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#52 Feb 23 2012 at 3:42 AM Rating: Good
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Omegavegeta wrote:
Odd thing is, I play a femshep, & before Genesis kicked in femKaidan was on the Normandy 1 (I thought Kaidan was supposed to be opposite **** of Shepard regardless). Then during Genesis, it was male Kaidan in the ME1 flashbacks. Whom I let die. So he/she shouldn't have been on the Normandy 1 when Shep "dies" regardless.

Odd.
Unless you're saying something that I'm simply failing to get, Kaidan is always a man. Ashley is a woman. I believe, barring a previous playthrough or Genesis, the character of opposite **** from you survives Virmire by default, though if you romanced Liara, she's the one you'll see on Normandy 1 before it asplodes.


Edited, Feb 23rd 2012 2:43am by Poldaran
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#53 Feb 23 2012 at 7:27 AM Rating: Good
This is a ME3 thread. I understand spoiler tags for ME3 related stuffs, but ME1 or 2?

Anyone reading this thread would have played them at this point.
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#54 Feb 23 2012 at 9:28 AM Rating: Good
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The final choice of Udina or Anderson actually isn't saved in an ME1 file and your choice is determined at the start of ME2, but I guess if it wasn't added to Genesis, some closure to the whole thing would be missing.
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#55 Feb 23 2012 at 10:39 AM Rating: Good
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I'm confused. Who is femKaidan?

There are three possible companions on the Normandy at that point: Ashley, Liara, or Kiadan.

Ashley Williams is a human soldier that Shepard recruited into his/her squad on Eden Prime.
Kaidan Alenko was assigned to your crew from the start, and is a powerful human biotic.
Liara T'Soni is a powerful biotic Asari (so "Female") that you get later on in ME1.

One of those 3 will appear in the prologue. Which one depends on your gender and whether or not your romanced someone.

So what you are saying is that FemShep was there, but Ashley was the default? And the game couldn't have known about Kaidan because Genesis came after this?

It is odd that Ashley was shown then, assuming you were FemShep. It should have been Kaidan.

[EDIT]

Realistically, they should just have Genesis play from the start. But I suppose they wanted to make the opening scene as powerful as possible. Yeah, that does mean you can retcon part of the events you just saw, but it's a smaller price to pay in the grand scheme of things, I suppose.

Edited, Feb 23rd 2012 11:41am by idiggory
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#56 Feb 23 2012 at 11:33 AM Rating: Good
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I think femKaiden = Ashley, the poster just didn't realize Ashely and Kaiden were two different people at the time.
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#57 Feb 23 2012 at 2:26 PM Rating: Good
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Interesting little bit of information that TotalBiscut has released. He does have a point, which is why I am going to avoid the game. It is essentially involving their launch DLC and how they are handling it.



TL;DR - Really ugly greed from EA that should stop with ME3 before it spreads to other games.
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#58 Feb 23 2012 at 3:54 PM Rating: Good
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I can't watch the video, since I'm in class, but I'm assuming it's referring to the DLC leak concerning The Prothean?

Yeah, that's a bunch of bullsh*t. I get why they include DLC with new games, so that they can makes some revenue from used sales. But launching with DLC that's not included is just crap.
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#59 Feb 23 2012 at 4:21 PM Rating: Good
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Good lord that's insidious. Hell, I'm fine with a lot of the things he isn't, but even I think they're going too far.

Not so sure I have the willpower to resist playing the game, but it's entirely possible I could skip buying it myself and just use my roommate's PS3 copy.
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#60 Feb 23 2012 at 4:27 PM Rating: Good
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Pretty much Idiggory. It is essentially a **** move by EA to get extra cash from people. Like TB said, if it was a skin, art book, or anything of that nature I wouldn't give to rats butts. But that is deals with that particular race, excluding the obvious buying a game that isn't complete if you don't pay extra, makes me pretty upset at EA. Honestly I am not sure how much of that was from Bioware but I get the feeling that they didn't put up much of a fight against it.

At the end of the day millions of copies will still sell though and that makes me really sad for our community. Smiley: frown
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#61 Feb 23 2012 at 4:41 PM Rating: Good
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What angers me is that the reply is so clearly a lie. They discovered the character by unearthing dialogue in the DEMO files. That's proof that it was not developed separately from the actual game, like they are insisting it was.

I'm also **** because there's decent reason to believe it would be a Vanguard, which is a huge tactical advantage for players with the DLC.
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#62 Feb 23 2012 at 4:54 PM Rating: Good
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Though with how obnoxious its voice is, I almost don't even want it.

Jamaican accent. No joke.

[EDIT]

Also, what irritates me isn't that they are releasing a DLC character. My issue is that they are releasing one AT LAUNCH for a fee. They added it to the CE, but no one ever knew it WAS a part of the CE until now (yet they were sold out last year--so that's clearly just to keep them from complaining).

Yet CE staples, like a soundtrack, haven't been included. Most people I know who buy CEs definitely factor that into their decision. I own the soundtracks for DA2, two of them, so a CE would have cost me the same amount anyway at that point, which made it a great buy.

But they'll likely be selling the soundtrack separately, just to milk more money from the more diehard fans (the ones who'd buy a CE in the first place).

Hell, the very least they could have done was make this character a pre-order bonus, like Sebastian was. No. They instead decided to try and keep it secret until launch, most likely because they knew there would be outcry over it.

[EDIT2]
To clarify, I meant a physical soundtracks. Most players buy CEs because they give them collectors items they can display. The CE comes with a digital soundtrack (that anyone could buy from iTunes). If I was shelling out the cash for a CE, I'd want a case I could display.

Edited, Feb 23rd 2012 6:16pm by idiggory
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#63 Feb 23 2012 at 5:16 PM Rating: Decent
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I was on the fence about buying the game to begin with. Honestly, the story isn't that great and I don't really care very much about what happens to the characters. I was only going to pick it up so the completionist in me would be satisfied. This blatant money grab has convinced me to to save my money.
#64 Feb 23 2012 at 5:20 PM Rating: Good
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Honestly, it's a struggle. BioWare is a studio I support. EA is a corporation I do not. So the real question is whether or not its right to punish BioWare for something outside their control, in order to make a statement to EA.
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#65 Feb 23 2012 at 6:04 PM Rating: Good
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Of course EA is not new to making really dumb decisions. Extra Credits did a good review of some of the retarded things EA has done recently.

http://penny-arcade.com/patv/episode/an-open-letter-to-ea-marketing
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#66 Feb 23 2012 at 8:08 PM Rating: Good
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I've thought about it, and I'm okay with still buying the game.

What EA has been doing really pisses me off irritates me as a gamer. But there are things that BioWare has been doing with the Mass Effect series that I appreciate far too much as an LGBTQ/feminist gamer to justify refusing the game to what I deem a much less important gripe.

1. Commander Shepard and gender equality. Shepard is frankly one of the best characters in the history of gaming for this. Not just because you get to choose, but because Shepard isn't designed according to a gender paradigm. He/She works just as well as either gender. You never feel like FemShep is trying to be a man (as the sterotype goes), nor do you end up feeling like she isn't feminine. Similarly for MaleShep, he's not really emasculated at all.

To Feminist Gamers, it's not only a welcome sight, but an extremely important addition to the gaming world. Most female protagonists are over-sexualized, a la Bayonetta, or overly "girly", as in FFX-2. Shepard, of either gender, doesn't fall prey to these stereotypes, and it's really refreshing.

They also challenge typical gender norms through the existence of the Asari who use feminine language, but specify that this is because of alien language requirements and that they do not differentiate by gender.

It's a really nice thing to see in a game.

2. LGBTQ issues. After ME3 announced that there would be **** options, some players were livid because they would be "changing" the characters. But the best part is that they aren't. BioWare didn't create their characters to be defined by their sexuality, and that's extremely pleasant. It's important to me, as a **** gamer, to support that. Whether straight or bi, Kaidan's just Kaidan. I enjoy the fact that they acknowledged sexual preference doesn't need to have any bearing on personal opinions or personality, especially in a world not defined by the same double standards that we have now.

Honestly, those two are more than enough to not only let me buy the game, but to make it completely guilt-free for me. Yeah, unfortunately it means not taking a stand against EA's business practices. But, honestly, I don't think those even remotely compare to the strides forward that BioWare has made.
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#67 Feb 23 2012 at 8:56 PM Rating: Good
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I'm confused. Who is femKaidan?


I thought Ashley with with armor on was a femKiadan, as my first time through ME2 I had no clue whom Ashley was since Kiadan was in my playthrough and I didnt play ME. Maybe it was Liara? IDK

To further confuse things. I'm pretty sure there's a choice in Genesis between letting Kiadan or Ashley die.

The load time for the HD pack for ME2 isn't too long on my rig, but still long enough to be annoying. It also stinks that a day after releasing a new driver thats promoted to maximize ME3, you have to uninstall the new physx driver and load the one that comes with ME2 in order to get ME2 to even bother to start. >.<
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#68 Feb 23 2012 at 8:59 PM Rating: Good
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I haven't read up on the DLC issue, but if it's as billed, then I'll be voting with my dollar and not buying the game at launch. I'd probably pick it up used some time later on...as is I've got a backlog of other worthy games to play.
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#69 Feb 23 2012 at 10:18 PM Rating: Good
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So you start the game with Kaidan and this guy name Jenkins. Jenkins dies before you even face your first enemy. Then you meet Ashley, and she joins up (her squad was just killed, and you are a higher rank). She ends up being reassigned to your crew.

Later in the game, on Virmire (I think), Ashley and Kaidan are helping some Salarian forces as you attack Saren's stronghold. One is planting and arming a bomb, the other is helping the Salarians attack a wall (or something, I don't remember). Saren shows up and messes up the plan, and the Normandy only has time to make it to one location and escape before it blows (or something). So you are forced to leave one of your crew members to die, but that's your choice.

End result is that Ashley or Kaidan will survive to at least the early stages of ME3. But not both. And you will choose which dies.

Whoever DOESN'T die will be a companion in ME3. Kaidan is a biotic (sentinel in ME1) Ashley was a soldier.
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#70 Feb 23 2012 at 10:41 PM Rating: Good
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That's what I'm going to do Eske. I am not a fan of buying used games but if this goes through like that I will make an exception this time. I also concur that games are starting to pile up and to be honest I haven't really bought any new games outside of Skyrim in November and Dragon Age about two weeks ago. Not to mention I have yet to finish ME2. /shame
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#71 Feb 23 2012 at 11:22 PM Rating: Good
The DLC at Launch isn't new for Bioware, they did the same thing for DragonAge (Although, if I recall correctly, you got the stuff just by pre-ordering and weren't forced to by the CE). CE includes the content this time, everyone else has gotta buy it.
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#72 Feb 23 2012 at 11:33 PM Rating: Good
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Omegavegeta wrote:
The DLC at Launch isn't new for Bioware, they did the same thing for DragonAge (Although, if I recall correctly, you got the stuff just by pre-ordering and weren't forced to by the CE). CE includes the content this time, everyone else has gotta buy it.
The DLC was an anti-used game tool w/ DragonAge. Free with any new game, but you had to pay if you bought used.

Totalbiscuit covers that during his vid.
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#73 Feb 24 2012 at 12:06 AM Rating: Good
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Depends on which game.

In DA:O, Shale was available with all new game purchases. This was their anti-used tool, as everyone else needed to buy her (and she was certainly worth having).

DA2 used a very different system. The Black Emporium (which includes the Mabari) was their anti-used tool. And it's not a bad one, realistically--only place to respec, you get free damage from the dog, and you can get rez grenades. Never bothered with any of the gear myself, but I very rarely buy gear in an RPG.

Sebastian was free for anyone who pre-ordered (by January 11th, for the March release). That upgraded you to the Signature Edition, which was actually a great incentive for early adopters. It got you the DLC character free, plus the soundtrack, and a handful of in-game items that were useful early on.

I paid for Sebastian, and the Soundtrack. It would have been a much better deal, naturally, for me to pre-order. But I'm okay with not having done so. I very easily could have gotten both for free if I was willing to commit. There was a good 3 months to pre-order the Signature Edition, so it's not like I didn't have time.

So while I'm not really okay with that kind of at-launch DLC, I'm not abhorring it. Its purpose wasn't to **** anyone over, it was to encourage early adoption. I was well aware the version existed, and chose to wait. Not okay, but not pure evil either. Sebastian was even more tied into the game than Shale was, so better to have (imo). Only thing he didn't offer that every other companion did was an armor upgrade.

ME1 had no DLC companions (and only 1/2 DLC was for a price, at least on the PC). ME2 included one companion in their new game system (Cerberus Network) who was a joke and poorly implemented. Another was released several months later, who was also a poorly implemented joke. Both were, quite literally, optional. You didn't miss out by not having them (unlike Shale or Sebastian).


This is very different. This is charging for a launch character DLC when you definitely developed him alongside the game. It's charging $10, which was what the cost of your new incentive DLC was (the multiplayer pass for ME3 is $10). The fact that he has game files in the demo proves that he was implemented from the start, so he's probably actually shipping ON THE DISC. And the art book proves that he was intended as a squad member from early development.

If they had done a Signature Edition deal, I wouldn't have complained. I essentially paid the CE cost for DA2 because I didn't partake in the SE option, but that was okay because I had another choice to get those things free.

That should have been the case here.

Honestly, this also feels like a push to get people to buy up the rest of the CEs. They're $20 more, but come with the DLC dog, the $10 From Ashes, and the soundtrack. A la carte, that's probably more than $20 right there.
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#74 Feb 24 2012 at 5:13 AM Rating: Good
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This is very different. This is charging for a launch character DLC when you definitely developed him alongside the game.


According to Bioware, this DLC was developed after the main game was finished and by a different team.

"It takes about 3 months from 'content complete' to bug-fix, certify, manufacture, and ship game discs," he tweeted. "In that time we work on DLC... On [Mass Effect 3], content creators completed the game in January and moved onto the From Ashes DLC, free with the [Collector's Edition] or you can buy separately."

The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering," he said. "Mass Effect 3 is a complete –- and a huge game — right out of the box. The content in From Ashes was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.

"The Collector's Edition has been sold out in most places for some time now, and is becoming very hard to find (many players prefer not to purchase the digital version). As such, we wanted to make this content available so that [Standard Edition] buyers could also incorporate the Prothean into their game."

Linky.

Now, I'm not defending them and would much rather this be free content, but I understand why it isn't and won't ragequit the franchise because of it.

Edited, Feb 24th 2012 6:15am by Omegavegeta
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#75 Feb 24 2012 at 5:28 AM Rating: Good
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Omegavegeta wrote:
Now, I'm not defending them and would much rather this be free content, but I understand why it isn't and won't ragequit the franchise because of it.
Honestly, it really depends on just how big a part he'll play in the story whether I get over it or not. If it's found he's truly a side character much like Kasumi and Zaeed, I'll probably get over it. But with the very fact of what he is, I see a huge possibility that his inclusion will have a significant impact to the overall story. And that's where I draw the line.
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#76 Feb 24 2012 at 8:41 AM Rating: Good
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Omegavegeta wrote:
Now, I'm not defending them and would much rather this be free content, but I understand why it isn't and won't ragequit the franchise because of it.


Smiley: rolleyes

Whichever way you slice it, this isn't a practice that I'm eager to see expand. A decision not to encourage it by supporting the game hardly constitutes a "ragequit".

Edited, Feb 24th 2012 9:41am by Eske
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#77 Feb 24 2012 at 9:15 AM Rating: Good
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Omegavegeta wrote:
Quote:
This is very different. This is charging for a launch character DLC when you definitely developed him alongside the game.


According to Bioware, this DLC was developed after the main game was finished and by a different team.

"It takes about 3 months from 'content complete' to bug-fix, certify, manufacture, and ship game discs," he tweeted. "In that time we work on DLC... On [Mass Effect 3], content creators completed the game in January and moved onto the From Ashes DLC, free with the [Collector's Edition] or you can buy separately."

The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering," he said. "Mass Effect 3 is a complete –- and a huge game — right out of the box. The content in From Ashes was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.

"The Collector's Edition has been sold out in most places for some time now, and is becoming very hard to find (many players prefer not to purchase the digital version). As such, we wanted to make this content available so that [Standard Edition] buyers could also incorporate the Prothean into their game."

Linky.

Now, I'm not defending them and would much rather this be free content, but I understand why it isn't and won't ragequit the franchise because of it.

Edited, Feb 24th 2012 6:15am by Omegavegeta


I know that's what they said, but I don't believe it (for many reasons).

1. There are voice files, among other things, for him in the demo version of the game. That mean he's at least partially bundled with the actual game, not a separate patch-style DLC. It means that he's been included in that 3-month testing phase.

2. And of course he has. Think they are going to release a DLC without extensively testing it first? Especially if he's a significant part of the game, then this character has been in testing with the whole kit since the original version finished. That's why most DLC IS released much after launch--it's what the Dev teams did after the fact.

No way, this character had to have been included with their overall design and testing process. There's just no way it would be ready in time otherwise. Now, I can agree that Prothean-specific testing might have lasted too long for him to be printed on the disc in an implemented way, but that doesn't excuse anything.

Fact of the matter is that the character is completed and available content at launch. Considering launch day patches are pretty much standard now (and probably will be for ME3), and he definitely has files in the core version, then there's no good reason that the character couldn't have been enabled by that initial day patch (after they finished their last minute testing). Considering, you know, that's the case.

Bioware is pretending like a completely different design team worked on him after the fact. And it's a downright lie.

3. Why is it a lie? Because we have proof in the form of dated concept art that they released in the art book that the character has been intended from the start. And it specifies as a squad member.

4. Because, obviously, it's impossible to be true. The design team spent 3 months working on him? What, so he's just not being tested? Yeah, no. They're going to have to just as thoroughly test the game with the character as without. That means, at best, we are talking one month of design.


Remember, this is going to be a launch day DLC. To have that on the PSN by then, they'd have to submit it at least 3 weeks in advance. So we just cut the timeline down to 2 months. There's no way in **** they implemented that character in two months. I can believe that they didn't have that content ready to be enabled on the disc. But we know a fair amount of his content is actually printed on the discs.

[EDIT]

To be specific, the core game content was allegedly finished in January, and then they went on to the character. Which I flat-out don't believe.

The character in question was included in the scripts that leaked last November. It's been using up design time throughout the entire process.

Edited, Feb 24th 2012 10:28am by idiggory
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#78 Feb 24 2012 at 9:54 AM Rating: Good
I'm sure it was scripted and voiced, just not ready for January so they sliced it off and made it ready by launch. CE get it "free", everyone else pays $10. It stinks, but I'll end up getting it eventually 'cause I'm a dork with a somewhat disposable income.

Like all of you.

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#79 Feb 24 2012 at 10:02 AM Rating: Good
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Thing is, it shouldn't take much to get it ready beyond that. Those two things constitute the vast majority of the work and they are already in game. Allies, at least in the last two games, largely used a pre-existing template for their abilities. The only thing that would need to be worked on besides that is the mission to get the character, and the character model.

What is absolute bullsh*t about this is something I don't think you are quite seeing.

We are paying for a game disc that includes the character data already. The launch DLC will largely be an unlock code for that content. Might it deliver some more? Sure. Maybe balance tweaks, maybe there's an important part of the mission not printed on the disc.

But the fact of the matter is that I just paid for something for them, after the fact, to tell me I need to pay $10 for a key that unlocks some of what I already bought.

[EDIT]

There are rumors going around that the character in question is in the game regardless. As in, you would be doing the initial mission to get him. But whether or not you have the option to bring him along is what the DLC decides.

If that's true, I honestly don't know if it makes me angrier or appeases me. On the one hand, it slightly reduces the "complete story" complaint. On the other, it possibly firms up the greed accusation (adding proof that the bulk of the work was completed for the core game, with only the small amount of companion-oriented stuff implemented later.

Either way, $10 is frickin' insane. Frankly, if you can't earn it in 1 hour of minimum wage, it's too much. I'm even okay rounding up to $8 (US min. wage is $7.50)

Edited, Feb 24th 2012 11:30am by idiggory
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#80 Feb 24 2012 at 11:29 AM Rating: Good
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idiggory, King of Bards wrote:
There are rumors going around that the character in question is in the game regardless. As in, you would be doing the initial mission to get him. But whether or not you have the option to bring him along is what the DLC decides.
If by "you have the option to bring him along" it means he's in the ship but can't be part of your away team, I'd lose all will to be angry. Even if it means his side mission or whatever is gone, I'd really have nothing I can personally see being angry about.
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#81 Feb 24 2012 at 12:01 PM Rating: Good
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What I figure it means is that rescuing him from stasis is linked to the story, and there are plenty of reasons to see why. But the DLC will cause him to tag along instead of going on his mission without you.

Maybe he wants to try and find some old colonial effort another Prothean group attempted or something. If the DLC has, say, Miranda send you a galaxy map they uncovered, you might be able to use it to bribe him to come along.


Completely imaginary for instance, of course. We don't even know if those rumors are true.
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#82 Feb 24 2012 at 1:58 PM Rating: Good
And in other news, in an interview with Penny Arcade, the doctors from Bioware talked about a Mass Effect MMO (hypothetically).

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I asked about the popular fan rumor of a Mass Effect MMO. “Now that we’ve learned MMOs are really easy to make, and simple to run after the fact, we’re on it!” Dr. Zeschuk said, laughing. “The interesting thing, the implication of a Mass Effect MMO has so many expectations. We already bit off a big thing to chew with a Star Wars MMO, and that’s not so small,” he said.

It became clear they had given the idea at least some thought. “It’s daunting, but the neat thing is it would lend itself to a different type of game play. It’s fun to think about. I imagine people think it would be just like Mass Effect as it is… but there’s lots of people there. It’s really interesting, I don’t know. It’s a tough one.”

“The possibility space, that’s a term that I heard Will Wright say about ten years ago, and it really struck me,” Muzyka continued, pointing out that most Bioware properties could work as MMOs. “When you deliver a game, and you deliver it for a player, you have to capture what they think is the possibility space. You need to let them do everything they think they should do, and you can’t block them from doing anything they think they should be able to do. You have to nail all the features and content that should be in that possibility space.“ He paused for a moment.

“Mass Effect is a big possibility space.”


It's kind of a terrifying concept. ANOTHER Bioware MMO breaking records, telling epic stories, and other assorted flavors of bullsh*t. Imagine the stories they would tell if they went the route of TOR and gave each class an independent story.
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#83 Feb 24 2012 at 2:43 PM Rating: Good
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I'd be fine with a Dragon Age MMO. I don't want to see a Mass Effect one. ME is Shepard's story, where DA is a story about the world.
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#84 Feb 24 2012 at 2:51 PM Rating: Good
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idiggory, King of Bards wrote:
I'd be fine with a Dragon Age MMO. I don't want to see a Mass Effect one. ME is Shepard's story, where DA is a story about the world.


Best start warming up to the idea. EA is going to milk every last ounce out of the Mass Effect franchise. If they can turn it into an annualized combination Space RPG/Call of Duty shooter, rest assured that they'll do it.

I believe that Bioware is already on record as saying that they'll be continuing the series after closing out Shepard's portion.
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#85 Feb 24 2012 at 3:56 PM Rating: Good
idiggory, King of Bards wrote:
I'd be fine with a Dragon Age MMO. I don't want to see a Mass Effect one. ME is Shepard's story, where DA is a story about the world.


A Dragon Age III would be good, first.

That is, assuming it's not the rushed abortion 2 was.
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#86 Feb 24 2012 at 3:58 PM Rating: Good
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I'm guessing, from the new DLC, that they really heard the customer complaints there. They were, in every way, a response to the critiques of DA2. The fact that they pushed back the release for ME3 makes me think that this is something BioWare specifically challenged EA on (with the backing of the gamer roars to support them).
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#87 Feb 24 2012 at 4:09 PM Rating: Good
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Also, I just realized something. I'm replaying DAO right now (primarily because doing the DA 30 Day Challenge on my tumblr made me want to play). All 6 characters from the Origins exist. Choosing your Origin chooses where Duncan goes at the start of the game, which in turn decides which of the 6 survives.

So the middle child of the Dwarf King is exiled, but dies in the Deep Roads.
The corpse in the cell next to Leske is supposed to be the Dwarf Commoner (it still exists there later if you choose that Origin, but Leske doesn't explain anything about the deceased).
The Cousland child either dies alongside his or her parents, or either never even reaches them when Howe attacks.
The *Mage probably helps Jowan escape, but is punished for it (made tranquil, killed in Uldred's rebellion, etc., etc., etc.)
The Dalish dies to the taint (and this is referenced by Merrill in DA2, apparently).
The City Elf isn't given weapons by Duncan, and likely fails and/or is executed.

As the only Origin with two possible races, it might be that both are true, and that it is one for each of the two characters (just without any additional specification)

This just made it much, much harder for me to choose my Warden race. O.o;;

Why? Because if I'm not a Mage, then I feel like I've just killed ANOTHER of Hawke's family. If I'm not a Cousland, Fergus is all alone.

D:
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#88 Feb 24 2012 at 4:15 PM Rating: Good
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idiggory, King of Bards wrote:
Also, I just realized something. I'm replaying DAO right now (primarily because doing the DA 30 Day Challenge on my tumblr made me want to play). All 6 characters from the Origins exist. Choosing your Origin chooses where Duncan goes at the start of the game, which in turn decides which of the 6 survives.
You didn't realize that until just now? It's most obvious for the dwarf commoner, but there are references to all of them all through the game.
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#89 Feb 24 2012 at 7:22 PM Rating: Good
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Yeah, I really didn't. I remember vaguely wondering about it, but I only played Mage and the Cousland really. And, of the two of them, only Mage really gets any references (Cullen/Jowan).

I don't remember if I've cleared Origins since doing the other 4 origins (which I wanted to see, even if I wasn't interested in playing as an elf or dwarf).

So, yeah...
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#90 Feb 24 2012 at 7:33 PM Rating: Good
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Also, because I wanted to give another example of why it's hard to balance between EA and BioWare, I thought it would be relevant to bring this up here.

Some people might have noticed the rage directed towards Jennifer Hepler, a writer for TOR and Dragon Age. It's actually pretty awful, but she's been being harassed quite excessively recently. It all started when someone posted a interview from 2006 on Reddit, which was heavily doctored with fake quotes, that led to her essentially getting labeled the devil.

It was, frankly, a lot of EXTREMELY disgusting, misogynistic rage--the most anger came from accusations that "she made Shepard gay." Another, much less canvassed complaint, has to do with the fact that she's not an avid gamer (which doesn't actually matter all that much for an RPG writer), yet she gets say in what goes into games. They also attacked her for leading "BioWare to take the gaming out of games" because of comments in the interview that she'd enjoy games that were less about action and more about the dialogue (which is what she enjoys because, GASP, she's a writer).

It was really pretty bad, to the point where she was getting harassing phone calls. And it was pretty much all slander.

1. She's a writer. She has no say in development. She can't take the action out of games because she has nothing to do with that aspect of it.
2. I'm a gamer, and there are times I just want to experience the story. That's not an absurd wish. ME3 has 3 gaming modes specifically to give each player exactly what they want.
3. Again, whether or not she plays games doesn't matter if she's still able to create compelling stories for games. Given the success of titles she's worked on, I'd say that's the case.

4. SHE'S NOT EVEN A PART OF THE F*CKING MASS EFFECT TEAM. All that homophobic **** about her turning Shepard **** was absolutely untrue in every way. Not to mention the fact that you can't turn Shepard gay--players control who he/she is; my Male Shepard was always gay, he just didn't have anyone to love him back...


So BioWare responded with:
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Hi Everyone

Below, please see a message from BioWare co-founder Dr. Ray Muzyka in regards to the recent attacks on Jennfer Hepler.

Jennifer is a valued, talented employee who has been with BioWare for many years and we hope will be with us for many more. It is awful that a few people have decided to make her a target for hate and threats, going so far as fabricating forum posts and attributing them to her, and singling her out for projects to which she has not contributed (i.e., Jennifer is not even a part of the Mass Effect writing team). All of us at BioWare support and will continue to support Jennifer fully, and are happy to see so many people out there are also supporting her during this difficult time.

- Dr. Ray Muzyka. Co-Founder of BioWare; General Manager, BioWare Label; Senior Vice President, Electronic Arts


Additionally we will be making a donation of $1000 in Jennifer's name to Bullying Canada. Please feel free to also donate to this worthy cause in support.

Thank you again to everyone who has supported Jennifer and BioWare in this difficult time.


That's why I'm not willing to pull support from BioWare, just because EA sucks. Yeah, any company could release a statement. But they actually made a statement. I can't help but feel that this donation is worth 100 questionale DLC downloads.
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#91 Feb 25 2012 at 12:25 AM Rating: Good
The article I read about it used the phrase "heinous memes" and accidentally said the statement was posted on March 22.

Yeah, I'm not going back to that site.
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#92 Feb 25 2012 at 10:05 AM Rating: Excellent
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So... a few questions.

Never played Mass Effect (any of them), but I met Shepard's voice actor at MegaCon last weekend and that got me interested a bit; then this topic helped get me even more interested. If I want to really enjoy the third game, should I play the first and second? Or is just the second sufficient? Or should I just wait for the third?
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#93 Feb 25 2012 at 11:20 AM Rating: Excellent
LockeColeMA wrote:
So... a few questions.

Never played Mass Effect (any of them), but I met Shepard's voice actor at MegaCon last weekend and that got me interested a bit; then this topic helped get me even more interested. If I want to really enjoy the third game, should I play the first and second? Or is just the second sufficient? Or should I just wait for the third?


Play them all. Not so you can enjoy number 3, but because 1-2 still stand up as great games that you will enjoy.
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#94 Feb 25 2012 at 11:35 AM Rating: Good
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LockeColeMA wrote:
So... a few questions.

Never played Mass Effect (any of them), but I met Shepard's voice actor at MegaCon last weekend and that got me interested a bit; then this topic helped get me even more interested. If I want to really enjoy the third game, should I play the first and second? Or is just the second sufficient? Or should I just wait for the third?


If you have a 360 or capable PC, TOTALLY should play 1 and 2.

Like Shojindo said, it has nothing to do with number 3. They're just definitely worth playing; definitely some of the best RPGs of the last 5 years.

If you would be playing on the PS3, at least play ME2 with the Genesis comic. But, honestly, ME1 is great enough to warrant playing at lower graphics settings on a PC, if that's your only option.

Not saying they are perfect. ME1 had the better story, ME2 had the better gameplay/menus/ui. But I really enjoyed both.

And, yes, if you haven't played 1 and 2, ME3 probably won't be nearly as good. All but two of your crew members were with you in ME, or in both ME and ME2. So you are talking about strong relationships, so a foundation would make them much better. Plus, many of the major plot points are continuations of earlier ones.

BioWare actually built in a new companion specifically for players like you, though. James Vega doesn't know much about Shepard, because pretty much all her exploits were classified. So he's going to be the mechanic by which new players are able to explore the past games--he offers the "new" perspective, as BioWare puts it, because he needs to be told about the past events without immediate context.

I expect you'd enjoy ME3 a lot without having played 1 or 2. I expect you'll enjoy it a **** of a lot more if you have. And since they are dirt cheap now, it's worth it.

Also, if you thought Mark Meer's VAing was good, you'll LOVE Jennifer Hale's. Okay, I admit, I'm her fangirl.
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#95 Feb 26 2012 at 1:05 PM Rating: Good
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So there have been some tweets on the subject of the DLC.

They say that all of the remaining plot arcs regarding the Protheans and their exctinction will be completely resolved in the core game, not the DLC. Another tweet from Casey Hudson says that the Prothean is just intended to be a cool companion, not to add anything substantial to the main story, beyond what the implications of any companion would at least (I imagine).

I haven't seen any real confirmation regarding whether or not you'll meet him without the DLC, but I at least feel better knowing they didn't just keep out a significant lore source just to milk cash from my wallet. Still don't agree with the launch day DLC for a cost, but it's somewhat better now than it was.
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#96 Mar 02 2012 at 4:20 AM Rating: Good
I've been going back and playing more of Mass Effect 2 recently, and I have to say that my earlier complaints of it seeming like one big fetch quest really don't seem to apply as much late-game. That's a good thing, and I'm finally starting to enjoy the narrative.

Anywho, I just did Tali's loyalty quest. I ended up deciding not to show the evidence, and she was found guilty. The wiki states that there are ways to not show the evidence and find her innocent, and I considered reloading my save to go back and do things that way.

But then I realized that it would kind of defeat the purpose of a choice like that if I could have my cake and eat it too, and that's kind of what's awesome about Bioware games - there's not really an easy choice most of the time.

All in all, I found Tali's loyalty mission to be extremely well written, and I ended up satisfied by my choices in the matter even though Tali was exiled. I just really love Tali's character, and she's one of my absolute favorite squad members, so this mission was a blast for me. Besides, I'm betting that she'll be exonerated in ME3 anyways.


Oh, and I did the mission to investigate the Collector ship before Tali's mission, discovering two things: the Collectors are heavily modified Protheans, and the Widow sniper rifle hits like an 18-wheeler going 120 miles per hour through the brain of your target. So that was interesting. But all in all, I feel like the Collectors are less asspulls now than they were before.

Edited, Mar 2nd 2012 5:21am by IDrownFish
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#97 Mar 02 2012 at 5:20 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
I ended up deciding not to show the evidence, and she was found guilty. The wiki states that there are ways to not show the evidence and find her innocent, and I considered reloading my save to go back and do things that way.

But then I realized that it would kind of defeat the purpose of a choice like that if I could have my cake and eat it too, and that's kind of what's awesome about Bioware games - there's not really an easy choice most of the time.
By using a paragon or renegade persuade, you tell the tribunal to @#%^ off so hard that they have absolutely no choice but to do so. Alternatively, if you save the quarian from the recruitment and return the one from the first mission directly to the quarians, you can incite the crowd to stop the trial.

The Paragon option is so incredibly satisfying that if you haven't seen it, you absolutely need to go youtube it. Renegade is pretty badass too.

IDrownFish of the Seven Seas wrote:
But then I realized that it would kind of defeat the purpose of a choice like that if I could have my cake and eat it too, and that's kind of what's awesome about Bioware games - there's not really an easy choice most of the time.
It's kind of a huge point of Shepard's characterization and an overlying point of the narrative. There are happy endings, so far at least, if you have a strong enough personality and work for them.

Edited, Mar 2nd 2012 4:22am by Poldaran

Edited, Mar 2nd 2012 4:25am by Poldaran
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#98 Mar 02 2012 at 8:53 AM Rating: Good
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If you haven't progressed far enough, it's worth reloading. Not because I'm advocating you change Tali's quest result (for all I know, she'll get tossed out in the next game anyway), but because the Paragon (or renegade, I guess) option is definitely worth watching.

Edited, Mar 2nd 2012 10:08am by idiggory

Edited, Mar 2nd 2012 10:09am by idiggory
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#99 Mar 02 2012 at 10:43 AM Rating: Good
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Know one thing I love about BioWare games? You can play through a second time, even making the same decisions as before, but still discover a ton of new stuff because of the way conversations work.

I only played ME through once, as a Paragon FemShep. I'm playing it again for my canon FemShep, to import to ME2 for a canon run, to import to ME3. And I'm going pure Paragon. I did the same on my first playthrough, but this time I'm being more careful with my dialogue choices--looking at them and thinking about them (since I want this to be my "real" Shepard). And I've actually discovering a lot more now.

For instance, take that one conversation where Ashley is complaining about there being all of the aliens on board the Normandy. After her more intense rant, I told her she was out of line last time, and it pretty much ended the conversation (she apologizes and that aspect of the discussion is over).

This time, I chose to be more diplomatic and asked her to speak her mind. The conversation probably ended up being 66% longer. She explains that she doesn't mistrust or dislike aliens for being aliens, and she insists she's not racist. She distrusts them because of her belief that every species will always seek to protect itself, which is understandable since they all ultimately need to protect their own families and gene pool, so she's afraid to place too much trust in them. Not because she thinks they'd betray the Alliance, but because she thinks the most any species can expect from another is to be fair-weather friends. And she universalizes it--she thinks humanity would do the same to them, Turians would do the same to Salarians, etc.

My Shepard that she understood where her views were coming from, but that she disagreed and Williams couldn't let her opinions get in the way of proper workings on the ship. Ashley assures her that they won't.

In retrospect, I kinda wish I had chosen the other "diplomatic" option, but it's more curiosity than anything--I think the conversation would have ended pretty much the same.

But yeah, TOTALLY just further developed Ashley's character for me.



Also, having had Cerberus so prominent in the second game, I'm finding that it was quite a bit more prominent in the first than I even remembered. It's still all assignment, not mission, stuff (more or less). But you're introduced to it pretty early in the game as an Alliance shadow ops group that went rogue (which we know wasn't even half of it, since the shadow ops group was actually just one small branch of the whole organization).

But a good number of assignments deal with it, and you see quite a few horrific things done under them. I'm happy that I'll be thinking about that going into ME2.
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#100 Mar 02 2012 at 11:14 AM Rating: Good
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idiggory, King of Bards wrote:
Also, having had Cerberus so prominent in the second game, I'm finding that it was quite a bit more prominent in the first than I even remembered. It's still all assignment, not mission, stuff (more or less). But you're introduced to it pretty early in the game as an Alliance shadow ops group that went rogue (which we know wasn't even half of it, since the shadow ops group was actually just one small branch of the whole organization).

But a good number of assignments deal with it, and you see quite a few horrific things done under them. I'm happy that I'll be thinking about that going into ME2.


That's something that you just don't get on the PS3, as the comic doesn't even mention Cerberus in the slightest. Characters allude to them being slightly less than moral at points early on, but for the most part, they actually seem like they're getting more harassment than they're giving. If you don't play the first, I gather, Cerberus seems decent enough for most of the game, and certainly a fair bit better than the Alliance/Council.

After seeing the umpteenth dialogue option for Shepard to say that he wasn't actually working for Cerberus, and the Illusive Man's slightly abrasive methodology, I made the assumption that they were, in fact, evil, even if the game wasn't really showing it. It was more like the meta aspects of the game (my understanding of how these types of stories typically go) were cluing me in, rather than the game's narrative. In ME2, they generally seem like pretty swell folk. The bit at the end, where they try to commandeer the reaper, affirmed my suspicions, but without having played the first game, it certainly comes straight out of left field.

Edited, Mar 2nd 2012 12:16pm by Eske
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#101 Mar 02 2012 at 11:47 AM Rating: Excellent
So, this little trailer just got released.



Effing boner.

Edited, Mar 2nd 2012 12:49pm by IDrownFish
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