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Skyrim, or, How I Ruined My LifeFollow

#1452 Oct 31 2013 at 4:35 PM Rating: Decent
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To save time, the last time I created a character, I cheated my way to maxing out all the skills so I could just play however I wanted. Sometimes I'd sneak, other times I'd cast, a lot of the time I'd just smash things in the face with my dual swords, occasionally, I'd equip a crappy bow and see how many arrows I could put into a Draugr's knee before it would die. I was able to do all of the guild quests since I could do everything, and even spent a few hours on an alternate save as a vampire lord. I still spent over a hundred hours on that character, but I was finally able to stop playing the game, confident that I didn't miss out on too much.

Edited, Oct 31st 2013 6:36pm by Turin
#1453 Oct 31 2013 at 7:23 PM Rating: Good
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I'm still waiting for Dragornborn dlc to get cheap enough that I can't resist buying it... Other than that I've gone both 'monster' routes (flll vampire, full werewolf characters, the new to me points are fun to play with), but I havent gone vampire slayer yet, so there is still that. I actually spend most of my time in the homes and playing with mods when I do play, which has actually been months.



Edited, Oct 31st 2013 8:24pm by Dyadem
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"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#1454 Oct 31 2013 at 7:31 PM Rating: Good
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Dragonborn is the by far the best of the DLC and easily worth the asking price. The other two I can see holding out on, there isn't much to them, but Dragonborn adds hours of game play, with a ton of new quests, and a massive new location to explore.

Edited, Oct 31st 2013 9:55pm by Turin
#1455 Nov 01 2013 at 5:18 AM Rating: Excellent
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***** this thread...
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#1456 Nov 01 2013 at 5:19 AM Rating: Excellent
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My friend loves sneaky mage; he got a mod that allows sneak attacks from magic, as well as conjured bows and arrows. I'm not a huge modder; some for better graphics, more dragons, dragon souls for perks, etc. I downloaded all the DLC several months ago, but still haven't gotten around to Dragonborn. Dawnguard was... well, ok. But really not great if you don't want to play as a vampire.

I usually play sword and board, though I do use arrows from time to time. Never liked magic much.
#1457 Nov 01 2013 at 5:36 AM Rating: Good
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My characters usually end up sword and board, magic, archery, or some combo of those.

Stealth/archery + sword 'n board is the most common.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#1458 Nov 01 2013 at 7:15 AM Rating: Excellent
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I played through pure Mage. Only weapon I ever touched was a dagger enchanted with the Soul Tap (or whatever the steal soul thingie is called) for stabbing goats. All cloth "armor" as well.

It was a change of pace from my usual "quasi-paladin" leaning (sword 'n board, some augmentative/healing magic) but the Elder Scrolls system doesn't really reward specialization like that and you never hit a big wizard power bump like in most games.
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#1459 Nov 01 2013 at 7:28 AM Rating: Good
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I always find the power difference of Mages between Oblivion and Skyrim to be entertaining. Because of spell crafting, they were easily the most powerful archetype in Oblivion, without exception. But because of crafting in Skyrim actually letting you hit the defense cap, and buff weapon damage (but only spell mana cost), Magic falls behind if you're playing that far into the game.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#1460 Nov 01 2013 at 7:44 AM Rating: Excellent
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Yeah, spell crafting in Oblivion (and in conjunction with item enchantment) was ridiculously broken and overpowered.
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Wow. Regular ol' Joph fan club in here.
#1461 Nov 01 2013 at 7:52 AM Rating: Good
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The best part was being able to effectively slip into any role you wanted, afterwards, because of the sheer number of effects. Want to play the stealth game? Cool, create invis spells and destroy your foes...
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#1462 Nov 01 2013 at 8:16 AM Rating: Excellent
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Crazy this thread is almost 2 years old. Reading the first few pages again makes me want to start a new character. Smiley: smile

I played my main guys all the way through all the DLC and have ungodly hours in the game already. I never have bothered to play with the mods much though. Guess that could be an excuse to play some more. I've done pretty good on making a dent on my back log lately.
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A frog jumps into the pond,
splash! Silence again.

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#1463 Nov 01 2013 at 9:09 AM Rating: Excellent
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Jophiel wrote:
for stabbing goats.

Is that what they call it in your neck of the woods? Smiley: lol

Master Shojindo wrote:
Crazy this thread is almost 2 years old. Reading the first few pages again makes me want to start a new character. Smiley: smile

I played my main guys all the way through all the DLC and have ungodly hours in the game already. I never have bothered to play with the mods much though. Guess that could be an excuse to play some more. I've done pretty good on making a dent on my back log lately.

I'm over 500 hours and still mod-free. Every time I start looking at mods I become overwhelmed with the sheer number of them and the fact that so many require other mods installed to use, and then I see posts talking about wanting to remove a certain mod but not being able to continue with the save game. So at that point I usually just ask myself why I'm reading instead of backstabbing Nazeem, and off I go, into the game.

Because F--- Nazeem.

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#1464 Nov 01 2013 at 9:53 AM Rating: Excellent
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cynyck wrote:
I'm over 500 hours and still mod-free. Every time I start looking at mods I become overwhelmed with the sheer number of them and the fact that so many require other mods installed to use, and then I see posts talking about wanting to remove a certain mod but not being able to continue with the save game.
Most stuff isn't so much of an issue really. I mean out of the 40-50ish mods I have installed at the moment, there can't be more than a couple that are essential to my current save. Of course I know that through the other downside of modding the stuff, being if there's an update and one breaks the only real way to figure out what broke seems to be to disable some and try to log in again and again and again... Smiley: glare

But really most of the "graphics" ones are fairly safe, you're just swapping texture files and the like, or changing lighting conditions. Making Skyrim pretty seems to be a fairly robust undertaking for the most part, and some of the results are really nice. Adding a stand-alone giant sword of doom, or thong panties of indestructibility doesn't seem to make problems for me either. The biggest dependency I've run into is choosing a body type (since a lot of the smaller armor mods will only work with one or the other), or needing that custom hair mod for a new companion to load properly.

Things that really seem to cause problems for me are things like new races (which is usually a crash at loading screen thing), alternative starts, additional quest lines, etc. They tend to be buggy to begin with anyway. Smiley: rolleyes
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#1465 Nov 01 2013 at 2:16 PM Rating: Good
I RP'd as Guts from Berserk with mods. Made him a werewolf, then eventually got rid of werewolf powers. BIG *** sword. Just tried to google the ones I had, haven't played for quite some time, & this came up.

Guess I know what I'm doing tonight... Back in MY day there were only Berserk sword & armor mods, now there's almost total conversions! Squeee!!!
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#1466 Nov 02 2013 at 11:23 AM Rating: Good
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cynyck wrote:


Anyone else still playing this game, and if so do you do anything special to make it interesting? Like, go archer but never use anything higher level than a hunting bow? Or, follow Cicero around and kill anyone you see speak with him? Or, drag the corpse of everyone you kill back to Whiterun and pile the bodies up in front of Jarl Badass?




After playing a dozen different characters and always seeming to be focus on wicked bow hunting skills, I just used the console codes (or w/e) and unlocked the entire skill tree. Since the I have played a variety of different things depending on my mood, without having to skill a whole new dude up. It is nice because each time I play I can be something else. The Heavy Armor battle mage is kind of fun, I use conjured weapons, or just spells. I also enjoy getting people into big brawls using harmony and fury taking folks from Riverwood over to Rorikstead and having the communities brawl each other until I get bored and kill them all.

Like you however I always seem to revert to being a stealthy @#%^, but having everything unlocked definitely has allowed me much more versatility, especially on the fly.

Edited, Nov 2nd 2013 1:28pm by rdmcandie
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#1467 Nov 02 2013 at 2:59 PM Rating: Good
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And so it begins again...

My new character Hayuna:

Screenshot

Modding is fun, but also kind of a PITA so far. I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush At first I did kind of a mod binge and broke the crap out of everything. So I started smaller on this one and will build. I just did the character stuff so far. I plan to experiment with graphics upgrades next since when I tried to do both I broke something.

This character has:

Pretty Faces
UNP Body (Working on NPC's but not character yet >.> )
Immersive Armors UNP
Immersive Weapons UNP
Apache Hair
Enhanced Character Creation + YGNord

Yup that's a spear on her back! I'm planning a kind of huntress 2 hand weapon + bow + Light armor. No Sneak Just RAWR KILL.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#1468 Nov 02 2013 at 9:03 PM Rating: Good
Most of my characters have been either stealthy or straight melee tank-type warrior (sword and board, heavy armour). So on my last playthrough of Skyrim, I decided to create a one-man party.

Started a mage, never using any Destruction magic. Actually, rarely if ever using any offense (although I did have to win the slug-fest with Uthgerd).

Specialized in Conjuration, Restoration, and Illusion (for the buffs). HP/courage buffs on Uthgerd, Healing Hands was always on one trigger. Summoned a flame atronach when the fighting got rough. Did pretty well up until I sold my XBox. Once I get it on Steam, I plan on picking back up with the build.

The ideal endgame for it would be a reanimated archer, reanimated mage, myself healing, and a strong tank-type follower. It ended up being a load of fun while it lasted, though. Bit of a challenge, too, when it came to dragon fights.
#1469 Nov 03 2013 at 1:37 AM Rating: Good
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Paradox wrote:
Most of my characters have been either stealthy or straight melee tank-type warrior (sword and board, heavy armour). So on my last playthrough of Skyrim, I decided to create a one-man party.

Started a mage, never using any Destruction magic. Actually, rarely if ever using any offense (although I did have to win the slug-fest with Uthgerd).

Specialized in Conjuration, Restoration, and Illusion (for the buffs). HP/courage buffs on Uthgerd, Healing Hands was always on one trigger. Summoned a flame atronach when the fighting got rough. Did pretty well up until I sold my XBox. Once I get it on Steam, I plan on picking back up with the build.

The ideal endgame for it would be a reanimated archer, reanimated mage, myself healing, and a strong tank-type follower. It ended up being a load of fun while it lasted, though. Bit of a challenge, too, when it came to dragon fights.


That actually sounds pretty fun. Mix in some alteration for some other buffs and maybe add in some conjured weapons for easy low healing engagements. Could be fun.
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#1470 Nov 03 2013 at 7:49 AM Rating: Good
It was a blast. I also tried to do other off-the-wall stuff, like my "Eldritch Knight"-type character that used no armour, conjured dual-wielded weapons, and specialized in Alteration for the armour buffs. Much as I love getting ridiculous critical hits from stealth with a bow, there's something immensely satisfying about setting some rules for the character build and sticking with them.
#1471 Nov 04 2013 at 10:42 AM Rating: Excellent
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Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod

rdmcandie wrote:
That actually sounds pretty fun. Mix in some alteration for some other buffs and maybe add in some conjured weapons for easy low healing engagements. Could be fun.
Conjured weapons were maddening for me. I think part of it was the extra time it took to switch weapons. With a normal bow and melee weapon switching between them was seamless, just press "1" to pickup the sword. But when I switched to a bound sword, well it put the spell in the left hand and the right hand was empty. So I had to press the button twice to get it in the right hand, and then press "3" to get my shield back. So it ended up being "1-1-3-cast" to get the bound sword, which seemed excruciatingly long when someone was rushing at you full speed intent on putting a warhammer in your face.

Paradox wrote:
It was a blast. I also tried to do other off-the-wall stuff, like my "Eldritch Knight"-type character that used no armour, conjured dual-wielded weapons, and specialized in Alteration for the armour buffs.
Did you have any luck with it? Any pointers? Because I failed hard with that kind of build, usually somewhere in the late 20's. I suck at the avoiding stuff maybe? I dunno. Melee weapons + robe/clothing always seemed to mean me dying way to fast. Smiley: frown
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#1472 Nov 04 2013 at 1:53 PM Rating: Good
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I still haven't sunk the kind of hours I should have into skyrim. Wish I had remembered to put steam in offline mode before moving. Might be screwed for playing any steam games until the net comes back...

Oh well can always play kingdoms of amalur on my xbox - have barely started it.
#1473 Nov 04 2013 at 3:52 PM Rating: Excellent
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someproteinguy wrote:
Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod
Also, just keeping with this theme (and keeping with something safe-for-work of course) I was pleasantly surprised to see someone went through the effort of importing several armor sets from TERA. Smiley: lol

Linky. Smiley: nod
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#1474 Nov 04 2013 at 4:02 PM Rating: Good
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someproteinguy wrote:
someproteinguy wrote:
Master Shojindo wrote:
I am using the Nexus Mod Manager rather than Steam workshop so I can get more naughty bits Smiley: blush
Smiley: nod
Also, just keeping with this theme (and keeping with something safe-for-work of course) I was pleasantly surprised to see someone went through the effort of importing several armor sets from TERA. Smiley: lol

Linky. Smiley: nod



NVM, I guess it 'says' it has male vanilla armors... but they suck.


Edited, Nov 4th 2013 4:03pm by Dyadem
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Things I sometimes play...

"What do you want to be when you grow up?"
"I want to be a unicorn!"
"Awww, why's that?"........
"So I can stab people with my face."
#1475 Nov 04 2013 at 4:37 PM Rating: Excellent
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Well, thanks to this thread's bump I put several hours into Skyrim over the weekend (specifically, the Dragonborn DLC). I actually had a blast doing so; Dragonborn is a lot better than Dawnguard was so far, although I do wish it had been connected to Skyrim itself. Still, really enjoying myself with it and I think I'm maybe 1/3 done with the content so far.

... and I have an urge to reroll pure mage. Still playing a sword and board character (though with nigh-maxed sneak and high archery). I've never pulled off a magic-only class so far - always either warrior or thief archetypes. Oh well... maybe when I have another 100+ hours to spare Smiley: lol
#1476 Nov 04 2013 at 5:03 PM Rating: Good
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I knew there was a thread I'd forgotten about!

All hail Sazya, the greatsword wielding battlemage of Daedric badassery! And she's a chick, which makes it more badass than if she wasn't (also hot...). Two-handers are kind of quirky with a "battlemage" build, but I find that it works better than magic off-hand + weapon main hand, because:

1. Two-handers are badass and the execution animations are sick with a greatsword.
2. Since she's a badass battlemage, she's usually using both hands for magic until she needs to pull out her sword.

Now, 1H+Magic definitely has its advantages over 2H/Magic - especially if you don't mod the sh*t out of your game - but with one mod for magic scaling and another mod for two-hander rebalancing, I find that always using two hands for magic or melee damage is more effective than using one hand for each at the same time. With two hands, I can push out more spell damage per time before stuff gets up close. I can also push out more healing per time. And once stuff gets in melee range, I can block and deal sick burst damage with a two-handed weapon (went greatsword because it's the fastest, and because giant sword + petite lady = win).

Now, I can't heal while I swing my sword, but I can easily switch to a heal + flames/sparks/frostbite setup if I need to deal damage while healing myself. More often, though, if I need healing, I need it FAST, so it's dual fast healing of some kind. Being able to cast two heals at once enables me to go back to casting spells or swinging swords faster.

Note: Because of how the dual-casting perk works, it is actually not beneficial to grab dual-casting, unless you find yourself in a situation where you need the 2.2x modifier from it. If not, the 2.8x cost modifier makes it less than desirable. Same goes for Destruction, unless you go Impact for the stagger. Smiley: waycool

Edited, Nov 5th 2013 12:06am by Mazra
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