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L.A. NoireFollow

#1 May 22 2011 at 9:25 PM Rating: Good
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What, no thread?

I enjoyed this game quite a bit. The dialogue was good and believable. The action not too over the top (although the combat is rather limited for what it is). The plot was good and progressed at a good rate. The only downside I found to be was the investigation element started to feel repetitive. I definitely feel I got my moneys worth, and while I am by no means a completionist, I will be eventually playing through again in the future when I have more time.

I'd give it a 7.5/10.

Edited, May 22nd 2011 10:27pm by Paskil
#2 May 22 2011 at 9:53 PM Rating: Decent
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The game never really appealed to me. When the pregame hype is more about the technology used to make it than the game itself, I'm always a bit wary.
#3 May 22 2011 at 10:01 PM Rating: Good
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Yes. As I stated. The actual investigations hunting the clues at the crime scene and interrogations felt a bit repetitive. It was pretty cool going into the game not knowing the voice actors (I haven't been following games and bought this spur of the moment) and I saw Cole Phillips and he looked eerily familiar; from Mad Men. Also, when I saw Leland Monroe and I immediately recognized him as John Noble aka Walter Bishop from Fringe. The technology definitely holds promise.

It was worth the purchase and took me 25+ hours with minimal sidetracking. More than worth the value considering I haven't touched any of the side stuff or the bonus case/s?

Edited, May 22nd 2011 11:02pm by Paskil
#4 May 22 2011 at 10:24 PM Rating: Good
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To be fair, Noire's final result definitely warrants some highlighting of the technology. Some unbelievable animation going on in the game--body language, facial expressions, movements, the works. In the normal trailer, you'll see a guy being interrogated--watch his neck. You actually see the ligaments popping out, because he's so stressed. That's a level of detail that really brings the game a hell of a lot closer to uncanny valley than anything we've seen before.

Plus, the reviews of the game are solid. The repetition is really the only (fair) complaint I've seen. There are plenty of people criticizing it for lack of combat and the inability to go GTA crazy. But those just don't strike me as being legitimate concerns. For one, there's no reason every game needs to include combat (or combat as a focus). L.A. Noire's been a detective game from the start--anything additional is really just extra.

And, if you are playing a non-crooked cop, it doesn't really make sense to let you shoot random citizens in the head, now does it? Hell, the fact that you can basically repossess any car you want is pushing it.
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#5 May 22 2011 at 10:30 PM Rating: Decent
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idiggory wrote:
To be fair, Noire's final result definitely warrants some highlighting of the technology. Some unbelievable animation going on in the game--body language, facial expressions, movements, the works. In the normal trailer, you'll see a guy being interrogated--watch his neck. You actually see the ligaments popping out, because he's so stressed. That's a level of detail that really brings the game a hell of a lot closer to uncanny valley than anything we've seen before.

Plus, the reviews of the game are solid. The repetition is really the only (fair) complaint I've seen. There are plenty of people criticizing it for lack of combat and the inability to go GTA crazy. But those just don't strike me as being legitimate concerns. For one, there's no reason every game needs to include combat (or combat as a focus). L.A. Noire's been a detective game from the start--anything additional is really just extra.

And, if you are playing a non-crooked cop, it doesn't really make sense to let you shoot random citizens in the head, now does it? Hell, the fact that you can basically repossess any car you want is pushing it.


My real complaint from the combat stems from the fact that you can take out 10+ baddies with your pistol without getting shot a single time. There's no skill involved in the gun fighting, which you have to admit begins to play a rather large roll later in the game.

Also, I realize the game is jam-packed with content already. The actor cast easily dwarfs most major budget Hollywood movies, but I'd have enjoyed this even more if it was 1080p. If it takes four years to make it, there's no excuse to not go for top quality even if it takes more than one blu-ray disc.

Edited, May 22nd 2011 11:33pm by Paskil
#6 May 22 2011 at 10:49 PM Rating: Good
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It's a horrible idea for companies to go up to two discs, generally speaking. Sure, some players will understand its them getting the best they can get. But most people get irritated by multiple discs. Hell, that's one of the major reasons Sony invested in Bluray in the first place.

As for combat, I don't really see any problem. The fist fights are actually more difficult, so they supplement the challenge portion. You SHOULD be playing a game like this so as to not get hit--realism is a huge part of it.

Actually, I do have one complaint. It's that bullets don't do more damage. I would have taken the cover-based combat and added bullets that WILL kill you in 1 or 2 hits, since the game is so centered on realism.

But, even considering the last third of the game, combat's still the minor aspect. The brunt force of the experience is supposed to come from the dialogue portions and enjoying the atmosphere. Players not interested in those two things are playing a game that isn't for them.
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#7 May 25 2011 at 7:47 AM Rating: Good
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Disc switching brings back memories. Baldur's Gate, anyone?

The game looks cool and the facial animations are incredible (better than what Disney managed to pull off in Tron: Legacy), but the body animations don't seem as... gracious as the head animations at times. It creates some sort of disharmony.

Also, what's up with the lack of PC love lately? First Red Dead Redemption and now this? Imagine the realism you could pull off in a game like this (in terms of graphics) on a PC.
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#8 May 25 2011 at 5:11 PM Rating: Default
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Mazra wrote:


Also, what's up with the lack of PC love lately? First Red Dead Redemption and now this? Imagine the realism you could pull off in a game like this (in terms of graphics) on a PC.


PC gaming is dying. It costs significantly more money on the part of the consumer and requires much more work on the part of the developer. Another twenty or so odd years and people start to look at you funny for even considering gaming on PC instead of console.
#9 May 25 2011 at 8:12 PM Rating: Good
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I wouldn't say it's dying... at all. At least, the trend suggests the opposite--we keep seeing games with more and more money poured into them. We also see plenty of PC exclusives, especially due to the limitations of consoles in processing power, before you even consider the loss of the mouse/keyboard. And the number of people with gaming rigs has shot up in recent years.

The biggest issue with pc gaming has nothing to do with costs. The average cost of an average gaming rig generally stays about the same--you only pay more if you want cutting edge components. As new parts come out, the old ones drop in price. For under $500, you could build a new pc able to play every game out on the market at decent settings. You are going to pay $300 for a gaming console. It's going to be less powerful than your $500 gaming rig, and have none of the flexibility (for instance, being able to double as a home theater system).

The real issue? DRM. Devs need to find a solution to pirating that both protects their profits and doesn't leave the honest gamer pissed off (like single installs per disc with a mandatory online check in). If they can't find a way to curb pirating, then PC gaming will definitely get way less attention from devs. It's not because the market is shrinking, it's because the number of people buying the product is (even as total sales go up).
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#10 May 25 2011 at 8:23 PM Rating: Default
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...it's also a lot easier to pirate a PC game.
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#11 May 25 2011 at 10:16 PM Rating: Good
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Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/
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#12 May 26 2011 at 4:24 PM Rating: Decent
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idiggory wrote:
Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/

That's Kuwoobie...he never really adds much.
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#13 May 29 2011 at 1:35 AM Rating: Default
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idiggory wrote:
Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/


You were talking about game expenses. Console games are probably more profitable because anybody can easily download a PC game for free.

Kastigir wrote:
idiggory wrote:
Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/

That's Kuwoobie...he never really adds much.


Says some guy I've never even heard of, yet you're an expert of who I am and what I'm about.

Edited, May 29th 2011 7:41am by Kuwoobie
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#14 May 29 2011 at 5:01 AM Rating: Good
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Kuwoobie wrote:
idiggory wrote:
Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/


You were talking about game expenses. Console games are probably more profitable because anybody can easily download a PC game for free.

Kastigir wrote:
idiggory wrote:
Quote:
...it's also a lot easier to pirate a PC game.


I fail to see what this post is adding. :/

That's Kuwoobie...he never really adds much.


Says some guy I've never even heard of, yet you're an expert of who I am and what I'm about.

Edited, May 29th 2011 7:41am by Kuwoobie


idiggory wrote:
The real issue? DRM. Devs need to find a solution to pirating that both protects their profits and doesn't leave the honest gamer pissed off (like single installs per disc with a mandatory online check in). If they can't find a way to curb pirating, then PC gaming will definitely get way less attention from devs. It's not because the market is shrinking, it's because the number of people buying the product is (even as total sales go up).


kuwoobie wrote:
...it's also a lot easier to pirate a PC game.
#15 May 29 2011 at 8:46 AM Rating: Good
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Lol, what Paskil said. It was just weird because I ended my post talking about how pirating was the biggest issue for PC games. :P
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