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Skyrim, or, How I Ruined My LifeFollow

#1252 Feb 11 2012 at 3:02 PM Rating: Excellent
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Mazra wrote:
Criminy wrote:
Yeah I linked that video on post 1129 and Mazra linked a different video of her singing on post 1128.

None the less she has an amazing voice. Comments on her video are... disturbing... to say the least. Yes, she is attractive. No, making a "Your one handed skill has increased" joke doesn't make you cool.


That's YouTube for ya.

There's a reason why any video with a thumbnail featuring boobs has one million views or more.


I kind of want to make a video that is nothing but extremely obnoxious, borderline epileptic seizure-inducing flashing neon lights and a whining noise that gets higher pitched and more annoying as the video goes on. The thumbnail would be boobs. I just want to know how many would sit through the video expecting boobs.
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#1253 Feb 11 2012 at 3:07 PM Rating: Excellent
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Title it: "Suddenly, Boobs!"
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#1254 Feb 11 2012 at 5:40 PM Rating: Decent
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IDrownFish wrote:
I kind of want to make a video that is nothing but extremely obnoxious, borderline epileptic seizure-inducing flashing neon lights and a whining noise that gets higher pitched and more annoying as the video goes on. The thumbnail would be boobs. I just want to know how many would sit through the video expecting boobs.


Disable comments so people don't spoil it by posting links to the frame.
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#1255 Feb 11 2012 at 10:11 PM Rating: Decent
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Mazra wrote:
IDrownFish wrote:
I kind of want to make a video that is nothing but extremely obnoxious, borderline epileptic seizure-inducing flashing neon lights and a whining noise that gets higher pitched and more annoying as the video goes on. The thumbnail would be boobs. I just want to know how many would sit through the video expecting boobs.


Disable comments so people don't spoil it by posting links to the frame.


Or, you know, just make a video with boobs.
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#1257 Feb 12 2012 at 9:34 PM Rating: Excellent
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The next time Lydia says "*Sigh*... I'm sworn to carry your burdens...", she's gonna catch an arrow in the muff.
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#1258 Feb 12 2012 at 10:23 PM Rating: Excellent
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The next time Lydia says "*Sigh*... I'm sworn to carry your burdens...", she's gonna catch an arrow in the muff.


I used to be a hooker like you, until...
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#1259 Feb 12 2012 at 10:24 PM Rating: Good
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Followers are more trouble than they're worth, IMO.

Though I hear tell there's a Dogmeat equivalent out there somewhere. I'd be down for that.
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#1260 Feb 13 2012 at 5:56 AM Rating: Excellent
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Eske Esquire wrote:
Followers are more trouble than they're worth, IMO.

Very much disagree. Only time I dislike them is when they block doorways. My dog and companion made a lot of tough battle trivial.

They also made me redo some battles, as I didn't want them to die Smiley: grin

They become less useful as you get stronger, but at low levels they could take on things I could hardly touch (bears, tigers...). Even at high levels I like a companion for carrying my stuff.
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#1261 Feb 13 2012 at 7:36 AM Rating: Good
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I don't often use followers because they steal my kills... I feel like I cannot level up my combat skills or be stealthy when Lydia or someone else goes charging in and murdering everything/setting off every trap/getting herself killed.

I'll admit earlier though she saved my **** quite a few times when I was weak and unskilled from monsters like saber cats and frost trolls. Though these days I could kill frost trolls naked at level 1 simply having learned to dodge their attack pattern. I use them as training partners because of their ability to constantly regenerate health.
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#1262 Feb 13 2012 at 7:46 AM Rating: Excellent
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Lydia keeps my magic-using **** from getting wtfpwnt so I can't complain there. She just needs to change her attitude.

"Oh, God, now what do you want me to carry...?"
"Ummm... here's the three elven arrows back that you saw fit to launch at a passing mud crab..."
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#1263 Feb 13 2012 at 8:06 AM Rating: Good
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Followers get in the **** way when you're trying to snipe bad guys. And to note, so do the **** horses.
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#1264 Feb 13 2012 at 8:36 AM Rating: Good
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LockeColeMA wrote:
Eske Esquire wrote:
Followers are more trouble than they're worth, IMO.

Very much disagree. Only time I dislike them is when they block doorways. My dog and companion made a lot of tough battle trivial.

They also made me redo some battles, as I didn't want them to die Smiley: grin

They become less useful as you get stronger, but at low levels they could take on things I could hardly touch (bears, tigers...). Even at high levels I like a companion for carrying my stuff.


I'd rather greedily hoard all the skill ups for myself, and their shaky-at-best AI and hallway-blocking tendencies are enough for me to not bother. Even at low levels with poor defense, trolls and tigers no longer give me much trouble because of my foolproof "run to nearest rocky outcrop and stand on something they can't reach" technique.

I can see using 'em as pack mules, and I do it from time to time, but I never really find myself in situations where I'm carrying so much good stuff that I have to drop something important.

Despite all that, I'd bring one along if they were good company, but they're just so lifeless. Meh.
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#1265 Feb 13 2012 at 10:30 AM Rating: Excellent
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Eske Esquire wrote:
Despite all that, I'd bring one along if they were good company, but they're just so lifeless. Meh.


I do agree with that. I almost wish they were more like (dare I say it?) the companions in SWTOR. While not amazingly lifelike, they at least have more than three lines, make witty lines during quests, and have some personal quests.

Ideally, they'd have the same kind of interaction that you get from the companions in Dragon Age. God, can you imagine running around Skyrim with Morrigan? Oh man, someone mod her into the game right now!

"You expect me to carry your items? How about I turn you into a frog?"
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#1266 Feb 13 2012 at 12:03 PM Rating: Good
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I can see using 'em as pack mules, and I do it from time to time, but I never really find myself in situations where I'm carrying so much good stuff that I have to drop something important.


Really? I'm ALWAYS in that position. Then you have to calculate gold to weight ratios to decide what to drop...

Followers are ESPECIALLY nice when you go dragon hunting. Scales and bones are really heavy, and to spawn dragons you need to run around in the wild. Much easier to just have them hold it all than for you to quick travel back to your house or a merchant and then back.

Melee followers, when you are a melee character, can be really annoying. Primarily because I always end up killing them. But Melee followers are nice if you are ranged. Ranged are nice if you are melee.

Honestly, I have yet to figure out how to use a follower well if I have magic. Too often they get hit and die, or friendly fire kills them. I'm thinking the only good option is a second ranged (mage or archer).
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#1267 Feb 13 2012 at 12:10 PM Rating: Good
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My bag used to always be packed, then a few things happened:

1. Picked up the heavy armor conditioning perk, so all that heavy armor that I wore... no longer weighed anything.
2. I realized that almost anything I craft will net me more gold than some random orc axe of blaze.

Also, I stopped picking up dragon bones because I already have 3000 of each of them.
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#1268 Feb 13 2012 at 12:17 PM Rating: Excellent
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xypin wrote:
My bag used to always be packed, then a few things happened:

1. Picked up the heavy armor conditioning perk, so all that heavy armor that I wore... no longer weighed anything.
2. I realized that almost anything I craft will net me more gold than some random orc axe of blaze.

Also, I stopped picking up dragon bones because I already have 3000 of each of them.

My issue is that you need two worthless (mostly worthless) perks to get the conditioning perk. Seems a waste.
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#1269 Feb 13 2012 at 12:25 PM Rating: Excellent
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idiggory, King of Bards wrote:
Honestly, I have yet to figure out how to use a follower well if I have magic. Too often they get hit and die, or friendly fire kills them. I'm thinking the only good option is a second ranged (mage or archer).

I've only bothered with Lydia so far (since she was thrust upon me) but I've found sometimes the best answer is to stand behind her and just pour some Healing Hands on the girl. Tank/Cleric is a classic combo for a reason.

But I'm not worried about kill-stealing. I fight enough open battles where I have plenty of room to avoid Firebolt'ing Lydia in the back of the head that I don't begrudge changing tactics for tight locations.

Also, my life is better since I said "Screw you" to cooking and stopped picking up every stray potato and cabbage I found stored in a barrel at the bottom of some long abandoned ruin Smiley: rolleyes

Edited, Feb 13th 2012 12:27pm by Jophiel
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#1270 Feb 13 2012 at 12:35 PM Rating: Good
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LockeColeMA wrote:
xypin wrote:
My bag used to always be packed, then a few things happened:

1. Picked up the heavy armor conditioning perk, so all that heavy armor that I wore... no longer weighed anything.
2. I realized that almost anything I craft will net me more gold than some random orc axe of blaze.

Also, I stopped picking up dragon bones because I already have 3000 of each of them.
My issue is that you need two worthless (mostly worthless) perks to get the conditioning perk. Seems a waste.
Too true, but unfortunately I have such a hard time justifying even using full heavy armor without it. For this very reason, my "thought out" character will probably be using light armor almost exclusively and the difference made up with magic. Plus, with the exception of Ebony Mail, there really are not many unique heavy armor pieces or sets. Since I'm aiming for a build that will allow me to take on any roll (mage, warrior, thief, etc.), I've budgeted enough points to allow for me to pick the perk up again, but those will be the last ones I spend most likely.
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#1271 Feb 13 2012 at 12:59 PM Rating: Good
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idiggory, King of Bards wrote:
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I can see using 'em as pack mules, and I do it from time to time, but I never really find myself in situations where I'm carrying so much good stuff that I have to drop something important.


Really? I'm ALWAYS in that position. Then you have to calculate gold to weight ratios to decide what to drop...

Followers are ESPECIALLY nice when you go dragon hunting. Scales and bones are really heavy, and to spawn dragons you need to run around in the wild. Much easier to just have them hold it all than for you to quick travel back to your house or a merchant and then back.

Melee followers, when you are a melee character, can be really annoying. Primarily because I always end up killing them. But Melee followers are nice if you are ranged. Ranged are nice if you are melee.

Honestly, I have yet to figure out how to use a follower well if I have magic. Too often they get hit and die, or friendly fire kills them. I'm thinking the only good option is a second ranged (mage or archer).


I started out that way, but now that I'm aware of how stupidly easy it can be to make gold in the game, I find I can get by carrying less than I used to. My thief has something absurd like 420 carrying capacity, and my mage doesn't have much use for 99% of the things he could loot.

My warrior does have that archer elf from Riverwood tagging along with him for kicks, but I don't really use him as a mule.

But I don't fight many dragons, because I don't use many shouts, and I've yet to get a character to the top levels of smithing. So I'm not really burdened with excess dragon bones/scales. My thief is my highest level character, and I beat the game with him at level 26 or so. So there just hasn't been much that's needed collecting for me.

Jophiel wrote:
Also, my life is better since I said "Screw you" to cooking and stopped picking up every stray potato and cabbage I found stored in a barrel at the bottom of some long abandoned ruin.


I honestly can't believe that you even tried that to begin with! Smiley: lol

Cooking always gets the shaft in games.
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#1272 Feb 13 2012 at 1:15 PM Rating: Excellent
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I had just come off Oblivion where all the fruits & veggies were used in alchemy.
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#1273 Feb 13 2012 at 1:35 PM Rating: Excellent
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Eske Esquire wrote:
Jophiel wrote:
Also, my life is better since I said "Screw you" to cooking and stopped picking up every stray potato and cabbage I found stored in a barrel at the bottom of some long abandoned ruin.


I honestly can't believe that you even tried that to begin with! Smiley: lol

Cooking always gets the shaft in games.

Well, the stew and fondue aren't bad for some magicka/stamina boosting and regen. Plus the ingredients are fairly common and you can make it without any skill in alchemy.

Once you have alchemy (or even a modest player level) you'll have stronger potions, of course.

Edit: There are some mods that make cooking a lot more attractive; I found this one and I'm tempted to use it.

Also, this:


Edited, Feb 13th 2012 2:48pm by LockeColeMA
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#1274 Feb 13 2012 at 2:20 PM Rating: Good
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Has anyone invested and used alchemy? That's one of the few skills that I never really cared to touch since potions seem like a hassle, but I'm curious if it offers anything unique outside of boosting enchanting and smithing.
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#1275 Feb 13 2012 at 2:55 PM Rating: Excellent
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I haven't spent any perks on it or anything but I create some potions when I'm between dungeons/quests. The health/magicka ones are of obvious use and melee-centric ones that I don't need I either sell or pass to Lydia. I haven't kept track of how often she uses them, aside from the tell-tale golden swirls of healing potions. Now that I type it, I need to look into that and see if she uses +Stamina potions and stuff.

Otherwise it's +Enchantment, +Lockpick and the occasional +Destruction.

Speaking of, I like lock picking so much more than in Oblivion. I hated Oblivion's so much I'd just spam Auto to see what was inside and then reload. If it was worth it, I'd keep spamming Auto and reloading until I opened it with just a couple picks. At least that went a lot faster after I made a Fortify Lockpicking +100 spell.
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#1276 Feb 13 2012 at 3:11 PM Rating: Good
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Honestly, I don't quite understand why I should use Heavy Armor in the first place. Using Light Armor will still get me max damage reduction, but it'll increase my stamina regen, takes fewer perks to max out, and actually (technically) gives stronger defenses than heavy armor since I have a chance to just cancel out attacks against me (so 80% damage reduction that both armors can get is supplemented by a 10% chance for 0 damage).

There's the aesthetic factor, of course, but I don't really like the dark look of the high-level heavy armors.
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#1277 Feb 13 2012 at 3:32 PM Rating: Good
I've gotta say, the whole Steam Workshop mod thing is pretty awesome. It's really nice having my mods auto-update, and install with just a click.

Edit: And I've got the Space Core sitting on a table in my house. ಠ_ಠ

Edited, Feb 13th 2012 4:33pm by IDrownFish
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#1278 Feb 13 2012 at 3:43 PM Rating: Good
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LockeColeMA wrote:
Eske Esquire wrote:
Despite all that, I'd bring one along if they were good company, but they're just so lifeless. Meh.


I do agree with that. I almost wish they were more like (dare I say it?) the companions in SWTOR. While not amazingly lifelike, they at least have more than three lines, make witty lines during quests, and have some personal quests.

Ideally, they'd have the same kind of interaction that you get from the companions in Dragon Age. God, can you imagine running around Skyrim with Morrigan? Oh man, someone mod her into the game right now!

BAM!

It would be hard to have witty banter between companions since you're only allowed to have one. And it's hard to hold a conversation with a horse.
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#1279 Feb 13 2012 at 3:56 PM Rating: Excellent
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Demea wrote:
LockeColeMA wrote:
Eske Esquire wrote:
Despite all that, I'd bring one along if they were good company, but they're just so lifeless. Meh.


I do agree with that. I almost wish they were more like (dare I say it?) the companions in SWTOR. While not amazingly lifelike, they at least have more than three lines, make witty lines during quests, and have some personal quests.

Ideally, they'd have the same kind of interaction that you get from the companions in Dragon Age. God, can you imagine running around Skyrim with Morrigan? Oh man, someone mod her into the game right now!

BAM!

It would be hard to have witty banter between companions since you're only allowed to have one. And it's hard to hold a conversation with a horse.

Ok, additional effects are cool... I just wish we had some additional quests and lines as well. That could be fun to mod in... who wants to do some voice acting? Smiley: grin
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#1280 Feb 13 2012 at 4:08 PM Rating: Good
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LockeColeMA wrote:
Demea wrote:
LockeColeMA wrote:
Eske Esquire wrote:
Despite all that, I'd bring one along if they were good company, but they're just so lifeless. Meh.


I do agree with that. I almost wish they were more like (dare I say it?) the companions in SWTOR. While not amazingly lifelike, they at least have more than three lines, make witty lines during quests, and have some personal quests.

Ideally, they'd have the same kind of interaction that you get from the companions in Dragon Age. God, can you imagine running around Skyrim with Morrigan? Oh man, someone mod her into the game right now!

BAM!

It would be hard to have witty banter between companions since you're only allowed to have one. And it's hard to hold a conversation with a horse.

Ok, additional effects are cool... I just wish we had some additional quests and lines as well. That could be fun to mod in... who wants to do some voice acting? Smiley: grin


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#1281 Feb 13 2012 at 6:45 PM Rating: Excellent
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Morrigan looks as though she took a couple rough hits while traveling between worlds. Now I understand why she didn't want me following her.
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#1282 Feb 14 2012 at 12:33 AM Rating: Decent
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xypin wrote:
LockeColeMA wrote:
xypin wrote:
My bag used to always be packed, then a few things happened:

1. Picked up the heavy armor conditioning perk, so all that heavy armor that I wore... no longer weighed anything.
2. I realized that almost anything I craft will net me more gold than some random orc axe of blaze.

Also, I stopped picking up dragon bones because I already have 3000 of each of them.
My issue is that you need two worthless (mostly worthless) perks to get the conditioning perk. Seems a waste.
Too true, but unfortunately I have such a hard time justifying even using full heavy armor without it. For this very reason, my "thought out" character will probably be using light armor almost exclusively and the difference made up with magic. Plus, with the exception of Ebony Mail, there really are not many unique heavy armor pieces or sets. Since I'm aiming for a build that will allow me to take on any roll (mage, warrior, thief, etc.), I've budgeted enough points to allow for me to pick the perk up again, but those will be the last ones I spend most likely.


Honestly, if you cap out the Light Armor perk tree and level Smithing/Alchemy to put some strong stats on it, you won't notice the difference between Daedric and Dragonscale armor. My Dragonscale set has over a 900 Armor rating, my Deadric set is higher, but not much gets through 900 to begin with, so having more is kind of pointless.
#1283 Feb 14 2012 at 3:15 AM Rating: Good
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idiggory, King of Bards wrote:
There's the aesthetic factor, of course, but I don't really like the dark look of the high-level heavy armors.


I liked the Ebony Armor set, but then I downloaded a mod that made the Nightingale Armor blank by default, allowing me to enchant it with whatever. Definitely the coolest light armor set in the game. I don't care if I can't max out armor rating without going Dragonscale. I did find a mod that replaces the Dragonscale model with the Nightingale model, but I'm already invincible. Not only do I two-shot dragons (swords, bow, doesn't matter), I can take on an entire town at once and not get a dent. I'm not even maxed in Light Armor either.

Alas, the game has lost its hold on me. I've completed the Dark Brotherhood, the Thieves Guild, the civil war and the main storyline arcs. I know there's still the Mage's College, but I'm not a magic wielder anymore, so I've no real interest in doing it.

I also solved my love/hate relationship with Lydia. Married that wannabe merchant chick from Whiterun in the hopes that Lydia would actually give a **** She showed up to the wedding, but she was all "I'm happy for you *le sigh*" so I snapped and shot her in the face. Twice. Then I proceeded to murder the chick I just married so I could inherit her wealth.

Speaking of the wedding ceremony, I was disappointed by the lack of attendees. I've helped everyone, everywhere, with everything, but only three people showed up to my wedding. What the hell?
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#1284 Feb 14 2012 at 3:34 AM Rating: Excellent
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Mazra wrote:
Speaking of the wedding ceremony, I was disappointed by the lack of attendees. I've helped everyone, everywhere, with everything, but only three people showed up to my wedding. What the hell?
At least no dead bodies showed up to ruin it, right?
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#1285 Feb 14 2012 at 9:29 AM Rating: Excellent
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At level 21 now and starting to feel considerably more powerful. Blowing away weaker foes with a single double-cast fire bolt and managing to hold my own against more powerful enemies. Been dumping most of my perks between Destruction and Enchantment with a minor in Conjuration but I think I might start picking up some Alteration for the defensive (armor) spell perks.
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#1286 Feb 14 2012 at 10:00 AM Rating: Decent
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I recommend grabbing Quiet Casting from the illusion tree, it has proven to be incredibly valuable especially combined with invisible (spell). When I get in over my head, Ill summon a fresh Atronach, cast invisible, and sneak to a corner. From there I can blow people up undetected (as long as my sneaking holds out, in which case I just repeat the process and move if i am detected).

It is really an invaluable tool, especially once you get to the point where some enemies aggressive attacks can one shot you.

As for alteration, the ultimate spell dragonhide is awesome, 80% physical reduction and depending on perks, it will last for 3 minutes. Just be sure to have high enough MP (need 650 after master alteration) or enough cost reduction gear. (since 650 will make you a glass canon id go the MP reduction route.)


Edited, Feb 14th 2012 11:03am by rdmcandie
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#1287 Feb 14 2012 at 10:02 AM Rating: Excellent
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Turin wrote:
you won't notice the difference between Daedric and Dragonscale armor.
I notice Daedric looks more awesome.
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#1288 Feb 14 2012 at 11:17 AM Rating: Good
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UESP Wiki wrote:
Damage reduction is capped at 80%. If you are wearing all four pieces of armor, this occurs at 567 displayed armor rating. If you have 100 skill and all relevant armor perks, this requires a tempered armor rating of about 135. You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 85 base armor with the appropriate perk, which is not achievable without a shield with Light Armor (though Dragonscale comes close at 82 for the set) and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 126 Smithing to make Steel Armor hit the cap, and about 154 Smithing for an Elven set. Unfortunately, Fur, Hide, Studded, Leather, and Iron armors are not affected by any Smithing perks and so cannot be improved as much.
With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.
Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.
There are several in-game effects and perks that ignore or bypass a given percentage of armor, so there is some value in having an armor rating that exceeds this cap.


950 doesn't even make a small difference over 900, realistically. Maybe having 600 armor would be better than 537, just to take care of the armor pen attacks, but even then...

Maxing the Light Armor tree will only give useful perks, and it only takes 10 points. One of those perks increases stamina regen by 50%, which is definitely significant (Run forever!)

The Heavy Armor tree takes 12 points, becuase there are two worthless perks in there--Cushioning and Fists of Steel. Though I suppose that can be tempered by not taking the 100 point perk (10% reflect--useless because you'll only reflect back 20% of their attack and will melt faces anyway).

Strictly speaking, Light Armor is strongly superior to Heavy Armor, because of the stam regen alone.
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#1289 Feb 14 2012 at 1:57 PM Rating: Good
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So the fact that 80% damage reduction is easy to reach through ~600 armor, does this make the Dragonskin spell completely useless when not using clothes?
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#1290 Feb 14 2012 at 2:31 PM Rating: Good
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If you've taken all your armor talents and upgraded your armor, yes. But it's also an alternative for players who don't want to deal with those perk trees (at the expense of having to recast it every 3 minutes).

Though that spell is quite useful for Mages who are stretched thin on perks, since they don't need to take the Mage Armor perk or any armor skills.
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#1291 Feb 14 2012 at 11:21 PM Rating: Default
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Ya it is super awesome for a pure mage build and 3 minutes is a very generous time frame for recasting. (especially with all the escape abilities a pure mage has to buy time to recast it.)

Mage is super fun, I can't wait until I get my ultimate spells though, will be a lot of fun making white run beat the sh*t out of each other then me and my firestorm finishing them off.

I wonder If I could have the people of the none zoned cities (ie. Riverwood) follow me around the world, to other such cities, and just have an all out brawl on a mountain somewhere. That would be fun.

(I am going to try pure combat next, prolly 2 handed as I already did stealth mode.)





Edited, Feb 15th 2012 12:22am by rdmcandie
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#1292 Feb 15 2012 at 8:57 AM Rating: Excellent
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Do giants and dragons ever respawn? I'm going to feel sad if I drive them to extinction.
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#1293 Feb 15 2012 at 9:01 AM Rating: Good
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Jophiel wrote:
Do giants and dragons ever respawn? I'm going to feel sad if I drive them to extinction.

The giants will respawn eventually.

Dragons don't respawn at the dragon shrines (that I can remember), but once you advance the main storyline past a certain point, they start randomly ambushing you in the open world. Death from above!
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#1294 Feb 15 2012 at 9:01 AM Rating: Good
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I know dragons are all over the **** place sometimes, and it feels like giants have the breeding habits of pandas.
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#1295 Feb 15 2012 at 9:03 AM Rating: Good
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rdmcandie wrote:
I wonder If I could have the people of the none zoned cities (ie. Riverwood) follow me around the world, to other such cities, and just have an all out brawl on a mountain somewhere. That would be fun.

IIRC, there's a mod in the Steam Workshop that moves all of the enclosed main cities (Whiterun, Solitude, Windhelm, etc.) into the open-world Skyrim gamespace, meaning you can just waltz right in from the wilderness without loading. And, potentially, enslave all of the residents and lead them around the countryside.
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#1296 Feb 15 2012 at 10:52 AM Rating: Good
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Dragons at walls will respawn I think. But the respawns won't give souls.

Otherwise, dragons out in the world are random spawns, and will happen for the rest of the game once you trigger them.
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#1297 Feb 15 2012 at 11:11 AM Rating: Good
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idiggory, King of Bards wrote:
Otherwise, dragons out in the world are random spawns, and will happen for the rest of the game once you trigger them.


On that note, my game has taken to spawning dragons that don't aggress. They'll zip around and roar, but no amount of arrows, spells, or shouts will make them pay attention to me. They don't appear to attack other NPCs or creatures, either.

That's the great thing about Skyrim...every week it's a new and interesting bug.
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#1298 Feb 15 2012 at 11:25 AM Rating: Decent
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Eske Esquire wrote:
idiggory, King of Bards wrote:
Otherwise, dragons out in the world are random spawns, and will happen for the rest of the game once you trigger them.


On that note, my game has taken to spawning dragons that don't aggress. They'll zip around and roar, but no amount of arrows, spells, or shouts will make them pay attention to me. They don't appear to attack other NPCs or creatures, either.

That's the great thing about Skyrim...every week it's a new and interesting bug.


Ive been having the same issue, had 2 dragons spawn in the same area and neither would even acknowledge me, or any of the wild life in the area (ive had giants tank dragons for me in the past). Seems to either be an issue since 1.4 or because I finished the main story. I dunno, I only use sprint, push anyhow so not like i need souls.

Only downside is going to be when they magically want to play again and I just get eaten for no reason.
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#1299 Feb 15 2012 at 11:29 AM Rating: Good
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I wish my game would be glitched like that. It seems like every time I warp, enter a city, or just take a stroll, two or three dragons feel the need to try to kill me. ME!! The dragonborn, killer of Alduin.

I have over 150 souls stored up.
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#1300 Feb 15 2012 at 11:39 AM Rating: Good
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It's not a bug--not all dragons will attack you. I believe it's a random chance to spawn, and a random chance to aggro. They are added for the ambiance and suspense.

If you get the Dragon...whatever shout, you can force them to land though.
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#1301 Feb 15 2012 at 11:59 AM Rating: Good
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idiggory, King of Bards wrote:
It's not a bug--not all dragons will attack you. I believe it's a random chance to spawn, and a random chance to aggro. They are added for the ambiance and suspense.

If you get the Dragon...whatever shout, you can force them to land though.


You sure? It's only been a recent occurrence for me...never happened on my first playthrough, that's for sure.

I'm hesitant to believe that the dragons are programmed to ignore attacks. I've definitely caught them with arrows, spells, and shouts, and they don't react.
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