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#77 Oct 08 2011 at 7:04 PM Rating: Decent
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Well he's pretty easy at soul level 32. I guess at lower level your strategy might work better. I didn't really explore the area but from what I understand, there's more than just 4 guys. There's some invisible ghost that can gang up on you also.
#78 Oct 08 2011 at 8:13 PM Rating: Good
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I don't think they really chase you, so as long as you sprint you are fine.
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#79 Oct 09 2011 at 7:57 AM Rating: Good
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Oh, Pyromancy has been shown to not scale with INT or FAT, so it's an ideal choice for melee characters who want to cast magic. It scales with its weapon.

I'm going really slowly through the game. I think you're all past me at this point. Smiley: lol

Also, re: covenants, you can join them all. When you join a new covenant, it reduces your standing in all other covenants, but doesn't drop them. You can join them all before starting to progress in them individually, if you want to get achieves using only one character.

So, boss weapons. I think I'm going to go for Quelaag's Fury Sword.
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#80 Oct 09 2011 at 8:41 AM Rating: Decent
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Quote:
Oh, Pyromancy has been shown to not scale with INT or FAT, so it's an ideal choice for melee characters who want to cast magic. It scales with its weapon



The weapon itself scale with INT although not much (E rating) and you can upgrade it like any other weapon.

Also, I hate blight town.
#81 Oct 09 2011 at 8:49 AM Rating: Good
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Yeah, the weapon doesn't scale enough to make it worth stacking INT for; it's perfect for a melee class.

Well, all classes, really.

Edited, Oct 9th 2011 10:49am by Spoonless
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#82 Oct 09 2011 at 8:50 AM Rating: Good
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feelz wrote:
Quote:
Oh, Pyromancy has been shown to not scale with INT or FAT, so it's an ideal choice for melee characters who want to cast magic. It scales with its weapon



The weapon itself scale with INT although not much (E rating) and you can upgrade it like any other weapon.

Also, I hate blight town.
I hate not having any time when I'm not exhausted to play. It makes things much more difficult when I'm tired and not paying full attention.
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#83 Oct 09 2011 at 9:15 AM Rating: Good
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feelz wrote:
Quote:
Oh, Pyromancy has been shown to not scale with INT or FAT, so it's an ideal choice for melee characters who want to cast magic. It scales with its weapon



The weapon itself scale with INT although not much (E rating) and you can upgrade it like any other weapon.

Also, I hate blight town.


When fully upgraded, it has an S rating. But it seems like int STILL doesn't affect your spell damage. The act of upgrading the weapon is what does it. This could be a glitch though.
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#84 Oct 09 2011 at 10:22 AM Rating: Good
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There's also an infinite souls glitch.
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#85 Oct 09 2011 at 10:24 AM Rating: Good
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Dark Souls upgrade system makes my head spin.
#86 Oct 09 2011 at 11:27 AM Rating: Good
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What about it? It doesn't seem too bad to me.
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#87 Oct 09 2011 at 12:01 PM Rating: Good
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WAY better than the Demons Souls one...
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#88 Oct 09 2011 at 12:48 PM Rating: Good
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Spoonless wrote:
What about it? It doesn't seem too bad to me.


It's not bad, just complicated, and like almost every other aspect of the game, poorly explained. I don't know how anyone would tackle it without consulting a guide. I mean, just look at the flow chart.

Edited, Oct 9th 2011 2:48pm by Eske
#89 Oct 09 2011 at 1:25 PM Rating: Good
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The fact that you can make weapons that scale with Int or Faith is really nice though...
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#90 Oct 10 2011 at 12:33 AM Rating: Good
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My roommates both picked up copies this weekend, which means no Playstation time for me for a good week or so(save days off when they tend to stay up late and wake up late). Then one of them will get bored with it.

But seriously, I've never heard quite this much cursing at home. Smiley: laugh
#91 Oct 10 2011 at 2:23 AM Rating: Decent
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Monsieur Spoonless wrote:
Tip: If you get a Spear (not a Halberd or Polearm), your normal attacks can be done while still having your shield up. This makes killing trash a lot easier.


This is how I went through all of demons souls. I'm planning on not going through dark souls the same way. :p
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#92 Oct 10 2011 at 11:38 AM Rating: Good
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Deadgye wrote:
This is how I went through all of demons souls. I'm planning on not going through dark souls the same way. :p


So was I, but man, it's just so much easier that way!

I wish there was a Scraping Spear in this game, so when I get invaded I could turtle up and break all their stuff over the course of an hour and a half. Smiley: lol
#93 Oct 10 2011 at 12:31 PM Rating: Good
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I usually Shield+Spear when there are ranged attackers as well as melee, or when I'm ganged up on by 3 or more melee. Otherwise, I'm using a Scimitar.
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#94 Oct 11 2011 at 5:42 AM Rating: Good
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So I did the whole infinite souls thing for about an hour, and spent 50 mil souls getting to SL 178

You absolutely need a stamina regen ring for it to work properly (other wise you'll stop at 200-300k souls) but luckily there is one in the hollow on the way to the dragon god.

Otherwise, you are gonna wanna upgrade your weapons asap, as the scaling is quite low unless/until.

The whole game feels harder on a grand scale, but less "Oh, you talked to this guy, you ruined your chance for this weapon on this whole playthrough"

Also I saw a japanese video of a guy with the new version of the custard tornado gear from demon's. Do want.


Edited, Oct 11th 2011 5:48am by Tarub
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#95 Oct 11 2011 at 9:39 AM Rating: Good
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Tarub wrote:
So I did the whole infinite souls thing for about an hour, and spent 50 mil souls getting to SL 178
I kind of hope they patch it.
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#96 Oct 11 2011 at 9:40 AM Rating: Good
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Though, I will probably use it if I end up accidentally killing a vendor. Smiley: lol
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#97 Oct 11 2011 at 10:06 AM Rating: Good
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Don't even know how to do it (saw a video, with the giant tornado head, but it was in japanese and I had no f*cking clue what was going on).

If I know how to do it, I'll be tempted to do it...

As it stands, it's almost guaranteed that I will be taking advantage of the forest-ledge technique. I'm not skilled enough to deal with this game without some help.

I'm also debating starting over (again). First I made a Pyromancer, but was irritated by the long cast times and limited charges of the spells. Then I made a thief, so that I could get the Master Key and Pendant. But I've yet to find a location that made me feel the key was worth it. I've also discovered plenty of situations (as a thief) where I seriously wish I had access to fire spells...

I also deleted the first pyromancer, because scrolling down to play my thief was annoying... *cough*.

In any case, this is my new plan:
Make Pyromancer with Pendant
Spend first two levels in vitality, then focus on stats I'll need to use the drake sword.
Get another magic slot.
Focus on defenses while I take the time to figure out what kind of weapons I'll want later on, and spend stats accordingly.

What sucks is that a fast character appeals to me aesthetically. Parrying/riposting/dodging/backstabs.

But for the life of me, I can't time backstabs--I just have no clue how to get behind the enemies... The fact that I need to be practically naked to be fast enough to reliably get behind them isn't helping.

So I think I'm going to go for a character with high endurance who hides behind a shield all the time, focusing on getting in a few, strong blows rather than combos.
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#98 Oct 11 2011 at 10:11 AM Rating: Good
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Realistically, even if they don't patch the glitch itself, they need to patch the matchmaking system. People at massive soul levels can still be put into matches with those much, much lower, since I'm guessing it works by grouping people into brackets based on the levels there are (making roughly equally sized brackets). It's an issue, since people who are, say, slvl 70 have no hope against someone 30-50 levels higher.
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IDrownFish wrote:
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#99 Oct 11 2011 at 10:48 AM Rating: Decent
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Quote:
In any case, this is my new plan:
Make Pyromancer with Pendant
Spend first two levels in vitality, then focus on stats I'll need to use the drake sword.
Get another magic slot.
Focus on defenses while I take the time to figure out what kind of weapons I'll want later on, and spend stats accordingly.


Just start a bandit. You'll need only 1 point in STR to use the drake sword (but you'll need 3 point in DEX to use the bow) and 2 point for a magic slot. If you free the pyromancer (can't remember where he is) you'll get acces to pyromancy spell without investing a single point in INT. You'll have good END and VIT from the beginning. Total of 6 points to get a hard hitting caster with good HP and stamina. You'll need to invest 7 points just in STR to use the drake sword not counting the investment in DEX, VIT and END.


#100 Oct 11 2011 at 11:13 AM Rating: Good
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Hm, that's true. How long into the game do you find the pyromancer though? And how many souls does it take to purchase the spell/glove? It might be more economical to just start with them, on a level 1 character, than start at level 4 and have to buy them. I'll do the math later, I guess.
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#101 Oct 11 2011 at 11:22 AM Rating: Good
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idiggory, King of Bards wrote:
Realistically, even if they don't patch the glitch itself, they need to patch the matchmaking system. People at massive soul levels can still be put into matches with those much, much lower, since I'm guessing it works by grouping people into brackets based on the levels there are (making roughly equally sized brackets). It's an issue, since people who are, say, slvl 70 have no hope against someone 30-50 levels higher.
You can only summon/invade someone who is .9x < x < 1.1x, where x is your Soul Level. At higher levels, it widens the brackets, but a level 70 player will only be matched with/against someone 63-77.
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