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#1 May 17 2011 at 7:59 AM Rating: Decent
Is there a way to transfer characters across severs on the same account? Forgive my lack of knowledge on the subject I haven't played since '06 and I am seriously considering coming back to try and rekindle the magic I felt the first time I played. I have several 60's on PPO (which I hear is DOA) but, I have no problem rolling a new toon elsewhere.

Thanks.
#2 May 17 2011 at 10:18 AM Rating: Decent
Dont think so , lotta ppl came to clw server from from others had to make new toons ; thats prolly why exp Boon been on so long , good luck.
#3 May 17 2011 at 10:45 AM Rating: Decent
Thank you for the info and the response.

After tons of reading looks like I'm headed to CLW(when the servers fire up.)

Still play WOW hard, but I really miss the cryptic, dark, and gritty aspects of EQOA.

Guess its hard to get over your first love
#4 May 17 2011 at 10:54 AM Rating: Default
That's why I drilled a hole in my 2nd story floor to get a cord straight down to my modem/router. Because I intend to use those 45 days of free EQOA time. I have to feed that old addiction and also prepare and hope EQ NEXT/EQ3 gets announced for PS3 this E3.
#5 May 19 2011 at 5:28 AM Rating: Decent
Lmao so true.. Never forget your first love.. EQ next be awesome im hoping it happens.. They are all about profit so i dont see why that would be profitable im sure would bring out alot of old players back to the game plus new ones.. Never played WoW always been faithful to EQOA
#6 May 19 2011 at 5:43 AM Rating: Decent
If they dont believe it would be profitable they are nuts. Also im sure we can convice them with some kind of an online petition, or what a lot of other companys do, make a post on facebook and have everyone comment or like it to see what kind of response they get.
#7 May 19 2011 at 7:27 AM Rating: Decent
I really don't think the problem lies with the customer base as much as it does with Sony/development. We're hooked and we're going to spend our money on SOME mmo-not playing for most of us is simply NOT an option.

I think the turnover in staff and the constant need for balancing/nerfing/maintenance in this type of genre are things that ultimately kill these games. I mean just how passionate would you get over a project that a)you didn't create, b)were told you had zero creative control over, and /or c)knew that there would never be any further updates/changes made to it. Seems kind of bleak from the onset to me.

This was my first MMORPG and at the time it was a fantasy come true. I mean it just rocked my world. But, as I grew more adept at it the cracks in the armor appeared and the patina dulled. Also, other games came out and offered all of the things EQOA didn't provide. To be brief (but absolutely not limited to) I will give the main reason I quit EQOA. After spending literally two entire weekends (10 hour sessions x 4 days) repeatedly killing the same placeholder for my Arios 59 quest and NEVER seeing him spawn I lost it. I came to realize the fun had been extinguished and this was now turning into a second full time job. I quit that weekend and after reading about how linear and "completeable" WOW was, bought a decent PC/WOW and have been at it ever since.

I realize now what limitations there are in EQOA and with that knowledge I'm ready to have some fun again as my expecatations have been toned down a bit. I miss the darker, grittier nature/settings of EQOA-its really aesthetically appealing to me. The illogical nature of the quests/spawn rates/looting/ksing-nontagable mobs not so much.

I know there will never be a perfect game out there, but I do know that I will always play and be willing to spend my hard earned cash to do so.


#8 May 19 2011 at 10:32 AM Rating: Decent
I agree, there were some flaws in the game but none that couldnt be fixed. The spawn rate on quest mobs... Some quest mobs were a little outrageous but again could be fixed. Yes wow is easier, I play it my self but its a little too easy. I can never get an item and say "awesome I found something rare" and rare meaning its actually going to be a challenge for others to get. In a matter of days and even minutes someone on the same server is prancing around with it. In wow, if you die everyone flips out and leaves, then everyone is classified as noobs and so on. In eqoa we reset, find more people or get more buffs to kill the damn thing. In eqoa you didnt have to be in the top 2 guilds on the server to complete new content because everyone was always helping each other. Every game is going to have its pros and cons, its just a matter of correcting them. If you look at EQ for pc, you'll see they have that ability, they just wont apply it because of ratings. Thats one of the reasons they started the eqoa guide program, to boost numbers in players.


And I strongly agree with the turn over in staff part. I talked to gms and other agents in game about older gms (because of agreements I made with them) and they would be like "who?"

Edited, May 19th 2011 12:58pm by Izmolio

Edited, May 19th 2011 12:59pm by Izmolio
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