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#52 Sep 15 2011 at 11:22 AM Rating: Excellent
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Deadgye wrote:
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Edit: Afterthought: In my opinion, Blu-Ray is to Movies as 60+ Frames-Per-Second are to Games: Completely unnecessary.

Sorry to say, but you're wrong. Games running at 60+FPS makes a huge difference, and it has nothing to do with your eyeball.


And if he's alluding to the idea that the human eye can't perceive greater than 30 FPS in games, he's incorrect. That appears to be nothing more than a very pervasive myth.

I <3 60 FPS in shooters.
#53 Sep 15 2011 at 2:44 PM Rating: Decent
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Eske Esquire wrote:
Deadgye wrote:
Quote:
Edit: Afterthought: In my opinion, Blu-Ray is to Movies as 60+ Frames-Per-Second are to Games: Completely unnecessary.

Sorry to say, but you're wrong. Games running at 60+FPS makes a huge difference, and it has nothing to do with your eyeball.


And if he's alluding to the idea that the human eye can't perceive greater than 30 FPS in games, he's incorrect. That appears to be nothing more than a very pervasive myth.

I <3 60 FPS in shooters.


I never said anything about 30 FPS.

I said 60 FPS.

Anything above that, is going to go (mostly) unnoticed.

It is why I set MaxFPS in WoW to 60-ish. It runs anywhere between 59.9 and 64.9 and I never notice any sort of jerking, or anything unless I just teleported in somewhere, or lots of spell effects going off simultaneously.

Once you get up around 60 FPS, adding any more FPS doesn't make much of any visual difference.

Try it in WoW: Turn your MaxFPS off. Measure your FPS, hopefully you can do 100+. If you can't, lower the settings temporarily until you can. Walk around in some empty area where there's no people. Spin around, etc.

Then, slide your MaxFPS slider until you average about 60 FPS and then start walking around, spin around, etc.

Guess what? You probably won't notice the difference in the movement much at all. It'll appear just as smooth at 60FPS as it does at 100+ FPS.
#54 Sep 15 2011 at 3:07 PM Rating: Good
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RE: Blu-Ray:

Perhaps that's why it didn't look any different, perhaps the TV itself wasn't 1080p. If that's true, then the person was an idiot for wasting his money on an expensive player that his TV couldn't even take the full advantage of, lol.

*shrug*

All I know, is that for all the hype, it sure didn't look all that much different, if different at all.

But maybe someday when they're a little cheaper, I'll give it a try on something larger, or my monitor whichever.

Maybe when the movies themselves aren't no $25 a pop.

As for me needing glasses, I do have mild myopia (I can do day-to-day tasks fine, but I'm required to wear glasses while driving a car), but I wasn't standing that far away from the TV... like... 5 feet?

Edited, Sep 15th 2011 5:08pm by Lyrailis
#55 Sep 15 2011 at 3:31 PM Rating: Good
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Lyrailis wrote:
I said 60 FPS.


Apologies.

To the rest though: WoW isn't going to show you the differences at frames per second over 60. You'd need a high-end FPS or a benchmark test.
#56 Sep 15 2011 at 4:36 PM Rating: Good
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It ultimately depends on the refresh rate of your monitor. As refresh rates get higher, you can see a difference. But it doesn't really matter if your PC can deliver 120 fps is your monitor can only deliver 50.

AFAIK, the cutoff for what the eye can detect, given a monitor capable of refreshing this quickly, is actually well over 100.
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#57 Sep 15 2011 at 5:52 PM Rating: Good
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There are huge benefits to being a console gamer. It's vastly less expensive in the long run, since you only need to upgrade a system every 6-10 years, rather than constantly upgrading a PC with new parts that are nearly as expensive as a console. Your normal TV will work fine, so you don't need to spend money on a monitor that will only do work for your pc. And, best of all, you'll never be at a disadvantage compared to other players based on your hardware (except, arguably, your TV).


The games are about twice the price.
#58 Sep 15 2011 at 6:30 PM Rating: Good
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Kavekk wrote:
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There are huge benefits to being a console gamer. It's vastly less expensive in the long run, since you only need to upgrade a system every 6-10 years, rather than constantly upgrading a PC with new parts that are nearly as expensive as a console. Your normal TV will work fine, so you don't need to spend money on a monitor that will only do work for your pc. And, best of all, you'll never be at a disadvantage compared to other players based on your hardware (except, arguably, your TV).


The games are about twice the price.


Depends. The big titles mostly launch at the same price (or only a slight discount). Smaller games do launch cheaper, but that's becoming more common with consoles too, since people can't afford multiple games anymore and are going to choose the better title.

Though PC games do seem to get price drops much faster.

Still though, a PS3 is $250. A decent gaming pc is going to run you at least $800. Even with the price disparity, most gamers won't buy enough games at full price to close that gap. Especially if we include the cost of upgrades.
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#59 Sep 15 2011 at 11:31 PM Rating: Decent
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The games are about twice the price.

Maybe if you only buy collectors editions. 60 dollars for a game (max) is not twice as much as ps2 games, and if you just wait a few weeks they usually drop in price.
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#60 Sep 16 2011 at 1:40 AM Rating: Excellent
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While that one is a more effective argument, I still prefer the humor of this one:
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#61 Sep 16 2011 at 2:20 AM Rating: Excellent
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#62 Sep 16 2011 at 8:38 AM Rating: Good
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Allegory wrote:


Smiley: lol
#63REDACTED, Posted: Sep 18 2011 at 12:16 AM, Rating: Sub-Default, (Expand Post) That's funny.
#64 Sep 18 2011 at 12:48 AM Rating: Excellent
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You won't mind if I ignore the comedic criticisms of someone fact checking jokes will you?
#65 Sep 18 2011 at 1:00 AM Rating: Excellent
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#66 Sep 18 2011 at 6:33 AM Rating: Good
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Overlord Theophany wrote:
Allegory wrote:

That's funny.

I mean, it was funny like five years ago.


So you have to hold down a "Control" button (akin to a Windows Key). We all knew that.

But, on a PC mouse, it has TWO buttons. So you're running around in a Portal game, your fingers are going to be on WASD, E, and Space. Let's say you're about to do a complicated Portal Jump.

You place a portal where you want to come out, and then you dive off a ledge and on the way down....

A). PC: Right click for your other portal.
B). Mac: Move your pinky down to the control-click, hold that down and THEN click.

You could say "well fire the right-click portal First!"

But, what if the portal jump involves multiple portals (some do)? You'd still have the dilemma all over again. I could see the potential for lots of mistakes (heck, sometimes I click the wrong button because I forgot which portal I was supposed to shoot! I couldn't imagine having to hold down a control key AND click) in there, easily.

Or, you could reconfigure that one-button mouse to act like a two button, but the problem with that, is sometimes your fingers slide around on the mouse, or you click just a little too close to the center, and get the center button. Again, PC mice are better than Mac Mice -- you always get the right button if you click the right button, you ALWAYS get center button if you push down on the mousewheel (something mac mice don't even have), and you always get left if you push the left mouse button.

I've seen peripherals with "one button" that is designed to sense where on the button you pushed... it isn't always accurate. Not as accurate as having entirely separate buttons, anyways. The mousewheel is also something I've very much come to appreciate. Mousewheels are something that PC mice have had standard for 10+ years, also.

RE: Latest cartoon strip:

That's a bit hypocritical, since Apple's OS is basically a *nix with a special-looking GUI.

Edited, Sep 18th 2011 8:37am by Lyrailis
#67 Sep 18 2011 at 7:21 AM Rating: Good
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Lyrailis wrote:
So you have to hold down a "Control" button (akin to a Windows Key). We all knew that.

Well, you can also set most of the mice to be two side, or you can just go out and buy your own mouse as anyone with a bit of computer sense does, but that isn't the point.

The point is it's a joke.
#68 Sep 18 2011 at 2:42 PM Rating: Excellent
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No, things can't be funny. They must be completely accurate.
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#69 Sep 19 2011 at 1:28 PM Rating: Default
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Lyrailis wrote:
Overlord Theophany wrote:
Allegory wrote:

That's funny.

I mean, it was funny like five years ago.


So you have to hold down a "Control" button (akin to a Windows Key). We all knew that.

But, on a PC mouse, it has TWO buttons. So you're running around in a Portal game, your fingers are going to be on WASD, E, and Space. Let's say you're about to do a complicated Portal Jump.

You place a portal where you want to come out, and then you dive off a ledge and on the way down....

A). PC: Right click for your other portal.
B). Mac: Move your pinky down to the control-click, hold that down and THEN click.

You could say "well fire the right-click portal First!"

But, what if the portal jump involves multiple portals (some do)? You'd still have the dilemma all over again. I could see the potential for lots of mistakes (heck, sometimes I click the wrong button because I forgot which portal I was supposed to shoot! I couldn't imagine having to hold down a control key AND click) in there, easily.

Or, you could reconfigure that one-button mouse to act like a two button, but the problem with that, is sometimes your fingers slide around on the mouse, or you click just a little too close to the center, and get the center button. Again, PC mice are better than Mac Mice -- you always get the right button if you click the right button, you ALWAYS get center button if you push down on the mousewheel (something mac mice don't even have), and you always get left if you push the left mouse button.

I've seen peripherals with "one button" that is designed to sense where on the button you pushed... it isn't always accurate. Not as accurate as having entirely separate buttons, anyways. The mousewheel is also something I've very much come to appreciate. Mousewheels are something that PC mice have had standard for 10+ years, also.

RE: Latest cartoon strip:

That's a bit hypocritical, since Apple's OS is basically a *nix with a special-looking GUI.

Edited, Sep 18th 2011 8:37am by Lyrailis

Helps to read or know anything about computers. Smiley: rolleyes
#70 Sep 19 2011 at 3:19 PM Rating: Good
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Overlord Theophany wrote:
Lyrailis wrote:
Overlord Theophany wrote:
Allegory wrote:

That's funny.

I mean, it was funny like five years ago.


So you have to hold down a "Control" button (akin to a Windows Key). We all knew that.

But, on a PC mouse, it has TWO buttons. So you're running around in a Portal game, your fingers are going to be on WASD, E, and Space. Let's say you're about to do a complicated Portal Jump.

You place a portal where you want to come out, and then you dive off a ledge and on the way down....

A). PC: Right click for your other portal.
B). Mac: Move your pinky down to the control-click, hold that down and THEN click.

You could say "well fire the right-click portal First!"

But, what if the portal jump involves multiple portals (some do)? You'd still have the dilemma all over again. I could see the potential for lots of mistakes (heck, sometimes I click the wrong button because I forgot which portal I was supposed to shoot! I couldn't imagine having to hold down a control key AND click) in there, easily.

Or, you could reconfigure that one-button mouse to act like a two button, but the problem with that, is sometimes your fingers slide around on the mouse, or you click just a little too close to the center, and get the center button. Again, PC mice are better than Mac Mice -- you always get the right button if you click the right button, you ALWAYS get center button if you push down on the mousewheel (something mac mice don't even have), and you always get left if you push the left mouse button.

I've seen peripherals with "one button" that is designed to sense where on the button you pushed... it isn't always accurate. Not as accurate as having entirely separate buttons, anyways. The mousewheel is also something I've very much come to appreciate. Mousewheels are something that PC mice have had standard for 10+ years, also.

RE: Latest cartoon strip:

That's a bit hypocritical, since Apple's OS is basically a *nix with a special-looking GUI.

Edited, Sep 18th 2011 8:37am by Lyrailis

Helps to read or know anything about computers. Smiley: rolleyes


Helps to actually point out what I said that was wrong, instead of making some sort of generalized statement saying "Nah UH!"

The only option I didn't cover here, was buying a PC mouse (with an actual mousewheel!) and plugging it into your mac.

But uh, we're still whittling away at the reasons to actually buy a Mac instead of a PC, at least in the desktop arena.

And you've... still contributed nothing towards your side.
#71 Sep 19 2011 at 5:15 PM Rating: Excellent
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And you've... still contributed nothing towards your side.


Welcome to the typical Mac vs. PC debate.
#72 Sep 21 2011 at 3:13 AM Rating: Good
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Helps to read or know anything about computers. Smiley: rolleyes


Indeed it does. Since you've been so enlightened I'd appreciate it if you bother to start learning so you can actually know something about them. Don't want to bother dealing with nonsensical fanboy ******** like your previous posts. Smiley: oyvey
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#73 Sep 21 2011 at 11:24 PM Rating: Default
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Lyrailis wrote:
Overlord Theophany wrote:
Helps to read or know anything about computers. Smiley: rolleyes


Helps to actually point out what I said that was wrong, instead of making some sort of generalized statement saying "Nah UH!"

The only option I didn't cover here, was buying a PC mouse (with an actual mousewheel!) and plugging it into your mac.

But uh, we're still whittling away at the reasons to actually buy a Mac instead of a PC, at least in the desktop arena.

And you've... still contributed nothing towards your side.

http://www.apple.com/magicmouse/

http://www.apple.com/magictrackpad/

Totally bro.
#74 Sep 22 2011 at 12:28 AM Rating: Excellent
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Overlord Theophany wrote:
http://www.apple.com/magictrackpad/
Who in god's name would get a track pad for their desktop?
#75 Sep 22 2011 at 2:16 AM Rating: Decent
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The One and Only Poldaran wrote:
Overlord Theophany wrote:
http://www.apple.com/magictrackpad/
Who in god's name would get a track pad for their desktop?


It's cool, stylish, and trendy. So, pretty much every Mac user. That is the whole point of a Mac, isn't it?
#76REDACTED, Posted: Sep 22 2011 at 3:33 PM, Rating: Sub-Default, (Expand Post) Because you've only used a PC track pad, obviously you know how one interacts with a Mac, right?
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