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#452 May 23 2012 at 7:42 PM Rating: Good
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idiggory, King of Bards wrote:
This week's event--Shieldwall.

Squad Goal--Promote 3 characters.
Allied Goal--Promote 50,000 characters.
Special Circumstance: Due to the failure of Operation SILENCER, more banshees will spawn with Reaper enemies and might also spawn with other enemies.

Squad Goal Success: Squad members awarded a Commendation Pack.
Allied Goal Success: All players awarded a Victory Pack (high chance of containing a Rare weapon).

An effect from a failed event does actually make these more interesting...


Do we know when the event starts and ends? It's a 3-day weekend and I'll be gone for most of it.
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#453 May 23 2012 at 9:16 PM Rating: Good
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May 25 at 6:00pm until May 27 at 5:00pm in PDT, according to Facebook.
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#454 May 23 2012 at 10:31 PM Rating: Good
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Bah, I'll be at Bend/Crater Lake with my parents. Oh whatever shall I do? I'll have to satisfy myself with exploring lava tunnels and being social!
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#455 May 23 2012 at 10:36 PM Rating: Good
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Crater Lake is my desktop background right now, lol.
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#456 May 23 2012 at 11:24 PM Rating: Good
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I've been meaning to go since I moved to Oregon, but it's a bit too far for a day trip. Since my folks are spending a week in Bend it's a perfect time to work it in.
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#457 May 30 2012 at 8:17 AM Rating: Good
I'm still missing both Geths, the regular Asari Adept, & the drell Vanguard but since the new multiplayer pack I've gotten two spector spelcials and received both Vorchas, the Male Quarian Infiltrator, & finally a Carnifax!
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#458 May 30 2012 at 10:58 AM Rating: Excellent
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So hey, I started Mass Effect 2.

Already liking it more than ME1, and LOVING it compared to DA2.
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#459 May 30 2012 at 2:24 PM Rating: Good
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ME2 was an absolutely awesome game. Easily top 5 gaming experiences I've ever had. And top the series itself has consistently been one of the best sci-fi experiences I've had, cross-medium. I think ME3 is both better and worse, but both manage to be awesome.

ME3 is definitely one of the most consistently epic gaming experiences I've ever had. And emotional ones. ME2 did certain RPG aspects better, imo, particularly where companions are concerned. But it's not like ME3 is slacking there, I just prefer ME2's style. Though ME3's multiplayer is still a blast for me.
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#460 May 30 2012 at 2:33 PM Rating: Excellent
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idiggory, King of Bards wrote:
ME2 was an absolutely awesome game. Easily top 5 gaming experiences I've ever had. And top the series itself has consistently been one of the best sci-fi experiences I've had, cross-medium. I think ME3 is both better and worse, but both manage to be awesome.

ME3 is definitely one of the most consistently epic gaming experiences I've ever had. And emotional ones. ME2 did certain RPG aspects better, imo, particularly where companions are concerned. But it's not like ME3 is slacking there, I just prefer ME2's style. Though ME3's multiplayer is still a blast for me.

From what I've read of ME3, it's that 90% of the game is amazing, and then the ending is just terrible... but it'll be expanded somewhat come summer, even if no "new" endings are added. That seems fair - that's my major criticism of DA2 as well (namely that all my choices meant jack-sh*t until one of the last ones, and you never find out what happens to your companions).

ME2 just seems... amazing so far. The combat is a bit better (at least more challenging, I find). No more stupid Mako minigame. Tons of continuity from the first game. My main contention so far is that my romance carried over to ME2, but I don't really like Liara's personality in the second game... nor can I get her as a companion. But there seem to be several romance options, rather than the limited two (per gender) from the first game. And there are, what, 10 squadmates? 12 with DLC? And from what I hear they aren't superfluous. I love that two make a reappearance from the first game, though I wish the rest of the crew was available as well.

Gaaaah, so good. I want to play more. MORE!!!

(I also want to re-run ME1 to get higher levels and thus better starting stats in ME2).
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#461 May 30 2012 at 3:40 PM Rating: Good
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LockeColeMA wrote:
idiggory, King of Bards wrote:
ME2 was an absolutely awesome game. Easily top 5 gaming experiences I've ever had. And top the series itself has consistently been one of the best sci-fi experiences I've had, cross-medium. I think ME3 is both better and worse, but both manage to be awesome.

ME3 is definitely one of the most consistently epic gaming experiences I've ever had. And emotional ones. ME2 did certain RPG aspects better, imo, particularly where companions are concerned. But it's not like ME3 is slacking there, I just prefer ME2's style. Though ME3's multiplayer is still a blast for me.

From what I've read of ME3, it's that 90% of the game is amazing, and then the ending is just terrible... but it'll be expanded somewhat come summer, even if no "new" endings are added. That seems fair - that's my major criticism of DA2 as well (namely that all my choices meant jack-sh*t until one of the last ones, and you never find out what happens to your companions).

ME2 just seems... amazing so far. The combat is a bit better (at least more challenging, I find). No more stupid Mako minigame. Tons of continuity from the first game. My main contention so far is that my romance carried over to ME2, but I don't really like Liara's personality in the second game... nor can I get her as a companion. But there seem to be several romance options, rather than the limited two (per gender) from the first game. And there are, what, 10 squadmates? 12 with DLC? And from what I hear they aren't superfluous. I love that two make a reappearance from the first game, though I wish the rest of the crew was available as well.

Gaaaah, so good. I want to play more. MORE!!!

(I also want to re-run ME1 to get higher levels and thus better starting stats in ME2).


You aren't locked into your relationship with Liara, though you can continue it in the Shadow Broker DLC (which actually IS worth buying/playing, just so you know). And she returns as a companion in ME3.

Side Note: Arrival is also worth playing, though you should play it after everything else because it's essentially setting up the beginning of ME3.

Your romantic options for ME2 are: Stay faithful to Kaidan/Ashley, Stay faithful to Liara, Miranda, Jacob, Jack, Thane, Garrus, and Tali. Those are the "true" romances, which will give you the Paramour achievement (or is that the name of the DA one?). You can also pursue a romance with Kelly Chambers (and she'll feed the fish in your cabin, so they don't die) and your Asari companion.

Note: If you want to romance any of these characters, you MUST romance them in ME2 (most notable for Garrus/Tali, who will still be companions in ME3).

ME3 also adds three new romances (one bi female reporter, a **** male pilot, and a **** communications officer).

If you decide to cheat on Liara/Kaidan/Ashley, they'll confront you about that in ME3. Unlike Garrus and Tali, you'll have a chance to start the relationship in that game. Kaidan and Ashley are both available for both genders in ME3.

[EDIT]

And yeah, ME2 has been tons of fun for me every time I've replayed it. : )

[EDIT2]

God dammit, now I want to start a new ME1 game. I haven't even finished ME3, and I have an active game in DA:O going. I guess I should be thankful my free month of TOR ran out. >.<

Edited, May 30th 2012 9:23pm by idiggory
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#462 May 30 2012 at 10:12 PM Rating: Good
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Warning: Sleeping with one particular optional companion will literally kill Shepard, but you'll know which one it is pretty easily.
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#463 May 30 2012 at 10:28 PM Rating: Excellent
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The One and Only Poldaran wrote:
Warning: Sleeping with one particular optional companion will literally kill Shepard, but you'll know which one it is pretty easily.


It's one of the first three isn't it?
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#464 May 31 2012 at 9:00 AM Rating: Excellent
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Shaowstrike the Shady wrote:
The One and Only Poldaran wrote:
Warning: Sleeping with one particular optional companion will literally kill Shepard, but you'll know which one it is pretty easily.


It's one of the first three isn't it?

Oh God, that's hilarious Smiley: lol

I seem to recall some other one-off romances, like Sha'ira (the Consort) in the first game. Yeah, Shep's a man-whore (or just a **** if Fem-Shep). If my first game's romance don't affect my chances in the second game, I'm confused as to why Miranda and Jack haven't sent me an offer yet. I was all but positive I would get one with Jack when Kelly mentioned her "casual approach to sex," but then it just started her loyalty mission. Miranda's also loyal, and while there have been some longing looks, there hasn't been any innately flirty options yet. Then again, I'm just at the second recruiting round right now (Samara, Tali, and Thane). So sparks will fly later, perhaps.

Also, could they make cutscenes with Miranda focus any more on her butt? Honestly, I feel the game isn't even trying to show off her features, but to imply that a booty that huge is par for "genetic modifications."
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#465 May 31 2012 at 9:39 AM Rating: Good
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If you have **** with Jack the first time it's possible, I'm pretty sure the romance is impossible. I never did it though, so IDK.
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#466 May 31 2012 at 11:06 AM Rating: Excellent
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I also somewhat spoiled ME2's ending (or at least the existence of the suicide mission) when I read a thread for the worst possible ending. Something like only Joker, Shepard, Morinth, and Thane survive, the last of which will apparently soon die anyway. You can then kill Shepard if you want, by Poldaran's advice from above... but you can't import the game file to ME3 then Smiley: lol
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#467 May 31 2012 at 11:26 AM Rating: Good
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Looking up the ending is a sure fire way to spoil the ending, yes. Smiley: laugh

It's not actually a big spoiler. You learn around the middle of the game that you'll be running a suicide mission--you end up preparing for it.

I'm pretty sure you can end with Shepard being the only survivor of the mission, which means he/she WILL die before getting back to the Normandy, making Joker the only survivor. You don't have to recruit every character, afterall. If you do, it's actually impossible to get the worst ending because of reasons.
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#468 May 31 2012 at 12:13 PM Rating: Excellent
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idiggory, King of Bards wrote:
Looking up the ending is a sure fire way to spoil the ending, yes. Smiley: laugh

It's not actually a big spoiler. You learn around the middle of the game that you'll be running a suicide mission--you end up preparing for it.

I'm pretty sure you can end with Shepard being the only survivor of the mission, which means he/she WILL die before getting back to the Normandy, making Joker the only survivor. You don't have to recruit every character, afterall. If you do, it's actually impossible to get the worst ending because of reasons.


Yeah, I meant the worst possible outcome where you can still load the game into ME3 (ie, Shepard survives). Apparently the only requirement is that one loyal squadmate survives; the game will automatically pick another random non-loyal squadmate to help you get back. If the one squadmate is unloyal (or no others survive), Shepard dies.

I personally think it would be awesome to play as Joker for ME3.

Edit: Here's how it went. This guy did all the loyalty missions and still got his version of the "worst" ending:
Quote:
All 12 loyalty missions completed. Normal recruitment mission order.

-----------------
Final Squadmates: Kasumi and Morinth
-----------------

Loyals: Jack, Jacob, Grunt, Garrus, Mordin, Legion, Thane, Kasumi, Morinth
Non-loyals: Miranda, Tali, Zaeed (avoid until later)
Normandy Upgrades: None
Chakwas & Crew: DEAD

Before the Omega-4 Relay
----Leave these quests for after the final mission:
----Zaeed Recruitment (*avoid him like the plague*)
----Zaeed Loyalty
-Side with Jack during the Miranda/Jack fight
-Hand over the evidence and traumatize Tali for her loyalty mission
-Bring Kasumi and Tali to fight the Oculus (so Legion dies)
-After the final mission, recruit Zaeed and kill him during his loyalty mission

Assignments
Vents - Jacob (dies)
Fire Team Leader - Any
Biotic - Miranda (bring Garrus and Tali, make sure Garrus dies)
Second Fire Team Leader - Grunt (dies)
Final boss squadmates - Miranda and Tali (both die)
Distraction Team - Morinth, Kasumi, Mordin (Mordin dies)

Deaths, before landing
Samara - Betrayed for Morinth, decapitated
Jack - No Armor Upgrade, laser'd
Legion - No Shield Upgrade, incinerated
Thane - No Weapon upgrade, impaled

Deaths, after landing
Jacob - Died by rocket to face
Garrus - Died by seeker swarm
Grunt - Died while closing second door
Mordin - Died holding the line, preferred to get job done and go home
Tali - Died at final boss
Miranda - Died at final boss
Zaeed - Died in a fire


Edited, May 31st 2012 2:15pm by LockeColeMA
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#469 May 31 2012 at 12:33 PM Rating: Good
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If he had recruited Kasumi as well, that ending would have been impossible. During the mission, Shepard and two others go to the final battle, and the rest stay behind to hold back the collector forces at a chokepoint. Each character has a defensive ranking unique to their skills, and there's a minimum threshold for enough members to survive. Even if you don't have any of the high-defense members available, if you've recruited all the companions (including both DLC ones), Shepard cannot die.

At least, iirc.
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#470 May 31 2012 at 12:55 PM Rating: Excellent
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idiggory, King of Bards wrote:
If he had recruited Kasumi as well, that ending would have been impossible. During the mission, Shepard and two others go to the final battle, and the rest stay behind to hold back the collector forces at a chokepoint. Each character has a defensive ranking unique to their skills, and there's a minimum threshold for enough members to survive. Even if you don't have any of the high-defense members available, if you've recruited all the companions (including both DLC ones), Shepard cannot die.

At least, iirc.

According to the wording here, it seems Zaeed wasn't recruited until after the suicide mission, so there are only 11 on it - that would make it possible, yes?
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#471 May 31 2012 at 3:30 PM Rating: Good
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"Final mission" doesn't refer to the suicide mission, I don't think. It refers to a final checkmark that can influence your success on the final mission according to how much time you wait to start the end.

At least I think. Anyway, yeah, I'm betting that ending is possible. He kills Zaeed during the loyalty mission. Had he recruited Kasumi, even that wouldn't have been enough.
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#472 Jun 22 2012 at 11:24 AM Rating: Good
It appears we get to play the story again starting Tuesday.

Quote:
The Mass Effect 3: Extended Cut is a downloadable content pack that will expand upon the events at the end of Mass Effect 3. Through additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers. The Extended Cut will be available to download at no additional charge on June 26th on Xbox 360 and PC and PlayStation 3.
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#473 Jun 22 2012 at 1:16 PM Rating: Excellent
This one is cautiously optimistic.
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#474 Jun 22 2012 at 2:16 PM Rating: Good
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Drulian, Pie Eating Champion wrote:
It appears we get to play the story again starting Tuesday.

Quote:
The Mass Effect 3: Extended Cut is a downloadable content pack that will expand upon the events at the end of Mass Effect 3. Through additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers. The Extended Cut will be available to download at no additional charge on June 26th on Xbox 360 and PC and PlayStation 3.

Well, I know what I'll be doing next week. Bout time.
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#475 Jun 22 2012 at 5:17 PM Rating: Excellent
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In other news, I hit level 60 in ME1, started a game in ME2 turning completely renegade. Planning to let most, if not all, of my companions meet tragic ends. THEN I'll reroll and play my Paragon Shep, who will do all the side quests and be a friend to all in the galaxy and maybe rescue kittens from trees if there is time.

Played Soldier in ME1, now I'm playing Infiltrator (on Veteran mode, for my first playthrough). Taking a little bit to get used to it. It's not bad... but MAN does it bite to have only 10 bullets in my sniper rifle. Ammo management is now key. I find myself relying on my pistol and assault rifle most of the time for the little guys, and then 2-3 Sniper shots to take out bigger ones. Tactical Cloak half the time is used defensively, to run away as enemies get near. It's a far cry from what I was hoping for: the guy sitting way back, picking off enemies one by one on his own time. Oh well.

Might try Sentinel next, as I hear they are tough as nails. I did play a few hours on a Soldier, which I actually really enjoyed... but I played Soldier to death in the first game. Not sure if I want to do it again, even if it's different in ME2.
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#476 Jun 23 2012 at 3:19 AM Rating: Good
A chart showing the possible endings based on playthrough details (no spoilers)

Looks... surprisingly detailed. I'm excited.
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#477 Jun 25 2012 at 7:35 AM Rating: Good
Neat fan film coming in August, & RL male Shepard has the lead. Red Sands.
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#478 Jun 26 2012 at 11:36 AM Rating: Good
Extended ending DLC now available!
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#479 Jun 26 2012 at 1:07 PM Rating: Good
1.8GB! **** though my Galaxy rating is back down to 50% thanks to Tera and D3... I think I still have enough points on my main save to get the ending I wanted hopefully.

Also don't accidentally hit escape while it's downloading. Mine stopped and now it says it's corrupt and if I go to downloads section it says I already own it. Smiley: frown

Edit: NM that I reopened ME3 and now it says it's ready to play so it must have finished the DL.

Edited, Jun 26th 2012 12:12pm by Shojindo
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#480 Jun 26 2012 at 2:05 PM Rating: Good
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1.8GB!

Smiley: jawdrop
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#481 Jun 26 2012 at 2:49 PM Rating: Good
So officially it states you should start at a save before the Cerebus base assault to see everything new. But I was like fuggetaboutthat, so I looked it up on the forums and it seems you can start in London. Also if you do that you have your galaxy rating locked in from before when mine was 100%.

So I did those parts of the mission again and boy was I rusty at first on a Vangaurd since I never play that in multiplayer anymore. But I muddled my way through the missle defense. mission and found myself at the place you would expect. Hooray new stuff already.

Then I go through the entire zombie shamble into the citadel. Get to the end and :


Citadel boy has some cool new voice effects and answers a lot more questions now. Very cool. So I get my three choices and am about to go destroy dem Reapers. But instead out of curiosity I decide to shoot at Citadel boy. He booms out at me in a large Harbringer voice "SO BE IT THE CYCLE CONTINUES!!" Game Over I got a cut scene and a unique ending epilogue just for popping off on him. Lulz

Now I'm going to go Zombie shuffle my **** back though it again to get the ending I really wanted... wish you could save closer.


Edited, Jun 26th 2012 1:50pm by Shojindo
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#482 Jun 26 2012 at 3:06 PM Rating: Good
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That ending is the same as the refusal option in the dialogue tree, so you don't need to click it again to check it out.
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#483 Jun 26 2012 at 3:42 PM Rating: Good
Shaowstrike the Shady wrote:
That ending is the same as the refusal option in the dialogue tree, so you don't need to click it again to check it out.


Ahh, I see. Welp I got the ending I wanted the first time done now anyway. I enjoyed the extras. I still think you can weave some indoctrination theory in there. Maybe not a total "It's all a dream thing" but definitely the crucible kid trying to influence you into seeing his side of the logic. I killed them and got a nice happy ish ending.

Since I got my canon paragon vangaurd guy done now I kind of want to play the entire game again as a ruthless renegade Infiltrator. But I never finished my adept femshep play through yet
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#484 Jun 26 2012 at 7:29 PM Rating: Default
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Well, for me it was much more satisfying, cleared up most of the "eh?" moments from the original endings.

I can't wait for the indoctrination theory noobs to start raging, ahaha.
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#485 Jun 26 2012 at 7:44 PM Rating: Good
Won't be able to play for a few days because reasons, so it looks like I'm back to not clicking any spoilers. Again.

Screenshot
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#486 Jun 27 2012 at 6:30 AM Rating: Good
If your romance option is on the mission in London with you, you'll get a couple extra lines of dialogue during the new cutscene as well. I played through the first time from the start of the attack on the illusive man's base on my paragon, & then just from London on my renegade & the only differences seemed to start during the rush to the portal. They made the choices seem different now & the cutscenes reflect it.

I actually even enjoyed the refusal ending, as the epilogue on the "white" planet had new characters that seemed to imply you at least save their cycle.
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#487 Jun 27 2012 at 12:18 PM Rating: Good
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Woot, that's the incentive I needed to finally finish the frickin' game. All the Meh posts, combined with the fact that I knew this DLC was coming, just kinda made me want to wait.

Good thing I'm cat sitting tonight. Not going to have much else to do once they get bored of me.
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#488 Jun 27 2012 at 2:38 PM Rating: Good
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The endings were pretty good. But I find myself really **** off. I mean, was that so hard? Could they really not have done that in the first **** place?


Control was pretty effing creepy.
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#489 Jun 27 2012 at 4:30 PM Rating: Good
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Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?

If that made any sense, because I'm not sure it was a coherent thought.
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#490 Jun 27 2012 at 6:27 PM Rating: Default
idiggory, King of Bards wrote:
Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?

If that made any sense, because I'm not sure it was a coherent thought.


They went for letting the players interpret the ending to suite their own needs as players somewhat originally. They did not realize just the depth that players had become emotionally involved in the stories of their characters. So some players felt let down and unable to let go of the story. They wanted more closure on what happened after, they wanted to feel more in control of the outcome of their actions and choices.

(Guess what buddy? Sometimes life is pain get used to it.)

The DLC provides that for the most part.

Personally I think the theories that came out after the original ending were great fun to read. But overreacting and spazzing out on the internet in an emoplode of whiny drivel is the new norm for this generation. I blame helicopter parents who told them they were special and would be president one day. But I digress.
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#491 Jun 27 2012 at 10:41 PM Rating: Good
Well, there was that rumor about the head writer locking himself and one other exec in a room and writing the ending without any other input from the writing staff. But that's just a rumor.
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#492 Jun 28 2012 at 1:29 AM Rating: Good
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idiggory, King of Bards wrote:
Not having experienced them, is it the kind of thing where it seems like they cut out that content to make the launch, or is it just some kind of artistic disconnect where they really didn't expect the response they got?
Honestly, while it was likely the latter, having seen the difference in the endings, it completely feels like the former. Without the added content, it felt like an incomplete product.

After you finish it, watch the incomplete endings online, with the understanding that much of the explanatory content you'll get at the end wasn't there.

For instance, many of the questions you can ask the catalyst either weren't there or weren't expounded upon as much. And they don't explain how your teammates got onto the Normandy when they had been on the ground with you during the final mission.
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#493 Jun 28 2012 at 1:59 AM Rating: Good
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The endings were pretty good. But I find myself really **** off. I mean, was that so hard? Could they really not have done that in the first **** place?


Bioware's excuse is that EA demanded Multiplayer, so that took priority over...finishing the game. EA's excuse was...well they didn't have one. They're EA & what they say goes.
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#494 Jun 28 2012 at 2:12 AM Rating: Good
Omegavegeta wrote:
Quote:
The endings were pretty good. But I find myself really **** off. I mean, was that so hard? Could they really not have done that in the first **** place?


Bioware's excuse is that EA demanded Multiplayer, so that took priority over...finishing the game. EA's excuse was...well they didn't have one. They're EA & what they say goes.


Got a source for that? From what I heard, Bioware wanted to do multiplayer almost from day one.

Here is the story I heard, which basically is summed up as a Bioware writer spilling the dirty details on the Penny Arcade forums, where he was already well-known as a member of the Bioware staff.
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#495 Jun 28 2012 at 8:30 AM Rating: Excellent
Well one way or another the entire scenario will definitely be remembered in the chronicles of video game lore. Smiley: lol
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#496 Jun 28 2012 at 8:41 AM Rating: Good
Master Shojindo wrote:
Well one way or another the entire scenario will definitely be remembered in the chronicles of video game lore. Smiley: lol


"The Day EA Stole Christmas Mass Effect"
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#497 Jun 29 2012 at 10:13 AM Rating: Good
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I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra
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#498 Jun 29 2012 at 2:18 PM Rating: Good
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Actually, there are 4 endings now.
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#499 Jun 29 2012 at 2:43 PM Rating: Good
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Mazra wrote:
I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra


I haven't played ME3, but I don't share your viewpoint on principle. Speaking generally, sad endings can be poetic, or cathartic, or make you think. Sometimes the most suitable ending is one that ends sadly.

What necessitates a company including a happy ending option, other than some kind of groveling, shallow fan service? I'd much rather developers aspire to more than simply protecting my emotional state.

I could totally see the ME3 ending failing for other reasons, but I just don't see how there not being a rainbows and sunshine ending is a detriment.


Edited, Jun 29th 2012 4:44pm by Eske
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#500 Jun 29 2012 at 4:16 PM Rating: Excellent
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Eske Esquire wrote:
Mazra wrote:
I like that the new endings have been fleshed out, but since none of the outcomes were altered, I still dislike the lack of a happy ending.

I get that BioWare wanted to make the Mass Effect ending epic, but forcing the player to choose one of three sad endings isn't epic. It's just depressing. I don't play video games to get depressed. It's not even one of those "Wow... deep" sad endings. It's just sad. Shepard dies, Shepard dies, or Shepard kills the Geth and EDI. Want to play again? No thanks.

In all three games, your actions determine whether your crew members live or die. Hell, they even determine whether Shepard lives or dies in the second game. It was awesome, because it made me want to do everything just right so that everyone would live. The ME3 ending just ruined everything. There's no motivation for doing anything right as you end up with a sad ending no matter what.

I want an ME3 ending where you ride off into the sunset with your crew and your love interest. Seriously, how hard can it be? If you're going for a multiple-choice ending, make one of the endings the classic happy ending.


Edited, Jun 29th 2012 6:30pm by Mazra


I haven't played ME3, but I don't share your viewpoint on principle. Speaking generally, sad endings can be poetic, or cathartic, or make you think. Sometimes the most suitable ending is one that ends sadly.

What necessitates a company including a happy ending option, other than some kind of groveling, shallow fan service? I'd much rather developers aspire to more than simply protecting my emotional state.

I could totally see the ME3 ending failing for other reasons, but I just don't see how there not being a rainbows and sunshine ending is a detriment.


Edited, Jun 29th 2012 4:44pm by Eske


I haven't played the game* either, but I have read up on them a bit... Doesn't Shepard survive in the Renegade ending? Seemingly badly hurt, but breathing? Or does the DLC change that and Shep bites it in every ending now?

Edit: I've played ME1, and am replaying ME2 on my paragon run now. Holy f&*%balls, ME2 is a fantastic game. I could see myself replaying it 6+ times, to try every class, and try to get different decisions each time. If I had one criticism, it's that you cannot get some of the most interesting characters until relatively late in the game (Tali, Legion).

Edited, Jun 29th 2012 6:18pm by LockeColeMA
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#501 Jun 29 2012 at 7:20 PM Rating: Good
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Doesn't Shepard survive in the Renegade ending? Seemingly badly hurt, but breathing? Or does the DLC change that and Shep bites it in every ending now?


Shephard still "survives" with high a enough Effective Readiness rating if you choose the Destroy ending. However, since the new DLC actually shows that the Citadel gets repaired & is working, it makes less sense since the "gasp for breath" scene still happens at the end of the ending cutscenes.

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