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#1 Jul 05 2005 at 12:20 AM Rating: Decent
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ok I have a hankering to make another alt >.< So I decided to go with an alc. My questions are:
whats are the 3 best races for an alc?
whats a good build? I think there were two that I remember, low power and not lower power lol. Please describe the purpious of the build
Stat points?
cms?
what I want to max with armor at higher lvls? I could figure that out on my own but eh

uhh thanks in advance i'll stick any other questions i have in. thanks
#2 Jul 05 2005 at 12:41 AM Rating: Decent
Dont put any tps into int and get -int gear if you can
this lowers your power pool so you cna use draughts faster and get back to throwing

Wisdom is you main damage mod.

I dont know about cms for alcs

Thats about all i know about alcs
#3 Jul 05 2005 at 2:02 AM Rating: Decent
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701 posts
*sniff* *sniff sniff* do you smell that? smells like BUMP
#4 Jul 05 2005 at 2:03 AM Rating: Decent
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701 posts
bah double post

Edited, Tue Jul 5 03:10:02 2005 by Spife
#5 Jul 05 2005 at 2:10 AM Rating: Good
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7,861 posts
The thought behind a low power pool, but high PoT comes from using your draughts. Lower power pool means less mana used per throw, while also allowing your draughts to completely fill up your power. Unfortunately I can't help you with your other questions. My Alc is only 6, but I hear the Gnomes make good ones.

Edited, Tue Jul 5 03:10:20 2005 by Kastigir
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#6 Jul 05 2005 at 2:25 AM Rating: Decent
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701 posts
yeah I have too, haven't seen many eru alchs, I think more delfs and rarely any elfs. This is all low lvl of corse
what are the paths? bah why not check em on alla? hehe I'm so lazy, I'll post info if I find it in an easy, copy and paste format
#7 Jul 05 2005 at 2:26 AM Rating: Default
Ones a AoE pot that has a huge range and the other is a buff, im not sure exactly what it does
#8 Jul 05 2005 at 2:32 AM Rating: Decent
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701 posts
buff appently gives 200 hp and 30 pot, so says the end of the eru 20 alch quest. I think that one is more for the low power build, where as the other one is for higher power.
I can't find the specs on the aoe one but I think I'll go for the hp/pot path. Any other help/opinions would still be helpful
thanks for what we have so far
#9 Jul 05 2005 at 5:40 AM Rating: Excellent
The paths are and aoe potions, and a buff at 20 what does 200 hp and 20 pot, that does not work with draughts. At 30 it is 300 and 30, then 400 and 40, and the spec version does 600 and 60.

Races over all they are the same, the cms make a slight difference. I would put it the top three as eru for the movement cms to kite and bit of pot, gnome for tinker and pot, elf for keeneye and pr.

Power lvl depends on playstyle. If you are going to exclusivly throw, then you want the low power, if you are going to throw in spells as well a higher power total helps. My preference is sta first, then wis, and then agi or dex. Sta is life, and since your main source of power takes life more life is better. Wis is a mod for potion damage. Agi lets you take hits better, and dex mods the small damage number when you throw a potion. INt to me is only need for pot cms and your mc. Also dont forget as much PR as possible to lower the damage draughts give.


Cms anything that increases pot,pr, hp and sta are extremly useful.
#10 Jul 05 2005 at 7:27 AM Rating: Decent
Elves IMO make the best Alc's. They havelow Int, and high Wisdom. Plus, they get a 10+ Wisdom max (also increases wisdom by 5), so they can deal the most damage with their potions. I'm not sure if Alc's can use Keen eye, but if they can, get it as soon as you can. If I remember correctly, it only costs 5 CM points, so it's relitively easy to get at level 10 or so.
#11 Jul 05 2005 at 7:38 AM Rating: Decent
Alchemiist are a very time comsuming class, but very well rewarding in the long end. I give you some good tips about alchemist.... first dont just max your current pr becuse without a decent base amount of Pr your Pr tends to fail more then ar..... second if you plan to be low power dont plan on being a Muter becuse you need 250 int 4 the tag and int is the main power boost 4 alc's wis does some but not as much as int..... Third wis is your best friend if you want to increase Potion dmg and you resistance as well....last i post my stats for you but my alc's is between the two types that all of you are talking about
32 unspent tp's
sta 105 (151 current)
wis 195 (385 current)
dex 60 (120 current)
Int 165 (205 currnet)
Power 3015 (in ratwere 2873)
hp 1652
potion Dmg
34 det 675
37 frosty 863
40 aoe 653

Hope this info helps im planning for Meta so my int stops at 175 and not a point more.
GoodLuck with your new alt.



Edited, Tue Jul 5 08:39:59 2005 by Fuelad
#12 Jul 05 2005 at 8:55 AM Rating: Decent
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701 posts
ah nifty cool thanks. I feel like i've lost all meaning lol, playing my alts I have no idear what to do with em, soon I'll post something about my ranger, I think I just need to level her to get new armor.
I think I will go low power build with an alc, I don't know about an elf though, I think I'll make a gnome, but keen eye is pretty good, hmm. Elves do seem best though. So I want pot, wis and hp with some dex right?
So the aoe path creats aoe potions? I thought it was a nuke
#13 Jul 05 2005 at 9:11 AM Rating: Decent
Aoe path creates potions taht are aoe dmg and are name after random in game towns lol
knack path is also a potion but is like a drink/food(not sure on this info)

You als get aoe nukes such as posion field (i think lvl 25 or 27) and ice field (lvl 34)

i am an eastern human because leadersghip and def mod apealed to me when i start the toon. I dont think dex is to important for an alc but my dex came from rat form. I choose rat for the agi and ac. the dex mod is very low on alc i only notice 20 more dmg from self buff and rat form. I heading for 300 sta/wis and 175 int as ending stats but that me!!!!

gnome is a good way for an low power alc bec of the racial pot cm's a good start would be wis and sta and pr and pot cm's because the low lvlvs alc have it rough when drinking.

Edited, Tue Jul 5 10:17:54 2005 by Fuelad

Edited, Tue Jul 5 10:13:45 2005 by Fuelad
#14 Jul 05 2005 at 9:15 AM Rating: Decent
The knack path is a buff (maybe potion) that increase some stats, most likely int and maybe some others, and maybe PoT.
#15 Jul 05 2005 at 9:16 AM Rating: Decent
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701 posts
low lvls have it rough while cming in bad groups too >.<
yeah I noticed, on alla Alc's have about 8 lvl 20 spells lol. One of them is named "Klick Anon **** tail" so I'm guessing thats the one. Which path would be better for the low power build I'm aiming for? As for were I'll probably go rat, I wanted to do the same on my mage but I don't really play my mage, either way.
Back to paths, I'm thinking of going aoe path becasue I have aoe spells but if I have low power then I wont be casting them, then again I've never had use for aoe's in the past (on charracters who's had them) except in PLs, bah any incite as to which path is better for the low power build?
#16 Jul 05 2005 at 9:49 AM Rating: Decent
another race to consider would be a western human becuase the get badger form at lvl 13 or 15 (it an extra quest and it a pot form i believe) but far as a path i dont think it up to you!

AOE potion

20 Klick
30 Moradhim
40 Neriak
49 Qeynos (non)
49 Freeport (spe)
#17 Jul 05 2005 at 11:05 AM Rating: Excellent
Quote:
I'm not sure if Alc's can use Keen eye
Yes elf alcs can use keeneye since potions fall under bow weapons. Elfs also have the pr cm.


I put eru up top since the have a pot cm and can get more movement cms, remember if you have 25 MR cms you can just run throwing potions back wards and not get hit.

Humans-the mods dont do much, in a good group the df does little, and I am not sure if the OF mod does anything, except to the little number you see when you throw. The sta wis buff is an asset, but keeneye is better since it is 60 from the start, and you can keep it up over half the time.

Knack line is a buff, not a potion, but I dont advise it since it does slow down the draughts, it is worst then when enc or bards buff you. In the high end game it doesnt matter as much since you can draught and attack, but it is a pain in the early lvls.
#18 Jul 05 2005 at 11:44 AM Rating: Decent
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701 posts
ah ok cool thanks all, I still don't see the aoe path being anygood unless multiple mobs are pulled and I haven't had that happend (outside of a pl) in a long time unless it was a mistake. Thanks for all of the info though
#19 Jul 05 2005 at 11:45 AM Rating: Default
ITs the ploob path
#20 Jul 05 2005 at 11:54 AM Rating: Decent
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701 posts
:) I think i'll go the other path, unless I make my toon on ppo >.<
the added hp when argo is pulled will more or less help. I would have said something about "I *heart* Being a ploob" but I don't, not when I'm an alc I have no expiernces with an alc past lvl 8 so why would I want to add to the continous list of idiots in the game? not that I don't
#21 Jul 05 2005 at 12:41 PM Rating: Decent
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701 posts
ok I've looked at the cms, I'm going to make an elf Alc, if not then a gnome and then maybe an eru. Dirges, you have a good point with the running backwards thing but I plan on soloing as little as possible. All of the racial cms for elves are useful, some wis, dex, keen eye and pr, gnomes have potential 10 pot and some other spells (I think pwr max and a nuke/snare I'm not sure) and eru's have power and pot and that movement, not all that usefull imo.
hehe so Now what sever to make it on ^_^
#22 Jul 05 2005 at 1:00 PM Rating: Decent
28 posts
Nevermind, sorry

Edited, Tue Jul 5 14:06:51 2005 by Savagez
#23 Jul 05 2005 at 1:09 PM Rating: Decent
Quote:
remember if you have 25 MR cms you can just run throwing potions back wards and not get hit.


Even without, at around lvl 7 or 8 you can solo madmen the same way and hardly take hit. Though, the hit you do take hurts. I remember killing a bunch, then draughting and eating, it can go pretty quick. I don't know how hard it gets later though, never got an alch past 13.
#24 Jul 05 2005 at 2:00 PM Rating: Decent
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701 posts
dah whats so great about pr for alcs? or dr for that matter? or which ever that was suppose to be good?
I dealeted my delf alc for the name and now I find out that ar is the resist for draughts >.<
dah, so before I delete and remake lol, whats pr/dr do for alcs? Thanks
#25 Jul 05 2005 at 2:03 PM Rating: Default
PRs the resits for draughts idk where your hearing AR and idk what DR does.

Edited, Tue Jul 5 15:03:36 2005 by SefanaPPO
#26 Jul 05 2005 at 2:07 PM Rating: Decent
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701 posts
I'm not hearing I'm proving. I got that lvl 4 spell that summons the potion that gives AR, I used it, and tested 3 draughts, 1 without plus 6 pr (bracers) one with them, and one with the AR. With/Without bracers, draught did 50, with the added ar, draught did 42, now I only tested once but those are still the numbers. I'll try a few more times, any other insite on my petty little questions?


Bah I just did it again with AR and it did 50 >.<, you must understand though, delves get that nice 25 AR from racial cms and I think some from the MC, woulda been nice to get that much resist from my draughts early on. Anyhoo, just wierd that draughs dropped 8 damage that one time.


Edited, Tue Jul 5 15:13:55 2005 by Spife
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