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Why I don't play this game...Follow

#1 May 20 2006 at 5:08 PM Rating: Decent
I used to play this game. I was a Master Arch. When they did the update to stop Solo pt's the game died big time, now the only way was space... Gay.. I had to quit for a long time. I renewed my account made a new char (other was gone) and tryed to play this game. It's boring.. All you do is hit your macro buttons, run around and get ****** money. Now you can become a Jedi In like what... 2-6 months maybe. I remember way back when you had to work your *** off to be a Jedi, when someone said there was a Jedi Duel going down. 1/2 the Galazy came to watch it. Was awesome. Now they are addding this new "jedi" job... wtf is that all about ? I moved onto FFXI, It's a good time and not boring as hell when I tried SWG and SWG: Jump to Lightspeed. It really died for me. SE is killing the game and its just gets worse. I never understood the bazaar Limits, that just made ppl mad. When they took out solo pt's and there was the bazaar cap. People just started buying currency, Way to go SE....

Anyways thats my .o2's,

Nvrsee Sniper (Scylla) - Dead...
#2 May 20 2006 at 6:01 PM Rating: Decent
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5,644 posts
this post belongs in atleast november 2005
#3 May 20 2006 at 8:51 PM Rating: Decent
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406 posts
AtoneHadeserv wrote:
I used to play this game. I was a Master Arch. When they did the update to stop Solo pt's the game died big time, now the only way was space... Gay.. I had to quit for a long time. I renewed my account made a new char (other was gone) and tryed to play this game. It's boring.. All you do is hit your macro buttons, run around and get ****** money. Now you can become a Jedi In like what... 1 mouse click. I remember way back when you had to work your *** off to be a Jedi, when someone said there was a Jedi Duel going down. 1/2 the Galazy came to watch it. Was awesome. Now they are addding this new "jedi" job... wtf is that all about ? I moved onto FFXI, It's a good time and not boring as hell when I tried SWG and SWG: Jump to Lightspeed. It really died for me. SE is killing the game and its just gets worse. I never understood the bazaar Limits, that just made ppl mad. When they took out solo pt's and there was the bazaar cap. People just started buying currency, Way to go SE....
[/sm]
Anyways thats my .o2's,
Nvrsee Sniper (Scylla) - Dead...


Fixed

[sm]Edited, Sat May 20 21:59:40 2006 by DartMatsuraki
#4 May 20 2006 at 11:17 PM Rating: Decent
Don't worry SOE got there talons in Vanguard: Saga of Heroes...sad part is the game isn't even out yet and the sad part is SOE got involved...

I guess ruining Star Wars wasn't good enough for them...I guess they'll try for E.V.E Online, Final Fantasy XI, World of Warcraft and DAoC, since those are one of the few MMORPGS that do good, and SOE don't want they.
#5 May 21 2006 at 12:01 AM Rating: Decent
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5,644 posts
wow soes publishing vanguard, whoopti ****.
LA published battlefront 2, oh noes it must be teh suck!

for those confused, im trying to be an *** in this post
#6 May 21 2006 at 1:09 AM Rating: Decent
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1,856 posts
funny really, well, not funny at all, but if you look on the vanguard forums, their really not happy about SOE's involvement, there is already a lot of talk about people cancelling their preorders, some because they refuse to give money to SOE, regardless of the game. have to admit, a company really does have to go out of its way to create this kind of animosity.
The thing is, i totally understand their point of view, its extreme but, not exactly unwarranted. its a shame though, because it sounded like vanguard had possibilities, and yet, association with SOE is becoming like the kiss of death. all because of the CU and ultimately the NGE, the exodus saw so many people, not just leaving the game, but swearing never to have anything to do with SOE ever again, its almost certainly these people who are among the most vocal on vanguards forums. again, only time will tell, as to how much of a negative impact, SOE's involvement will ultimately cost.
#7 May 21 2006 at 1:32 AM Rating: Decent
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personaly id rather have SOE involved rather than microsoft.
they prolly wanted it out on vista.
and the guys from whatever company makes the game, said sony is only publishing it, and has no control.
so i guess it all depends on how much you trust whatever companys making the game.
#8 May 21 2006 at 3:04 PM Rating: Decent
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1,856 posts
i guess when your choices are limited to microsoft or soe, personally i'd be hoping like anything for a third option, either ones is the ogres choice really :(
#9 May 21 2006 at 3:57 PM Rating: Decent
Just remember they said NGE wasn't coming out and look what happened. 33 jobs down to 9 pathetic jobs.

if they ruined SW:G they'll find a way to undermind Sigil and ruin Vanguard:SoH. They just hate seeing games prosper.

I bet you right now smedly is trying to find a way to ruin other games as well....
#10 May 21 2006 at 6:50 PM Rating: Decent
well i think soe is to frickin stupid to realize the promise in the swg series. i mean if you count all the people that would like to live their own star wars adventure thats a lot of people. now how many of them would be willing pay 20 bucks plus the monthly subscription fee to play an okay game. not many. now if it was a great experience they'd be all over it. but now they just have a game that only the real fans can get into. they got to many games out! look at blizzard they got one mmo and they have over 3 million subscribers! also its been out for around only a year! soe and lucasarts need to realize that this game could sell millions. but they just dont put the effort in.
#11 May 22 2006 at 1:01 AM Rating: Decent
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1,856 posts
WOW is popular for some very good reasons, the game is pretty solid, Fantasy genre games are the most popular (more people like LOTR etc than Starwars) and blizzard are constantly adding more content, to a game that already has a huge amount of content already. pvp is handled pretty well there too, in the battlegrounds, its also fairly fast paced, and rewards teamwork and strategy. not only that but it has an endgame, very high level content. perhaps concentrating on one game has meant that Blizzard has been able to achieve more.
SWG will always be a game that has a certain niche perhaps, but its a victim of meddling, of constantly changing game mechanics, and insufficient content, i know i've said it before, but the game would be a lot more popular if only they'd spent all this time on adding content to swg, instead of the CU and the NGE, which seemed to have added more restrictions and removing of content than it ever added things to the game.
i dont think swg would ever be a real rival to wow, but it at least could have been a successful game, by now SOE/LA must realise that the grand experiment with SWG was a total failure, players are still leaving in larger numbers than any that are returning, and those that return dont tend to stay around either.

if only they had listened to what the players were telling them, they had enough feedback from the test centers about the CU and the NGE, to realise that a majority of the players just were not in favour of those changes. i have seen a lot of creative ideas posted on the forums from various players, about content about game structure, that were pretty amazing imo, most of those players are now benefitting other games.

if SWG were to have an epitaph, it would probably be, 'because they didnt listen'
idiots..

#12 May 22 2006 at 2:49 AM Rating: Decent
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to bad wows just another game that caters to raiders who can afford to play 24/7.
and there pvp is the same, unless you can play alot every day you cant really get anywhere.
they need more realsitic pvp in the game aswell, more of the take and hold ones as opposed to capture the flag, whcih makes no sense.

they also need to put teh 2 factions at war.

for those confused, the bold statement was more constructive critisism rather than an insult
#13 May 22 2006 at 10:47 AM Rating: Decent
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.. i dont really play wow very much either, despite its good points, and your right about the bad points, it doesnt hold my attention for long. i do like fantasy genre games, its just that its not the game i really want to play. besides, when most of your friends are playing on american servers etc, its a dissapointment to be limited to playing on european ones, that was one of the things i liked about guildwars, you can change servers and if you want to play on french servers you can do that, or whatever locale you prefer, for a free game, its fairly revolutionary :D

still playing mostly Oblivion, with the lights on, its too scary to play in the dark :D
#14 May 22 2006 at 3:57 PM Rating: Decent
sadly ive been rethinking my getting swg. wow is a much better game. my hardcore starwars fanboy history is like a pair of shackles. i cant abandon it even if i want to.

and cloudancer oblivion isn't scary in the dark. especially so if you have a nighteye spell. ;)
#15 May 22 2006 at 4:08 PM Rating: Decent
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82 posts
Why you should ALL play the game here is a copy of one of the latest updates

Rogue_5's Comlink - May 12th 2006

R5 is at E3 this week so I'll be posting his comlink today. Today's comlink is about the upcoming Expertise System.

The intent of the Expertise System is to allow players to differentiate themselves from others within their profession. Expertise can impact a wide variety of properties of a character. They can grant new commands, abilities or schematics, improve existing abilities and actions or increase overall performance in a given area.

In most cases, a specific expertise can be increased successively by spending multiple points in the same expertise "box", with each point spent granting an additional bonus to the properties that a particular expertise effects. Every "click" or "purchase" in the expertise interface will cost you one Expertise point. You will begin to accrue Expertise points to spend at level 10. At level 10 you will start out with 5 Expertise points to spend which will put you well on your way to customizing your character in the manner of your choosing. After level 10 you will receive 1 expertise point every other level.

The combat classes will initially have two seperate trees available to them - one "Path" and one "General" tree. This is slightly different from the original plan where we were going to have three trees per profession. At this point we feel it may be better to do the GCW trees closer to when the GCW content will come online. As a result, it looks like we might be able to publish as many as 4 professions worth of trees per publish, with the GCW trees coming online after the initial batches are complete. This is just a projection and is subject to change, of course.

The Path tree deals with very class specific differentiation, such as a Dark Path and a Light Path for Jedi while the "General Tree" will include abilities such as weapon specialization bonuses that are more generic in nature. As mentioned above, after all of the Combat classes have received their Expertise upgrades, a third tree dealing specifically with the Galactic Civil War and PvP conflict will be rolled out and made available to all classes.

Once the combat classes are complete, we will move on to the address the non-combat classes (Entertainer & Trader).

You will be able to respec your Expertise at any time by visiting a Profession Counselor and paying the requisite fee. Freebie Expertise respecs may be offered from time to time in situation where new trees are added or if a profession's Expertise undergo any major changes.

Each individual tree offers choices in Expertise that are divided into tiers. A number of points must be spent in the previous tier before you are able to purchase Expertise in the next tier. The relative power of the Expertise in a given tier increase as you advance through the tree with the most potent of abilities in the final tier.

-Helios Titan
-Lead Designer, SWG
"We mortals are but shadows and dust." -Proximo
#16 May 22 2006 at 4:31 PM Rating: Decent
thats cool but still very little. when is this to be inplemented?
#17 May 22 2006 at 5:09 PM Rating: Decent
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It does sound interesting, i'll wait until its actually implemented though, i've read some of the reports from players on the test servers, but not sure what to make of it, i know there will always be players that whine at the least thing, so i might just resub when they bring it out so i can see for myself, so far all i've heard is that they have 'nerfed' the classes somewhat in order to allow specialisation in certain areas via the expertise system, also that they have slowed the combat down again, to a more normal rate, hopefully that will eliminate the benny hill effect. we'll see i guess, pub 29 will be interesting.

btw, i meant playing oblivion in a darkened room was scary, im on my 4th oblivion gate, and sneaking through corridors.... its exciting and scary :D

#18 May 24 2006 at 12:20 AM Rating: Decent
So it's kinda going to be almost like PRE-CU, but crappier, wow what will they think of next.
#19 May 24 2006 at 12:23 AM Rating: Decent
I picked up a copy of Dark Age of Camelot - beside it crashing from time to time. it's a kick *** game. freaking HUGE as will. Maybe SOE needs to take computer lessons from Mythic.

If Warhammer is as good as DAoC I pray that SWG dies. Like the old saying goes. Can't teach a old dog new tricks. and SWG is beyond saving.
#20 May 24 2006 at 7:21 AM Rating: Decent
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warhammer online is what i want to play.

the expertise system sounds cool, but unless the combat changes do something positive for me, then its useless since i dislike the combat system
#21 May 24 2006 at 7:43 AM Rating: Decent
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swg isnt beyond saving, its just that they dont seem to be willing to do what is necessary to save it.
How much of todays predicament with SWG is due to Smedleys ego, or is it due to LA's interfering ?
I just know that the NGE wasnt the way forward, but from all i have read, the CU, the CU that we didnt see that is, not the one that was released with levels etc, was their first misstep on the road to the NGE. i know, 'if only' is no good, but i can't help wishing, 'if only' they had given us that CU instead.


ps, i lost my second horse in oblivion today, my first was killed by something outside the cave i was exploring, well, it was prior maborals but he didnt need it any more, and my second..... horses can't run down hills all that well, guess it was too steep :(


#22 May 24 2006 at 1:04 PM Rating: Decent
I came back to SWG as a diversion until V:SOH came out.

Why on earth did they change the professions? It was one of the best features. I could live with the instant travel and "hey, have a swooper on day one without working for it" but I think the profession changes just killed this game completely.

I had a master dancer working on carboneer and creature handler when I quit. Now my choices are what..zip basically. Cookie cutter jobs. Boring. No challenges.

Have fun all the 13 year olds who can't play a game where you have to think, plan, and basically use your brain.

Just click and bam, your a jedi.
#23 May 24 2006 at 2:09 PM Rating: Decent
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Quote:
Have fun all the 13 year olds who can't play a game where you have to think, plan, and basically use your brain.

that was unnecsisary, just because you dont like the game doesnt mean people playing it are instant grat kiddies

did i just say that?
#24 May 24 2006 at 3:40 PM Rating: Decent
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he's sort of right, it may not be correct, but it does feel as though it is. if that makes sense ?

i 300% agree though that the loss of the professions and the ability to choose etc, was a big mistake, perhaps the biggest mistake ever, as i feel it was definitely the games most positive feature.

oh well, i guess i left being 13 years old a long time ago..
#25 May 24 2006 at 5:14 PM Rating: Decent
they have 1 year to save it or else im gonna get wow. seriously though they need to focus and stop making other games!!!

ps: ive only lost one horse in oblivion. but it sucked cause it was black and i saved alot of money for it.
#26 May 24 2006 at 5:40 PM Rating: Decent
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Quote:
seriously though they need to focus and stop making other games!!!

tehre making other games?
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