Forum Settings
       
Reply To Thread

Dark SoulsFollow

#302 Oct 31 2011 at 9:10 PM Rating: Good
*****
10,564 posts
Thanks. So for now I should focus on beating the boss in the parish and moving on before I get much higher level? I still need to decide if I want to try to get behind that dragon or not...
____________________________
◕ ‿‿ ◕
#303 Oct 31 2011 at 10:50 PM Rating: Good
*****
13,251 posts
You can really do whatever you want. It will be harder to find other players to help, but many bosses have NPC helpers outside them that you can summon. You don't /need/ summons to kill bosses.
#304 Nov 01 2011 at 1:25 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
Monsieur Spoonless wrote:
I just killed the dude who kills the Firekeeper at Firelink. Sure, I'll miss out on the whole quest stuff, but getting that ring so early has really been awesome. Combined with Havel's Ring, I can wear whatever I want and still be under 50% burden.
I've been reading about a bug related to him that is potentially bricking systems. If you kill him in the cage where you find him, the game keeps saving over and over, leading to a potential overheat issue.
#305 Nov 01 2011 at 7:49 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
The One and Only Poldaran wrote:
Monsieur Spoonless wrote:
I just killed the dude who kills the Firekeeper at Firelink. Sure, I'll miss out on the whole quest stuff, but getting that ring so early has really been awesome. Combined with Havel's Ring, I can wear whatever I want and still be under 50% burden.
I've been reading about a bug related to him that is potentially bricking systems. If you kill him in the cage where you find him, the game keeps saving over and over, leading to a potential overheat issue.

Can't you just choose not to let him out?
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#306 Nov 01 2011 at 8:16 AM Rating: Decent
***
1,162 posts
If you don't let him out, he'll still end up at Firelink Shrine after you defeat the gargoyles.
#307 Nov 01 2011 at 8:29 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
Demea wrote:
The One and Only Poldaran wrote:
Monsieur Spoonless wrote:
I just killed the dude who kills the Firekeeper at Firelink. Sure, I'll miss out on the whole quest stuff, but getting that ring so early has really been awesome. Combined with Havel's Ring, I can wear whatever I want and still be under 50% burden.
I've been reading about a bug related to him that is potentially bricking systems. If you kill him in the cage where you find him, the game keeps saving over and over, leading to a potential overheat issue.

Can't you just choose not to let him out?


feelz wrote:
If you don't let him out, he'll still end up at Firelink Shrine after you defeat the gargoyles.
You can still kill him after he goes to Firelink without the bug occurring. Just don't kill him in his cell.
#308 Nov 01 2011 at 11:19 AM Rating: Good
*****
13,251 posts
I killed him after he got to Firelink. He was super easy; you just have to be far enough away that the shotels don't hook around your shield. If you really want to, you can goad him into rolling himself off the edge.

Doing this playthrough without the Drake Sword was pretty interesting. I got it, just decided not to use it. Also, once you know the dragon's patterns, I found it way less time-consuming to shoot it and get it to land on the bridge and just cut its tail off there.

I like spoiler tags.
#309 Nov 01 2011 at 12:39 PM Rating: Decent
***
1,162 posts
Quote:
I like spoiler tags.


Me too!
#310 Nov 01 2011 at 1:03 PM Rating: Good
*****
10,564 posts
feelz wrote:
Quote:
I like spoiler tags.


Me too!


I don't :(.
____________________________
◕ ‿‿ ◕
#311 Nov 02 2011 at 3:47 AM Rating: Good
*****
16,959 posts
lol, I made a new character, for no real reason.

Got my Lv. 16 Warrior to Lv. 23 by killing the Stray Demon Ver. 2
____________________________
MyAnimeList FFXIV Krystal Spoonless
#312 Nov 02 2011 at 6:04 AM Rating: Good
*****
16,959 posts
The One and Only Poldaran wrote:
Monsieur Spoonless wrote:
I just killed the dude who kills the Firekeeper at Firelink. Sure, I'll miss out on the whole quest stuff, but getting that ring so early has really been awesome. Combined with Havel's Ring, I can wear whatever I want and still be under 50% burden.
I've been reading about a bug related to him that is potentially bricking systems. If you kill him in the cage where you find him, the game keeps saving over and over, leading to a potential overheat issue.
Had this happen to me just now, was worried until I managed to go back and kill him.

I've heard of it not stopping even after they've killed Lautrec, though.
____________________________
MyAnimeList FFXIV Krystal Spoonless
#313 Nov 02 2011 at 6:11 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
Kirby the Eccentric wrote:
The One and Only Poldaran wrote:
Monsieur Spoonless wrote:
I just killed the dude who kills the Firekeeper at Firelink. Sure, I'll miss out on the whole quest stuff, but getting that ring so early has really been awesome. Combined with Havel's Ring, I can wear whatever I want and still be under 50% burden.
I've been reading about a bug related to him that is potentially bricking systems. If you kill him in the cage where you find him, the game keeps saving over and over, leading to a potential overheat issue.
Had this happen to me just now, was worried until I managed to go back and kill him.

I've heard of it not stopping even after they've killed Lautrec, though.
Yeah, some people can manage to get it to stop by finishing him off, but others have to shut down their system and end up with their save file corrupted to avoid frying the hard drive.
#314 Nov 02 2011 at 7:45 AM Rating: Good
*****
13,251 posts
I'm at 30 now, workin' on Sen's. It is not a place to go when you're tired from a long day. Smiley: lol My bloodstain is sitting there with 180k souls and 20 humanity. I think I'm going to reverse hollowing and see if I can't get a couple phantoms to help me run through.
#315 Nov 02 2011 at 9:24 AM Rating: Excellent
*****
13,251 posts
Patch Notes, taken from r/darksouls (spoilered due to length):

Quote:
Translated by Brett (twitch.tv/thebrett)
Taken from in-game testing / jp wiki notes (http://w.livedoor.jp/project_dark)

Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.


Status Changes:
Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.

Equipment Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Normal upgrade path buffed by ~10%
Lightning path nerfed slightly (~5%)

Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.

Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.

Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.

Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)


Other Changes:
Official Guide nerfed.
Forest Hunter NPC farming remains unchanged.
Dark Anor Londo NPC farming remains unchanged.

Merchant stock updates:
Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
Inglwood: Sells Transient Curses

Fixes:
Fixed some freeze issues
Lvl up screen displays souls needed properly now
Dragon-head glitch, snuggly, and magic shield glitches fixed.
Fixed a bug where your inputs come out 1 second later.
Fixed a bug where the second solaire event wont progress.
Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
Fixed some specific map areas where you'd get stuck or be unable to progress.
Changed some english subtitles on the overseas port.
#316 Nov 02 2011 at 9:39 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Hmm, some interesting changes in there, especially these ones:
Quote:
Iron Flesh effectiveness nerfed.
Humanity Item drop rate increased from 10 to 210
Ring of Fog users can now be locked on.
Cracked Eye Orbs no longer get consumed on failure.
Fixed a bug where your inputs come out 1 second later.

To me, the last one is the most crucial. Nothing is more frustrating than rolling away from an attack and hitting your Estus Flask while the enemy recovers, only to have the game pause and register the action a second later leading to your gruesome death.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#317 Nov 02 2011 at 9:44 AM Rating: Good
*****
13,251 posts
With the RoF nerf and increased humanity droprate (that 210 has to be a misprint), I'll probably go human more often, and not hide behind the Way of the White.

Gold-hemmed nerf was to be expected, I guess. Maybe I'll feel like upgrading a different set now (though I did like the look at times).

Iron Flesh nerf was probably needed, but I did enjoy just facetanking bosses for people I was helping. Smiley: lol

Overall, I'm really impressed with the range of fixes in the game. It's not really a terribly long time after release for the patch to be released. Yes, they probably could have hotfixed some of the more glaring issues, but I'm pretty happy with the response time.

Edited, Nov 2nd 2011 11:48am by Spoonless
#318 Nov 02 2011 at 10:23 AM Rating: Good
*****
10,564 posts
I feel like I might have asked this already, but what are the benefits of going human besides kindling / being able to summon people?
____________________________
◕ ‿‿ ◕
#319 Nov 02 2011 at 10:27 AM Rating: Good
****
6,471 posts
Vataro wrote:
I feel like I might have asked this already, but what are the benefits of going human besides kindling / being able to summon people?


I could be wrong, but I think you get better drop rates...
#320 Nov 02 2011 at 10:37 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Eske Esquire wrote:
Vataro wrote:
I feel like I might have asked this already, but what are the benefits of going human besides kindling / being able to summon people?


I could be wrong, but I think you get better drop rates...

Kindling, summoning NPCs and other players, better drop rates, better resistances, and other players can invade you.

You might not consider the last one a "benefit", but I rather enjoy the occasional invader; I've yet to lose to an invader yet, and the free souls/humanity are great.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#321 Nov 02 2011 at 10:53 AM Rating: Good
****
6,471 posts
Demea wrote:
Eske Esquire wrote:
Vataro wrote:
I feel like I might have asked this already, but what are the benefits of going human besides kindling / being able to summon people?


I could be wrong, but I think you get better drop rates...

Kindling, summoning NPCs and other players, better drop rates, better resistances, and other players can invade you.

You might not consider the last one a "benefit", but I rather enjoy the occasional invader; I've yet to lose to an invader yet, and the free souls/humanity are great.


I'm not very interested in getting invaded, myself. Now that I have other games satisfying the PVP side of things, I kind of want to just be left alone to progress in Dark Souls. Perhaps I'll feel differently after I successfully kill an invader, though. Right now I'm still just 0-1. I'd play offline, but the soapstone advice has been proving super helpful since I loathe using FAQs.

I joined the Way of White covenant, or whatever its called. Doesn't that do something about invaders? Like, make them less likely or something?

Edited, Nov 2nd 2011 12:54pm by Eske
#322 Nov 02 2011 at 11:28 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Eske Esquire wrote:
I joined the Way of White covenant, or whatever its called. Doesn't that do something about invaders? Like, make them less likely or something?

http://darksoulswiki.wikispaces.com/Way+of+White
Quote:
Players report that joining this covenant can help reduce the amount of invaders invading into your game.

Looks like that's the consensus.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#323 Nov 02 2011 at 11:39 AM Rating: Good
****
6,471 posts
Demea wrote:
Quote:
Players report that joining this covenant can help reduce the amount of invaders invading into your game.

Looks like that's the consensus.


Ah, cool. Thanks.

Edited, Nov 2nd 2011 1:40pm by Eske
#324 Nov 03 2011 at 12:34 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
Demea wrote:
Looks like that's the consensus.
Whether it's true or instead more on the level of "Onyxia deep breathes more when..." is still debatable.
#325 Nov 03 2011 at 8:35 AM Rating: Good
*****
13,251 posts
I know it's anecdotal and all, but on my 2nd character, I never joined WotW and I get invaded a lot when I'm human. On my first, it was a pretty rare occasion.
#326 Nov 03 2011 at 11:30 AM Rating: Good
*****
10,564 posts
What's a good weapon to start upgrading if I'm focusing on str?
____________________________
◕ ‿‿ ◕
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 175 All times are in CST
Anonymous Guests (175)