Forum Settings
       
Reply To Thread

Forgot I even owned it.Follow

#1 Apr 19 2011 at 2:28 PM Rating: Good
Terrorfiend
*****
12,905 posts
I sat down to play some 360 the other day after not playing it for a month or 2, and was a little startled when this black thing on top of my TV moved. Yeah, my Kinect.

I won't rant about how this thing has somehow managed to get even less playtime than my Wii, but I was kinda wondering if there are any plans in the near future utilizing this $150 piece of plastic that likes to nod at me.

Anything worth noting?
#2 Apr 19 2011 at 2:31 PM Rating: Decent
**
272 posts
Fighting game coming up for it. I believe orthopedic surgeons funded the game development, though.
#3 Apr 19 2011 at 2:34 PM Rating: Good
Hehe... >:)
#4 Apr 19 2011 at 2:36 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
There are a lot of PC based uses for it, you may want to research them.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#5 Apr 19 2011 at 2:40 PM Rating: Decent
**
272 posts
A lot of DIY hacker type stuff coming up around it in general. With the Kinect, a roomba or two and some arduino stuff you could conquer the world at this point ;)
#6 Apr 19 2011 at 5:31 PM Rating: Good
Useless info: The Kinect has sold more units than the PS3 Move.
____________________________
Sandinmyeye | |Tsukaremashi*a |
#7 Apr 19 2011 at 5:35 PM Rating: Excellent
Worst. Title. Ever!
*****
17,302 posts
Sandinmygum the Stupendous wrote:
Useless info: The Kinect has sold more units than the PS3 Move.


Related Info: Apparently PS3 owners are in general smarter than 360 owners.



Disclaimer: I own both, so I guess that makes me of average intelligence.
____________________________
Can't sleep, clown will eat me.
#8 Apr 19 2011 at 6:05 PM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
MS duped ten million people into spending one hundred fifty dollars on a couple of cheap cameras with some decent motion detection software. They already have your money, why would they bother with the silly thing now?

Edited, Apr 19th 2011 8:05pm by Turin
#9 Apr 19 2011 at 8:01 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Here's the thing--I think the Kinect is a really impressive piece of technology (at least only considering what's available for the home market). It really is.

The thing is... I have never understood its place in gaming. I didn't get it when they announced it, I didn't get it when I tried a demo in the store, and I don't get it now months later.

Granted, I don't really get the purpose of something like Move outside of the really casual stuff, but it still at least makes some sense to me (in the same way the Wii makes sense for Wii Sports, but in a vastly better way). But the fact that you still have a controller rectifies a lot of the problems I have with Kinect, like how you could possibly play a game that wasn't on a track.

I'm more than happy to give MS all the kudos they deserve for designing something like this for the home market. And there are certainly some amazing applications it has been put to outside of gaming. It just seems... out of place. And I personally can't even imagine a game that would make me want it.

Then again, I've never understood motion gaming anyway.

Now, once they come out with an omni-directional treadmill that you can use in a living room, we'll talk. :P
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 Apr 20 2011 at 8:14 AM Rating: Good
Terrorfiend
*****
12,905 posts
idiggory wrote:
And I personally can't even imagine a game that would make me want it.


I can. In fact I have a lot of hopes and dreams for the Kinect, which is the only reason I didnt return it when I got it for Christmas. However, I'm sure nobody will actually make the games i want them to.

#11 Apr 20 2011 at 9:14 AM Rating: Good
Muggle@#%^er
******
20,024 posts
What kind of game do you envision for it? Because I'm being honest in saying that I can't.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Apr 20 2011 at 9:20 AM Rating: Excellent
Gave Up The D
Avatar
*****
12,281 posts
idiggory wrote:
What kind of game do you envision for it? Because I'm being honest in saying that I can't.


Three Stooges Simulator
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#13 Apr 20 2011 at 10:09 AM Rating: Good
Terrorfiend
*****
12,905 posts
idiggory wrote:
What kind of game do you envision for it? Because I'm being honest in saying that I can't.


Well let's start with a game that is actually coming out for it. Steel Batallion. Unless theyve released more info Im unaware of, nobody really knows how it will play. This is the game that had the mega controller on the hueg xbox, and now will have no controller reportedly. I envision an entirely interactive HUD, allowing you to control every aspect of your mech with you hands. think kinda like minority report. What I dont want from it is me having to walk around like mech to make it move.

I wouldnt mind a wand peripheral for the kinect, just like a 1 or 2 button item that lets you quickly interact with whatever your hand is over. (effectively making your hands a mouse).

Next up are RTS games on a console that dont suck. The problem with RTSs on consoles is the controller, making it almost the perfect "hardcore" genre to introduce to motion controllers. Again your hands would basically become a mouse.

Also, make the kinect able to recognize your presence even when sitting on a couch. I dont care if it knows who i am, i just want it to know what my hands are doing.
#14 Apr 20 2011 at 10:49 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I just don't get how you are supposed to move. It's a game that's entirely tracked that doesn't sound fun to me, and I don't want to walk/run in place...

I can see rts games, though. Of course, I don't see why I would want to play them with Kinect. Using a mouse and keyboard sounds way better to me...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15 Apr 20 2011 at 10:54 AM Rating: Decent
Terrorfiend
*****
12,905 posts
idiggory wrote:
I just don't get how you are supposed to move. It's a game that's entirely tracked that doesn't sound fun to me, and I don't want to walk/run in place...


I agree. And i think they need to release a peripheral to allow control of movement, basically the Move controller :P If a game is on a track i wont be buying it. ever.
Quote:


I can see rts games, though. Of course, I don't see why I would want to play them with Kinect. Using a mouse and keyboard sounds way better to me...


That argument can be (and has been for decades, see FPSs) applied to a lot more than just motion controllers, so i dont see your point.



#16 Apr 20 2011 at 1:05 PM Rating: Good
Muggle@#%^er
******
20,024 posts
That's a pretty poor argument, because the complaint about the kinect is radically different from the one about controllers/shooters.

The only reason some players prefer shooters on the PC is because they can aim accurately faster. That's realistically the only major bonus.

But it actually isn't a bonus at all, when you consider the actual game balance, because the games are designed to run at the appropriate speed for both console and PC. It just comes down to player types at this point.

The kinects issues are totally different. We aren't talking about things going slower (which, to be fair, they will on a console with kinect), we are talking about how you are even supposed to make it work in the first place in a way that doesn't detract from the experience. That's the real issue. Console shooters don't have to face any major changes. Even if they were balanced totally around pc gaming, the experience drop on the console wouldn't be drastic. Everything still works the same way--you feel like you are playing the same game.

That's just not going to be the case for Kinect and RTS games, because of two things.

1. Accuracy and speed. This is the same for shooters/controllers, granted, but the problem is much larger. Think about selecting a group of units with kinect. Probably pretty easy, right? At the very least, it wouldn't be that much harder than with a mouse. Now consider selecting an individual unit. Not so easy. But this is actually still the minor problem.

2. Consider the normal rts layout. The majority of your screen is the game field, the top is generally your resources and the bottom is your minimap, unit info and command list. The last part is what worries me.

Even though the kinect is, in many cases, alarmingly accurate, the game as a whole would definitely suffer if the command buttons were as small as they generally are on pc games. Even worse, pc gamers never even deal with navigating command lists, because they learn the hotkeys. That's a pretty huge reduction in game speed right there, far beyond the controller issue.

Now consider that, in order to solve the command problem (without sacrificing control options), you'd probably need to replace the normal command HUD with a menu button instead, which would lead to that units options appearing large on screen, instead of the game field (or at least, hovering in front of it).

That's a whole extra step required. And imagine if you misclick? Fixing that on the pc is fast--it would be far slower on the kinect.

We aren't talking about a small reduction in game speed. We're talking about a pretty large one.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Apr 20 2011 at 1:16 PM Rating: Decent
**
272 posts
Err.. the major difference in console vs PC shooters is console shooters have aim helpers because you can't aim accurately with a controller; it is not "aiming speed" and internal game speeds.

People like KB+M because you can aim accurately and PC shooters don't have aim helpers.

People keep forgetting why there's still an uproar of "mouse is better than controllers" mainly because developers have installed autocorrection into the code to blur the lines of aiming skill to help the console players not fail miserably at shooters.

I remember the early early console shooter ports without autoaim. It was a joke and you'd quickly reach the plateau of being able to headshot because controllers simply do not work as well as KB+M for fine aim.

It'd be like a telescope, microscope or binoculars omitting the fine focusing wheel. Sure you can get close to being in focus but you can never quite get there.
#18 Apr 20 2011 at 8:50 PM Rating: Good
Muggle@#%^er
******
20,024 posts
The problem isn't that you can't aim accurately, it's that it takes more time to aim accurately. There's nothing about a joystick that makes it impossible to aim.

Edited, Apr 20th 2011 10:51pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#19 Apr 21 2011 at 8:07 AM Rating: Good
**
272 posts
A mouse has more fine movement speed control than a d-pad. You can actually detect the rate at which a mouse is moving because it's treated as an analogue input. D-pads are digital inputs. You're either pressing left or you're not pressing left.

Given you have to code input uptake against the worst controls scenario you sacrifice the potential of fine adjustments in favor of being able to turn fast enough that it doesn't feel like you're piloting a shopping cart with lead bars in it while still being able to shoot people in the head on the fly. Thus autoaim reared its head.

PC shooter coders don't have to sacrifice anything like that because it's expected you'll be using a mouse to move your viewport.
#20 Apr 21 2011 at 9:00 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I fail to see how this is addressing my point that the argument isn't the same for the Kinect as it is for a controller, or is that not what you are trying to say?

Do console shooters require aim assist? Yes. But the overall experience of the game doesn't really change from PC to console.

The controller limitations are easily fixed via coding so that the quality of the game doesn't fall. My argument is that an RTS game for Kinect suffers from a different sort of limitations that can't be fixed in this manner.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#21 Apr 21 2011 at 9:22 AM Rating: Good
****
6,471 posts
Don't all modern console controllers/shooters use analog for aiming, anyway? I mean, the analog sticks?
#22 Apr 21 2011 at 10:02 AM Rating: Decent
**
272 posts
Eske: you can use the thumbstick, but they still have to code against the d-pad being used because it's the least effective option.

idig: I was simply clarifying the history and main reason for the difference between KB+M and console controls. It can partially tie into the point in the fact that it does actually change how the game works on a base level. It introduces a mechanically (digitally) assisted skill cap. You don't have to get as pixel perfect in console shooters as in PC shooters as far as aiming is concerned which makes getting kills easier.

It's a very hotly debated topic in RTSs among what might be considered the "top tier" of professionals. SC2's release highlighted a lot of it in the arguments over the self-optimizing mineral gathering AI and SC1's old scheme of not having workers interested in optimizing themselves at all. A minor point in the grand design but when a match comes down to the cascade of one guy having gotten 7 minerals 1 frame faster than the other guy it's valid.

RTS is likely the only game that can make good use of Kinect as it could just detect hand movements as opposed to literally kneeing or kicking or punching an opponent (for fighters) or holding your hands out at a monitor for 10-15 minute clips aiming at stuff and pretending to pull triggers. I'm sure someone (perhaps not Blizzard's April fools "minority report" joke) will come up with a control scheme that is acceptable enough to play an RTS without causing physical exhaustion, but the game will likely be changed to accommodate it. And we're back in the boat of theoretically same but functionally different.

It was a bit funny the other day as I played a flash game who's creator chose an x-box-like controller for his logo with a phrase along the lines of "the next person to tell me a mouse is better than a controller gets hit".
#23 Apr 21 2011 at 11:13 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Quote:
And we're back in the boat of theoretically same but functionally different.


That was pretty much what I wanted to say.

I'm sure they can make RTS games happen, and they may even be the best games for the kinect, but they'll likely play very, very differently from PC games, simply because you'll need to make a lot of interface changes (before even touching anything else).

That's not necessarily an issue, but it makes me imagine an RTS game would need something like the Dragon Age Radial menu instead of a normal unit menu. And when playing in real time, that might be rough.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 202 All times are in CST
Anonymous Guests (202)