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Skyward SwordFollow

#1 Nov 20 2011 at 11:30 PM Rating: Good
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Awesome so far. Beat the first area, just starting the second. Really enjoying the gameplay and the story so far.

Can't figure out how to destroy the plug on the lava flow in the start of the mountain area :(.
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#2 Nov 20 2011 at 11:34 PM Rating: Good
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Do you have to use the motion controls to play it? I really don't wanna do that. All the commercials show the guy standing up and swinging, jumping, etc.
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#3 Nov 20 2011 at 11:51 PM Rating: Good
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TirithRR wrote:
Do you have to use the motion controls to play it? I really don't wanna do that. All the commercials show the guy standing up and swinging, jumping, etc.


My main complaint, and the reason I don't want to get it.
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#4 Nov 21 2011 at 12:23 AM Rating: Good
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There were reports of people playing it on PC with the Dolphin Emulator, so there should be standard controls modded for it eventually.

http://kotaku.com/5860550/skyward-sword-running-on-pc-looks-gorgeous
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#5 Nov 21 2011 at 12:33 AM Rating: Good
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If that becomes the case, then I'll likely pick it up. The story really does interest me, and it is still a Zelda game.

It's just... motion control. I... I can't.
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#6 Nov 21 2011 at 7:08 AM Rating: Good
Yes to motion control.

But!

I have not played a single Wii game (ok ok, I have but nothing too much. AKA I'm not use to the motion control at all). This is my real 1st attempt at this whole motion control thing.
It isn't that bad.

You move Link around with the Nunchuk's stick and the Wii controller to attack/aim.

Swinging and jumping? Nah. I sit on my couch. The most movement I've done so fa is move my arms from my right side, to my left, to make Link do a spin attack.


I've made it to the 1st temple (really wanted to play all day, but others had other plans..because they ******* suck). I've had fun so far. Still getting use to the controls, but I'll get it down.
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#7 Nov 21 2011 at 7:58 AM Rating: Good
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The motion control is really well done, and you can get over it. But yes, it is required, and actually very necessary (I honestly don't know how they could emulate the game without it, so much stuff already requires directional strikes).
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#8 Nov 21 2011 at 8:44 AM Rating: Decent
Vataro wrote:
The motion control is really well done, and you can get over it. But yes, it is required, and actually very necessary (I honestly don't know how they could emulate the game without it, so much stuff already requires directional strikes).



This. It is impossible for them to create this kind of game-play ON A CONSUL any other way. There simply not enough buttons to map everything. You literally would need 10 different buttons to map all the basic attack and defensive moves. I am also certain there will be more just like twilight princess. Ignoring the classic 3-4 item select, menu screen, your help character, and of course lock on. That's way to many buttons to have for a consul for a series of one click responses needed in this game. I also feel a lot of the appeal would be lost without the motion controls. The game would literally have to be dumb-ed down without them.

They also added a lot of elements(Which have nothing to do with motion control) very new at least to me in the zelda series. A stamina bar that allows to dash. But also is used up while climbing, suspending yourself off ledges, and fighting. You can now upgrade gear and weapons. Shields have hp and can be broken.(instead of wooden shields just burning up) Certain shields are better against certain elements. Wood is strong to lightning but weak to fire, Iron is reversed. And of course materials for upgrades can now be found through various sources.

And I found this all out just beating the tutorial level of the game! I can't wait to see what other things this game will bring.
#9 Nov 21 2011 at 1:49 PM Rating: Good
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Vataro wrote:
The motion control is really well done, and you can get over it. But yes, it is required, and actually very necessary (I honestly don't know how they could emulate the game without it, so much stuff already requires directional strikes).


Actually, I completely disagree (that you can easily get over it). I've been playing it all morning (since I accidentally fell asleep playing Skyrim and my controller needed to recharge). I felt like I was fighting the controller nonstop. The game itself is great--it's light, nice graphics (that I really wish were HD but whatever), I'm interested in the story so far, and the stamina system looks to be a cool new feature to make gameplay more strategic.

But the motion controls. I HATE the motion controls.

When I try to do a vertical strike, I almost always end up with a horizontal one. If I'm not paying active attention to being sure not to move the nunchuck, I'll do a spin attack when I didn't want to (which uses most of your stamina). Flying the bird was just painful. And the game has acutally implemented systems across the board to resync the wiimote, which I've made use of way too often. The game is just too fast-paced for the Wii. Maybe this wouldn't be annoying if I was already used to doing it from playing other games--IDK--but the point is that I shouldn't have to.

And when you need to lift the sword up right after getting it, it literally took me nearly 2 minutes to finally get the Wiimote into a position that the game would accept as the sword being aloft. Protip--it wasn't straight up. Smiley: motz

I'm going to trudge on and hope that I get to the point where they don't bother me. But to anyone who hates motion gaming, don't fool yourself into thinking that this game is magically better than the rest in that department. It isn't. And there are certainly things that are going to be irritating throughout the game (like using your wiimote to look around, which make trying to move on a thin ledge way more annoying than it should be).

For everything Zelda-related, it seems to be a great addition to the series (though I'm not that far in). If they had implemented the ability to use a gamecube controller, I would have been ecstatic. I'm not going to let the motion controls stop me, but they definitely detract from the game.

Oh, and you start with 6 hearts. Smiley: dubious

[EDIT]

Obviously, I'm biased against motion gaming (in that I don't like it). But this review is really only for people like me--if you like motion gaming, these obviously won't be issues for you.

If you have a Wii and are a zelda fan, I'd say go for it. The motion controls are annoying, but it doesn't eliminate all the fun from the game. But go in assuming they are going to be really annoying, and you'll either match your expectations or be pleasantly surprised that they aren't as annoying as you thought they'd be.

Either way, don't go in pretending like they'll magically not be an issue. Because they will.

In some cases, they're fine. Like if you are just trying to do a horizontal slice--fairly easy. But rolling is just annoying--you need to (for some asinine reason) shake the nunchuck while dashing to roll. That doesn't increase my immersion, and it could have just as easily been a button. The end result is just clunky and obnoxious. And since you have to dash to do it, simply aiming at the tree (or whatever) can be irritating.

Edited, Nov 21st 2011 3:10pm by idiggory
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#10 Nov 21 2011 at 2:13 PM Rating: Good
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Idiggory wrote:
Oh, and you start with 6 hearts. Smiley: dubious


Oh great, the clam stackers are getting into the Zelda series and now are doing it with hearts. Smiley: disappointed

I will put this on my christmas wish list and see if any relatives bite. I am excited to check out the new Zelda but not excited enough to see where it goes. I mean, how many times have we defeated Ganon?

Edit: 7 off a quick count up. Interestingly enough he is not the antagonist in Skyward Sword.

Edited, Nov 21st 2011 3:17pm by Criminy
#11 Nov 21 2011 at 2:17 PM Rating: Good
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Criminy wrote:
Idiggory wrote:
Oh, and you start with 6 hearts. Smiley: dubious


Oh great, the clam stackers are getting into the Zelda series and now are doing it with hearts. Smiley: disappointed

I will put this on my christmas wish list and see if any relatives bite. I am excited to check out the new Zelda but not excited enough to see where it goes. I mean, how many times have we defeated Ganon?


I'm fairly certain that Ganon isn't a thing yet. Zelda chronology is really, really loose. But Skyward Sword is supposed to be the earliest game in the series, afaik. The Master Sword doesn't even exist yet at the start of the game (according to interviews I saw when they announced the game, at least). Ganon definitely isn't in the game, but they might be establishing the system by which he becomes the primary antagonist for future games.
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#12 Nov 21 2011 at 2:19 PM Rating: Good
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idiggory wrote:
Zelda chronology is really, really loose.
Has anyone actually been able to pin the chronology down?
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#13 Nov 21 2011 at 2:19 PM Rating: Good
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Hehe yeah I was editing my post when you posted that. Great, now my interest in the game is increasing. Still no where near the interest I have in Skyrim so all is good. Smiley: yippee
#14 Nov 21 2011 at 4:48 PM Rating: Good
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lolgaxe wrote:
idiggory wrote:
Zelda chronology is really, really loose.
Has anyone actually been able to pin the chronology down?


Hmmm.

Well, there are certain areas that are easy to pick out. And this is assuming they aren't stand-alone retellings of the same legend, which is possible (though way less interesting, so let's just suppose that isn't the case--plus, the idea of the hero being a constant reincarnation was established in Twilight Princess).

From a wiki:
Quote:
The Legend of Zelda --> The Adventure of Link
Ocarina of Time --> A Link to the Past --> Link's Awakening
Ocarina of Time (Child Timeline) --> Majora's Mask --> Twilight Princess
Ocarina of Time (Adult Timeline) --> The Wind Waker --> Phantom Hourglass --> Spirit Tracks
Oracle of Ages <--> Oracle of Seasons
The Minish Cap --> Four Swords --> Four Swords Adventures


These are the timeline threads that are definite based on the lore or confirmed by the premises of the game/developers. So we know that A Link to the Past happens after OoT. What we don't know, however, is if another thread will fall into/mix with that (so like OoT>A Link to the Past> MM> Link's Awakening). We can certainly get a barebones timeline though--Spirit Tracks happens last and Skyward Sword is first. It's almost certain that Wind Waker>PH>ST are the last three. It's likely (though not definite) that TP is the last before that, but it is possible that Link's Awakening (in virtue of it happening entirely on an island, largely without any of the main antagonists) falls into that last group, which could put it before WW or between PH and ST.

Etc.

For any title, you can get a very rough idea of where in the series it falls. Maybe not enough to consider it hard evidence, but not awful either.
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#15 Nov 21 2011 at 7:58 PM Rating: Good
Nintendo supposedly does have a set "time line" but does not wish to inform players that way they (the players) don't feel they have to play the games in any certain order.
I like one of the parallel universe theories, where the split happen at Ocarina of Time and the idea of reincarnation of Link/Zelda and an evil force.
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#16 Nov 21 2011 at 8:07 PM Rating: Good
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This is supposed to be the sort of "origin story" I think. Definitely the first of the series.

Also, it is the Master Sword... after all, Fi does call you "Master" from the very start.

Also, I'm sorry to hear that you don't like the motion controls diggory. I personally find them quite responsive (I'll give you 5-10% of the time they don't always do what I want). Assuming you're calibrating correctly, then I have no idea.

Oh, and you start with 6 hearts instead of 3 I think because there's no quarter hearts any more. Just half heart damage and above. At least that I've noticed.
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#17 Nov 21 2011 at 8:11 PM Rating: Good
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Sandinmygum the Stupendous wrote:
Nintendo supposedly does have a set "time line" but does not wish to inform players that way they (the players) don't feel they have to play the games in any certain order.
I like one of the parallel universe theories, where the split happen at Ocarina of Time and the idea of reincarnation of Link/Zelda and an evil force.



 
So like this? 
 
                    -------> Majora's Mask --> Twilight Princess 
                   / 
Ocarina of Time --<                              -------> Phantom Hourglass 
                   \                            / 
                    -------> Wind Waker -------< 
                                                \ 
                                                 -------> Spirit Tracks 
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#18 Nov 21 2011 at 9:11 PM Rating: Good
This is one of my favorite time lines.

Skyward Sword would be farther up the top.

But there are many theories and some of them are pretty good with their explanation of why one game comes before another.


Edited, Nov 21st 2011 9:36pm by Sandinmygum
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#19 Nov 26 2011 at 7:38 PM Rating: Good
I just finished the "Starter 3" Temples and I figure I throw my impression of the game I've played so far. Let's start with the bad

1 It feels very easy and the game feels very tight. Not the open world feeling I am use to from a zelda. The fact that flying in the sky offers little resistance other than the occasional crow with a rupee or octopus spitting rocks at me makes it for a rather boring flight.

2. Although I really enjoy how do the the surface areas(More on that later), the fact there apart of what use to exclusively happen in dungeons(Puzzles and stuff) so they shorten the actual dungeons. Making the dungeons feel way to small and easy.


3. I found the bosses felt easier as I've gone so far. The hardest boss being the first one I fought. Then the fourth, second then the third one being **** easy. I feel the first one definitely should of came later. Seriously tests your sword play abilities.

Gonna mention this last one just for people who do not enjoy motion controls. All I am gonna say is I don't want to be in the same room as Idiggory when he tries to open a boss door since they now require puzzle keys involving the motion controls. Even though i take to motion controls much more willingly and I guess aptly (Only took me two seconds to successfully perform a skyward slash O.o) I had some difficulty turning the key the way I wanted to to solve the puzzle.

There are good things. I do really enjoy the trecks to the dungeons. Have it not be a simple trek from point A to point B with platforming and monsters being the only obstacles until you get to the temple.

I love the upgrading system and couldn't believe I was excited to find a tumble weed.

Even though they are apart of the whole experience the various areas offer several things to explore and enjoy.

I love the new "Gold skellata" system that's attached to just helping random people around town.

I feel the story a little better in terms of characters. I could care less about random npcs in the previous titles but now everyone feels a lot more vibrant and charismatic.

I am enjoying the game and will be playing just as soon as I am down here but there still some points I am weary about. Lot's hope act 2 puts my worries to rest.
#20 Nov 26 2011 at 9:28 PM Rating: Excellent
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The idea that motion controls are "necessary" for the game is just silly. What can the Wiimote do that a couple analogs can't, other than make you wave your arm around rather than just move your thumbs. I didn't care for the touch screen only controls on Spirit Tracks either. It was just a pain, sword spins were much more complicated than they would be with simple controls like every previous Zelda game.
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#21 Nov 27 2011 at 8:59 AM Rating: Excellent
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Laxedrane wrote:
I could care less couldn't care less about random npcs in the previous titles but now everyone feels a lot more vibrant and charismatic.


#22 Nov 29 2011 at 10:33 AM Rating: Good
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Criminy wrote:
Laxedrane wrote:
I could care less couldn't care less about random npcs in the previous titles but now everyone feels a lot more vibrant and charismatic.



I am totally going to have to save that video! I had like a 30 minute discussion (argument) with someone about this very topic and was unable to get them to see. I love the graph because me trying to explain that to them just didn't work.
#23 Nov 29 2011 at 10:50 AM Rating: Excellent
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Btw, apparently there's a major glitch in the game at some point closer to the end of the game. I wasn't told too much, but basically at some point you have the possibility of going back to any of the 3 areas in any order in Act 3... however, if you go to Lanaryu (or possibly the volcano) before Faron, it can cause the game to never trigger a certain event, making it impossible to continue on in the game.

Sorry I don't know more than that, but basically try to always go to Faron first.

edit: Spoilers contain no spoiler information other than names of the major places in the game.

Edited, Nov 29th 2011 10:52am by Vataro
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#24 Nov 30 2011 at 9:09 PM Rating: Decent
Vataro wrote:
Btw, apparently there's a major glitch in the game at some point closer to the end of the game. I wasn't told too much, but basically at some point you have the possibility of going back to any of the 3 areas in any order in Act 3... however, if you go to Lanaryu (or possibly the volcano) before Faron, it can cause the game to never trigger a certain event, making it impossible to continue on in the game.

Sorry I don't know more than that, but basically try to always go to Faron first.

edit: Spoilers contain no spoiler information other than names of the major places in the game.

Edited, Nov 29th 2011 10:52am by Vataro


Thanks for the heads up I am on the last area before the act 3 and that is a kind of glitch that make me put down the game for a long time.

Anyone else loving the new trials they put in? So far I haven't lost to one about to do the third hope there is more then just the one ahead and harder ones.
#25 Dec 06 2011 at 6:56 AM Rating: Excellent
So here is how to make sure you don't get effected by the glitch.
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#26 Dec 21 2011 at 6:31 AM Rating: Good
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So Nintendo is releasing a new Zelda art and it apparently has the official story timeline listed in it. I've posted the translated version below that I saw on Kotaku.

Screenshot

Kotaku wrote:
Note that the "split" is due to Ocarina's time differences and assumptions based on the different ways that story could have ended and branched off from his two ages: the Link to the Past split is Link failing, the Majora's split is Link defeating Ganon and branching off from his boyhood and the Wind Waker split is Link defeating Ganon and branching from his older years.


I'm surprised to see "A Link to the Past" being one of the sequels of OoT (not the other way around), and that the first two games are actually the end of their timeline.

Edited, Dec 21st 2011 7:34am by Shaowstrike
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