed groups and barely be hit.

Oh, and aim for the head.
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#583 Nov 10 2012 at 9:27 AM Rating: Good
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Mazra wrote:
You mean the other way around, right?


I don't know what you're referring to. I also haven't had my morning coffee yet.

If you choose to save the queen, but Grunt isn't loyal to you, Grunt dies.
If you choose to save the queen, and Grunt is loyal to you, Grunt lives.
If you choose to save Arlack company, I'm pretty sure Grunt just lives.


Don't know for sure. I've yet to do my Renegade run through.

[EDIT]

Also, for multiplayer, Vanguards are the devil.

Don't get me wrong, they're stupidly powerful. But the ease with which they wrack up kills, plus the mobility, means that they're way too common and annoying as ****.

Why?

Because their stupid charge skill shakes the screen, thoroughly **** off every single player on your team that needs to rely on headshots (pistols/sniper rifles in particular, though this obviously applies to all weapons and weapon-using classes).

It also means that every frickin time they go down, they're on the other side of a horde of enemies from the rest of us.

I hate them, I hate them, I hate them.

Smiley: madSmiley: madSmiley: mad

/rant off.

Edited, Nov 10th 2012 10:30am by idiggory
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#584 Nov 10 2012 at 6:17 PM Rating: Good
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Oh, yeah, you're right.

If I remember correctly, the most optimal outcome is to save the Rachni queen in ME1 and again in ME3, and gaining Grunt's loyalty in ME2. You lose Arlack company, but you gain the Rachni and Grunt. If the queen wasn't saved in ME1 and you save the one in ME3, they'll turn on you near the end of the game, withdrawing their War Assets, or whatever it's called, meaning you only really gain Grunt. Lots of variables, but it rewards consistency. If you saved the queen in ME1, save her in ME3. If you killed the queen in ME1, kill the one in ME3 as well.[/sm]

I need to play this game again someday.

I can always pretend that EDI and the Geth didn't all die when the reactor thingy blew up, right? Right?

Edited, Nov 11th 2012 1:18am by Mazra
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#585 Nov 10 2012 at 8:14 PM Rating: Good
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I need to replay my ending. I already knew how choosing D would mean for Shepard living, and I wanted her to have her happy life with Kaidan. But I played pure Paragon from ME1 all the way through. And I KNOW my Shepard would never have chosen destruction over Control or Synthesis (the last being by far the most likely). ****, if Shepard had the same clairvoyence I had she still would have chosen otherwise.

So I just can't get comfortable with that decision. Because it was too much me in it, with literally no Shepard.

I've also chosen to elect for a head-canon in which her body is cloned and the map created by the Catalyst, which was use to create the hybrids, was accessed to implant Shepard's exact neural state at her time of death, so she gets her happy ending that way.

And I justify that by imagining that what the galaxy most needed in the wake of the Reaper attacks was unity, and the council knew that Shepard would be a huge boon in that endeavor, as a symbol alone. Earth needed it more than most, having spent the majority of the war in a complete media blackout. So even though they new, in the end, that the entire galaxy sent their fleets to liberate them, they still held the grudge they developed during the long terror of the invasion. Shepard would be huge in remedying that.

So, yeah, there's the ending I've crafted for my Paragon fem!Shep Kaidanmancer.
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#586 Nov 10 2012 at 9:58 PM Rating: Good
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I hate bittersweet endings.

I think the Synthesis and Control endings were changed last minute by the two McNuggets who took direct control of writing the ending. I think the laser beam option was the original Control option, because disintegrating Shepard so he can become one with the Reapers makes more sense. Likewise, a Synthesis ending where Shepard grabs the two handles and the Crucible reads his DNA profile and does its thing - without killing Shepard - would make more sense than Shepard having to jump into a light beam and get shredded.
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#587 Nov 11 2012 at 4:55 AM Rating: Good
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Oh, I guess we're still spoilering this ****?

I have trouble believing anyone would choose synthesis, as a matter of psychology. The reapers and their converted troops are the only examples Shephard has seen; the former are interstellar nightmare factories with an Augustine contempt for flesh, and their creations are organic beings made into puppets by the addition of the machine parts. Synthesis has been used as a tool of psychological warfare and annihilation. You aren't given much of an idea of what the option entails, only that the entity that saw the reapers as a great solution thinks it's swell. No-one would choose it.

Similarly, control is set up over the entire rest of the series as impossible and insane; the reapers are Lovecraftian machines that bend lesser minds to their will simply by existing. They don't even have to be alive. If you wanted to demystify them you'd have to start somewhere before the very end of the game - I'm not against that as a direction for a third game where reapers are in any case suddenly all up in your business. But, you know, that requires an actual thematic shift and some actual exposition. Trying to do both in afew minutes at the end achieves nothing but the destruction of the narrative energy built up in three games.

Destroy is the only ending that makes any sense, and also the one where it's most dramatically appropriate to knock Shephard off. The other endings take away enormously from it, though, because they make the reapers seem kind of sh*t right at the climax.


Edited, Nov 11th 2012 10:55am by Kavekk
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#588 Nov 11 2012 at 8:42 AM Rating: Good
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Kavekk wrote:
Oh, I guess we're still spoilering this sh*t?

I have trouble believing anyone would choose synthesis, as a matter of psychology. The reapers and their converted troops are the only examples Shephard has seen; the former are interstellar nightmare factories with an Augustine contempt for flesh, and their creations are organic beings made into puppets by the addition of the machine parts. Synthesis has been used as a tool of psychological warfare and annihilation. You aren't given much of an idea of what the option entails, only that the entity that saw the reapers as a great solution thinks it's swell. No-one would choose it.

Similarly, control is set up over the entire rest of the series as impossible and insane; the reapers are Lovecraftian machines that bend lesser minds to their will simply by existing. They don't even have to be alive. If you wanted to demystify them you'd have to start somewhere before the very end of the game - I'm not against that as a direction for a third game where reapers are in any case suddenly all up in your business. But, you know, that requires an actual thematic shift and some actual exposition. Trying to do both in afew minutes at the end achieves nothing but the destruction of the narrative energy built up in three games.

Destroy is the only ending that makes any sense, and also the one where it's most dramatically appropriate to knock Shephard off. The other endings take away enormously from it, though, because they make the reapers seem kind of sh*t right at the climax.


Edited, Nov 11th 2012 10:55am by Kavekk


Locke just bought the game, and I assume he'd like for the endings not to be spoiled.

I think there's a significant difference between what the synthesis option proposes and what the Reapers have been doing, even when limiting yourself to just what the Catalyst says. You also have to remember who is making the choice--Shepard is essentially already extremely close to synthesis already. We don't actually know how much of her consciousness is a direct result of computers. It may well be that she's capable of bring the Geth into the fold with the other races specifically because she already understood them well enough to give them a chance where no other organic would have.

Plus, it seems more to me that the Catalyst is saying that Synthesis is more about the way they think. It doesn't sound like they intend to fundamentally change either side physically or mentally, but more like they're giving them the tools to understand and surpass the fundamental barriers created by their different ways of thinking.

As for the Control option, I don't think it was so bad, and you're definitely retroactively applying a theme. "Destroy the Reapers" wasn't a theme of the first game, it was "Stop Saren" followed by "Don't let the Reapers through." The theme of the second game was "Stop the Collectors" followed by "Don't let the Reapers through."

Well, Reapers are through. That's the first time the series ever really looks at the idea of destroying them. Before ME3, "Stop the Reapers" clearly meant "Do everything we possibly can to keep them as far away as we can." Control was the ending seriously sought by the Illusive Man. He fought for it nonstop, and Shepard and his missions clashed regularly because they didn't trust each other.

While the ME games have always been about Shepard's story, they've also been about the other characters. The Illusive Man as kind of the anti-Anderson. The reason everyone dismisses the control possibility throughout ME3 is generally pretty clear--they don't want to waste time on something that may never happen when destroying them is within sight, and would permanently solve the problem. Also, no one wants the Illusive Man to have control of the Reapers.

As far as I can remember, no one ever objects to the notion of controlling the Reapers itself as a flawed idea. They see it as a plan that can't work, won't work, etc. Doesn't surprise me that Shepard would take that route. Particularly when it's discovered that destroying the Reapers would mean the genocide of the Geth as well.
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#589 Nov 11 2012 at 10:53 AM Rating: Good
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I think there's a significant difference between what the synthesis option proposes and what the Reapers have been doing, even when limiting yourself to just what the Catalyst says.


Sure, if you watch the ending, it seems so. But Shepard doesn't know that. All they do know is that every example of synthesis they have seen is at the hands of the entity they're talking to and that they've all been designed to be as horrific as possible.

Quote:
As for the Control option, I don't think it was so bad, and you're definitely retroactively applying a theme. "Destroy the Reapers" wasn't a theme of the first game, it was "Stop Saren" followed by "Don't let the Reapers through." The theme of the second game was "Stop the Collectors" followed by "Don't let the Reapers through."


That's not at all what I was talking about. In the same paragraph as I used the word 'theme', you will find what I am talking about. I'm talking about the lovecraftian themes surrounding the reapers, the hubris of the illusive man in believeing he can control them... the catalyst's premise that organics and machines are fundamentally different and doomed to war is also a complete subversion of the second and third games and the themes of tolerance, understanding and cooperation contained within. It could have developed fairly smoothly out of the first game, where you have a couple of side missions (Luna, that AI on the citadel) and the behaviour of the geth seeming to support it. The subsequent two games then go out of their way to destroy this: the geth were indoctrinated when they killed, have no desire to fight the wuarians and are keeping their homeworld in stasis in anticipation of their return; EDI later integrates into the crew.

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Doesn't surprise me that Shepard would take that route.


Honestly, it's more that it doesn't work within the established framework of the universe. If somebody told Shepard they could control the reapers, why would they believe them? Especially considering who they are. That's why indoctrination theory exists, because it was a more plausible explanation than a straight reading. The fact that it is possible is terrible story telling, because it goes against everything established up to that point.

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Particularly when it's discovered that destroying the Reapers would mean the genocide of the Geth as well.


A bizarre addition. I guess destroy is meant to be the renegade option and this is one way of showing that, but there's no reason why the catalyst should do this. There's a direct link to the reapers, why can't you just destroy them? Why are all sentient synthetics destroyed? It seems really contrived.
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#590 Nov 12 2012 at 8:44 AM Rating: Good
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Kavekk wrote:
I guess destroy is meant to be the renegade option and this is one way of showing that, but there's no reason why the catalyst should do this. There's a direct link to the reapers, why can't you just destroy them? Why are all sentient synthetics destroyed?


Because the hero Can't Get Away with Nuthin'.

My guess is that the writers wanted to see how many tropes they could fit in one video game.

Edited, Nov 12th 2012 3:44pm by Mazra
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#591 Nov 12 2012 at 6:12 PM Rating: Excellent
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Mordin is dead (but he went out singing... er... humming!
I got Ashley back,,, and realized I had no use for her Smiley: lol Oh well! Thane is dead too! We've officially bit the dust on two ME2 characters, but I figure Jacob and Grunt are relatively safe now... we'll see? Also hoping Jack and Miranda are safe... but now the Quarians are open... interested to see how the Tali/Legion stuff works out... but my money is on Tali.

Maybe because I romanced her and I'm making sure she lives Smiley: glare
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#592 Nov 14 2012 at 3:51 PM Rating: Good
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The Talia/Legion sequence is probably one of the most powerful in the game, especially if you make the "wrong" choice. Smiley: tongue
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#593 Nov 14 2012 at 4:58 PM Rating: Good
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The Talia/Legion sequence is probably one of the most powerful in the game, especially if you make the "wrong" choice. Smiley: tongue

Which I unfortunately did. Smiley: bah
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#594 Nov 15 2012 at 7:25 AM Rating: Excellent
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I feel like making some of my "good" choices in ME2 come back to bite me if my reputation isn't high enough like how Wrex was **** at me for destroying the Genophage cure research, and though he forgave me in the end it seemed to cost the Salarian war assets. I have a feeling like helping the Geth in Legion's loyalty mission might backfire too...

In other news, I had bought ME3 through Origin (for $30... much more reasonable than the $60), but I noticed when turning on my computer this morning that I am no longer auto-logged. With the password scare, I'm paranoid that it's due to being hacked o_O No e-mail though. I'll try to log in tonight...
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#595 Nov 28 2012 at 11:51 PM Rating: Good
Thoughts On the Omega DLC:

- There's something kinda gratifying about Aria re-arriving on Omega and yelling, "I'm back, **** at the Cerberus occupiers.

- Elevators again? Really? The first one made me nostalgic for ME1, the 2nd one was every bit as annoying as I remember them. No muzak this time, though.

- Female Turrian squad member, yay! Female Turrian Squad member with a unique ability I will never use, boo!

I'm about half way through it & its better than Leviathan. Some of the new weapon mod are worth the price tag, its just too bad they don't carry over into multiplayer.
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#596 Nov 29 2012 at 9:56 AM Rating: Excellent
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Might as well update, as I beat the game with the "good" ending (Synthesis?). I didn't care for the ending, though I'd need to think more about "why"... I guess it just bites that Shepard doesn't really get a "happily ever after" option.

I'm still on the fence about all the DLC. From Ashes (or whatever it's called) sounds like a cheap cop-out to introduce a new character... but darn it, I want a new squad mate! I haven't heard much good about Leviathan. Omega actually looks kinda neat, but I don't like that I can't use my other squadmates and I don't get to take the Omega squadmates with me after.

I think I have some 1300 Bioware points, so I could buy any one of them right now. Not sure which I should go for.

As for multiplayer, I switched to Vanguard and suddenly started winning all my matches Smiley: laugh Might have just been luck. I think I got her to around level... 16? My main goal wasn't to do extraordinarily well for myself, but just to boost my Galactic Readiness for single player. Mission accomplished; think I was up to 76 or 77% by the end.
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#597 Nov 29 2012 at 1:32 PM Rating: Good
Red is the only good ending :P

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#598 Nov 29 2012 at 4:50 PM Rating: Good
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I'm still on the fence about all the DLC. From Ashes (or whatever it's called) sounds like a cheap cop-out to introduce a new character... but darn it, I want a new squad mate! I haven't heard much good about Leviathan. Omega actually looks kinda neat, but I don't like that I can't use my other squadmates and I don't get to take the Omega squadmates with me after.


From Ashes is worth it, as Javek isn't the throw away character that either of ME2's were & has some pretty interesting scenes on the Asari homeworld if you take him.

Quote:
As for multiplayer, I switched to Vanguard and suddenly started winning all my matches Smiley: laugh Might have just been luck. I think I got her to around level... 16? My main goal wasn't to do extraordinarily well for myself, but just to boost my Galactic Readiness for single player. Mission accomplished; think I was up to 76 or 77% by the end.


Wait until you get a Krogan Vanguard. They're almost invincible at level 20 on Bronze. I can solo Bronze on mine (Geth & Cerberus. **** Banshees & pretty much all the Collectors.)

Still havent gotten a Harrier to drop >.<
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I'm still on the fence about all the DLC. From Ashes (or whatever it's called) sounds like a cheap cop-out to introduce a new character... but darn it, I want a new squad mate! I haven't heard much good about Leviathan. Omega actually looks kinda neat, but I don't like that I can't use my other squadmates and I don't get to take the Omega squadmates with me after.


From Ashes is worth it, as Javek isn't the throw away character that either of ME2's were & has some pretty interesting scenes on the Asari homeworld if you take him.

Are all the DLC worth it? I wanted From Ashes primarily for the new character... but I'm favoring Omega over Leviathan right now...
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#600 Nov 29 2012 at 11:23 PM Rating: Good
IIRC, There's evidence suggessting that Javek, the From Ashes squadmember, was originally going to be included in the game from the getgo, but they turned him into DLC for day one DLC $$$ some reason or other.
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#601 Nov 30 2012 at 9:20 AM Rating: Good
I'd say Omega is better than Leviathan, but again, From Ashes is the best of the lot.
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