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#177 Mar 18 2012 at 5:44 PM Rating: Decent
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Glad to hear you guys are doing well with the event.

As a second class citizen who can't participate...


I'll just go sulk over there ---------> Smiley: glare
#178 Mar 18 2012 at 5:52 PM Rating: Good
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It's not available for the PS3? That's so weird...

I wouldn't be surprised if they at least made the victory pack (assuming 1M Brutes die) available. I imagine the difficulty has something to do with their ability to track the player's progress?
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#179 Mar 18 2012 at 6:05 PM Rating: Decent
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What's pissing me off the most is that there's no explanation from Bioware. We can enable data tracking on PS3 just the same so that's not the issue. All they said is "technical limitation" but that's so vague that it could mean anything. When asked on their forum to be more specific the answer was: sorry we can't say anything.

They already track our data and the weapons you get as a reward are already in the single player game. What is so complex with this event that the PS3 can't handle it? Hell you could play coop with PC player in Portal 2. That sounds a lot more technically complex to accomplish than this event yet Valve pulled it off.
#180 Mar 18 2012 at 6:09 PM Rating: Good
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I'm guessing it's an issue with Sony, so they aren't allowed to comment further. It may not actually be technical in the technological sense, too. ME3 games on the PS3 are hosted by Sony, so it's up to them to let it work.
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#181 Mar 18 2012 at 6:21 PM Rating: Decent
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Maybe but I don't see why Sony would be against that. A lot of indie developer even say that the PSN is more open and easier to work with for special promo and other thing than Xbox live.

Unless... They came up with this event at the last minute to deflect the criticism about the ending and couldn't get Sony's approval in time. They can't say anything because they swear this event was planned a long time ago and has nothing to do with the recent outrage. If that's the case then telling the reason for PS3 exclusion would be admitting that they are lying about the planning of the event. Well that's my conspiracy theory. It makes as much sense as saying Sony didn't want the PS3 to be included.
#182 Mar 18 2012 at 9:19 PM Rating: Good
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I'm inclined to say it's a technical issue. PS has always been weird to program for, and I am saying that as a happy PS3 owner. I'm sure this is not the last multiplayer event they will do, and I am also sure they will work it out soon.

That said I feel your pain Feelz.
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#183 Mar 18 2012 at 9:44 PM Rating: Good
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Every multiplayer event I can remember on the PS3 is one where everyone gets the reward, or no one. If it was something that was patched in, I could see that being a non issue. But this seems more like a remote-access type of thing. That might be outside the realm of what's allowed/possible for the PS3's online features.

This isn't just tracking who clears X, it's tracking who clears X with a subsequent reward to them at a later date, with another reward contingent on some Y being cleared as well.

Not saying it's definitely this, of course. I have no clue. Just putting it out there that it could be more annoying for the developer to do, given the way the system is set up. Because this isn't a universal patch, or something players choose individually. This is affecting the game of specific players, rather than the pack.
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#184 Mar 18 2012 at 10:13 PM Rating: Good
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#185 Mar 18 2012 at 10:37 PM Rating: Decent
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Whatever the problem is, it would be nice if they could at least tell us what it is. If for example the data tracking for PS3 only tracks single player stats and can't track kill count for multiplayer then just say it but no Bioware doesn't want to say anything.

Might be I'm reading too much into this but the fact they don't want to address the issue at all just makes it seems like they are trying to hide some shortcomings on their part. Why would they take all the criticism from their PS3 fanbase if the problem is not on their end?

Anyway it doesn't really matter, the event is over and I'm still having fun with the multiplayer. I hope you guys killed enough brute to get the victory package and maybe next time I'll be able to help.
#186 Mar 18 2012 at 10:55 PM Rating: Good
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Maybe the shortcoming is on their part, but I think you need to remember that they don't WANT to deny any group access to the event, as that doesn't look good for them. I doubt they chose to do so willingly.
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#187 Mar 18 2012 at 11:07 PM Rating: Decent
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that doesn't look good for them


That's exactly my point. By refusing to give any explanation, it makes them look bad even if it's not their fault. If the problem is with the PSN or the PS3 itself, they could just say it and people would ***** at Sony instead of Bioware. That they decided to take all the criticism makes me think that they are to blame. Why would they willingly damage their reputation to protect Sony?
#188 Mar 18 2012 at 11:34 PM Rating: Good
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I think you are determined to blame them. Sometimes "we can't say anything" means "we can't say anything."

For all we know, the only reason they can't do it is because Sony is doing some infrastructure work that makes it impossible, but wouldn't want that getting out because of their security issues last year. Or maybe BioWare simply isn't allowed to talk about what is or is not possible with regards to Sony's online systems. Everyone negotiates contracts to their own advantage, and Sony has the power in this scenario. They gain nothing by letting a company talk about their limitations, so it wouldn't be at all surprising if BioWare was legally bound to keep mum where those are concerned.

I think you are way too determined to be displeased here. I get it--I would be unhappy too. But forcing yourself to be angry with BioWare over it, when you have literally no proof beyond a feeling, isn't helping anything.
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#189 Mar 19 2012 at 12:53 AM Rating: Decent
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Well I am displeased and for good reason. We PS3 players paid the same price as everybody else but are not getting the same product. You are right I have no proof beyond a feeling but then I don't have any proof to blame Sony either. Since I gave my money to Bioware for a Bioware game and it's a Bioware event, I'm expecting answers from Bioware.

Maybe you're right that they can't discuss technical details due to contractual obligation but " We deeply apologize to PS3 players for being excluded from this event. Due to circumstances out of our control we cannot at this time extend this promotion to our valued PS3 customers but rest assured we are doing everything we can to resolve the issue. We take this situation very seriously and we'll let you know as soon as we have a solution." sounds a lot better than "can't say anything" and it would not put them in any kind of legal trouble.

You're right about something else, it isn't helping anything so I'm done with the subject. I just needed to complain and it's better here than on the Bioware forums. At least here I get some logical and intelligent counterpoint instead of PS3 sucks!!!! Xbox is the best!!!!!!

Now let's go back to discussing the multiplayer. Anybody managed to finish a gold challenge yet?
Wave 6 (cerberus) I think is the best I did on gold.

Edited, Mar 19th 2012 2:54am by feelz
#190 Mar 19 2012 at 1:01 AM Rating: Good
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feelz wrote:
Now let's go back to discussing the multiplayer. Anybody managed to finish a gold challenge yet?
I haven't even managed to get past a silver challenge without being dead at the end yet. Those things are brutal.
#191 Mar 19 2012 at 1:18 AM Rating: Decent
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I only managed 3 or 4 silver. It's usually better if you don't get to the extraction point until there's only a few seconds left. I played with some team that just rush to the extraction point as soon as the wave start and then just get swarmed with nowhere to take cover. Just spread out, take cover and clear the banshee/brute/ravager/prime/atlas then run to the extraction point when there's 15-20 seconds left. If you do that you can separate the tougher mob instead of getting a banshee and a couple brute ganging up on your group in a small area.
#192 Mar 19 2012 at 1:27 AM Rating: Good
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feelz wrote:
I only managed 3 or 4 silver. It's usually better if you don't get to the extraction point until there's only a few seconds left. I played with some team that just rush to the extraction point as soon as the wave start and then just get swarmed with nowhere to take cover. Just spread out, take cover and clear the banshee/brute/ravager/prime/atlas then run to the extraction point when there's 15-20 seconds left. If you do that you can separate the tougher mob instead of getting a banshee and a couple brute ganging up on your group in a small area.

Getting everyone to stay at an initial hold spot sounds like it's about as likely as getting groups to work together to form multi-angled kill zones instead of clustering in a single area to meet enemies.
#193 Mar 19 2012 at 1:48 AM Rating: Decent
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Luck of the draw I guess. It's not easy to get a bunch of strangers more interested in getting the higher score than completing the objective to work together but cooperation is essential to succeed at higher difficulty. Sometimes you get lucky and get a good team, most of the time you get 3 other people who run to the extraction and try to take cover behind the same crate.
#194 Mar 19 2012 at 8:09 AM Rating: Good
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I agree on trying to spread the mobs out a bit then dashing for the extraction point at the end. On maps that allow it I try to flank the extraction point and set up a cross fire kill zone.

The worst thing is when you get a data hack on Wave 10 silver reapers. That is just painful. On one map we got a 5 minute data hack on wave 10 right on the extraction point. We managed to clear it by the skin of our teeth without realizing it was the extraction point until moments after it said "You liked that? Do it again bishes!" Smiley: oyvey
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An old silent pond...
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#195 Mar 19 2012 at 10:56 AM Rating: Decent
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Quote:
The worst thing is when you get a data hack on Wave 10 silver reapers


Yeah that's probably even worst than extraction. I guess the solution is the same, just give up the time bonus and have 2 people spread out outside the hacking zone to draw the brute and banshee. Also a good time to use some of those rockets.
#196 Mar 19 2012 at 10:58 AM Rating: Good
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I'm generally lowest on the points part, which isn't surprising. I spend most of my time nailing things with biotics, which takes the heat off everyone/debuffs the enemy. Gets me assists (I often end up with the most, I think), but the fewest kills. Maybe I'd be more effective actively killing things. And I'm willing to consider that once I finally get a gun that doesn't hit like a bb gun. I'm using the level 1 Locust. Which, granted, I like a lot--it's accurate at long range, where I prefer to me. But it can barely take down shields, let alone armor. And I'm not willing to so drastically reduce my power recharges by adding another gun.

I wish my Sentinel was a Turian. :(
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#197 Mar 19 2012 at 11:08 AM Rating: Decent
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If you want to kill with biotic, adept works really well. The pull/reave combo (Drell adept) kills any mob that's not protected by armor. If you only carry a light weapon, you can pretty much spam it and rack up the kills. For the tougher mob you still have your grenades.
#198 Mar 19 2012 at 11:18 AM Rating: Good
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I'm mostly just sticking with my Sentinel for another 4 levels. Maybe spend some time at 20 farming weapons (those do carry over to new characters, right?)

It's my favorite class in the core game because it can counter every defense and has increased survivability. That's only true of the Turian sentinel in ME3's multiplayer, and I haven't unlocked it yet. As much as I like biotic combos, I'm finding them unfeasible with just warp/throw. I can only warp one mob at a time, and pretty much everything is good at dodging it. With it's long CD, that's just not conducive to a play style.

I think I might try out Engineer or Infiltrator next.

In other news, Vanguards seem unbelievably powerful.
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#199 Mar 19 2012 at 11:57 AM Rating: Good
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Asari Adept with stasis bubble and a barrel+Scope Carnifax is insane. Bronze just becomes trivial, You can stasis bubble trap 3 mobs at a time and Pop Pop Pop their heads. I have ended matches with 50 headshots and 75 kills lol. +plus biotic kills and Aoe Melee kills. I'm usually first or second with the Asari.

I don't put any points in throw, just Justicar, Fitness, Stasis(Bubble), and remaining points in Warp for setting up detonations and helping to remove sheilds from Banshee's and the like. I have a 190% recharge rate after taking the 30% reduced weight to heavy pistols. I can spam a second bubble before the first bubble wears off and took the talent that sometimes bubble does not cause a cool down so I can toss a warp back to back with stasis. On silver or above it takes more than one shot to behead a mob but it's still quite doable. I even took down an atlas just with biotics and the pistol once when my team was on the other side of the map.

With another biotic of any sort like a vanguard its detonation city. My new favorite class hands down and probably a bit OP. Got her to 18 last night.

Edited, Mar 19th 2012 11:05am by Shojindo
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An old silent pond...
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splash! Silence again.

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#200 Mar 19 2012 at 1:33 PM Rating: Good
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On one silver play through (which we failed at on the last wave before extraction), I watched as a Vanguard took down whole groups of mobs without any help. Charge to that AoE one, charge then AoE, charge then AoE. They were always moving, and always damaging groups of enemies. Was crazy.

For anyone looking for lists of the class/race distinctions, as well as available weapons, the wiki page has already updated a lot of information, with detailed information about the weapons as well as strategy suggestions. Worth checking out for anyone thinking about builds. Doesn't have the N7 gear yet, but that's not surprising. The info is surprisingly detailed, too.
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#201 Mar 19 2012 at 1:37 PM Rating: Good
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Yeah, Asari Adepts are kind of OP.
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