That's actually a pretty good description of it, to an extent. It's a more "full" world than, say, FFXII (which I thought felt like an empty MMO a lot of the time); there are all sorts of resource nodes, exploration locations, and destroyable objects to interact with. But it definitely had that MMO feel to it, complete with the "!" to mark quests. It does feel like they didn't know if they wanted Skyrim or an MMO, so they made some weird bastard child of the two concepts. Maybe it'll shake the feeling later... but it might just get worse, ha!
My boss's sister worked for 38 studios & said it was basically world building for their MMO. Which is now owned by the state of RI, which as I understand it, isn't versed in game development. So we'll never get to see the payoff. But Curt Schilling lost all his money in the process, so there's that.
I think there was an article or something pointing to the would-be MMO. Probably a thread in these forums somewhere.
Yeah, I wrote it
One of my last ones, it was about "how to not have your MMO fail" or something like that