Forum Settings
       
Reply To Thread

Skyrim, or, How I Ruined My LifeFollow

#252 Nov 15 2011 at 11:37 AM Rating: Good
There are a ton of side quests in town Maz. Just talk to people. They don't have glowing ! above their heads but conversation leads to quests.

Also you can just wander around in this type of game and find all kinds of cool dungeons and whatnot. I usually explore some, hit a random dungeon. Then pick up one of the quest threads I am working on. I'm trying not to plow through the main quest to fast so I usally only pick it back up after doing a few side quests and space it out.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#253 Nov 15 2011 at 11:42 AM Rating: Good
Avatar
*****
19,692 posts
Mazra wrote:
When I had to fight those spiders in the beginning, before I found out you could zoom out to third person view, and even better, shoot stuff dead before it comes near, I looked away and spammed those mouse buttons until the guy I was following (Ralof? Rolaf?) told me to move on.

Another thing is, I'm having a hard time figuring out what quests to do when. I seem to be skipping stuff, or doing it wrong, because I'm not high enough level to be taking on dragons and giants and stuff, but the quests lead me to them.

For instance, the first dragon you kill, to unlock your Shouts, took forever and a few deaths because of my low level and lack of spells and perks. I got the distinct feeling that I had skipped something somewhere, but the game is so nonlinear that I have no idea where to go.


What level were you? I was 7, and had only spent 1 perk point. That dragon doesn't have much health at all, but it's breath attack still hurts. If you turtle it, the guards will eventually shoot it down. When that happened, I continued to needle it with arrows (which you can do from the safety of the tower).

I ended up killing it with my sword, just because I was hoping for a special animation (but no luck).

Until you get some fire resist gear, though, (or <insert other resist>), it might be tough to go toe-to-toe with a dragon without using range. It's really hard to avoid their breath without cover.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#254 Nov 15 2011 at 11:45 AM Rating: Good
Avatar
*****
19,692 posts
Oh, and the quests I had done at that point were the barrow (to get the claw, before being sent there on the mission). And, um... oh, I beat up the bard in Whiterun's pub.

Remember that you get levels from skillups, though. Selling stuff, crafting weapons/armor (or improving them), or mixing potions will all get you skill ups.

Really, level doesn't mean much in Skyrim. I mean, each level is only 10 points to a stat and a perk point (and people are often going to end up sitting on those while they wait for skillups).
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#255 Nov 15 2011 at 12:02 PM Rating: Good
Sage
****
5,684 posts
Centipedes and those priests are a major PITA. As mentioned, the centipedes hit hard, fast, and poison. The priests just run away and move fast- so annoying.

Dragons will land if you can get out in the open, but they tend to be attracted to people and cities making it difficult to attract. Dragons will never actually land in the city, only on rooftops or outside of it. The college being the exception- a dragon will land in the courtyard. After dealing enough damage, a dragon will be "grounded" and land in a predetermined location.

I found critical hits are ridiculous, so I went with sword/shield combo. Going to put all my points into Bladesman and the damage+% perks. Shield eats up too much stamina to even consider power attacks. I was surprised to find SnB fighting to actually be interesting- bash, slash, slash, slash, anticipate, bash, slash, slash, etc.

As far as where to go- this is a Bethesda game, there is no right or wrong. I've started completing quests further along in the story than I really am. Typically, if you're having a tough time, try to upgrade your gear or find a different style. If you're having trouble, try posting your build/gear. If this is your first Elder Scrolls game, it can be overwhelming and veterans might have some good advice.
____________________________
Signature starts here.
#256 Nov 15 2011 at 12:02 PM Rating: Good
***
3,272 posts
idiggory, King of Bards wrote:
That brings me to my next question--what weapon type are people using?

I'm doing one-handed, but can't decide. On the one hand, armor ignore on maces sounds great. But I think I want to use swords, just because I like them more aesthetically. But the whole crit thing is kinda meh to me.


Bow and daggers. I actually just switched from swords to daggers last night and I find that I like them better. With the faster swing with dual wield I feel that I just put out way more damage swinging way faster. Plus it helps that I finally got the eleven smithing perk and my eleven daggers do 19 damage a swing. Now I just need to enchant them and i'll tear through everything.

I need to find a new bow though. I'm still rocking this depleted elven bow.

EDIT: Dig, I've seen the special animation when killing a dragon with a sword. It's pretty cool jumping on their heads and then viciously stabbing them in the skull.

Edited, Nov 15th 2011 12:04pm by ArexLovesPie
____________________________

(V)(;,,;)(V) Why not Zoidberg?
#257 Nov 15 2011 at 12:03 PM Rating: Good
Ghost in the Machine
Avatar
******
36,007 posts
Perhaps I've been unfortunate with my encounters out in the world then. I think I was level 5 or 6 when I took on the first dragon. Climbed the tower and started throwing arrows into empty space for a good five minutes before the dragon, swooping down over the tower, turned on a plate and roasted me to a crisp.

The Barrow quest was also pretty tough, probably because I only had my basic channeled spells. Stuff just wouldn't die no matter what I used and combined. Eventually I switched to a one-handed melee weapon and spam-clicked my way through with a healing spell on my left hand.

I noticed spells don't scale with level either, so I'm assuming gear plays a big role in boosting abilities and such.

Minor hand to eye coordination issue as well. Right mouse button = left hand and left mouse button = right hand. It's driving me crazy when I try to assign stuff to hands.

Oh, by the way, is there any point in using your left melee weapon ever? From what I've tried you can't use both weapons simultaneously like you can with spells (love hurling my icy chunks of win everywhere). Is the left weapon just there for the power swing?
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#258 Nov 15 2011 at 12:13 PM Rating: Good
Avatar
*****
19,692 posts
Quote:
I noticed spells don't scale with level either, so I'm assuming gear plays a big role in boosting abilities and such.


Gear, to some extent. But I think it's largely through perks. I could be wrong, though.

And I haven't DWed, so I can't answer your other question.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#259 Nov 15 2011 at 12:15 PM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
11,934 posts
xypin wrote:

Dragons will land if you can get out in the open, but they tend to be attracted to people and cities making it difficult to attract. Dragons will never actually land in the city, only on rooftops or outside of it. The college being the exception- a dragon will land in the courtyard. After dealing enough damage, a dragon will be "grounded" and land in a predetermined location.


Are you sure? I had one land on the ground right outside the jarl's house in Falkreath. Surprised the heck out of me; and it wasn't until it ended that all the guards showed up. Gee, thanks guys.

Quote:
I found critical hits are ridiculous, so I went with sword/shield combo. Going to put all my points into Bladesman and the damage+% perks. Shield eats up too much stamina to even consider power attacks. I was surprised to find SnB fighting to actually be interesting- bash, slash, slash, slash, anticipate, bash, slash, slash, etc.

I've found it to be surprisingly lackluster. I have the dash-crit perk, and it usually only knocks off around 1/4 of a decent enemy's health. However, killing enemies with awesome animations when they have like half-health is pretty neat. I guess that would be a crit, actually... maybe it's just the dash-crit that isn't that amazing?
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#260 Nov 15 2011 at 12:16 PM Rating: Good
******
43,472 posts
I tried dual wielding with my first time through the tutorial (I mean, **** They pretty much give you three swords. Where's my Santoryu?!) and got really annoyed at having to hit the triggers in sequence to be a dervish I expect from using two weapons.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#261 Nov 15 2011 at 12:18 PM Rating: Good
Avatar
****
5,439 posts
idiggory, King of Bards wrote:
I'm guessing from your posts that you are playing a Pure Mage, Drown?


That I am. Though recently I've been starting to work more on Archery and Sneak, going for a more magey-assassin type monstrosity.

The spell system in Skyrim is so much better than Oblivion. I still find myself playing keepaway with the enemies a lot of times, since I take hits like wet tissue paper, but I am very much a glass cannon, able to deal out three doublecasted Fireballs in quick succession. The only things that really live through that are bosses, and for them I'd likely be using other strategies based on the boss in question.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129

#262 Nov 15 2011 at 12:21 PM Rating: Excellent
I love the SnB fatalities. Sometimes when I just gut stabbed a bandit and he/she is slumped over my shoulder with my sheild behind their back I imagine myself saying:

"Shhhhhh, shhhhhhh, that's it, there you go... shhhhh"

Oh and the one where you bash them with the sheild then spin 180 backstrike makes me praise Crom.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#263 Nov 15 2011 at 12:22 PM Rating: Good
Sage
****
5,684 posts
Your "level" only determines 3 things- your hp/mp/stamina, the number of perks you have, and the strength of enemies.

The strength of your blade, fire spell, arrows, etc.- that's all based on your skills. For magic, a higher destructive skill (even without perks) will reduce the mp cost. If I craft an iron dagger, the base damage will be much higher if I had lv100 one handed skill compared to lv0.

In this aspect, it's not recommended to be very diverse, at least not at first. If you only slightly raise a bunch of skills, your level will increase, making enemies stronger, but your attacks will still be relatively weak. Also, the bonuses you choose with each level can make things easier/tougher.

Other recommendations: if you're getting one-shotted, might need to raise your health, stronger gear (melee), or protective spells (mage). Turning down the difficulty is an option- since this is such an open game, this does not mean the game is too hard, just that it was not designed for your playstyle.

Edited, Nov 15th 2011 12:24pm by xypin
____________________________
Signature starts here.
#264 Nov 15 2011 at 12:25 PM Rating: Good
I think as tempting as it is to want to be a heavy armor mage dual weild ninja preist in this game you will have more success if you specialize and synergize a bit.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#265 Nov 15 2011 at 12:28 PM Rating: Good
Sage
****
5,684 posts
LockeColeMA wrote:
Quote:
I found critical hits are ridiculous, so I went with sword/shield combo. Going to put all my points into Bladesman and the damage+% perks. Shield eats up too much stamina to even consider power attacks. I was surprised to find SnB fighting to actually be interesting- bash, slash, slash, slash, anticipate, bash, slash, slash, etc.
I've found it to be surprisingly lackluster. I have the dash-crit perk, and it usually only knocks off around 1/4 of a decent enemy's health. However, killing enemies with awesome animations when they have like half-health is pretty neat. I guess that would be a crit, actually... maybe it's just the dash-crit that isn't that amazing?
Every time I knock off a huge chunk of hp, it ended up being a critical hit. I assumed the death animations were considered critical hits and those have taken off an incredible amount of hp.

I don't use power attacks, so can't really comment on the use of those.

Edited, Nov 15th 2011 12:28pm by xypin
____________________________
Signature starts here.
#266 Nov 15 2011 at 12:29 PM Rating: Good
Ghost in the Machine
Avatar
******
36,007 posts
Thanks, xypin, that explains a lot. If enemies scale with your level and you scale with your skill-ups, it means I'm in a world of hurt now since the first thing I did was try out everything. Smiley: lol

Might just restart now that I know I'll be going the magic route.

Although... reading about those SnB fatalities... Smiley: sly
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#267 Nov 15 2011 at 12:45 PM Rating: Good
Sage
****
5,684 posts
I typically find SnB to be the easiest build for a starting player and in Skyrim, the combat is not boring either.

Noticed this earlier today, a good list of Tips and Tricks. There are a lot of tips, but if you're weak to tricks, I don't recommend the link.

Some interesting ones
Quote:
  • You can pickpocket the gold back after you spent it on training
  • Your companion can carry an unlimited number and weight of stuff, but only if you tell them to pick them up in command mode.
  • You can equip a pickaxe and "hit" the ore vein to start mining, likewise you can dualweild them to mine faster
  • If you want to keep sprinting don't let your stamina run out fully as it takes a few seconds to starts regenerating
Now I want to try dual-wield pick axes...

Edited, Nov 15th 2011 12:47pm by xypin
____________________________
Signature starts here.
#268 Nov 15 2011 at 12:48 PM Rating: Good
Yeah Maz, I played the **** out of Oblivion so I kind of already had a feel for how Bethesda does things in this series. So I had my SnB guy all planned out in my mind.

The best thing about these games is they are very replayable. So I plan to create a mage character and then a thief character next and play through their related guilds after my first play through.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#269 Nov 15 2011 at 12:55 PM Rating: Decent
Scholar
***
1,162 posts
There's no level scaling like Oblivion. Bethesda stated numerous time that Skyrim is not like Oblivion but more like Fallout 3. There is some level scaling but not across the board.
Some encounter are designed to be challenging no matter your level but you can out-level most of the mobs at some point.

It's kinda hard to find definite info on the question but level scaling à la Oblivion is not part of Skyrim.
#270 Nov 15 2011 at 12:57 PM Rating: Good
Avatar
****
5,439 posts
Likewise, I'll probably do either a SnB build or a Greatsword build. Haven't really seen many people with a greatsword running around, and something about swinging around a magic sword as big as I am appeals to me.

feelz wrote:
It's kinda hard to find definite info on the question but level scaling à la Oblivion is not part of Skyrim.


Which is a good thing.

Edited, Nov 15th 2011 1:58pm by IDrownFish
____________________________
idiggory, King of Bards wrote:
I have a racist anus.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129

#271 Nov 15 2011 at 12:59 PM Rating: Good
Unforkgettable
*****
13,221 posts
idiggory, King of Bards wrote:
That brings me to my next question--what weapon type are people using?

I'm doing one-handed, but can't decide. On the one hand, armor ignore on maces sounds great. But I think I want to use swords, just because I like them more aesthetically. But the whole crit thing is kinda meh to me.
The critical bonus on swords is nice if you do some sneaking but not enough to justify the sneak attack dagger perk. I personally like axes for the bleed damage.

Just got some heavy gloves that boost 1h damage by 25% which is awesome.
____________________________
Banh
#272 Nov 15 2011 at 1:00 PM Rating: Good
Xypin wrote:
Noticed this earlier today, a good list of Tips and Tricks. There are a lot of tips, but if you're weak to tricks, I don't recommend the link.


Quote:
By wearing Amulet of Mara (which you can buy in Riften for 200g) you have an option to marry people, marriage provides all sorts of benefits for you. For more info on marriage and list of spouses SEE HERE


OMG you can marry Aela the huntress! Wait I dunno if that would be such a good idea after all... she is hot though. I wonder how she would feel about Lydia hanging out in my bedroom all the time.

http://www.uesp.net/wiki/Skyrim:Marriage

____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#273 Nov 15 2011 at 1:02 PM Rating: Good
Avatar
*****
19,692 posts
IDrownFish wrote:
idiggory, King of Bards wrote:
I'm guessing from your posts that you are playing a Pure Mage, Drown?


That I am. Though recently I've been starting to work more on Archery and Sneak, going for a more magey-assassin type monstrosity.

The spell system in Skyrim is so much better than Oblivion. I still find myself playing keepaway with the enemies a lot of times, since I take hits like wet tissue paper, but I am very much a glass cannon, able to deal out three doublecasted Fireballs in quick succession. The only things that really live through that are bosses, and for them I'd likely be using other strategies based on the boss in question.


Once you have Ebony Flesh, the ability to combine Alteration spells, and Mage Armor capped, you'll be able to have 300 armor while wearing clothes. Pretty **** impressive, actually. There's the negative that you'll need to keep up with it, which leaves you susceptible to traps and ambushes, but it goes a long way to mitigate the "glass" part.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#274 Nov 15 2011 at 1:03 PM Rating: Decent
Scholar
***
1,162 posts
Quote:
Which is a good thing.


That it's not scaling like Oblivion or that we can't find definite info on how the scaling is handled?
#275 Nov 15 2011 at 1:03 PM Rating: Good
***
1,603 posts
xypin wrote:
Your "level" only determines 3 things- your hp/mp/stamina, the number of perks you have, and the strength of enemies.

The strength of your blade, fire spell, arrows, etc.- that's all based on your skills. For magic, a higher destructive skill (even without perks) will reduce the mp cost. If I craft an iron dagger, the base damage will be much higher if I had lv100 one handed skill compared to lv0.

In this aspect, it's not recommended to be very diverse, at least not at first. If you only slightly raise a bunch of skills, your level will increase, making enemies stronger, but your attacks will still be relatively weak. Also, the bonuses you choose with each level can make things easier/tougher.

That's what I was thinking. My level 4 or 5ish sneaky archer had a much harder time killing stuff and surviving than my level 2 caster. Pretty much all I did was cast destruction spells so his spells were pretty decent despite very low health but my "sneaker" touched on 5 or 6 different things and was pretty weak because of it.
#276 Nov 15 2011 at 1:04 PM Rating: Good
Avatar
***
1,302 posts
You want some of the diversity eventually though. All of the thief skills short of pickpocketing have been incredibly useful to me to *get* to some of the quests.

Level ups are also pretty useful as an emergency heal/refill.
#277 Nov 15 2011 at 1:11 PM Rating: Good
Avatar
*****
19,692 posts
Yeah, remember that your power ups will slow down later on if you don't diversify. If you only use Destruction, it's going to initially shoot up, yes. And that's going to get you damage increases. But you go from 25 to 35 WAY faster than you'll go from 70 to 71. So you end up seeing a plateau in your power (though your actual level ups should be fairly constant, since higher skill-ups provide more experience).

By investing in a few skills, you won't see such a huge damage spike. But you'll see a more constant increase.

Personally, I would spike up Destruction initially, but then start trying to approach encounters strategically. That way, you still have high-damage spells to fall back on, but you'll also take other skills up. And don't discount some spells. Fury, for instance, is very nice if you can hit a group with it (especially from ranged before they attack you). But you need skill or they'll resist it, so you don't want to start leveling illusion late.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#278 Nov 15 2011 at 1:25 PM Rating: Good
Avatar
****
5,439 posts
feelz wrote:
Quote:
Which is a good thing.


That it's not scaling like Oblivion or that we can't find definite info on how the scaling is handled?


That it's not like Oblivion.

In Oblivion I was terrified of certain levels where specific enemy types would start showing up. Wraiths, Clannfears, etc. Some enemies just felt overpowered compared to the level they appeared at, and made the leveling up process less of "Cool, more big numbers!" and more "Oh **** what's going to come at me now?"
____________________________
idiggory, King of Bards wrote:
I have a racist anus.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129

#279 Nov 15 2011 at 1:31 PM Rating: Good
Avatar
*****
19,692 posts
I like Skyrim's system. Now I don't need to feel bad if I decide to max speech.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#280 Nov 15 2011 at 1:31 PM Rating: Good
Yah I like the feeling of progress where wolves and certain things are cannon fodder to me now instead of just leveling with you. Although I have wandered into a few things in Skyrim that were WAY stronger than anything around them. But I like that, keeps it exciting.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#281 Nov 15 2011 at 1:31 PM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
11,934 posts
Shojindo of the Ten Storms wrote:
Xypin wrote:
Noticed this earlier today, a good list of Tips and Tricks. There are a lot of tips, but if you're weak to tricks, I don't recommend the link.


Quote:
By wearing Amulet of Mara (which you can buy in Riften for 200g) you have an option to marry people, marriage provides all sorts of benefits for you. For more info on marriage and list of spouses SEE HERE


OMG you can marry Aela the huntress! Wait I dunno if that would be such a good idea after all... she is hot though. I wonder how she would feel about Lydia hanging out in my bedroom all the time.

http://www.uesp.net/wiki/Skyrim:Marriage


Apparently her name means "Vomit" though Smiley: lol Still, totally the one I'm picking. I went furry for her! Er, if you know what I mean.

Also, read today that you can get robbed. As in, your house can. Not sure if keeping Lydia there stops the robbery or not, but now I'm paranoid that I'm going to come back and find my favorite possessions missing. At least you can hunt down the thief and kill/pickpocket all your stuff back.
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#282 Nov 15 2011 at 1:33 PM Rating: Good
Avatar
*****
19,692 posts
Good thing I only have books in my house...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#283 Nov 15 2011 at 1:34 PM Rating: Excellent
Avatar
****
5,439 posts
If that son of a **** touches my massive amounts of crafting materials, I am soultrapping him, enchanting an iron dagger with his soul, then throwing that dagger off the Throat of the World.

Or maybe just use console commands and have a Giant attack him.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129

#284 Nov 15 2011 at 1:35 PM Rating: Good
Quote:
I went furry for her! Er, if you know what I mean


Yeah but I'm shaved again now. ;)
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#285 Nov 15 2011 at 2:10 PM Rating: Good
Avatar
*****
19,692 posts
IDrownFish wrote:
If that son of a **** touches my massive amounts of crafting materials, I am soultrapping him, enchanting an iron dagger with his soul, then throwing that dagger off the Throat of the World.

Or maybe just use console commands and have a Giant attack him.


Better yet, reverse pick pocket it onto some homeless guy. Spending a lifetime hanging next to dirty crotch sounds pretty damning.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#286 Nov 15 2011 at 2:18 PM Rating: Good
***
1,877 posts
Shojindo of the Ten Storms wrote:
I think as tempting as it is to want to be a heavy armor mage dual weild ninja preist in this game you will have more success if you specialize and synergize a bit.


Aww and I was going to go with duel-wielding nunchuck abraham lincoln. :(
____________________________
#swaggerjacker
#287 Nov 15 2011 at 2:22 PM Rating: Good
Avatar
****
5,439 posts
He uses Emancipation as a daily power.
____________________________
idiggory, King of Bards wrote:
I have a racist anus.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129

#288 Nov 15 2011 at 2:40 PM Rating: Good
Criminy wrote:
Aww and I was going to go with duel-wielding nunchuck abraham lincoln. :(


Smiley: smileSmiley: lolSmiley: lolSmiley: smile

Edited, Nov 15th 2011 12:41pm by Shojindo
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#289 Nov 15 2011 at 3:05 PM Rating: Good
Avatar
***
1,302 posts
I'd love to see the thief try to move 20+ Dragon bones and dragon scales alone. :D
#290 Nov 15 2011 at 3:16 PM Rating: Good
Ghost in the Machine
Avatar
******
36,007 posts
On the level scaling, according to this wiki, enemy leveling is complicated.

Quote:
Many criticized Oblivion's system of leveling enemies, as many hours were spent fighting enemies that were just too strong to take on, and only grew stronger as you leveled up. In Skyrim, this is replaced with a system that is similar to the one in Fallout 3. The level of enemies is determined both by location and level. There will be places with foes you just aren't strong enough to beat at level 1. Upon entering a dungeon in Skyrim the players level will be saved/locked into position. In other words the enemies will be similiar to the level the player is when he/she first enters the dungeon. In the event of entering the dungeon later the player should find, (assuming the player has leveled up since their last visit) that they can more efficiently rid the dungeon of foes. This is due in part to the fact that the foes retained the level that the player encountered them at when he/she first entered the dungeon. Obviously there will be some location where enemies will be stronger and some where they will be easier, especially places that the main questline visit.


Anyway, I feel better about knowing how it works. Being confused constantly while playing can rob you of a lot of the flavor since you spend so much time wondering what the **** is up and down.

Time to restart and make a pure mage this time.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#291 Nov 15 2011 at 3:41 PM Rating: Good
*****
10,492 posts
That's great info, thanks Mazra.
____________________________
◕ ‿‿ ◕
#292 Nov 15 2011 at 3:52 PM Rating: Good
You know what would rock? A Skyrim Talent tree calculator. So you could dink around and look at how you would like to build by level assuming you have the skill high enough. Would be fun for looking at how I want to build my mage and thief.

Google found me this post :

http://www.reddit.com/r/skyrim/comments/lzl70/skyrim_skill_trees/

Which is nice to look at when you can't play but not quite the same as a calculator app.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#293 Nov 15 2011 at 4:05 PM Rating: Good
Official Shrubbery Waterer
*****
14,034 posts
idiggory, King of Bards wrote:
That brings me to my next question--what weapon type are people using?

I'm doing one-handed, but can't decide. On the one hand, armor ignore on maces sounds great. But I think I want to use swords, just because I like them more aesthetically. But the whole crit thing is kinda meh to me.

See, I thought I would be the same way, but the mace not only does better damage (and has a better talent effect), but watching my avatar cave in the skull of another zombie with a mace looks way cooler than it would with a sword.

I was honestly disappointed that the one-handed mace wasn't an option when selecting your free Skyforged weapon after joining the Companions.
____________________________
Almalieque wrote:
I'm biased against statistics

#294 Nov 15 2011 at 4:07 PM Rating: Good
****
6,470 posts
idiggory, King of Bards wrote:
That brings me to my next question--what weapon type are people using?


My bow, mostly. Got a scimitar for when things get dicey (pun intended). Might be switching to daggers, though...not sure.

Got my thieves guild gear now. I look like Altair in brown.
____________________________
Latest Articles:
Monaco: What's Yours is Mine Review

Follow me on Twitter!
#295 Nov 15 2011 at 4:13 PM Rating: Good
******
43,472 posts
As far as when S&Bing, I go min/max and choose whatever has the higher damage rating for my one handed weapon. At the moment it's a mace. Primarily though, that only gets brought out should someone survive an arrow or two to the face.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#296 Nov 15 2011 at 4:13 PM Rating: Good
***
3,272 posts
Do want calculator.

Started thieves guild last night and did the first big quest w/o any detection and I just robbed the place blind.

Feels good to be a thief.
____________________________

(V)(;,,;)(V) Why not Zoidberg?
#297 Nov 15 2011 at 4:14 PM Rating: Good
Avatar
***
1,302 posts
Eske Esquire wrote:
idiggory, King of Bards wrote:
That brings me to my next question--what weapon type are people using?


My bow, mostly. Got a scimitar for when things get dicey (pun intended). Might be switching to daggers, though...not sure.

Got my thieves guild gear now. I look like Altair in brown.


Now go progress the Thieves Guild quests sooner rather than later. :D I think you'll be pleasantly surprised.
#298 Nov 15 2011 at 4:45 PM Rating: Good
*****
10,492 posts
I mostly use archery, though I have been trying to use my sword a little more. can't decide if I want to switch to daggers, but heavily considering it now that my stealth is high enough to where I can get behind people reliably.
____________________________
◕ ‿‿ ◕
#299 Nov 15 2011 at 6:43 PM Rating: Decent
It's Just a Flesh Wound
******
22,688 posts
Quote:
EDIT: Dig, I've seen the special animation when killing a dragon with a sword. It's pretty cool jumping on their heads and then viciously stabbing them in the skull.

I did this with my daggers earlier last time I played.

I'm using dual daggers and a bow mostly. I have a sword/shield combo but I think I'm gonna toss that entirely. Fighting dragons is fun. I just let them circle above me and they usually try to breath attack me from above so I stun them with Fus Ro and then when they land I swing at the sides of their heads and sometimes even avoid their breath attacks while doing so.

I want too many perks.. Smithing, Sneak, One-Handed, Archery, Lockpicking, Pickpocketing, Light Armor.. I'm gonna be level 61 before I even consider my build acceptable lol. I should try to trim down a bit.
____________________________
Dear people I don't like: 凸(●´―`●)凸
#300 Nov 15 2011 at 6:53 PM Rating: Good
Avatar
*****
19,692 posts
I just got a kill animation on a dragon that was attacking Riverwood. :)

I'm also going to start a second character--a pure Mage this time.

And can any SnB players tell me how they deal with groups of enemies, especially in small spaces? I feel like I drink my entire stock of potions whenever I have 3+ enemies on me at once.

Perks in Heavy Armor, Block, and One-Handed+ btw. My health is at 185 with the Arkay health buff, and I have a full set of superior Dwarven gear...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#301 Nov 15 2011 at 7:24 PM Rating: Good
Quote:
And can any SnB players tell me how they deal with groups of enemies, especially in small spaces? I feel like I drink my entire stock of potions whenever I have 3+ enemies on me at once.


Hmmm, that seems odd. Do you actively block? Do you have an enchant on your sword? I find the fire enchant is pretty beast. The damage I do with it and without it is extremely different. Although I don't always keep it full if not in a tough spot. If your totally swarmed try stringing them out a bit in a choke point like a hallway so your only facing 1-2 and sometimes they eat magic shots in the back from their own teamates.

I'm kind of a convert of FUS RO DAH now instead of fire breath becuase you can decapacitate multiple enemies in a group and usually kill one before it gets up. But I got just got the improved meditated focus word version of both Fus and Fire breath. The Fus buff (effortless Force) gives me more 25% stagger and it seems I can stagger enemies with sheild bash really easy now. I have not tried the level 3 fire with 25% damage meditation buff yet. I'm sure it owns but Full power Fus is just so fun.

Bad guys are pretty easy to kill when they get stunned and dropped to one knee from sheild to face smash.

*Edit to add that I only potion in active emergencies. Not to top off after fights. I have heal on hotkey and swap it out to top off after a win. Sometimes I dodge around a corner and use it to save pots if I stirred too big a hornets nest.



Edited, Nov 15th 2011 5:29pm by Shojindo
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 65 All times are in CDT
Aethien, feelz, Karlina, Shojindo, TherealLogros, Anonymous Guests (60)