fayted wrote:
1. What is the highest you can get a stat before CM's (400? 450?)
2. What is the highest you can get a stat after CM's?
3. Should i buy the arcane resist CM and the Godborn? (CM that raises all resist stats 25)
4. Should i also buy anything that raises int since it is also one of my Power Pool Stats?
5. I plan on going lionwere for the STA and AGI boost, what are the requirements for that?
6. What are the abilities i can get from lionwere?
7. How much does Lionwere and its abilities cost CM wise?
8. Should i worry about buying any PoT or HoT CM's?
1. 1-49 it's 350, 50-60 it's 400. But without Front's, it's just 350.
2. For human necro, the highest you would ever be able to get any stat is 600. MC gives 50, God Touched gives 25, the general stat maxers give 125.
3. The Arcane Resistence CM's I would recomend buying, but godbourn isn't worth it, seeing as you'll only really need the AR. 75 CM's for 25 AR, not worth it IMO.
4. You want int very much. It will raise your power more thne stamina will. The CM's part is up to you, remember, you need to choose some things on this char, it's your char, not theirs.
5. There are no requirements for a were! Hahahahahah! just do the quest.
6. You can get the 2 upgraded lion forms 25cm's (1) and 50cm's (2) CM's, an AoE root not sure on CM's, Arcane Rejuvination +10 PoT and a PoT buff spell 40cm's, Arcane Regeneration +10 HoT and a heal that acts as a drink (its like 200 or so) 40cm's, Lycanthropic Resistences +25 CR/LR/AR/PR/DR -25 FR 100AC 100 cm's, Defense Instincts +1 DEF MOD 20 cm's, Combat Senses +1 OFF MOD 20cm's, Bite a STR mod 30 sec melee punch, 400 STR= 1000 DMG 20 cm's.
7. Lionwere form 2, 25's, form 3 50 cm's, I gave a list soa dd up what you want.
8. Eh probably not, atleast not at 60. You'll have pacts for healing at 60, and Lich is all PoT in itself!
P.S. My 60 necromancer I deeply regret going blood. It never helped me, if the tank is good than the AoE crit won't hit the group. Power has a short recast (1 minute). I have never seen blood save anybodys life. Power gives your group power, so the other DD can use their abilities a lot more often, or a wizzy can cast like crazy and not go oom, healers shouldn't get low on power unless they have 2 like heal whole group from an AoE so then your power path would quickly regenerate their power to full, power will allow the tank to taunt more keeping it off the other DD whome is also doing more damage then they would if you was blood, and the healer would be able to drop a few nukes if your power path because you'll fill it back up, and by 60 chaining you 20, 30, 40 specialized 49, and 60 power spells every 60 seconds, your group should be pretty good power wise, not to mention power usually has a net loss of power (to you) at either 0, or in the negatives depending on the mob you use it on (as in you may also gain power). (assumeing they give you back exactly as much power as you used, which they usually give
atleast that much) That's 1650 power to your group every minute, not counting the 60 spell, plus your Lich power pact every 12 seconds. That will definately speed the hell outta your groups up. You will get 50-60 faster, not to mention once you have your MCA and 60 path spell you'll probably be one of the more likely people to ever get 1500 CM's, being a petter you own EG, and power path you own normal groups.