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Skyrim, or, How I Ruined My LifeFollow

#502 Nov 20 2011 at 3:40 PM Rating: Good
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>:(

And now I just got randomly killed by a guard (5 gold bounty) and all I did was enter a room I had permission to enter. I would yield, he would accept, and then he would just start attacking me again (instead of giving me the option to resist, pay fine, or go to jail).

/sigh.
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#503 Nov 20 2011 at 3:54 PM Rating: Good
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I will occaionally get a guard to randomly spawn at the entrance to a cave, run to me then turn around and run out. When I try to catch back up to him he just gives me some random flavor statement. Scared the **** out of me when I was already on edge in one cave. Smiley: mad

Edited, Nov 20th 2011 4:55pm by Criminy
#504 Nov 20 2011 at 4:00 PM Rating: Good
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Hehe I was on the latter part of Forbidden Legend, the part where you have to fight all three of the named bosses one right after another, and I was getting my **** handed to me. Well I had the quest items for J'zargo's Experiment on me and he told me to use it on some undead. "Ok" I thought, "I will get in there, bum rush the named guy and take out him and any other mobs that try to get close."

Well... I did take out a couple small guys the instant I blew up. Smiley: frown
#505 Nov 20 2011 at 4:04 PM Rating: Good
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The enchantments on the mage robes are the same results you'd gain from enchanting magic cost-% and magic regen+% onto a piece of armor as two separate enchantments.

You are able to disenchant the robes for a single enchantment that combines cost-% and regen+%, but even at 100 enchanting, the effect is significantly reduced. I think when I last checked, I ended up with cost-10%, regen+15% using that specific enchantment.
#506 Nov 20 2011 at 4:30 PM Rating: Excellent
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xypin wrote:
The enchantments on the mage robes are the same results you'd gain from enchanting magic cost-% and magic regen+% onto a piece of armor as two separate enchantments.

You are able to disenchant the robes for a single enchantment that combines cost-% and regen+%, but even at 100 enchanting, the effect is significantly reduced. I think when I last checked, I ended up with cost-10%, regen+15% using that specific enchantment.

Probably a silly question, but with 100 enchanting can you enchant a new enchant onto a robe as well?
#507 Nov 20 2011 at 5:02 PM Rating: Good
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You can not add enchantments to gear that already has an enchantment on it. The "extra" enchantment means you pick up to two enchantments and use only one soul gem. Unless it is without enchantments, gear will not appear in the list of available items to enchant, this includes robes.
#508 Nov 20 2011 at 5:39 PM Rating: Good
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xypin wrote:
You can not add enchantments to gear that already has an enchantment on it. The "extra" enchantment means you pick up to two enchantments and use only one soul gem. Unless it is without enchantments, gear will not appear in the list of available items to enchant, this includes robes.


Really? That sucks...
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#509 Nov 20 2011 at 5:41 PM Rating: Good
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Also, I'm thinking about turning my Breton into a Warmage. Pure mage is fun... as long as you have magicka. Once you run out, then my potion stores just plummet. I think that, now that my enchanting is getting up there, I can make it viable.

Of course, I'm ALSO debating the merits of starting over. So take this with a grain of salt.
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#510 Nov 20 2011 at 6:02 PM Rating: Good
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idiggory, King of Bards wrote:
Also, I'm thinking about turning my Breton into a Warmage. Pure mage is fun... as long as you have magicka. Once you run out, then my potion stores just plummet. I think that, now that my enchanting is getting up there, I can make it viable.

Of course, I'm ALSO debating the merits of starting over. So take this with a grain of salt.

I tried to fashion my Redguard as a "spell-sword" of sorts when I started, but found that my perk points were better spent in one-handed weapon and block perks, so the use of destruction magic just sort of fell to the wayside.

Once you get the speedy-dash and fully upgraded Unrelenting Force shouts, it's really just silly how trivial once-pesky mages become.
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#511 Nov 20 2011 at 6:43 PM Rating: Good
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Do fire spells add a weakness debuff on the target, or do they just burn the target for a bit of extra damage? The tooltip says that targets take additional damage, but I don't know if they mean they become weak to further damage from all sources.

I've tried to keep an eye on health bars when I light stuff on fire. Doesn't seem to go down from the lingering fire. I've noticed, though, that targets on fire have a tendency to get a fatality much faster. Sometimes I'll barely do any damage with Flames and do a regular attack with my sword and instantly skewer the target.

By the way, the fatality where you stab someone in the chest has got to be the most gratifying fatality in the game. When it happens on a boss, I whisper 'Shush, don't cry...' at the monitor (the fatality reminds me of a certain scene from Saving Private Ryan for some reason). Every time. True story.

Well, sometimes I jump out of the chair, do a double fist pump and yell "HELL YEAH!"
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#512 Nov 20 2011 at 6:55 PM Rating: Good
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The way I understand it fire spells first sets a target on fire. From there, it will take extra damage over time from being on fire. Then, if you hit that target with another fire spell while it is still on fire, that spell will deal an extra amount of damage.
#513 Nov 20 2011 at 7:13 PM Rating: Good
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So a bit of both, but only additional damage from fire spells?

Hmn, guess I should keybind Frostbite and Sparks then. So far I've been using Flames exclusively because I thought the debuff worked with all damage sources, especially my sword.

I don't really use Sparks or Frostbite as much. Stuff dies so fast it's not worth switching from Flames. Plus, Flames seems to hit multiple targets if they stack up, so a good bottleneck and Flames has made short work of most bandits and Draugr, or whatever the undead are called.
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#514 Nov 20 2011 at 7:16 PM Rating: Good
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From the wiki (my Mage is going Fire/Lightning, btw):
Quote:
Destruction is divided in three "branches" or types of damage. These are Frost, Fire and Shock. Each has its own characteristics, costs and effects, as listed below.
Fire is the least Magicka-consuming type of spell. Fire Spells travel at an average velocity, and inflict damage on contact as well as over time. Most Fire spells inflict the "burn" effect on enemies that get hit, which boosts further fire spells directed to that specific foe for a limited amount of time, while also dealing damage. Dark Elves are 50% resistant to this kind of spell.

Frost consumes an average amount of Magicka, but its spells travel at a rather slow velocity, when compared to Shock. Frost spells hinder the target's ability to move, dealing damage not only to the target's health, but also to its stamina. Nords are 50% resistant to this kind of spell.

Shock is the most Magicka-consuming sub-genre of Destruction, its spell velocity is instant, and each spell targets not only the foe's health but also its magicka, thus making it a perfect type to use against mages. High Elves may find this kind of magic very useful, as they have their Magicka recovery-boosting ability called Highborn. There are no races with 50% shock resistance, but Bretons have a 25% resistance to all magic from their Magic Resistance (25%) ability.
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#515 Nov 20 2011 at 7:22 PM Rating: Good
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Also, for people who have been through Markarath, is that SERIOUSLY where the quest line ends? What, I'm just supposed to act like everything's cool while these ******** ruin everyone's lives? I have to say, for a game that is about giving the player freedom and possibilities, I'm extremely dissatisfied with how little you are able to influence towns and politics in the game. If it's not a quest, your only option is killing them (IF they aren't essential, which everyone valuable seems to be). And considering where all these quest lines stop...

:/

To be fair, this is not new with Skyrim--it was exactly the same with Oblivion. It would be one thing, though, if we were like we were in Oblivion--just some random guy. But I'm the MFing DOVAHKIIN, let me oust a corrupt Jarl. At LEAST let me crush a corrupt family into the ground...
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Anyways, you all are horrible, @#%^ed up people

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#516 Nov 20 2011 at 7:58 PM Rating: Good
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In line with what you're sort of saying- I'd really like for the next Elder Scrolls game to have a system that's more reactive to the player's actions. In Skyrim, if you kill a random person in town, the effect is a bounty and maybe some lost quests. Since your action was not part of a script, everyone in the town just thinks "I don't know who he killed, that person is a murderer!" and I'm sure even that might be stretching it. Instead, I'd like to have most/all npcs react depending on who you killed. Kill a meat vendor? You're still arrested for murder, but later, a new one thanks you for removing competition and takes his place. Kill a Jarl? Depending on their opinion of the Jarl, some people will love you, some will hate you, and then you could possibly take his place as ruler!

I know this is all wishful thinking since it's a game and the code has to end somewhere, but it will be interesting to see how Bethesda continues to open their games up even more.
#517 Nov 20 2011 at 8:20 PM Rating: Good
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I stumbled upon my first Dwemer ruins today, just outside of Whiterun. I've played close to 20 hours on this character and still haven't gone to meet the Grey Beards. I keep working my way towards them and every time I do another dungeon area appears and I just have to clear it.

I've only killed 4 dragons, but I must say, Frost dragons are a HUGE pushover (Nord). Fire still hurts me. I have to find some fire resist to help with that. If they land, they are dead quickly, but those damn Fire dragons love to just fly and burn. I've been making a habit to save before every fast travel, since I always get a dragon attack at the most inappropriate time.

So far my "goody two shoes" hasn't been so bad. I just make friends with everyone until they let me take stuff from their house. I did the "no crime" thing because my brother's game has an army of Thugs following him around that he constantly hides from. I did get a brotherhood assassin come after me today, but I have only 9 assaults (attacking unprovoked enemies counts as an assault, I guess). The note said someone put a hit out on me, didn't mention who. I'm assuming that it was just a random event, related to the people who don't want the Dragonborn to live.


Also, I think earlier there was talk of, and a link to, your home being robbed. I really don't think it's true. My brother's hated by half the current game and his house remains untouched. Reading the single topic on the internet that talks about it, and experiencing the bug myself, it looks like if you start a random walk-by conversation with a person and instantly enter your home, they enter it, finish talking, and leave again. That includes the one guard who says stuff about "Someone stealing your sweet roll" and you then see random people leaving your house when you first enter.
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#518 Nov 20 2011 at 8:36 PM Rating: Good
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So I'm restarting, going Imperial, and gonna actually be careful about leveling this time...


1. I'm level 24 right now, but my only high skill is Restoration. But now the high level dragons attack, and I CANNOT beat them without serious terrain exploits. My levels jumped up primarily because of leveling Smithing and my lesser-used magic skills. That means I can only really sustain double-casted spells at Apprentice level for 7-8 casts, and Adept spells for MAYBE 2.

Blood dragons hand me my ***. >:(

2. If I'm going to level smithing (which I had done because it was great gold), then I should make use of it.

3. I decided that Ulfric can go F*** himself after discovering that he was going to make me sack Whiterun. Balgruuf is the only Jarl I've had ANY respect for, so HELL NO.


I'm gonna be a Nord... and that's about as far as I've gotten.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#519 Nov 20 2011 at 8:45 PM Rating: Decent
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Mazra wrote:
Do fire spells add a weakness debuff on the target, or do they just burn the target for a bit of extra damage? The tooltip says that targets take additional damage, but I don't know if they mean they become weak to further damage from all sources.

I've tried to keep an eye on health bars when I light stuff on fire. Doesn't seem to go down from the lingering fire. I've noticed, though, that targets on fire have a tendency to get a fatality much faster. Sometimes I'll barely do any damage with Flames and do a regular attack with my sword and instantly skewer the target.

By the way, the fatality where you stab someone in the chest has got to be the most gratifying fatality in the game. When it happens on a boss, I whisper 'Shush, don't cry...' at the monitor (the fatality reminds me of a certain scene from Saving Private Ryan for some reason). Every time. True story.

Well, sometimes I jump out of the chair, do a double fist pump and yell "HELL YEAH!"


You've apparently never seen a fatality on a dragon then. Jumping up on it's head and stabbing the hell out of it's face is way more satisfying than stabbing some random guy through the chest.
#520 Nov 20 2011 at 9:04 PM Rating: Good
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Idiggory wrote:
3. I decided that Ulfric can go F*** himself after discovering that he was going to make me sack Whiterun. Balgruuf is the only Jarl I've had ANY respect for, so HELL NO.


Yeah that was hard to do. But I was glad I saw it through in the end. At first the town is totally destroyed but it heals again and most people there were down with the Stormcloaks. Seemed like the proper Nord thing to do. It will be interesting to see the Imperial side of the story on my mage.

*Edit: Also after taking mage to level 9 so far I gotta say SnB is waaaay easier. All I have done is boost magika when I level and I am still running dry so fast. Flame Atronarch usually saves my *** while I hide and regen mana lol. I'm sure it gets better with impact and more mana conservation gear. I've just got default 50% robes on atm. Going to head to the Mages college and check out that story line soon but the mage break was a good reminder of how much I love my SnB OP smithing Beastmode toon!





Edited, Nov 20th 2011 7:10pm by Shojindo
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#521 Nov 20 2011 at 9:14 PM Rating: Good
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TirithRR wrote:
I've only killed 4 dragons, but I must say, Frost dragons are a HUGE pushover (Nord). Fire still hurts me. I have to find some fire resist to help with that.

Wait until you find a good shield with magic resist, and invest in the Elemental Protection perk in the Block tree. Then all dragons become huge pushovers.
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#522 Nov 20 2011 at 9:17 PM Rating: Good
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Elder Dragons were pretty tough until I managed to get some beastly defensive armor. Their breath wasn't bad, but even at 350 HP, their melee would still take out 25% of my hp if I didn't block.
#523 Nov 20 2011 at 9:18 PM Rating: Decent
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Quote:
The enchantments on the mage robes are the same results you'd gain from enchanting magic cost-% and magic regen+% onto a piece of armor as two separate enchantments.

I found some Expert Robes Of Destruction. 25% easier to cast destruction spells and 125% magicka regen. Vendors for like 900+ default. Is that what it caps out at with max enchanting perks and potions?
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#524 Nov 20 2011 at 9:29 PM Rating: Good
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Deadgye wrote:
Quote:
The enchantments on the mage robes are the same results you'd gain from enchanting magic cost-% and magic regen+% onto a piece of armor as two separate enchantments.
I found some Expert Robes Of Destruction. 25% easier to cast destruction spells and 125% magicka regen. Vendors for like 900+ default. Is that what it caps out at with max enchanting perks and potions?
You can, in theory, max alchemy and enchanting then form an iterative process to upgrade your gear enchantments infinitely.

Alchemy -> Enchanting+% potion
Enchanting -> Alchemy+% gear
Alchemy -> Enchanting+% potion
Enchanting -> Alchemy+% gear
...
Use super Enchanting+% Potion -> Amazing Enchantments


I don't know if there is a cap, my alchemy is too low, but with the enchanting+25% potion I found, I was able to make some Alchemy/Smithing+28% gear. I do not know if there is a cap on stats, but if you use an Enchanting potion, realize that if it says "30 seconds", you really do have 30 seconds, time will not freeze as if this were Oblivion.

Oh, without potions, fortify skill+% caps at 25% and I think Magicka Regen was ~60%, will need to verify the latter.

Edited, Nov 20th 2011 9:31pm by xypin
#525 Nov 20 2011 at 9:44 PM Rating: Good
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TirithRR wrote:
I've only killed 4 dragons, but I must say, Frost dragons are a HUGE pushover (Nord).


Yeah I love just shrugging off their ice breath attacks. Then they land and nom on my face. Smiley: frown


So, I got ambushed by a bunch of hired thugs after exiting a dungeon. It's apparently a random occurrence that happens after some thefts? In my case, I believe that it was the theft of the Firebrand wine as part of the Thieves Guild quest.

Thing is, they ambushed me when I was stuck in a dialogue that started immediately after leaving the dungeon. So I had to spam through the dialogue options to counter attack. Very annoying. Thankfully, the NPC and I made short work of them.
#526 Nov 20 2011 at 9:56 PM Rating: Good
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The interruption during dialog has been a real pain in this game. Nothing like a dragon showing up in the middle of getting a quest to break the tension...
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