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2010 was a bummer for MMOsFollow

#1 Apr 19 2011 at 8:09 PM Rating: Decent
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And now it seems 2011 will follow suit, at least in my opinion.

FFXIV was a disappointment.
Rift is o.k.
WoW is old.

What is there to look forward to this year?
SWTOR : Cartoony mmo on rails? That's like a giant Cataclysm, no thanks.
Tera: Korean with sprites and pandas.. we'll see.
GW2: I can't really see an adventure happening here.. the combat will probably be good though.

Other than that there are Diablo 3 (maybe, I wouldn't hold my breath) and Torchlight II, which should be fun for a couple months. I don't think I'll ever capture that sense of newness and excitement I experienced in the early days of FFXI and Vanilla WoW. It seems all the new games are either total **** or completely focused on endgame/pvp and leave out the RPG aspect. I don't play games much anymore as I'm usually pretty busy, but I'd like to have a game that I can't wait to get home and play again :/

Anyone actually optimistic about 2011?
#2 Apr 19 2011 at 8:37 PM Rating: Good
RIFT is the new toy. I enjoy it's class system. I'm going to try and give it more love...

I returned to FFXI, it is a whole new game compared to it's self a few years back. It has retaken me Smiley: clown


I've been following Tera and it looks neat. But Korean MMOs always turn into big massive grinders, and I HATE spending days/weeks/longer to level up.
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#3 Apr 19 2011 at 8:38 PM Rating: Good
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FFXIV still has potential, if SE is actually willing to invest in it.
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#4 Apr 19 2011 at 8:45 PM Rating: Good
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FFXIV still has potential, if SE is actually willing to invest in it.


If they add a DRG or BST type class, I'd play it. My understandings is there isn't a Pet Class in the game? I've always liked having a "friend" by my side.
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#5 Apr 19 2011 at 9:05 PM Rating: Good
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IIRC there is supposed to be a "Fellowship" type NPC that XPs with you in game.
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#6 Apr 19 2011 at 9:11 PM Rating: Good
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I attempted to give FFXIV one more shot today, but I stopped at error 20525 or whatever. Followed some instructions to change gamever file to a different date and it started me on some tremendous download. Not enough motivation to go through with all that. Amazing that SE still gives it's players such idiot issues. Maybe I'll give Rift one more shot. I have a 30 something assassin on Defiant. Maybe I'll try a magic class on Guardian and see if I feel any different about it. Couldn't hurt I suppose.
#7 Apr 19 2011 at 9:13 PM Rating: Good
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You should just consider FFXIV to be in a state of open beta for the foreseeable future (as far as I know, they still aren't charging subscriptions, and won't be until the PS3 version is released).
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#8 Apr 19 2011 at 10:27 PM Rating: Good
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idiggory wrote:
You should just consider FFXIV to be in a state of open beta for the foreseeable future (as far as I know, they still aren't charging subscriptions, and won't be until the PS3 version is released).


Yeah kinda like Zilart. I didn't start playing FFXI until US PC release (2003 I think?) and Zilart was already included at that point. I just wish SE learned from that experience and released a complete game. I still have hopes for XIV someday but hanging on every patch expecting it to be the one was too much. I'll go back when the battle system is revamped and jump is added, if ever. Running around rocks was ok in FFXI, but I don't have the patience for it anymore; nor do I think that kind of thing has any place in a game released in this age.
#9 Apr 19 2011 at 10:43 PM Rating: Good
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No need to watch every patch. Just forget about the game until they announce the PS3 release.
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#10 Apr 19 2011 at 11:16 PM Rating: Excellent
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idiggory wrote:
No need to watch every patch. Just forget about the game until they announce the PS3 release.


Pretty much.
#11 Apr 20 2011 at 8:50 AM Rating: Good
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RIFT is where it's at right now. Very enjoyable.
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#12 Apr 20 2011 at 10:12 AM Rating: Good
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Vataro wrote:
RIFT is where it's at right now. Very enjoyable.


Just read my game informer last night and they had an article on Rift in it. This is an article that almost always seems to be pretty MEH about any MMO it discusses and the guy had nothing but great great things to say about Rift.
#13 Apr 20 2011 at 11:42 AM Rating: Good
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Vataro wrote:
RIFT is where it's at right now. Very enjoyable.


Just read my game informer last night and they had an article on Rift in it. This is an article that almost always seems to be pretty MEH about any MMO it discusses and the guy had nothing but great great things to say about Rift.


I read that as well. He is spot on. I went to Rift from WoW because of everything he said in that article.
Cata was fun for the 1st 2 weeks, then it became a chore that I didn't have the time for.
Playing RIFT for some reason reminded me of FFXI, so I hopped back in it as well and as I said I got sucked back into it.
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#14 Apr 20 2011 at 11:43 AM Rating: Decent
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I tried rift and just didn't get into it. I personally didn't like the talent trees I found it to be too confusing to pick "just the right" combo. Also got sick of having to wait for quest npcs to respawn because at any point in time there was a rift within rocks throw spawning bad guys. Alot of my play time is late night (EST) and sure enough, as I suspected, rifts were opening and not enough people were there to help close them.

Was fun at first but I was burnt out on them by lvl 15ish.

I have been playing Minecraft lately and thats about it.
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#15 Apr 20 2011 at 11:47 AM Rating: Good
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fronglo wrote:
Was fun at first but I was burnt out on them by lvl 15ish.


Then you didn't get past the "this is nothing new >_<" phase of the game.

Not that the game is for everyone.
#16 Apr 20 2011 at 1:08 PM Rating: Good
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Quote:
I tried rift and just didn't get into it. I personally didn't like the talent trees I found it to be too confusing to pick "just the right" combo. Also got sick of having to wait for quest npcs to respawn because at any point in time there was a rift within rocks throw spawning bad guys. Alot of my play time is late night (EST) and sure enough, as I suspected, rifts were opening and not enough people were there to help close them.


On top of KTurner's point, it seems that you really missed the point of the game. Rifts aren't supposed to be a gimmick that you avoid, they're the whole point. Questing is supposed to fill the time in between rifts--not the other way around.

And your point makes no sense. Rifts spawn enemies in proportion to the number of players in the zone. If you were the only one around, you should still have been able to take it on (at least, that's what I hear--I don't know if they are designed with a minimum number of players in mind).
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#17 Apr 20 2011 at 1:16 PM Rating: Good
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Yea the non-elite rifts should be your level, and should be soloable up to the bonus boss. In some cases its best not to spawn the bonus boss (let the timer expire) if you think you might be unable to solo him.
#18 Apr 20 2011 at 1:21 PM Rating: Good
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Quote:


On top of KTurner's point, it seems that you really missed the point of the game. Rifts aren't supposed to be a gimmick that you avoid, they're the whole point. Questing is supposed to fill the time in between rifts--not the other way around.


Minor correction: Trion designed the game such that you can avoid Rifts altogether if you want, or avoid questing altogether if you want, or do both, or do neither and pvp the entire time, etc. Saying that questing is supposed to fill the time inbetween rifts is only true if that's the way you want to play. If you prefer questing and want to close rifts on the side (like me), then that's perfectly acceptable.

That being said, I do think that invasions are a good thing. Having a quest hub taken over can be annoying, sure. But if you like questing, then you should also like this aspect of the game because it directly ties into the story of the world.
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#19 Apr 20 2011 at 1:53 PM Rating: Good
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I remember the first time going into stonefields at like level 15 and seeing my first quest hub under attack. I was so pissed then I realized I can stomp on them no problem. Been loving it ever since.
#20 Apr 20 2011 at 1:55 PM Rating: Default
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Vataro wrote:
RIFT WoW v.2 is where it's at right now. Very enjoyable familiar.


FTFY
#21 Apr 20 2011 at 8:39 PM Rating: Good
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I love how people call it a WoW clone without actually drawing comparisons.

I also love how people say it as if it automatically makes it a bad game.
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#22 Apr 20 2011 at 8:54 PM Rating: Good
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And frankly, there are very, very few MMOs you couldn't call WoW clones (ignoring the temporality issue--obviously games that came before it can't be WoW clones, but WoW is clearly a "clone" of the rest of them).

It isn't a WoW clone, it's an MMO. I have seen a handful that don't follow the "WoW model" (which used to just be called the MMO model before WoW...)

MMOs I can think of that are actually different:

FFXI
FFXIV (within reason)
EVE

Umm...
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#23 Apr 20 2011 at 8:57 PM Rating: Good
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If you want to criticize a game for being a WoW clone, go after LotRO. From what I played of Rift, it had enough to stand apart from WoW. And as I said in the Rift thread, I'd probably play it if my life wasn't such that paying to play a game just isn't worth it anymore.
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#24 Apr 20 2011 at 9:01 PM Rating: Good
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I only played LotRO's open beta, so IDK what it is like now, but it didn't feel any more like a WoW clone than any other--I thought Warhammer was worse (minus the PVP-based world). But LotRO was completely devoid of originality--it was a standard MMO with a standard mix of classes--tanks, healers, damage, support.

And questing seemed advanced in comparison, at the time. IDK...
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#25 Apr 21 2011 at 1:13 AM Rating: Default
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If you like the game, great, but let's not pretend that it's eerily similar to WoW. If someone has played WoW and is looking for something different, Rift just isn't it. The controls are the same, the UI is the same, the basic gameplay is almost identical, many of the abilities have the same effect but different names, same with the stats, and the crafts. The only real differences between them are the character customization, the graphics, and the Rifts themselves.

The Rifts are nice little gimmick, but will get old very quickly. Do you really want to keep fighting off the same silly sky based tentacle monster spawner a year from now? The graphics are nice enough, but don't compare to non-MMOPRGs, and the character customization is so complicated that there were character builder tools before the game was even released, which depending on your outlook could be either a plus or a minus.

The point is that the things about the game that are unique are wildly outweighed by the things that are the same as WoW and every other game out there trying to be the next WoW.




Edited, Apr 21st 2011 3:21am by Turin
#26 Apr 21 2011 at 6:38 AM Rating: Excellent
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Turin wrote:
If you like the game, great, but let's not pretend that it's eerily similar to WoW. If someone has played WoW and is looking for something different, Rift just isn't it. The controls are the same, the UI is the same, the basic gameplay is almost identical, many of the abilities have the same effect but different names, same with the stats, and the crafts. The only real differences between them are the character customization, the graphics, and the Rifts themselves.

Or, y'know, the entire story, puzzles, exploration, transportation, etc. The basic mechanics of the game are similar to WoW; the basic plot is typical fantasy; and that's really the end of the comparison. And I disagree with " If someone has played WoW and is looking for something different, Rift just isn't it." In fact, I think it's the best argument FOR Rift. Rift is different than WoW, and if you want something different, Rift is a great alternative.

Quote:
The Rifts are nice little gimmick, but will get old very quickly. Do you really want to keep fighting off the same silly sky based tentacle monster spawner a year from now? The graphics are nice enough, but don't compare to non-MMOPRGs, and the character customization is so complicated that there were character builder tools before the game was even released, which depending on your outlook could be either a plus or a minus.

Within the first month about half a dozen new "types" of rifts were added, so, no, you won't be fighting the same tentacle monsters. Each zone has unique rifts only found within that zone (believe me, I've been hunting them down for achievements!). And you're probably the first person I've ever heard of who said the character customization is too complicated - most people just say "Eh, there are really just 4 races, not six."

Quote:
The point is that the things about the game that are unique are wildly outweighed by the things that are the same as WoW and every other game out there trying to be the next WoW.

It's not for everyone. But I've stopped playing WoW and focused on Rift because, unlike WoW, Rift entertains me. I want to log in and play it. WoW hasn't done that since a couple weeks into Cataclysm.
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