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Random thought on newer MMOs... (was forum=28)Follow

#1 Oct 11 2009 at 9:24 AM Rating: Decent
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I was sitting around messing a lil with Aion since I managed to get a free copy when I picked up my new laptop, when I stopped and begun noticing how it really is kinda like WoW but for certain reasons, more appealing and stopped and thought- Wait, just because it is considered a WoW clone- should that seriously matter?

Stop and think a moment. Think WAY back during old NES, SNES, etc times or rather, back during DOS, Windows 3.1, 95, etc...

When you picked up Final Fantasy after Dragon Quest was released and was the first game in that area and a smash hit- did was it right to complain "Well it was a Dragon Quest clone".

When Warcraft, Command and Conquer, then many other RTS games come out, all very similar but with their own small differences, did you stop and say "Hey, this is just like Dune 2 which was first released back in 92 which help gave root to the genre?

When you guys played your standard FPS games like Doom and such... did you ever stop and say "Hey this is just like Wolfenstein 3D"- or possibly even one of its similar counterparts? Or hell in the multiplayer FPS variations of Halo, UT, Quake, old school Jedi Knights...

Hell you get the point.

What I am getting at is a LOT of games are knock offs with their own touch that appeals to different crowds.... So what? Some people find these knock offs much more appealing than the original because it has personalized tweaks to make it more special... And lets face it, MMO over the last 14ish years went through a lot since UO basically broke foot in what is today's MMOs into mainstream as opposed to smaller scale variations or otherwise, and since then we really have limited variations in our popular 'rpg' tags which tbh- is there really THAT much difference between regular RPGs? Don't get me wrong many of these games have their own private market they gear towards, and some of these 'clones' fix what people may complain about the 'original'. So seriously... Is there really THAT much bad when you get a new game out it is similar to a successful game in many ways? Its pretty much how games been since the beginning after all. Just a random thought.
#2 Oct 11 2009 at 9:26 AM Rating: Default
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Those are very random thoughts, indeed.

However, I'm sure this was posted before, so I'm betting these were just cloned thoughts, and therefore not worth a valid reply.
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#3 Oct 11 2009 at 10:59 AM Rating: Decent
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Pawkeshup the Ludicrous wrote:
Those are very random thoughts, indeed.

However, I'm sure this was posted before, so I'm betting these were just cloned thoughts, and therefore not worth a valid reply.


Iseewhatyoudidthere D:
#4 Oct 12 2009 at 2:43 PM Rating: Decent
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Clone, even i nthe sense of denying that the games are such, is a grossly inappropriate term. Just because game developers don't entirely reinvent a genre each time a game is produced does not make it clone or copied.

To liken it as such is to say that you're cheating every time you read a biology textbook. You have to entirely derive all of science yourself, and do so originally, or else you just stealing from other people. Ridiculous.

For genres to exist necessitates recurring themes in games. When games get too different from what ucrrently exists then you have a genre split.
#5 Oct 13 2009 at 7:45 AM Rating: Good
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Developers using a few past elements in their games, whether to tie a series/franchise together or as something like a tribute of sorts, I have no problem with. When the game is almost all copied elements from their previous games, to the point where the only distinction between the games is slightly better graphics, then I have a problem.

Chocobos and Cid in every Final Fantasy? Hey, no problem. Everything involved with Ivalice? That's a problem.
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#6 Oct 13 2009 at 10:17 AM Rating: Decent
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I haven't played Aion so I have any clue what its about. To be a WOW Clone though I would expect it to have:

1. Similar Graphics

2. Take place in the same time line (IE medival)

3. Have very similar game play, leveling system, talent system, controls.


Lets compare Doom and Wolfenstein. Both games are granted a FPS game but that is just a genre. Controls are pretty similar but about all FPS PC games back then were the same in that department. Time line is way off, story is way out and the weapons. Graphics wise it is a whole different game as well. Doom is not a clone of Wolfenstein 3D, it is another FPS.

There is a difference between somebody trying to copy a game or somebody simply making a game in the same genre. IS every side scrolling action game a copy of Super Mario Bros?

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#7 Oct 13 2009 at 11:18 AM Rating: Good
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Do we have to consider storyline to say if a game's a clone or not? If a game has similar controls and gameplay but have different graphic styles and storylines, is it still a clone?
#8 Oct 14 2009 at 6:57 PM Rating: Decent
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as long as it's fun, who cares?
#10 Aug 03 2011 at 1:29 PM Rating: Excellent
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Someone spammed a post for their site and that deserved a threadmove rather than a post-killin'?
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