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Final Fantasy XIII-2Follow

#27 Aug 30 2011 at 8:26 PM Rating: Good
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I dunno why but Turin has kind of grown on me. Like a crotchety old curmudgeon who doesn't sugar coat and isn't afraid to say what he means.

Forums are dull if we all hold hands and sing the praises of every mediocre product that comes our way. You should consider Turin your best friend Idiggory with the way you like to argue minutia. Smiley: lol

What would Luke be without Darth Vader... Just a whiney nerf herder, that's what.

Back on topic, I still have not played FF13. I may be disenchanted with the sugary sweet world of drama and repetitive fights still. I'll get around to it at some point I'm sure.

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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#28 Aug 30 2011 at 8:32 PM Rating: Decent
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Shojindo, Eternal Mercenary wrote:
What would Luke be without Darth Vader
The Joker.
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#29 Aug 30 2011 at 9:14 PM Rating: Good
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Batman the Animated Series was amazing in the 90's. Mask of the Phantasm... tour de force Mark, well done.

I'm sure it would not seem as awesome now that I am all old and stuff and am not high. But I choose to remember it as it was, when I was.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#30 Aug 30 2011 at 9:18 PM Rating: Good
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I just recently picked up the game myself Shojindo. The combat isn't bad and the voices, while annoying at times, aren't too bad. The only thing that makes me wonder if I should continue is how many bloody cut scenes there are in the dang game. Here is what roughly happened to me earlier today.

-cut scene
*takes 5 steps*
-cut scene with cut scenes in the cut scenes*
*asked if I want to save game*
-cut scene
*asks if I want to save again*
-cut scene

The combat though is what is keeping me stuck to this game. If you get it right the fights are real easy but if you start to mess up the fights drag on horribly.

To respond to the OP I am genuenly interested in the sequel only if they can manage to keep away from so many cut scenes. Heck even if they kept half of thirteens it will be too much.
#31 Aug 30 2011 at 10:33 PM Rating: Excellent
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It was the 20 hours of tutorial that bugged me the most. Once it got passed that, I enjoyed the game.

For the sequel, I'm cautiously optimistic, but I have no intention of buying it at launch, I learned that lesson with FFXII.

Edited, Aug 30th 2011 11:52pm by xypin
#32 Aug 31 2011 at 4:29 AM Rating: Default
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Turin wrote:
I never berate until some asshat comes along decides to be a whiny ***** about me having a dissenting opinion. If you only ever want to hear people agree with you, you should probably stay the hell off the internet, lock yourself into a small room and never leave.


Turin, I love you - I just want you to know that.

One day, somewhere in the world, I am going to walk into a pet shop and buy myself one of these. Then I'm going to take it home, name it Turin and when people I don't like come round to visit I will let it out of the cage to bite them.

Edited, Nov 1st 2011 12:16pm by jtftaru
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#33 Aug 31 2011 at 9:00 AM Rating: Good
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I didn't read the thread, all I know is that I'm looking forward to this game.
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#34 Aug 31 2011 at 10:24 AM Rating: Good
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Likibiki wrote:
Turin, XIII was a great game... The story was detailed, the combat was fun, and I genuinely cared about the characters.

The story was cliche and slow to develop, the combat was repetitive (par for the course, I suppose, although actually challenging in some cases; a departure from previous FF titles), and the characters were so far disconnected from actual, relate-able human emotion that they must have been aliens, or possibly raised in small boxes without outside human contact.

Quote:
Why do you really feel the need to come in here and just create drama? Is there really any point to it?

The Asylum is slow today. Smiley: frown
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#35 Aug 31 2011 at 10:32 AM Rating: Good
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Demea wrote:
Likibiki wrote:
Turin, XIII was a great game... The story was detailed, the combat was fun, and I genuinely cared about the characters.

The story was cliche and slow to develop, the combat was repetitive (par for the course, I suppose, although actually challenging in some cases; a departure from previous FF titles), and the characters were so far disconnected from actual, relate-able human emotion that they must have been aliens, or possibly raised in small boxes without outside human contact.

Quote:
Why do you really feel the need to come in here and just create drama? Is there really any point to it?

The Asylum is slow today. Smiley: frown


Have fun.
#36 Aug 31 2011 at 10:39 AM Rating: Good
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Sazh was the only enjoyable character.
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George Carlin wrote:
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#37 Aug 31 2011 at 10:41 AM Rating: Decent
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TL;DR. I assume it's a FF-XIII gush-fest.

To each his own, but I prefer my story-based games to have interesting, original stories and interesting, relate-able characters. Square Enix has put out so many titles (not just Final Fantasy) about a jaded, disenfranchised young ex-military so-and-so fighting to bring down The Man that you'd think they were a spiritual descendant of EA Sports or something.

FF9 is the only notable exception, which is why it stands up as the best Final Fantasy title of the modern gaming era (which I loosely define as PS1/N64 to present, or "as far back as I can remember").
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#38 Aug 31 2011 at 10:52 AM Rating: Good
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Demea wrote:
TL;DR. I assume it's a FF-XIII gush-fest.


It's a debate between Idiggory and I about the characters. I think they're awful, Idiggory believes that they set a new precedent for excellence and realism.

Verbose paragraphs were exchanged. Words like "development" and "archetype" were used. By internet standards, it was an entirely civil and dull affair.
#39 Aug 31 2011 at 11:44 AM Rating: Good
Demea wrote:
FF9 is the only notable exception, which is why it stands up as the best Final Fantasy title of the modern gaming era (which I loosely define as PS1/N64 to present, or "as far back as I can remember").


9 is one of my favorites, too. Smiley: grin
#40 Aug 31 2011 at 12:49 PM Rating: Good
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Belkira the Tulip wrote:
Demea wrote:
FF9 is the only notable exception, which is why it stands up as the best Final Fantasy title of the modern gaming era (which I loosely define as PS1/N64 to present, or "as far back as I can remember").


9 is one of my favorites, too. Smiley: grin


9 is by far my favorite, but I think 7 still has a sh*tton of fans out there.

Edited, Aug 31st 2011 2:49pm by IDrownFish
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#41 Aug 31 2011 at 12:50 PM Rating: Good
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IDrownFish wrote:
I think 7 still has a sh*tton of fans out there.
So do the Twilight movies.
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George Carlin wrote:
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#42 Aug 31 2011 at 12:54 PM Rating: Good
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I actually saw the first Twilight in theaters to see what all the hubbub was about.

A week later I was in the hospital with appendicitis. Not saying it's related, but I'm sure as hell not saying it isn't either.
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#43 Aug 31 2011 at 1:01 PM Rating: Good
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lolgaxe wrote:
IDrownFish wrote:
I think 7 still has a sh*tton of fans out there.
So do the Twilight movies.


I have to say, I don't get the 7 hate that just suddenly seemed to appear in the last 4-ish years. In '97 or whatever year it was, there wasn't anything that was even remotely in it's ballpark as far as quality or scope. This seems like some revisionist history.

That being said, I think they should have let it stay in 1997. These revisits are raping parts of my childhood.

Edited, Aug 31st 2011 3:02pm by Eske
#44 Aug 31 2011 at 1:14 PM Rating: Decent
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Uninteresting main character, even less interesting main villain, weak supporting cast, mediocre at best story, lack of art direction are the reasons I was never a fan of 7. The most infuriating thing was that ending with Red XIII that made absolutely no sense at all. Nothing I haven't said before when the topic comes up.

I also tend to notice that amongst 7's praises, it being the person's first Final Fantasy game tends to show up.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#45 Aug 31 2011 at 1:49 PM Rating: Good
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double post.

Edited, Aug 31st 2011 12:49pm by Shojindo
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#46 Aug 31 2011 at 1:49 PM Rating: Excellent
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Oh are we playing this game now?


I liked 8 the best. You can now wail and gnash your teeth and decry my tastes to be the catalyst for the imminent collapse of society.

I liked the gun swords, the rivalry between the main character and the blonde haired guy, and the lovin in space. I was much younger then though and have never tried to revisit the game.

You know how like Chrono Trigger is a memory for me of total greatness that I don't want to spoil with my modern, olde,r and more bitter perspective.

Can be said for a bunch of things really. I enjoyed 7 ok too. But was 9 the one with the little kids? I think I looked at the art style for that and just skipped it. Picked up with water volleyball boy who's dad was a giant space monster. (10?) Then played 11 for 2.5 years.

I played 12 for a bit, was like 11 but solo player. Was ok.

Exciting stuff I know.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#47 Aug 31 2011 at 2:19 PM Rating: Good
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lolgaxe wrote:
Uninteresting main character, even less interesting main villain, weak supporting cast, mediocre at best story, lack of art direction are the reasons I was never a fan of 7. The most infuriating thing was that ending with Red XIII that made absolutely no sense at all. Nothing I haven't said before when the topic comes up.

I also tend to notice that amongst 7's praises, it being the person's first Final Fantasy game tends to show up.


I don't disagree with most of that, except for:

Quote:
lack of art direction


...where I think you've got to be trolling.

I admit that there's no cohesion between the environments, but the artistry of each area was stunning. The environments were memorable, interesting, and there was a ton of very original imagery to be found. They were labyrinthine and fun to explore. And for being so beautifully rendered, they were surprisingly interactive. The game also played fast and loose with the player's interaction with the scenery, which helped keep things fresh. The industry-leading graphics certainly helped, too. The game's art direction was a huge positive point for me, and I think it sort of bolstered (or overruled) the less than stellar parts.

It's been a while since I played it, but I don't remember anything nonsensical about the Red XIII ending. I do remember wishing that they had ended the game at the part where Holy gets summoned and everyone blinks. Would have been a great, poetic ending, in my opinion (though few share that outlook).

To the rest: most of what you cite as issues were only aspects that were 'average' in the game to me. They didn't stand out, but they didn't really detract, either. Really, I'm almost never impressed by characterizations in video games, so FF7 doesn't seem all that different than any other to me.

Edited, Aug 31st 2011 4:22pm by Eske
#48 Aug 31 2011 at 2:20 PM Rating: Decent
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Shojindo, Eternal Mercenary wrote:
You know how like Chrono Trigger is a memory for me of total greatness that I don't want to spoil with my modern, olde,r and more bitter perspective.

Chrono Trigger also holds up surprisingly well against bitter perspective.

Quote:
Aug 31 2011 at 11:41 AM Rating: Decent

Either one of you is an employee of Square Enix or EA Sports, or just a petulant fanboy of FFXIII. Either way, it makes me giggle with sadistic glee.

Tee-hee!

Edited, Aug 31st 2011 3:22pm by Demea
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#49 Aug 31 2011 at 2:23 PM Rating: Good
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Demea wrote:
or just a petulant fanboy of FFXIII.


Is there another kind?


Couldn't help myself.
#50 Aug 31 2011 at 3:03 PM Rating: Good
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Eske Esquire wrote:
I don't disagree with most of that, except for:
Quote:
lack of art direction
...where I think you've got to be trolling.

I admit that there's no cohesion between the environments, but the artistry of each area was stunning.
You misunderstand. When I say the lack of art direction, I mean one minute the game would use the in-game sprites for everything, the next it would be a pure CGI FMV cutscene, then the next it would be CGI FMV sprites in the regular backgrounds, and the next would be a cutscene using in game sprites in CGI FMV backgrounds, and then it'd be interactive CGI FMV/Game Sprites. They couldn't decide what they wanted to do and it ended up some weird bastardization.
Eske Esquire wrote:
It's been a while since I played it, but I don't remember anything nonsensical about the Red XIII ending.
Smiley: dubious

Nothing nonsensical about centuries later a male beast, the last of his kind (which is a fact the game hammers into your skull pretty early on), running through a field with his children? So, what? There was a female hiding somewhere? He asexually reproduced?

Edited, Aug 31st 2011 8:08pm by lolgaxe
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#51 Aug 31 2011 at 6:11 PM Rating: Good
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lolgaxe wrote:
Nothing nonsensical about centuries later a male beast, the last of his kind (which is a fact the game hammers into your skull pretty early on), running through a field with his children? So, what? There was a female hiding somewhere? He asexually reproduced?

Edited, Aug 31st 2011 8:08pm by lolgaxe


I bet he reproduces by budding.
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