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#27 Feb 15 2011 at 4:53 PM Rating: Good
In PS1/2 days, they were pretty much the Kings of RPG's. Next gen consoles... not so much. I don't know who rules in Japan but I'd say Bioware and Bethesda rule the roost over in the UK.

People are gravitating towards the more open ended games (Fallout, Dragon Age, Mass Effect), because it actually feels like you're part of the story, and the choices you make actually matter.

This just doesn't happen in Final Fantasy games. Back in the day (1-10), we didn't really know any different, so they seemed spectacular. Now, they don't seem all that great (I tried to replay 9, my favourite FF game, and I couldn't. I just got bored.)

Granted, this is just my opinion, but I know a few others who share it. I don't know anyone who enthuses over XIII or XII.

It's a shame. And as they're so reluctant to "borrow" from other developers, I'm not sure what they can do to fix it...
#28 Feb 15 2011 at 8:34 PM Rating: Excellent
I used to think I would enjoy turn based, menu driven RPGs the best. Bioshock and Mass Effect cured me of that, especially Mass Effect. I'll keep buying those if they keep making them, love the stories in both, as well as the game play.

Loved XII, XIII was eh. I really think at this point they should try a VII reboot (don't change the story, just give us the same game with updated graphics). Actually I think that would work for IX too.

Nier was good, but not spectacular. Kingdom Hearts is fun, but it's pretty much the same game released over and over.

It seems to me they got used to defining the RPG genre, but never innovated and now their formula is tired and worn out. Others (Bioware, Bethesda, etc) are jumping in and redefining what an RPG is, and I think they've taken it in a great new direction. I don't enjoy SE's slump, because I truly think they can still make great games, but they have to be willing to borrow a little, their innovation seems to be sucking as of late.
#29 Feb 16 2011 at 2:22 PM Rating: Good
I still love turn based RPGs. I don't think that's the problem. I think the problem is they are more dependent on story and character development than a TPS type game coughmasseffectcough or an FPS. Likewise I think people have higher expectations for them, at least in those areas, so unlike a game like borderlands where you can have virtually no plot but still have a ton of fun, skimping out on story/character in one of those can hurt things a lot.

Likewise I don't feel like having an open-ended game is necessarily an improvement... couldn't finish oblivion and there are some more traditional JRPGs that have multiple endings/choice branches. Ar Tornelico and that Crono game come to mind. Even in games that are more open ended, you usually end up at the same point eventually.

In the end though, I think the bioware/bethesda vs JRPGs debate is kind of like debating civilization vs an RTS... two totally different genres.
#30 Feb 16 2011 at 7:15 PM Rating: Good
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KingWinterclaw wrote:
I still love turn based RPGs. I don't think that's the problem. I think the problem is they are more dependent on story and character development than a TPS type game coughmasseffectcough or an FPS.

I disagree. I think the problem with turn based games is that they demand more complexity, and most aren't providing it.

The combat in most MMORPGs tends to boil down a priority list of three actions: 1) Heal when needed, 1) use most damaging ability, 3) maintain buffs. It's so simply I could write directions on a post-it note, hand it to a six-year-old and--assuming said first grader can read well enough--he/she would be able to win the fight. The strategy is easy and sluggish to execute.

Dragon Age was a very easy game, even on Nightmare, but because it was set at a faster pace this became less bothersome. If you slow down a simplistic game like Diablo 2 into a turn based format, it won't work.

The most strategic element of a lot of RPGs tends to be an incredibly simple and over-done elemental wheel, which boils down to "put square peg in square hole." Yes, I get that water beats fire, and therefore I should use a water attack on the fire monster; thank you for insulting my intelligence.
#31 Feb 16 2011 at 8:20 PM Rating: Excellent
I must suck at video games, because Dragon Age gave me problems at the normal setting.
#32 Feb 16 2011 at 10:53 PM Rating: Good
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Wint wrote:
I must suck at video games, because Dragon Age gave me problems at the normal setting.


Same. Smiley: frown
#33 Feb 17 2011 at 12:13 AM Rating: Decent
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Wint wrote:
I must suck at video games, because Dragon Age gave me problems at the normal setting.

It's probably because I played a caster. I could just mez everything in a horde and fight things one on one very easily... when my allies weren't breaking my CC that is.

I also wasn't above doing cheap ****. I remember getting into the dwarven city pretty early on and fighting one of those ancient spirit things long before I was supposed to. I kited him around a kitchen table. What an immersive game!
#34 Feb 17 2011 at 7:36 AM Rating: Excellent
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Eske Esquire wrote:
Wint wrote:
I must suck at video games, because Dragon Age gave me problems at the normal setting.


Same. Smiley: frown


Count me in this category too. And I played on EASY Smiley: lol I still ended up dying and resetting a couple of times for one battle (when you need to escort the princess out of the castle, and she leads you right into an ambush with like a dozen archers and one super-powered boss).
#35 Feb 17 2011 at 12:10 PM Rating: Excellent
Yeah I had to switch to easy mode several times to get past certain parts. I always meant to go back and try it again on a harder setting once I beat it, but I just haven't had the time Smiley: frown
#36 Feb 17 2011 at 3:19 PM Rating: Good
Dragon Age is one hard game. Especially if you aren't a mage. Or if you don't have Wynne in your party, and you haven't given Morrigan heal.

It almost feels like it was set up for you to be a mage. The story's more interesting and the interaction with other people feels deeper.

But I digress. Dragon Age can be one tough son of a *****, even on easy.

Regarding tough turn-based RPG's... Lost Odyssey has its moments. Probably the hardest "traditional" turn based RPG I've played. Some of the bosses are just MEAN. And the cast timers can make or break the fights.
#37 Feb 17 2011 at 4:09 PM Rating: Excellent
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I went non-mage and I can't say I had much of a problem. I leveled up herbalism so I can make health potions up the wazoo, though. It helped when I got trapped in the Fade and had to go rescue my team members. Melee with no healer? Yeah. Thank the Maker for health potions. Smiley: laugh Can't say I ever changed the difficulty setting, though. Just didn't feel right to do so.
#38 Feb 17 2011 at 6:07 PM Rating: Decent
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I never found DA to be that hard. I went Sword and Shield my first play through and kept my guys well leveled and equipped. That plus some potions made things easy. I took out Morrigan's Mother dragon form with three melee guys set up to spam potions when under 25% HP. I also took out that Dragon up in the mountains way before I should have by basically tanking it to death. When I finally took on the Arch Demon, I forgot that I could call in reinforcements and just took it down with my party.
#39 Feb 18 2011 at 5:42 PM Rating: Decent
Allegory wrote:
I disagree. I think the problem with turn based games is that they demand more complexity, and most aren't providing it.

...

The most strategic element of a lot of RPGs tends to be an incredibly simple and over-done elemental wheel, which boils down to "put square peg in square hole." Yes, I get that water beats fire, and therefore I should use a water attack on the fire monster; thank you for insulting my intelligence.


Yeah, predictable element wheels are overused and unless it's DQx the genre does have room for improvements in terms of gameplay. However making them button mashing games like FF13 or autoplay games like FF12 isn't necessarily the step in the right direction (though I did like the gambit system). One of the advantages that turn-based games give you is the time to think/figure things out, maybe do a little trial and error, that sort of thing. Sadly few give you this option. That's where one of the big problems lies. Too many encounters, too few chances to think through them.

Still, in terms of story, I think that this is where SE has been taking the biggest hits in its more recent non-portable releases.
#40 Feb 21 2011 at 10:59 AM Rating: Good
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Allegory wrote:
Wint wrote:
I must suck at video games, because Dragon Age gave me problems at the normal setting.

It's probably because I played a caster. I could just mez everything in a horde and fight things one on one very easily... when my allies weren't breaking my CC that is.

I also wasn't above doing cheap sh*t. I remember getting into the dwarven city pretty early on and fighting one of those ancient spirit things long before I was supposed to. I kited him around a kitchen table. What an immersive game!


I ran the caster tank. With ~90% damage reduction, buffs, heals, CC and high damage output, Nightmare wasn't bad at all, even before I whipped out the dirty tricks.
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#41 Feb 21 2011 at 6:08 PM Rating: Decent
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It's been a long time since I played, but I do remember making a post awhile back with my experience with DA, and why I didn't like it.

I think the funniest thing I mentioned then was how I would deliberately kill my allies before a fight to keep them from breaking my CC, because it was just too much hassle to bother trying to get them to stop. Also, I hated them all. Great voice acting, but awful, awful characters.

The highlight of that game was realizing Kate Mulgrew played Flemeth. It was all downhill from there.

Have I mentioned how very much I hate Bioware lately?

Edited, Feb 21st 2011 6:11pm by Allegory
#42 Feb 21 2011 at 7:48 PM Rating: Good
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Allegory wrote:
It's been a long time since I played, but I do remember making a post awhile back with my experience with DA, and why I didn't like it.

I think the funniest thing I mentioned then was how I would deliberately kill my allies before a fight to keep them from breaking my CC, because it was just too much hassle to bother trying to get them to stop. Also, I hated them all. Great voice acting, but awful, awful characters.

The highlight of that game was realizing Kate Mulgrew played Flemeth. It was all downhill from there.

Have I mentioned how very much I hate Bioware lately?

Edited, Feb 21st 2011 6:11pm by Allegory


I <3 Kate Mulgrew
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#43 Feb 22 2011 at 12:08 AM Rating: Decent
Allegory wrote:
Have I mentioned how very much I hate Bioware lately?


Is it just for DA:O or is there some other reason?


#44 Feb 22 2011 at 11:25 AM Rating: Good
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I understand I'll get a lot of disagreement about this, but I hate almost all of their games: Baldur's Gate, Neverwinter Nights, Mass Effect, and Dragon Age. I also feel what they're doing to the genre is harmful, in that their success encourages other developers to pursue a similar style of what I consider to be awful games.

In my opinion, Bioware RPGs and many other Western RPGs that follow a similar style are some of the worst games I've ever played.
#45 Feb 22 2011 at 11:46 AM Rating: Good
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Allegory wrote:
I understand I'll get a lot of disagreement about this, but I hate almost all of their games: Baldur's Gate, Neverwinter Nights, Mass Effect, and Dragon Age. I also feel what they're doing to the genre is harmful, in that their success encourages other developers to pursue a similar style of what I consider to be awful games.

In my opinion, Bioware RPGs and many other Western RPGs that follow a similar style are some of the worst games I've ever played.


Having just started Mass Effect 2 for the first time a few days ago (I never played the first), I'm surprised. I'm quite enjoying it. Now I could see someone not being personally into Dragon Age, but I honestly can't imagine anyone making a compelling case that such games are truly "bad", let alone harmful to the genre.

You go to far, sir.

Edited, Feb 22nd 2011 1:03pm by Eske
#46 Feb 22 2011 at 1:55 PM Rating: Good
Eske Esquire wrote:
Allegory wrote:
I understand I'll get a lot of disagreement about this, but I hate almost all of their games: Baldur's Gate, Neverwinter Nights, Mass Effect, and Dragon Age. I also feel what they're doing to the genre is harmful, in that their success encourages other developers to pursue a similar style of what I consider to be awful games.

In my opinion, Bioware RPGs and many other Western RPGs that follow a similar style are some of the worst games I've ever played.


Having just started Mass Effect 2 for the first time a few days ago (I never played the first), I'm surprised. I'm quite enjoying it. Now I could see someone not being personally into Dragon Age, but I honestly can't imagine anyone making a compelling case that such games are truly "bad", let alone harmful to the genre.

You go to far, sir.

Edited, Feb 22nd 2011 1:03pm by Eske


I consider SW: KOTOR 1/2, Mass Effect and Dragon Age to be some of the finest games (if not THE finest) I've ever played. I can't really think of any flaws with them. Apart from the male actor's voice acting in Mass Effect. It's rubbish. Femshep for life :)

Are Bioware flavour of the week to be bashed on or something? I don't see how you can consider anything they've made over the past 10 years "harmful", and SW: TOR looks to be a very impressive title as well.
#47 Feb 22 2011 at 3:10 PM Rating: Excellent
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Likibiki wrote:
Eske Esquire wrote:
Allegory wrote:
I understand I'll get a lot of disagreement about this, but I hate almost all of their games: Baldur's Gate, Neverwinter Nights, Mass Effect, and Dragon Age. I also feel what they're doing to the genre is harmful, in that their success encourages other developers to pursue a similar style of what I consider to be awful games.

In my opinion, Bioware RPGs and many other Western RPGs that follow a similar style are some of the worst games I've ever played.


Having just started Mass Effect 2 for the first time a few days ago (I never played the first), I'm surprised. I'm quite enjoying it. Now I could see someone not being personally into Dragon Age, but I honestly can't imagine anyone making a compelling case that such games are truly "bad", let alone harmful to the genre.

You go to far, sir.

Edited, Feb 22nd 2011 1:03pm by Eske


I consider SW: KOTOR 1/2, Mass Effect and Dragon Age to be some of the finest games (if not THE finest) I've ever played.


Out of that list I've only played Dragon Age, but when I finished I sat back and went "Wow. That was by far the best RPG I have played. If I played this game before I ever touched a Final Fantasy, I would have hated almost everything SE* had done." I can't quite put my finger on it, but the entire thing just worked for me.

I also really liked Oblivion (which felt like a much more non-linear version of DA, but with a weaker story), and the next Elder Scrolls game is in the works... so excited! Smiley: grin

*Edit: To be fair, I liked Squaresoft Final Fantasy games much more than SE Final Fantasy games. I enjoyed every game before X infinitely more than X and higher. Even 8, ugly redheaded stepchild that it was.

Edited, Feb 22nd 2011 4:11pm by LockeColeMA
#48 Feb 22 2011 at 3:58 PM Rating: Excellent
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LockeColeMA wrote:
Likibiki wrote:
Eske Esquire wrote:
Allegory wrote:
I understand I'll get a lot of disagreement about this, but I hate almost all of their games: Baldur's Gate, Neverwinter Nights, Mass Effect, and Dragon Age. I also feel what they're doing to the genre is harmful, in that their success encourages other developers to pursue a similar style of what I consider to be awful games.

In my opinion, Bioware RPGs and many other Western RPGs that follow a similar style are some of the worst games I've ever played.


Having just started Mass Effect 2 for the first time a few days ago (I never played the first), I'm surprised. I'm quite enjoying it. Now I could see someone not being personally into Dragon Age, but I honestly can't imagine anyone making a compelling case that such games are truly "bad", let alone harmful to the genre.

You go to far, sir.

Edited, Feb 22nd 2011 1:03pm by Eske


I consider SW: KOTOR 1/2, Mass Effect and Dragon Age to be some of the finest games (if not THE finest) I've ever played.


Out of that list I've only played Dragon Age, but when I finished I sat back and went "Wow. That was by far the best RPG I have played. If I played this game before I ever touched a Final Fantasy, I would have hated almost everything SE* had done." I can't quite put my finger on it, but the entire thing just worked for me.

I also really liked Oblivion (which felt like a much more non-linear version of DA, but with a weaker story), and the next Elder Scrolls game is in the works... so excited! Smiley: grin

*Edit: To be fair, I liked Squaresoft Final Fantasy games much more than SE Final Fantasy games. I enjoyed every game before X infinitely more than X and higher. Even 8, ugly redheaded stepchild that it was.

Edited, Feb 22nd 2011 4:11pm by LockeColeMA


As I see it, both approaches (Western and Eastern) to RPG games have their own strengths and weaknesses, and they're often diametric. In general I was more impressed with the earlier Eastern fare, and I currently find the Western RPG's to be more enjoyable. There are a few exceptions here and there, of course.

But what'll be really impressive, will be when a game can seamlessly integrate the strengths of both approaches into one big, cohesive game. A game with, say, "Western" open-endedness and accessibility, as well as "Eastern" originality of aesthetics. That'll be something to see.


And as a personal aside, I think that my biggest problem with SE's latest offerings is that they've grown more and more "Japanese" with each game, for lack of a better word. Particularly in regards to the characters and dialogue. I played through FF13 thinking the entire time that the characters seemed to come straight out of a run-of-the-mill anime, which is something that I never felt in the earlier games of the series. I couldn't identify with them in the least. Each was just a bizarre caricature, and their incessant repetition of their 1-dimensional personality really wore on me. Really, it was the same problem that I have with 98% of anime. And it probably explains why I've found Western RPG's to be more palatable of late.
#49 Feb 22 2011 at 5:09 PM Rating: Decent
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Quote:
I also really liked Oblivion (which felt like a much more non-linear version of DA, but with a weaker story), and the next Elder Scrolls game is in the works... so excited!

Well, I also hate Oblivion, and the Fallout 3 (one and two are fine). It's pretty all the same general gameplay to me. Again, I'm sure many people will disagree with me.
Quote:
Are Bioware flavour of the week to be bashed on or something? I don't see how you can consider anything they've made over the past 10 years "harmful"

Err, hardly flavor of the week. I've hated the games ever since I first played them, so it's hardly new. It's also hardly a popular thing to do, seeing as how I'm one of the infinitely small minority who vocally dislike the games.

I'll give you that a lot of it is just personal taste. I really don't like the style of the games. Beyond that though, they have done some things I consider to be objectively harmful to the genre. First of all, they don't innovate at all. Whether you think the formula is good or bad, Neverwinter Nights, Dragon Age, and Mass Effect are all disturbingly similar games. I think SE has a lot of failures with trying out random and poorly thought out new features, but at least they're doing something different. Even more than that, most Western RPGs are also pretty similar. I'm not sure who was first and who is the copycat, but there is definitely some massive incest in the western RPG industry. Could they go one game without some good evil character development system?

It's not so much that Bioware is the sole source of what I see as the flaw so much as they are a flagship for it. I see them as the Halo of RPGs. I think their games are hugely popular and widely overrated. I think they're milking the same idea over and over, and that EA only bought them out because they thought they still had much to learn from Bioware.

Edited, Feb 22nd 2011 5:11pm by Allegory
#50 Feb 22 2011 at 6:00 PM Rating: Good
Allegory wrote:
Quote:
I also really liked Oblivion (which felt like a much more non-linear version of DA, but with a weaker story), and the next Elder Scrolls game is in the works... so excited!

Well, I also hate Oblivion, and the Fallout 3 (one and two are fine). It's pretty all the same general gameplay to me. Again, I'm sure many people will disagree with me.
Quote:
Are Bioware flavour of the week to be bashed on or something? I don't see how you can consider anything they've made over the past 10 years "harmful"

Err, hardly flavor of the week. I've hated the games ever since I first played them, so it's hardly new. It's also hardly a popular thing to do, seeing as how I'm one of the infinitely small minority who vocally dislike the games.

I'll give you that a lot of it is just personal taste. I really don't like the style of the games. Beyond that though, they have done some things I consider to be objectively harmful to the genre. First of all, they don't innovate at all. Whether you think the formula is good or bad, Neverwinter Nights, Dragon Age, and Mass Effect are all disturbingly similar games. I think SE has a lot of failures with trying out random and poorly thought out new features, but at least they're doing something different. Even more than that, most Western RPGs are also pretty similar. I'm not sure who was first and who is the copycat, but there is definitely some massive incest in the western RPG industry. Could they go one game without some good evil character development system?

It's not so much that Bioware is the sole source of what I see as the flaw so much as they are a flagship for it. I see them as the Halo of RPGs. I think their games are hugely popular and widely overrated. I think they're milking the same idea over and over, and that EA only bought them out because they thought they still had much to learn from Bioware.

Edited, Feb 22nd 2011 5:11pm by Allegory


I agree with you about Bethesda's games. They're TOO open ended to the point where you feel a tad lost at times. I just couldn't really bond with my character, either. And New Vegas was just a big rip off.

I'm not sure what sort of innovation you're looking for with their RPG's. I've never played Neverwinter Nights, and while I'll agree that DA:O, ME and KOTOR follow the same good/bad system and party influence mechanics, they do still feel like very different games to me.

ME you can pretty much be as bad *** or as nice as you like with no repercussions (although we'll see in ME3 just how true THAT is). DA:O you *really* have to think about what you're saying. Because it can, and did, bite me in the *** later at times. KOTOR was just OMG IM A JEDI *swings lightsaber*.

(And let's wait and see what SW:TOR's like before we say they never innovate - it's something a little different to what they normally do, after all).

I love the whole good/evil develop your character system. It's more immersive, you feel more involved, and it helps to develop the story. Especially in Dragon Age when it gets a bit... shall we say "political"?

I can understand why it's not to everyone's tastes, though. Although unless I missed it in an earlier post, you haven't actually stated what kind of game you personally go for?

p.s. Pick up Magna Carta 2 some time. It's great. Also Eternal Sonata, if you want a bit of a mind f*ck.
#51 Feb 22 2011 at 6:08 PM Rating: Good
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Bioware titles of late are relatively formulaic, strategically and can be tactically easy, with relatively limited character development. But I do quite often like the flavor of characters they present.

Dragon age was fun, but I stopped playing when it became too easy tactically.

But I'm scratching my head on your dismissal of Baldurs Gate.
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