Forum Settings
       
Reply To Thread

DEF Mod'sFollow

#1 Jul 06 2005 at 12:32 AM Rating: Decent
Hello, everyone.


I have a question about DEF Mod's. I've been told that they make you take hits like you were one level higher, don't know if that's correct, just what I've been told.

I was wondering if they make a difference? Or rather if they make a big difference. I'm wondering because I'm not sure which MC to take (Guardian or Crusader). I really want to MT, and not sure which is better for it. Crusader get's lots of AC and HP Max. But Guardian gets a few DEF Mod's.


So I guess I'm asking are DEF Mod's really important for a MT? And which MC is better for a MT?

(It seems all I ever do is ask questions...) Thank you in advance for answers.
#2 Jul 06 2005 at 12:48 AM Rating: Good
****
7,861 posts
Guardian, Defender, and Deathknight are the MT MCs of the 3 tanks classes. That being said, there is no reason you couldn't make an MT ouf of a Crusader, or even a Soldier. DEF mods, as I've heard, make like you were one level higher.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#3 Jul 06 2005 at 6:40 AM Rating: Decent
If you really want to be a MT, go with Guardian. Otherwise, give Crusader a try. I heard they have an Aura that heals you when you get hit that has a Charisma mod on it. That would be great with a Mark of Faith on the mob too. Every time it hits you, you gain life, and every time you hit them, you gain even more life.
#4 Jul 06 2005 at 8:15 AM Rating: Good
***
3,273 posts
Quote:
DEF Mod's. I've been told that they make you take hits like you were one level higher,


No one knows for sure the MODs, however, inflicting damage 1 level above your current is a provable falsehood!

The MOD is just a fudge-factoring number in a equation. WHatever is it does, its effect is a small one, not a large as the purported statement above.

It IS as simple as that!
#5 Jul 06 2005 at 10:55 AM Rating: Good
****
7,821 posts
Sing i have 4 and i take considerably less damage than i did before. IF you plan on tanking on raids id advise you to get them.
#6 Jul 06 2005 at 12:35 PM Rating: Decent
Ok, so as far as anyone knows....which is better 2 def mods 100 ac and some hp max or 500ac and 500 hp max? Those are the biggest parts of the MC Guardian and crusader. If i go Guardian, I've got the reqs, and will just add agi. But if I go crusader i've got do get about 60 more str and 50 more dex. Don't really want to raise dex, when i could be raising something that would help me take more hits, but if MC really helps take more then it would be worth it.

Also, does anyone know what the MCA for Guardian does? Guardians Aid, hodstock has it listed under the MC, but doesn't say what exactly it does.
And if I'm not mistaken the Crusader MCA is the thing where when you take hits your group gets healed.

#7 Jul 06 2005 at 1:58 PM Rating: Decent
Quote:
Guardian's Aid- Targetable tick heal. Not sure exact stats but ticks for about 380x4 with 200 cha.

Man Nash sure does come in handy.
#8 Jul 06 2005 at 2:05 PM Rating: Good
****
7,821 posts
well look at guardians other MCa.

Divinity- hp max +250, fr +20, cr +20, pr +20, dr +20, lr +20, ar +20. Buff that increases Defensive stats.


for MTing Resists are key. Id go Guardian for MTing but Crusader if you want to be offensive and solo.
#9 Jul 06 2005 at 2:09 PM Rating: Good
***
3,273 posts
Nash,

I never said it had no effect... it does, but it does NOT have the effect of bumping you up 1 level per MOD.

And I do have several tanks, all are pretty much equal, some with and without MODs, one without does just as well as the one with!

It simply is not a make or break factor in being a good tank, ither for raids or otherwise!

But that is all besides the POINT here, I said this, to his satement that a mod raise you damage by one entire level, no it does not! I said it fators in the equation.

Now, where am I wrong in my staement, and where did I say I would use mods in my tanks?

:)
#10 Jul 06 2005 at 2:09 PM Rating: Good
***
3,273 posts
Nash,

I never said it had no effect... it does, but it does NOT have the effect of bumping you up 1 level per MOD.

And I do have several tanks, all are pretty much equal, some with and without MODs, one without does just as well as the one with!

It simply is not a make or break factor in being a good tank, ither for raids or otherwise!

But that is all besides the POINT here, I said this, to his satement that a mod raise you damage by one entire level, no it does not! I said it fators in the equation.

Now, where am I wrong in my staement, and where did I say I would not use mods in my tanks?

:)
#11 Jul 06 2005 at 2:14 PM Rating: Good
****
7,821 posts
Sing...i was saying at 60 if you compare 2 tanks one with no Def Mods with one with 4 or 5 the one with 4 or 5 would defeninatly last significantly longer.
#12 Jul 06 2005 at 2:35 PM Rating: Good
***
3,273 posts
Quote:
f you compare 2 tanks one with no Def Mods with one with 4 or 5 the one with 4 or 5 would defeninatly last significantly longer.


I agree, but what I am saying is this, the MOD is just a factor in an equation, it does not raise your def or off by an entire level!
Example making a 20 tank hit like a 21, 22, 23, 24 tank... it just isn't so.

Tis an ole argument... unles a DEV posts some real hardcore programming lines to prove one way or another, it will always be debated back n forth.
#13 Jul 06 2005 at 2:45 PM Rating: Excellent
See how we dont know how much a lvl does in defense, this is an impossible arguement. I have never seen an exact number for how much your defense you gain every time you lvl. So it could possibly increase it by a lvl, or it may not.


I guess it could be tested by having a mod on fighting a mob, then lvling and deleting the mod?
#14 Jul 06 2005 at 9:24 PM Rating: Decent
I did that once and it still didnt make much of a diffrence. But then again I was still doing minons. So it acctually just might increase your defence by a lvl.
#15 Jul 07 2005 at 3:32 PM Rating: Decent
pretty sorry when you don't get one!!! def mod from the MC Defender (when the tag clearly states defender)
#16 Jul 07 2005 at 4:52 PM Rating: Decent
I recall one of the developers stating at one point in time that off / def mods do not infact make you take and give out hits as if you were one level higher, as sing said, it is just a little number in a long formula for calculating how much damage you take on quads / hits.

It does make a difference, and takes quite a few off / def mods to make a very noticeable one.


Now, on topic, def mods are important, if given the choice tobuy them or not, ofcourse buy them, a main tank usually wants all the defense they can possibly get.

A guardian is definitly easier to build a MT with, I suggest you go with that.

I have seen a Crusader Mt, though I believe it takes a bit more knowledge and experience to make a new one, where as Guardian is setting you up for Mt witht he requirements and a bit of a boost with the resists on the MCAs.
#17 Jul 08 2005 at 10:04 AM Rating: Decent


As I understand it so far, Crusaders are more group / grind / solo oriented while Guardian is more "Super tank". So is a guardian still a good person to group with higher up? And would I still be able to solo?
I know the MC, doesn't make my character but it does influence it, would the MC allow for me to be able to do all 3 things (grind, solo, and MT).
#18 Jul 08 2005 at 1:29 PM Rating: Decent
Yeah you can still group with Guardian. It'll be safer but with slower kills.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 245 All times are in CST
Anonymous Guests (245)